Post: Calculating color code for rims and cars also from gt5.0 file
03-18-2013, 02:17 AM #1
Ramanujan
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); I put this in another topic, but it also is relevant for other colors.


The location of the paint code for the current selected car can be found here, this is what i am editing:

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We have been looking for the paint code for cars for some time.
But actualy the game works with the code used for rims and makes the car part up.

lets take this color

Arancia Argos: 019E0 CF0

019E0 is the part for the car body and CF0 is the part for the rims.
059E0 gives the same color.

19E0/2 = CF0

Sometimes car body colors appear in uneven numbers, but this makes the rims return to their standard color.
Even if you use a color code for the last 3 digits.

So 019E1 CF0 gives a standard color rim. The same as 019E0FFF.

If you search in your gt5.x file right after the color name is the paint code for Arancia Argos this is CF0.
So just going through the file gives the rims colors.
Multiplying those with 2 will get you the car colors!
No more need to paint cars in a color to find out the value. :nerd:


Adding 4000/8000/C000 hex gives the different colors available on the rims in gt auto. This is overriden if you paint the rims. Thanks to identiti_crisis who found this.

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Originally posted by crisis View Post

For instance, having a stock painted DC5R with "rim" 1 fitted:
[03FFFFFF, 0, 000000] gives the first wheel choice, the grey RGIIs.
[07FFFFFF, 1, 000001] gives the gold ones in second place.
[0BFFFFFF, 2, 000010] is the chrome ones.
[0FFFFFFF, 3, 000011] is the white ones.

It seems there is this "hidden" extra colour for all wheels, but I've only tested a few and they were all white. Some wheels don't come in white by default, plus it's a kind of "satin" white rather than the matte or gloss whites you get via the paint chips (which is more common on wheels in real life anyway), so it might be useful to someone.





Adding 2000 hex to a car color makes the car the default color again. (Same principle as the rims)

So:

[6 bits for default colors of rims]+[ 1 bit to ignore next]+[CAR color 000-FFF]+[ 1 bit to ignore next]+[RIM color 000-FFF]

:confused::confused:

For people strugling with all the hex numbers here is an easier example to convert between a known paint chip on a car and the one for the rims would be this:

00444 FFF (just made this up, as it is a simple number)

To paint the rims the same color you divide the car part by two.
So 444/2=222

So to paint car and rims the same color enter 00444 222 as the paint code.
Last edited by Ramanujan ; 04-14-2013 at 04:31 AM. Reason: default rim colors added

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03-26-2013, 08:19 PM #47
Thanks alot to some replies here, I managed to figure out where to change the paints.
03-27-2013, 04:27 AM #48
Ramanujan
Bounty hunter
Originally posted by SoRidiciulous View Post
Thanks alot to some replies here, I managed to figure out where to change the paints.

You are very welcome.
Glad to be of service, and it is nice to recieve a thank you.
04-05-2013, 04:05 AM #49
Idk if anyone has said this. but if you want to paint rims just make the last value of the body paint -1.
GT Pasteltone 001-C : 01 95 3F FF
becomes
GT Pasteltone 001-C : 01 95 2C A9 for a car with matching rims and body color. (C A9 = 1953/2 or 1952/2. Use the windows calculator on programmers setting in hex mode. There are no decimals so it gets rounded :P)

but you still have to buy non stock rims or mod ur sav to have non stock rims. XD
07-09-2013, 06:00 PM #50
Originally posted by ToiletSnakes View Post
Idk if anyone has said this. but if you want to paint rims just make the last value of the body paint -1.
GT Pasteltone 001-C : 01 95 3F FF
becomes
GT Pasteltone 001-C : 01 95 2C A9


Actually it becomes 01 95 2F FF or do you mean that game corrects it to this 01 95 2C A9 after you have made it like this 01 95 2F FF?_?

But you are correct on that it takes -1 when you paint the rims :y:

EDIT:

Ok I tested it and it just makes the rims to black(Default Color black) which is correct as the paint is FFF.
Last edited by razerman ; 07-09-2013 at 06:22 PM.
07-26-2013, 05:27 AM #51
This thread has been awesome ! Everything has worked perfect so far !
A question though, painting the stock wheels works on all Premium cars or just a handful ?
If so does anyone know the specific ones ? Thanks
07-26-2013, 06:29 AM #52
DoN-WaKiTa
< ^ > < ^ >
Originally posted by lazzaaro View Post
This thread has been awesome ! Everything has worked perfect so far !
A question though, painting the stock wheels works on all Premium cars or just a handful ?
If so does anyone know the specific ones ? Thanks


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PounDJo0DoGz0r
07-28-2013, 02:53 AM #53
Originally posted by Wakita View Post
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Thanks bro !
08-02-2013, 05:26 PM #54
xNIGHTMAREM0DZx
NextGenUpdate Elite
how would i get the default white that shows up as a really dark black on the rims?
08-02-2013, 09:48 PM #55
Ramanujan
Bounty hunter
You mean default color.

That has a value of 000

So paint a car xxxxx 000 and make sure the last value before the 3 zero's is an even number.
Also the rims have to be paintable for it to work.
Last edited by Ramanujan ; 08-02-2013 at 09:51 PM.

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