Hi,
maybe everybody can feel that the contence of heists (DLC 1.22) was intented to be performed on the the PS4. This imo u can feel by the design, if u play the heist content. And the implementation for the PS3 seems to be at the borders, what is possible to do, but maybe it´s simply BAD programmed - it´s not really working like all the other stuff on GTAO, you should feel that during the gameplay!
Main-killing-gameplay-aspects, ....
that are not fixed, .....
still BIG BUGS:
-eclipse towers "sign-rain"
-character spawns with UGLY FACE (never seen???) (coming from PS4-contence, because of another genetic parents-generation-engine, IMO) - happens after an own leaded heist-mission
-a lot of time, a heist-mission-start FREEZES (on OFW the same!!!) - rebooting or off-signing from PSN is needed (last one prevents modders from programming handling and weapon-mods new!, because the game gets in single-player and so it keeps the changed data!)
-STRANGE-TATTOO-SPAWNING onto the character after heists-missions (this is an older problem, never patched!)
-if a heist mission is interrupted by another gamer (because there are not enough players anymore), the character is spawning not simply back, where he started (private-lobby), instead he spawns into a new session - and that takes unnecessary more time.
-the waiting time to get a heist to be started is MUCH TOO LONG, mostly caused by bad server connections as usually, in this aspect "PSN" and "RS-cloud" are shaking hands!
-the character spawns ALWAYS with pulled weapon into lobbies....
and other minor bug-stuff!
hah! - good to get rid of this!
Last edited by
OlafTopp ; 03-30-2015 at 07:21 PM.