Post: 1.23/1.09 Patch Notes
03-27-2015, 01:43 AM #1
Kryptus
Former Staff Manager
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Today Rockstar released the 1.23 Patch for PS3 & Xbox 360, as well as the 1.09 Patch for PS4 & Xbox One. The patch notes follow.
New Features / Updates


  • Changes have been made to the Matchmaking options and UI. This affects:

    • Heist Planning Board
      • A new option has been added to the Heist Planning Board that will allow you to press Left on the D-pad to quickly join a Heist as a crew member. You must have an active Heist in order to access this feature.


    • Heist Lobby

      • A “Matchmaking” option has been added to Heist lobbies that allows the Host to quickly change whether matchmaking is open or closed. When set to “Closed”, only invited players can connect with the Heist lobby. This option is “Closed” by default, which means only players you invite can join the session.
      • The “Client Invites” option has been reinstated for the host of the lobby that is “On” by default. This allows players that have joined the Heist to invite their friends. If you only want the host to be able to send invites, “Client Invites” should be set to “Off”.


  • Improvements to the “Auto-Invite” matchmaking option to help fill lobbies faster
  • Improvements to matchmaking for Heists to fill lobbies faster


Miscellaneous Fixes

  • Fixed a minor animation issue when throwing grenades while aiming on the PS4
  • Fixed an issue where the Bad Sport flag was not correctly being removed from certain players’ accounts
  • Fixed an issue where vehicle frames were not visually displaying damage correctly when heavily damaged
  • Fixed an issue where a black screen was appearing when PSN was down
  • Fixed an issue where the “Looking for job” display was being removed after accessing the Internet from the in-game phone, even though matchmaking was still in progress
  • Fixed an issue where the player could lose control of character after backing out of hacking the vault in one of the Heists
  • Fixed a rare issue where the player could get stuck on a cutscene if launching a certain Heist while in Ron’s Survival introduction
  • Fixed an issue where Criminal Mastermind progression was occasionally not tracking properly
  • Fixed an issue where players could spawn multiple parachutes
  • Fixed an issue with the time of day on one of the Heists
  • Fixed a possible crash when a One on One Deathmatch was initiated around the same time as a Heist invite
  • Fixed an issue where a Kraken could be replaced by a Dinghy after receiving a Title Update
  • Fixed an issue where a previous fix for character appearance changes was not applied correctly if the player was wearing a mask
  • Fixed a rare issue where players could get stuck on a black screen when trying to enter GTA Online
  • Fixed an issue where the objective could display incorrectly after evidence was picked up in one of the missions
  • Fixed a rare issue with lost player control after accepting cross-session invite
  • Fix for issue where some players were experiencing freezing when trying to use the in-game cell phone in Story Mode
  • Fixed miscellaneous recent exploits
  • Other minor fixes for GTA Online and Story Mode to improve general stability

What does this mean for Modders?

Not a whole lot as far as we can tell. We have to go through the usual updating that follows EBOOT changes, but it doesn't seem like R* was out to patch any modding content.


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The following 7 users say thank you to Kryptus for this useful post:

_HURT_, Boliberrys, clark1226, Mad Angry, nofear modzz, o0kiddik0o™, RTE
03-27-2015, 04:07 PM #11
What would they gain from changing it?
Originally posted by Kryptus View Post
R* being sneaky. It's been like that since 1.21. They keep changing it over the servers.
03-28-2015, 10:56 AM #12
thnx man
03-28-2015, 08:04 PM #13
Useless thread.

The following user thanked jbirdjay for this useful post:

brittbritt903
03-28-2015, 11:38 PM #14
Kryptus
Former Staff Manager
Originally posted by jbirdjay View Post
Useless thread.
Drack There was a patch, these are R*'s published notes on the patch. Feel free to explain why you believe it's useless.

The following user thanked Kryptus for this useful post:

DEADP00L_197
03-29-2015, 01:29 AM #15
Originally posted by Kryptus View Post
Drack There was a patch, these are R*'s published notes on the patch. Feel free to explain why you believe it's useless.


These patch notes are easily accessed on Rockstar's website. If anything changed as it pertains to modding, then the thread would be applicable.
03-29-2015, 09:17 PM #16
DEADP00L_197
NextGenUpdate Elite
Originally posted by jbirdjay View Post
These patch notes are easily accessed on Rockstar's website. If anything changed as it pertains to modding, then the thread would be applicable.


It's not posted in the modding section, so your argument is invalid.
03-30-2015, 01:14 PM #17
tHANKs Smile
03-30-2015, 07:05 PM #18
OlafTopp
Pokemon Trainer
Hi,
maybe everybody can feel that the contence of heists (DLC 1.22) was intented to be performed on the the PS4. This imo u can feel by the design, if u play the heist content. And the implementation for the PS3 seems to be at the borders, what is possible to do, but maybe it´s simply BAD programmed - it´s not really working like all the other stuff on GTAO, you should feel that during the gameplay!

Main-killing-gameplay-aspects, ....
that are not fixed, .....
still BIG BUGS:

-eclipse towers "sign-rain"
-character spawns with UGLY FACE (never seen???) (coming from PS4-contence, because of another genetic parents-generation-engine, IMO) - happens after an own leaded heist-mission
-a lot of time, a heist-mission-start FREEZES (on OFW the same!!!) - rebooting or off-signing from PSN is needed (last one prevents modders from programming handling and weapon-mods new!, because the game gets in single-player and so it keeps the changed data!)
-STRANGE-TATTOO-SPAWNING onto the character after heists-missions (this is an older problem, never patched!)
-if a heist mission is interrupted by another gamer (because there are not enough players anymore), the character is spawning not simply back, where he started (private-lobby), instead he spawns into a new session - and that takes unnecessary more time.
-the waiting time to get a heist to be started is MUCH TOO LONG, mostly caused by bad server connections as usually, in this aspect "PSN" and "RS-cloud" are shaking hands!
-the character spawns ALWAYS with pulled weapon into lobbies....
and other minor bug-stuff!

hah! - good to get rid of this!
Last edited by OlafTopp ; 03-30-2015 at 07:21 PM.

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