RPF APII too Intense v2.2 [PS3 / XBOX] - Page 3 - NextGenUpdate
THREAD: APII too Intense v2.2 [PS3 / XBOX]
  1. 11-20-2017, 03:10 PM
    #1
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    Today, I present APII too Intense v2.2.
    With major help from Rock, This script is fully updated to work on both PS3 and XBOX

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    Information:
    Spoiler:

    This Script requires Stack Size of 2024 for Color Pallets to work correct.

    Hint: On APII Handling Data/Misc Set
    Handling Flag Index 4 - Tyres Can Clip
    Handling Flag Index 5 - OffRoad Ability
    Handling Flag Index 6 - Armoured
    Handling Flag Index 1 - Stear All Wheels
    Respawn Vehicle
    To have All Wheel Stearing

    Downloads:
    Spoiler:

    Menu Binds: R1 + Square

    Download:
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]

    Change Log v2.2:
    Spoiler:

    -Fixed Color Pallets for vehicle/menu colors (Stack 2024) [PS3]
    -Fixed Funny Cars submenu showing more than once [PS3]
    -Fixed Bonnet Cams [PS3]
    -Fixed Handling Data [PS3]
    -Fixed Vehicle Weapon Data [PS3]
    -Fixed Change Vehicle Type [PS3]
    -Edited Vehicle List for Change Vehicle Type [PS3/XBOX]
    -Removed IP Display [PS3/XBOX]
    -Improved platform detection and text/buttons for both platforms [PS3/XBOX]
    -And more!

    Previews:
    Spoiler:

    -Here is just a couple small previews.
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    Credits:
    -Rock - Awesome work in this version of the menu
    -Vicodin10 - Edit of this menu

    Thanks and Enjoy!



    EDIT: Right now [Only registered and activated users can see links. ], [Only registered and activated users can see links. ], or [Only registered and activated users can see links. ] will load APII too Intense v2.2 with correct stack size.
    Or you can use this [Only registered and activated users can see links. ] by NotYourDope to load APII too Intense v2.2 with correct stack size.
    Last edited by Vicodin10; 11-21-2017 at 04:24 PM.

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  3. 11-21-2017, 06:58 PM
    #21
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    Originally Posted by jay-scarface View Post
    haha anti roll bar settings and damper settings, legend!!

    edit: once you have changed settings, when you press the reset option to put all back to normal it just says sorry not implemented yet. bit of a balls coz cars be in pure drift mode haha
    Its too many cars for reset all. Maybe in C version ill try to add but right now its just to many handling lines.
    You could kinda reset a veh almost back to normal with presets then edit from there.
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  6. 11-21-2017, 07:17 PM
    #22
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    Error… Cat invasion!
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    Originally Posted by Vicodin10 View Post
    Its too many cars for reset all. Maybe in C version ill try to add but right now its just to many handling lines.
    You could kinda reset a veh almost back to normal with presets then edit from there.
    yeah just need to try remember all the values before changing them lol. good work anyway bud, sooo many diff options compared to the normal API.

    Who needs a sprx anymore with all you guys making these script menus just as, if not better!! keep it up lads
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  8. 11-22-2017, 03:32 AM
    #23
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    thanks, but all LS custom are empty, can't use.
  9. 11-22-2017, 09:15 AM
    #24
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    moi aussi les palettes bug toujours
  10. 11-22-2017, 09:20 AM
    #25
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    Originally Posted by S@W View Post
    thanks, but all LS custom are empty, can't use.
    What do you mean?
  11. 11-22-2017, 06:19 PM
    #26
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    I think my bypass garage make that
  12. 11-22-2017, 07:46 PM
    #27
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    By any chance did you try the t20 with 290 rpm in ap man that used to be so fun you could dift around city like nothing
    Last edited by RIP_MODZ_150; 11-22-2017 at 07:47 PM. Reason: Typo

  13. 11-22-2017, 07:56 PM
    #28
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    Originally Posted by RIP_MODZ_150 View Post
    By any chance did you try the t20 with 290 rpm in ap man that used to be so fun you could dift around city like nothing
    There are many cool things that can be done.
    Using Entity supercar, set preset entity as well and respawn. you can do 90* turns on a dime without flipping.
    Many fun combo's.
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  15. 12-04-2017, 06:49 AM
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    Good menu. Question I have a wildemodz modloader which has mostly online menus plus this one, do these modz still work online?.
  16. 01-14-2018, 03:21 AM
    #30
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    Originally Posted by kingeruera View Post
    Good menu. Question I have a wildemodz modloader which has mostly online menus plus this one, do these modz still work online?.
    Yeah this will work for online. not sure if other modloaders like that will load this script correct though but alot do now.

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