RPF NYD ModLoader v1.6.9 + Source - Page 12 - NextGenUpdate
THREAD: NYD ModLoader v1.6.9 + Source
  1. 12-04-2017, 12:05 PM
    #1
    NotYourDope's Avatar
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    Designed by OfficialJesseP
    Hi NGU, with the recent releases of Arabic Guy 1.4 and APII too Intense v2.2 I decided to make this ModLoader. It will load all scripts correctly.

    Open with: L3 + R3
    Video recorded by JakeModz89.

    Key Features
    Spoiler:

    Console Trainer V (I edited gameconfig.xml so object spawner can be used online (thanks to EROOTIIK for the idea).
    K&K Dark Horse (no more freeze on startup & various bugs fixed).
    Helper Menu (no longer makes you detectable as a modder (thanks to EROOTIIK).
    Arabic Guy (I edited it to no longer make you detectable as a modder).
    Add Custom Script (you can have up to 10 custom scripts, whilst hovered over one, press square to remove it from the list).


    1.6.9 Changelog
    Spoiler:

    -It is no longer required for you to load into Story Mode/Prologue for the Mod Loader to work.


    Credits
    Spoiler:

    ap ii intense
    XBLToothPik
    RF0oDxM0Dz
    KranK
    KiLLerBoy_001
    Evil Blunt
    Three-Socks
    EROOTIIK
    Vicodin10
    2much4u
    AnTraX X MoDz
    BANDIT33
    thongs/Tgsaudoi
    OfficialJesseP


    Download
    Spoiler:

    RPF: [Only registered and activated users can see links. ]


    Source
    Spoiler:

    [Only registered and activated users can see links. ]
    In order to compile you must use this [Only registered and activated users can see links. ].
    Check the 'Use names for static variables' box.
    Last edited by NotYourDope; 04-15-2018 at 07:02 AM.

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  3. 03-15-2018, 02:57 PM
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    the day you released 3.6 of menu I grabbed the playerslist code and put it in the source of mine lol
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  6. 03-15-2018, 08:49 PM
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    add projectcl bro
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  8. 03-17-2018, 03:58 PM
    NotYourDope's Avatar
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    Should I add ProjectCL?
    Thank this comment = Yes.
    Groan this comment = No.
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  10. 03-17-2018, 04:04 PM
    James Reborn's Avatar
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    Originally Posted by NotYourDope View Post
    Should I add ProjectCL?
    Thank this comment = Yes.
    Groan this comment = No.
    yes



    hidden message
    Spoiler:

    submenus = yes
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  12. 03-17-2018, 05:10 PM
    NotYourDope's Avatar
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    Originally Posted by James Reborn View Post
    yes



    hidden message
    Spoiler:

    submenus = yes
    Working on it, although it won't be as simple/easy to understand as the current source.
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  14. 03-19-2018, 06:57 AM
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    1.6.3 Changelog
    Spoiler:

    -Added NotYourDope's v3.7.
    -Added ProjectCL.
    -Added Spawn Car Design.
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  16. 03-19-2018, 07:57 AM
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    Originally Posted by NotYourDope View Post
    1.6.3 Changelog
    Spoiler:

    -Added NotYourDope's v3.7.
    -Added ProjectCL.
    -Added Spawn Car Design.
    Very Nice Mate.!
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  18. 03-21-2018, 03:20 PM
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    Hello, I have a problem I have created a ModLoader with the source of NYD, now I can activate the menus but why can not I deactivate them afterwards?
  19. 03-21-2018, 03:24 PM
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    Originally Posted by LionModding View Post
    Hello, I have a problem I have created a ModLoader with the source of NYD, now I can activate the menus but why can not I deactivate them afterwards?
    Probably because you didn't rename the scripts properly.
  20. 03-21-2018, 03:50 PM
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    1.6.4 Changelog
    Spoiler:

    -Added NotYourDope's v3.8.
    -Added ProjectCL v0.6.

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