Post: Mgsv tpp 100% saved game request ps3
09-23-2015, 05:34 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Can someone upload a MGSV TPP 100% Saved Game ps3? Please and thank you
09-23-2015, 05:36 AM #2
or any % game save for that matter USA one also........................................
09-23-2015, 11:24 PM #3
JakeRobles
Little One
Here is one with the following:-
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GMP: 1195520
HEROISM: 197415
DEMON SCORE: Unknown (See bottom)
Buddy Level - D-Horse: 100
Buddy Level - D-Dog: 100
Buddy Level - Quiet: 100
Overal Completion: 53%

Mother Base Total Personnel: 700

Waiting Room: 10/--
Combat Unit: 100/00 (Level 47)
Security Team: 100/00 (Level 40)
R&Awesome face Team: 100/100 (Level 46)
Base Development: 85/85 (Level 42)
Support Unit: 100/100 (Level 45)
Intel Team: 100/100 (Level 45)
Medical Team: 100/100 (Level 46)
Sickbay: 1/--
Brig: 3/--


Base Facilities

Command Platform: 4/4
Combat Unit Platform: 4/4
R&Awesome face Platform: 4/4
Base Development Platform: 3/4
Support Platform: 4/4
Intel Platform: 4/4
Medical Platform: 4/4


Resources
Materials (processed)

Fuel Resources: 25413
Biological Material: 188092
Common Metal: 84842
Minor Metal: 146597
Precious Metal: 21321


Materials (unprocessed)

Fuel Resources: 9102
Biological Material: 12284
Common Metal: 7797
Minor Metal: 3790
Precious Metal: 525


Medicinal Plant

Wormwood: 2994
Black Carrot: 2604
Golden Crescent: 2888
Tarragon: 995
African Peach: 705
Digitalis (Purpurea): 1396
Digitalis (Lutea): 81
Haoma: 49


Placed Weapon
N/A

Vehicle
N/A

Walker Gear

WG.PP: 1
CFA-WG TYPE-C: 3
CFA-WG TYPE-A: 3


Parasite
N/A

Nuclear Weapon

Nuclear Weapon: 0/1 (Note: bulding these affects a hidden score, see bottom)
Nuclear Waste: 0


Development Tree (Actually developed)[/
Secondary Weapon: Handgun

WU W.PISTOL (Grade 1)
WU W.PISTOL (Grade 2)
WU W.PISTOL (Grade 3)
WU W.PISTOL (Grade 4)
WU S.PISTOL 9 (Grade 4)
AM D114 (Grade 1)
WATER PISTOL (Grade 3)


Secondary Weapon: Submachine Gun

Sz.-336 SMG (Grade 2)
Sz.-336 SMG (Grade 3)


Primary Weapon (HIP): Assault Rifle

SVG-76 (Grade 1)
SVG-76 (Grade 2)
AM MRS-4 (Grade 1)
AM MRS-4 (Grade 2)
AM MRS-4 (Grade 3)
AM MRS-4 (Grade 4)
AM MRS-4R (Grade 3)
AM MRS-4LS (Grade 3)
UN-ARC (Grade 1)
UN-ARC-NL (Grade 2)


Primary Weapon (HIP): Shotgun

RASP TB-SG (Grade 1)


Primary Weapon (HIP): Grenade Launcher

FAKEL-46 (Grade 1)
DGL-103-SA (Grade 2)


Primary Weapon (BACK): Sniper Rifle

RENOV-ICKX SR (Grade 1)
RENOV-ICKX SR (Grade 2)
RENOV-ICKX SR (Grade 3)
RENOV-ICKX TP (Grade 2)


Primary Weapon (BACK): Machine Gun
N/A

Primary Weapon (BACK): Launcher

GROM-11 (Grade 2)
GROM-11 (Grade 3)
GROM-11 (Grade 4)


Primary Weapon (BACK): Shield

PB SHIELD (Grade 2)


