Post: The Newest Information About GTA V!
11-13-2014, 07:26 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); GTA 5 Online Heist is coming early 2015!


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Heist Information

To say we've waited a long time for multiplayer Heists to get added into Grand Theft Auto Online would be the understatement of the year. The bad news is that we still don't have a concrete date for when it's finally happening. The good news, however, is that we do now have a killer trailer showing them off as well as an interview with GTA Online producer and lead mission designer Imran Sarwar, who was kind enough to answer our (many) questions about this high-concept feature.
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IGN: The big question, of course, is why has it taken so long for Heists to come together?

IMRAN: To be honest, they just turned out to be a lot more difficult than we originally thought.

Our initial idea was to build on the concept of Story Mode heists to make a new gameplay experience for GTA Online that was more focused on cooperation, where everyone could play to their individual strengths and feel like they had a stake in the outcome.
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So we started working on the concept: a series of multi-tiered missions featuring diverse prep work, a range of different types of gameplay and a big finale, where team coordination and playing your own distinct role could make the difference between success or failure. We also wanted each one to have a unique thread that brought you back in touch with some of the characters from the story.
As it turns out, creating missions of that complexity for multiple players at the same time was much more difficult than we anticipated and every time we thought we were close, something would send us back to square one. Having already let players know of our intentions with Heists, every setback only increased the pressure to make sure we got them right.
One of the challenges is that unlike a heist in Story Mode, every player needs to feel central to the action at all times, and that’s much more challenging than it appears.
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A good example is the classic idea of your getaway driver, waiting outside of a bank for the big score. A movie might not spend too much time focusing on that person because while they are waiting, we are watching the action going down in the vault. In a similar situation in Story Mode, we could use a character switch to make sure the player was always in the center of the action and switch back to the driver later. But to make this work for multiple players, we needed to create situations where the driver has something interesting to do at exactly the same time the rest of their team are locking down the bank and making their way to the money.

After many months of designing, testing, rewriting and re-testing, we settled on the four-player structure that you will experience in the game. It took a ton of work from our programmers and mission designers to make it work at the level we were happy with.
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Even as we were working to solve this, the entire team was also throwing everything we could into creating the PS4, Xbox One, and PC versions of*Grand Theft Auto V*– adding First Person Mode, building the new replay editor for PC – as well as constantly working to improve the GTA Online experience. All of these projects are linked and require the attention of our core team at all times, so despite our best efforts, we simply wound up needing more time to make sure every one of these projects was as good as it could possibly be.
We never want to have to move a date but if something is delayed, it’s because it’s not at the level we expect of ourselves. And while we’re not there yet, we’re getting close and Heists will be ready early in 2015.
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IGN: How does a heist work exactly?

IMRAN: Each heist requires 4 players all at rank 12 or above, with one player as the designated heist leader. Leading a heist requires owning a high-end apartment so that you have a room available to set up the planning board. From there you’ll be able to launch missions as the leader, starting with the prep work and building up to the score itself.

Being a heist leader has advantages and disadvantages. On the upside, Lester contacts the leader directly when there’s news of a job and it’s up to the leader to invite players into the crew, assign positions, pick outfits and allocate each player’s cut. On the other hand, the heist leader will need to personally front the set-up costs in order to successfully pull off the heist.
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Unlike the leader, other crew members get a cash payout for each prep mission, while the leader won’t receive their cash until the finale is complete. Switching between the roles of crew member and heist leader will give players a totally different experience, and we had to make sure there were real incentives to playing each position so that players would see every aspect of how a heist comes together and not just want to stick to the same role each time.

Some missions have all players working as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate high value objectives. For example, one team may be stealing a getaway car from some gangsters while another team is attempting to sneak into a police station, all within the same prep mission. We really want to push the co-op aspect and make players feel like they need to communicate effectively and work together to pull off each element.
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Each finale is a big set-piece mission with players taking on multiple roles. All through this, players will be gaining access to new vehicles, new weapons, new items and new clothing, as well as visiting some surprising locations and interacting with some familiar characters from the story.

