Post: Calculating color code for rims and cars also from gt5.0 file
03-18-2013, 02:17 AM #1
Ramanujan
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); I put this in another topic, but it also is relevant for other colors.


The location of the paint code for the current selected car can be found here, this is what i am editing:

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We have been looking for the paint code for cars for some time.
But actualy the game works with the code used for rims and makes the car part up.

lets take this color

Arancia Argos: 019E0 CF0

019E0 is the part for the car body and CF0 is the part for the rims.
059E0 gives the same color.

19E0/2 = CF0

Sometimes car body colors appear in uneven numbers, but this makes the rims return to their standard color.
Even if you use a color code for the last 3 digits.

So 019E1 CF0 gives a standard color rim. The same as 019E0FFF.

If you search in your gt5.x file right after the color name is the paint code for Arancia Argos this is CF0.
So just going through the file gives the rims colors.
Multiplying those with 2 will get you the car colors!
No more need to paint cars in a color to find out the value. :nerd:


Adding 4000/8000/C000 hex gives the different colors available on the rims in gt auto. This is overriden if you paint the rims. Thanks to identiti_crisis who found this.

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Originally posted by crisis View Post

For instance, having a stock painted DC5R with "rim" 1 fitted:
[03FFFFFF, 0, 000000] gives the first wheel choice, the grey RGIIs.
[07FFFFFF, 1, 000001] gives the gold ones in second place.
[0BFFFFFF, 2, 000010] is the chrome ones.
[0FFFFFFF, 3, 000011] is the white ones.

It seems there is this "hidden" extra colour for all wheels, but I've only tested a few and they were all white. Some wheels don't come in white by default, plus it's a kind of "satin" white rather than the matte or gloss whites you get via the paint chips (which is more common on wheels in real life anyway), so it might be useful to someone.





Adding 2000 hex to a car color makes the car the default color again. (Same principle as the rims)

So:

[6 bits for default colors of rims]+[ 1 bit to ignore next]+[CAR color 000-FFF]+[ 1 bit to ignore next]+[RIM color 000-FFF]

:confused::confused:

For people strugling with all the hex numbers here is an easier example to convert between a known paint chip on a car and the one for the rims would be this:

00444 FFF (just made this up, as it is a simple number)

To paint the rims the same color you divide the car part by two.
So 444/2=222

So to paint car and rims the same color enter 00444 222 as the paint code.
Last edited by Ramanujan ; 04-14-2013 at 04:31 AM. Reason: default rim colors added

The following 12 users say thank you to Ramanujan for this useful post:

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03-20-2013, 12:26 PM #38
Eat_Ur_Food
Vault dweller
Originally posted by Ramanujan View Post
Thanks, looks like the paint thread has gold chrome wrong.
I will try it myself. If you refresh the thumbnail of the car do the red rims stay?
As this would mean my logic of the odd paint chips would need rethinking.

Thanks for your input.


No problem anytime. I tried the 00 11 FF FF on a Civic, the infamous civic that everyone wanted because it could spank a x2010, and guess what, it looks like your right the DLC paint thread has gold chrome wrong. That 00 11 FF FF code is for Rosso Proteo Metallizzato a nice shade of red but nothing gold about it. Yes the thumbnail updates with the body and rim color. No you are right in you odd paint chip thinking its just that all the chips are odd values. I just add the 4000 like you said change the odd to and even, preferably lower, number or letter and do the divide by 2 thing to get the rims.
03-20-2013, 12:29 PM #39
Ramanujan
Bounty hunter
Great, thanks for checking it out.
I am not at my Ps3 at the moment.

Will you tell the guys in the dlc paint thread about the error?

I am thinking about going trough the whole paint list overthere to add rim colors to all posted ones, and removing the odd numbers. I'll be checking the paint codes from my gt5.x files. But that will be later today.
Last edited by Ramanujan ; 03-20-2013 at 12:36 PM.
03-20-2013, 04:10 PM #40
Eat_Ur_Food
Vault dweller
I've put together some paint codes and named them,however, they can only be used on cars with paintable rims for obvious reasons:

Ultimate Bling : 01 11 E8 8F (Gold chrome body and rims)
Ultimate Bling II : 01 11 C8 8E (Silver chrome body and rims)
Cross Bling : 01 11 E8 8E (Gold chrome body Silver chrome rims)
Cross Bling II : 01 11 C8 8F (Silver chrome body Gold chrome rims)
03-20-2013, 04:17 PM #41
Ramanujan
Bounty hunter
Originally posted by Food View Post
I've put together some paint codes and named them,however, they can only be used on cars with paintable rims for obvious reasons:

Ultimate Bling : 01 11 E8 8F (Gold chrome body and rims)
Ultimate Bling II : 01 11 C8 8E (Silver chrome body and rims)
Cross Bling : 01 11 E8 8E (Gold chrome body Silver chrome rims)
Cross Bling II : 01 11 C8 8F (Silver chrome body Gold chrome rims)


Lol, i didn't know we got dubai inhabitants here.Cool Man (aka Tustin)
03-20-2013, 04:22 PM #42
Eat_Ur_Food
Vault dweller
Originally posted by Ramanujan View Post
Lol, i didn't know we got dubai inhabitants here.Cool Man (aka Tustin)


I'm planning on moving there so I figured what better way to fit in then to start thinking like them lol
03-21-2013, 05:37 PM #43
yakula_0312
Save Point
Originally posted by civicmadhack View Post
lol yes m8 i do know that but its a game so i dont think i can carbon rap the car in game so finding out the paint code is the only way i can think of doing it i looked up the zonda r /carbon r and they both show the stock paint codes 3fff.... i cant be the only one who thinks this would be nice to know any help on how to dig deeper to find out would be nice



if you know the address of the engine hood.take a premium car and print a foto(of the hex) to paint (windows).then change the hood to carbon and compare the code's.then change again to carbon hood body color and compare all 3 foto's.maybe the code is in there some where.for the hood and maybe for a "color" code ;-) sorry for my english i'm german.
03-22-2013, 10:16 AM #44
LucaTurilli
Maggbot timeout!
Hey mate,

Trying to fix my array to split car/rim color...

But how do I convert this?

Sublime Green: 054CFFFF

the 054CF cannot be converted to a 3 char HEX value.....

Thanks!
03-22-2013, 02:58 PM #45
Ramanujan
Bounty hunter
Originally posted by LucaTurilli View Post
Hey mate,

Trying to fix my array to split car/rim color...

But how do I convert this?

Sublime Green: 054CFFFF

the 054CF cannot be converted to a 3 char HEX value.....

Thanks!


054CF FFF is also posible to write as:
014CE FFF (Adding 4000 hex to a color does nothing, but gt5 sometimes does this. And we need it to be an even number)

The rim part is: 014CE/2=A67

So total code for body and rim is 014CE A67

You can also devide 054CF/2 and throw away all but the last 3 figures.
Than correct the first part to be even.

So 054CF/2=2A67 => only last 3 =>A67

Corrected for even value:
054CE A67 will also work.
Last edited by Ramanujan ; 03-22-2013 at 03:03 PM.
03-25-2013, 12:46 AM #46
Ramanujan
Bounty hunter
Adding 4000 hex to a 03FFFFFF so it becomes 07FFFFFF and gifting the car won't gift a color from a car that doesn't gift paint chips.
Need to check 5 more bits. :nerd:

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