Support Weapon: Throwing Weapon

Magazine (Grade 1)
Decoy (Grade 2)
Decoy (Grade 3)
Active Decoy (Grade 3)
Bait Bottle (Grade 3)
Flare Grenade (Grade 1)
Flare Grenade (Grade 2)
Flare Supply (Grade 2)
Hand Grenade (Grade 1)
Hand Grenade (Grade 2)
Smoke Grenade (Grade 1)
Smoke Grenade (Grade 2)
Sleep Grenade (Grade 4)


Support Weapon: Placed Weapon

C-4 (Grade 1)
C-4 (Grade 2)
C-4 (Grade 3)
Capture Cage (Grade 2)
Capture Cage (Grade 3)
Capture Cage (Grade 4)


Items

C.BOX (DSRT) (Grade 1)
C.BOX (DSRT) (Grade 2)
C.BOX (DSRT) (Grade 3)
C.BOX (WR) (Grade 4)
C.BOX (FRST) (Grade 2)
C.BOX (FRST) (Grade 3)
C.BOX (RED) (Grade 2)
C.BOX (RED) (Grade 3)
C.BOX (CITY) (Grade 2)
C.BOX (CITY) (Grade 3)
NVG (Grade 1)
NVG (Grade 2)
NVG (Grade 3)
NVG (Grade 4)
STEALTH CAMO (Grade 3)
PHANTOM CIGAR (Grade 1)
PHANTOM CIGAR (Grade 2)
PHANTOM CIGAR (Grade 3)
PENTAZEMIN (Grade 1)
PENTAZEMIN (Grade 2)
PENTAZEMIN (Grade 3)
NOCTOCYANIN (Grade 2)
ACCELERAMIN (Grade 3)


Tools

INT-SCOPE (Grade 1)
INT-SCOPE (Grade 2)
INT-SCOPE (Grade 3)
INT-SCOPE (Grade 4)
iDROID (Grade 1)
iDROID (Grade 2)
iDROID (Grade 3)
iDROID (Grade 4)
FULTON DEVICE (Grade 1)
FULTON DEVICE (Grade 2)
FULTON DEVICE (Grade 3)
FULTON DEVICE (Grade 4)
+ CARGO 1 (Grade 2)
+ CARGO 2 (Grade 3)
+ CHILDREN (Grade 4)
+ WORMHOLE (Grade 6)


Prosthetic Arm
  • BIONIC ARM (Grade 1)
  • + ACTIVE SONAR (Grade 2)
  • + ACTIVE SONAR (Grade 3)
  • + ACTIVE SONAR (Grade 4)
  • + MOBILITY (Grade 2)
  • + MOBILITY (Grade 3)
  • + MOBILITY (Grade 4)
  • + MEDICAL (Grade 2)
  • + MEDICAL (Grade 3)
  • + MEDICAL (Grade 4)
  • STUN ARM (Grade 2)
  • STUN ARM (Grade 3)
  • HAND OF JEHUTY (Grade 4)
  • ROCKET ARM (Grade 4)
  • BIONIC ARM (GLD) (Grade 2)
    [/list]

    Uniform

    OLIVE DRAB (Grade 1)
    SPLITTER (Grade 2)
    SQUARE (Grade 3)
    TIGER STRIPE (Grade 1)
    GOLDEN TIGER (Grade 2)
    ANIMALS (Grade 3)
    DESERT FOX (Grade 1)
    WOODLAND (Grade 2)
    WETWORK (Grade 3)
    SV-SNEAKING SUIT (Grade 1)
    SNEAKING SUIT (Grade 2)
    SNEAKING SUIT (Grade 3)
    SNEAKING SUIT (Grade 4)
    BATTLE DRESS (Grade 2)
    BATTLE DRESS (Grade 3)
    SOLID SNAKE (Grade 2)


    Buddy Equipment
    D-Horse

    NORMAL (Grade 1)
    BATTLE DRESS (Grade 2)
    BATTLE DRESS (Grade 3)
    BATTLE DRESS (Grade 4)