IGN: Given the time between the original announcement of Heists and today, I'd suspect that they have changed a lot in that time. Is that the case?

IMRAN: Definitely. And they had to. It took several passes from scratch before we settled on the design we have now. Prep and set-up missions in Story Mode could be relatively low-key affairs, but with four players and an emphasis on replayability we felt like we needed to make these as diverse and as fun as possible. This required a totally new way of testing as we formed into teams and played and replayed a huge range of scenarios in order to make sure the balance and timing of each section felt right.

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Another thing that’s changed since the beginning was how we integrated each player into the mission objectives. The DNA for Heists goes as far back as some of our favourite Vice City missions, but there have been standout missions through San Andreas and of course Grand Theft Auto IV and V that inspired us. However, those were all single player missions, and our initial attempts at Heists turned out to be a lot of fun for one or two players while other players were getting left on the sidelines. The more we developed and really pushed the concept, the more we worked to make each of the four players feel integral to the mission. It meant rethinking absolutely everything – and rebuilding it from the ground up on several occasions – but it also massively improved each mission’s replayability as you have the chance to go back and switch roles to experience completely different sides of the same mission.

We also added trip-skips to allow players to skip longer drives if they have already played the mission as well as carefully balancing checkpoints, with a range of difficulty levels to give players of all skill levels a real challenge. We have also tried to add player choice wherever possible, from the clothing to the tactics involved and so on.

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IGN: How many Heists will you launch with?
IMRAN: There are five unique strands involving over 20 total missions, which will add up to around 20 hours of gameplay. We hope players will then replay them multiple times to take on the other roles and to try different ways of tackling the missions. We’ve tried to add a lot of variety and there’s a mixture of open-ended gameplay, big set-pieces and a few surprises too.
We have several rewards for players as well, such as for playing all five heists in order with the same set of players and another bonus for playing all of them in first-person [mode] on PS4, Xbox One, or PC, as well as Elite Bonus Challenges, which are essentially a big cash reward if you complete each part of a heist while meeting certain criteria, such as time to complete, damage taken, accuracy etc

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IGN: Can you give a blow-by-blow example of your favorite Heist that's in the game right now?

IMRAN: I don’t want to spoil a whole heist, but a favourite would be the finale of an epic prison break where players come from different points on the map to join together at just the right time. It requires a pilot, a demolitions expert, and some undercover work to pull it off, and it takes real teamwork, the ability to think fast and a lot of communication to put all the pieces in place to extract the target flawlessly. It’s also a heist that isn’t just about stealing money, and it is definitely not about going in all guns blazing.

IGN: So what’s next?

IMRAN: Right now we just want to get Heists out there and get real world feedback before we look too far ahead. Reaching this point has obviously taken much longer than we ever thought it would and we know we have a lot to live up to, but we’re looking forward to finally being able to share them with other players soon.
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Source: Rockstargames, Ign




Easter Egg

Murder mystery solved!
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Monkey Mosaics Location Guide
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All 27 Peyote Plant Locations Guide
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Thanks to
GTA Series Videos, NoahJ456 and CVG for making this Videos!


New Cars

Dinka Go Go Monkey Blista
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Bravado Sprunk Buffalo, Sports
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Details on Exclusive Content for Returning GTAV Players on PS4, Xbox One and PC

Ever since we announced Grand Theft Auto V on PlayStation 4, Xbox One and PC, some of you have been asking if there will be anything extra for those PS3 and Xbox 360 players who are planning on picking up the new versions. To reward loyal GTAV fans for coming back to the newer, more detailed version of Los Santos and Blaine County, we've created an array of exclusive items specifically for these players - with each of them connected to activities designed for you to experience the game's massive world in new and exciting ways. Here are some of the new items and activities that will be available for returning players:

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The Dodo seaplane: It may take a little firepower to get your hands on this highly versatile GTA classic.

New Events & Rewards
Encounter new events happening all across the world, and complete the challenges they present to unlock exclusive new vehicles like the menacing Imponte Duke O’Death and that veritable GTA classic bird of flight, the Dodo seaplane.