    D-Dog

    NAKED (Grade 1)
    SNEAKING (KNIFE) (Grade 2)
    SNEAKING (STUN) (Grade 3)
    BATTLE DRESS (Grade 4)
    TACTICAL (FULTON) (Grade 3)


    Quiet

    WICKED BUTTERFLY (Grade 2)
    WICKED BUTTERFLY (Grade 4)
    GUILTY BUTTERFLY (Grade 3)
    GUILTY BUTTERFLY (Grade 5)
    SINFUL BUTTERFLY (Grade 4)


    D-Walker

    D-WALKER (Grade 2)
    D-WALKER (Grade 3)
    D-WALKER (Grade 4)
    AMMO RACK (Grade 2)
    AMMO RACK (Grade 3)
    AMMO RACK (Grade 4)
    AUTO LOADER (Grade 2)
    AUTO LOADER (Grade 3)
    AUTO LOADER (Grade 4)
    SUPPORT HEAD (Grade 2)
    SUPPORT HEAD (Grade 3)
    SCOUTING HEAD (Grade 4)
    INTERCEPT HEAD (Grade 5)
    TASK-ARM (Grade 2)
    TASK-ARM CQC (Grade 3)
    DW S.PISTOL-CS (Grade 1)
    DW S.PISTOL-CS (Grade 3)
    DW D114-CS (Grade 2)
    DW GUIST K11-CS (Grade 4)
    GATLING-GUN (Grade 2)
    GATLING-GUN (Grade 3)
    GATLING-GUN (Grade 4)
    ATGM-MK IV (Grade 3)
    ATGM-MK (Grade 4)
    FLAMETHROWER (Grade 4)
    H-DISCHARGER (Grade 4)


    Support Helicopter Armament

    UTH-66 BLACKFOOT (Grade 1)
    UTH-66 BLACKFOOT (Grade 2)
    UTH-66 BLACKFOOT (Grade 3)
    SPEAKER (Grade 2)
    GATLING GUN (Grade 1)


    Missing from this list:
    Blueprints
    Key Items
    Posters
    Memento Photos
    Codenames
    Emblems
    Level Scores
    Wild ANIMALS
    Missions Completed
    Mission Ranks
    Side Ops Completed
    Cassette Tapes

    /!\ Demon Score Explanation /!\
    According to the offical strategy guide by Piggyback, there is a hidden value called a "Demon Score" that goes up or down based on a long list of actions, but the biggest impact towards this value is developing nuclear weapons (which I think only effect FOB's). Cosmetically, this is represented by the length of the main characters "horn". Short horn = small demon score, long horn = huge demon value.

    The horn threshold also changes each time you hit a milestone. I'm not going to re-type the entire two pages for this, but here's the important bit:
    Having a maximum "horn" length changes the main character's name to "Demon Snake" and covers him in unwashable blood.

    Most actions on the spreadsheet seem to lower the Demon Score, but they do go up for things like killing your own soldiers during FOB's, destroying your own support helicopter, killing prisoners, failed fulton extractions, killing animals, critically wounding your own buddies, and more. Again, the biggest hit towards the Demon Score is building a nuke, which brings it up by 50,000. Everything else brings it up or down by a hundred or less.

    The best possible way to measure this would be to have a "before nuke" and a "after nuke" set of saves and try to find the value change there.
    You must login or register to view this content.
  • The following 3 users say thank you to JakeRobles for this useful post:

    lacie regret, YungGleeshTay_x, zhuk2009
    09-24-2015, 12:03 AM #4
    Thank you very much

    Originally posted by JakeRobles View Post
    Here is one with the following:-
    You must login or register to view this content.