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The Imponte Duke O'Awesome faceeath: As you might expect, when you first stumble upon this near-indestructible mayhem machine, trouble will follow. Deal with it judiciously and this beauty’s all yours.

Murder Mystery
As Michael, follow a trail of cryptic clues to unravel a grisly murder mystery. Put the clues together and you'll unlock two Noir Style Filters, which will give your Story Mode gameplay and Snapmatic photos the feel of a gritty old school crime classic.

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Get to the bottom of a murder mystery that strikes right at the heart of Los Santos' most cherished industry.

Weapons: The Rail Gun & Hatchet
Obliterate your adversaries with the high-powered, high-velocity Rail Gun. This piece of experimental military technology also has its own set of Shooting Range Challenges at your local Ammu-Nation shooting range. Or hack and slash foes up close and personal with the brutal Hatchet melee weapon.

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The futuristic new Rail Gun unloads powerful rounds of explosive ammunition upon foes.

Wildlife Photography Challenge
There are new species of animals across Los Santos and Blaine County, and the LS Tourist Board needs someone to document them. As Franklin, catalog unique animal species scattered across the map to unlock the special Kraken Sub.

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Completing the Wildlife Photography Challenge will unlock the Kraken Sub.

Stock Car Races
Win a series of new Stock Car Races to earn unique custom Muscle Cars adorned with logos from some of the companies that made this country great.

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Finish first in the new Stock Car Races to earn new Muscle Cars.

Monkey Mosaics
A mysterious street artist is tagging walls all across town with his simian-inspired silhouettes. Track down and photograph them all to earn new monkey outfits (available to all players) and a special Go Go Monkey Blista exclusively for returning players.

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Take to the skies in the faster and more maneuverable Xero Blimp.

New Vehicles and More
Grind up the Los Santos freeways (and over anybody in your path) with the Cheval Marshall monster truck and take to the skies in a faster and more maneuverable Blimp, compliments of Xero Gas.

There will also be a bounty of content for all players, new and returning, to discover - including a fleet of classic GTA vehicles and a few more surprises we've got planned that you’ll have to discover for yourself come game day. And as previously announced, current GTA Online players on PS3 and Xbox 360 will be able to pick up where they left off, transferring their characters and progression seamlessly to their choice of PlayStation 4, Xbox One or PC (Social Club membership required).

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Few objects are an obstacle for the intimidating Cheval Marshall.

In addition, anyone who pre-orders the game will receive a bonus of GTA$1M ($500k for Story Mode and $500k for use in Grand Theft Auto Online). We’ve also received tons of great questions from excited fans about what's in store for the game. Below are some of the more frequent ones we've gotten that we're able to shed a little light on – and stay tuned for more info in the coming weeks. Remember, you can always send us your questions at [email][email protected][/email], or shoot us a tweet at @RockstarGames. If you've got feedback about what you'd like to see in GTA Online specifically, don't hesitate to drop our dev team a line at [email][email protected][/email].

What about the exclusive in-game content I originally received for purchasing the PS3 or Xbox 360 Special Edition or Collectors Edition last year? Will I be able to access that content on PS4, Xbox One or PC?
Yes, if you purchased the Special Edition or the Collector’s Edition last year, when you upgrade to one of the new systems, you will automatically have those items unlocked and accessible. Those in-game bonuses include the Stunt Plane Trials, Bonus Outfits and Tattoos, and the Pistol .50, Bullpup Shotgun and melee Hammer all for Story Mode use; as well as the Custom Classic GTA Parent Characters and the high-end Khamelion electric car for GTA Online. Furthermore, if you missed out on your chance to buy a CE or SE the last time around, we will also make all of that content available for all players on PS4, Xbox One and PC to earn and acquire with in-game cash (original SE and CE owners will not have to spend any in-game cash to obtain them, they will automatically be accessible upon upgrade).

Can you only make the GTA Online character progress transfer once?
If I transfer my GTA Online character to the new systems, will I still be able to play with him/her on my PS3 or Xbox 360?
Yes, you will only be able to transfer your character once. After transferring your character to PS4, Xbox One or PC, you can continue playing with him/her on your PS3 or Xbox 360 but the progress you make while playing is not shared to the character you transferred to your new version.

Will PC players also receive the exclusive upgrade content like the Dodo and Dukes?
Yes indeed! The content detailed above will be available to returning players on all three new platforms.

Will any of these updates being made for the new systems be also made available for the previous generation of consoles?
The vastly enhanced graphics and many other gameplay updates on the new versions of Grand Theft Auto V are really only made possible by virtue of the powerful new hardware of the new consoles and PC. Some of the other updates such as the upgrade content detailed above are being designed exclusively as a reward for returning players so those will not be released on the previous versions; however do stay tuned for more updates to be made available for Grand Theft Auto Online across all platforms and we’ll have more information on that soon.

Will my created Jobs transfer over to the new systems?
Yes, any Jobs you’ve published in GTA Online using the Creator tool will transfer over so that you and others can continue playing them on the new platforms. Please be aware however that Leaderboards, Snapmatics, Playlists and bookmarks are unique to the console generation you made them on so those will not carry over. (GTAV photographers should get ready to take all-new high-res Snapmatics!)

Will 30-person GTA Online sessions include competitive modes such as Races and Deathmatches?
Yes, they will! GTA Online on the new systems will support 30 players not just in Free Roam but in competitive modes as well (unless of course the Job you’re playing has been designed to be set to a specifically lower player max). We look forward to seeing what unique matches the community can create for a vastly increased number of players.



Grand Theft Auto 5 first person
First-Person Trailer


The video is made by RockstarGames


First person pictures

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GTA V Improvements on PS4, Xbox One and PC

Grand Theft Auto V
-Seamless integration of new First Person Mode in Grand Theft Auto V and Grand Theft Auto Online including fully customisable controls, targeting, FOV and more.
-New first-person cockpit views for vehicles, with fully re-modeled interiors, including working speedometers, gas dials, radio and instrument panel lighting.
-Increased resolution at 1080p at 30fps, 4K compatible for PC.
-More than double the draw distance.
-New depth of field effects.
-High resolution textures.
-Over 150 new songs plus new DJ mixes and talk radio.
-Dynamically adaptive depth of field.
-Increased particle effects quality and number of particle effects rendered on-screen at once.
-Improved wind dynamics for clothing, flags, foliage, trees and more.
-More realistic fluid dynamics.
-Improved weather effects.
-Improved damage effects.
-Volumetric light pollution.
-3x number of light sources from 360/PS3.
-Vehicles from GTA Online Updates now form part of the ambient vehicle population for increased vehicle diversity across the entire world.
-Vehicles and weapons from all 11 free GTA Online updates are available in Story Mode from day one.
-New land and sea animals.
-Animals in the world now have soft fur.


Grand Theft Auto Online
-Increased player count to 30 players with an additional 2 spectators.
-Completely overhauled character creator to allow players a greater range of customisation.
-Over 120 new props added to the Creator tools for players to use in creating their own content.
-Doubled the amount of props allowed in created matches.



GTA 5 Animals

Butterflies
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Cats
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Chickens
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Cormorants
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Cougars
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Coyotes
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Cows
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Crows
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Dogs
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Dolphins
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Elk (Deer)
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Fish
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Hawks
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Killer Whales
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Monkeys
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Pigs
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Rabbits
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Rats
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Seagulls
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Sharks
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Stingrays
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Wild Boars
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Hammerhead Sharks
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Last edited by Norway-_-1999 ; 12-16-2014 at 06:21 PM.
11-18-2014, 03:24 AM #11
Kryptus
Former Staff Manager
If you ever post something involving DomisLive, iCrazyTeddy, or any of those phaggots again, I will kut u m8. i swer on me mum.

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That1Guy24
11-18-2014, 03:48 AM #12
HyJacker
Little One
"-Animals in the world now have soft fur."

Well hot damn imma get this game now, oh boy!

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Norway-_-1999

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