    GMP: 1195520
    HEROISM: 197415
    DEMON SCORE: Unknown (See bottom)
    Buddy Level - D-Horse: 100
    Buddy Level - D-Dog: 100
    Buddy Level - Quiet: 100
    Overal Completion: 53%

    Mother Base Total Personnel: 700

    Waiting Room: 10/--
    Combat Unit: 100/00 (Level 47)
    Security Team: 100/00 (Level 40)
    R&Awesome face Team: 100/100 (Level 46)
    Base Development: 85/85 (Level 42)
    Support Unit: 100/100 (Level 45)
    Intel Team: 100/100 (Level 45)
    Medical Team: 100/100 (Level 46)
    Sickbay: 1/--
    Brig: 3/--


    Base Facilities

    Command Platform: 4/4
    Combat Unit Platform: 4/4
    R&Awesome face Platform: 4/4
    Base Development Platform: 3/4
    Support Platform: 4/4
    Intel Platform: 4/4
    Medical Platform: 4/4


    Resources
    Materials (processed)

    Fuel Resources: 25413
    Biological Material: 188092
    Common Metal: 84842
    Minor Metal: 146597
    Precious Metal: 21321


    Materials (unprocessed)

    Fuel Resources: 9102
    Biological Material: 12284
    Common Metal: 7797
    Minor Metal: 3790
    Precious Metal: 525


    Medicinal Plant

    Wormwood: 2994
    Black Carrot: 2604
    Golden Crescent: 2888
    Tarragon: 995
    African Peach: 705
    Digitalis (Purpurea): 1396
    Digitalis (Lutea): 81
    Haoma: 49


    Placed Weapon
    N/A

    Vehicle
    N/A

    Walker Gear

    WG.PP: 1
    CFA-WG TYPE-C: 3
    CFA-WG TYPE-A: 3


    Parasite
    N/A

    Nuclear Weapon

    Nuclear Weapon: 0/1 (Note: bulding these affects a hidden score, see bottom)
    Nuclear Waste: 0


    Development Tree (Actually developed)[/
    Secondary Weapon: Handgun

    WU W.PISTOL (Grade 1)
    WU W.PISTOL (Grade 2)
    WU W.PISTOL (Grade 3)
    WU W.PISTOL (Grade 4)
    WU S.PISTOL 9 (Grade 4)
    AM D114 (Grade 1)
    WATER PISTOL (Grade 3)


    Secondary Weapon: Submachine Gun

    Sz.-336 SMG (Grade 2)
    Sz.-336 SMG (Grade 3)


    Primary Weapon (HIP): Assault Rifle

    SVG-76 (Grade 1)
    SVG-76 (Grade 2)
    AM MRS-4 (Grade 1)
    AM MRS-4 (Grade 2)
    AM MRS-4 (Grade 3)
    AM MRS-4 (Grade 4)
    AM MRS-4R (Grade 3)
    AM MRS-4LS (Grade 3)
    UN-ARC (Grade 1)
    UN-ARC-NL (Grade 2)


    Primary Weapon (HIP): Shotgun

    RASP TB-SG (Grade 1)


    Primary Weapon (HIP): Grenade Launcher

    FAKEL-46 (Grade 1)
    DGL-103-SA (Grade 2)


    Primary Weapon (BACK): Sniper Rifle

    RENOV-ICKX SR (Grade 1)
    RENOV-ICKX SR (Grade 2)
    RENOV-ICKX SR (Grade 3)
    RENOV-ICKX TP (Grade 2)


    Primary Weapon (BACK): Machine Gun
    N/A

    Primary Weapon (BACK): Launcher

    GROM-11 (Grade 2)
    GROM-11 (Grade 3)
    GROM-11 (Grade 4)


    Primary Weapon (BACK): Shield

    PB SHIELD (Grade 2)


    Support Weapon: Throwing Weapon

    Magazine (Grade 1)
    Decoy (Grade 2)
    Decoy (Grade 3)
    Active Decoy (Grade 3)
    Bait Bottle (Grade 3)
    Flare Grenade (Grade 1)
    Flare Grenade (Grade 2)
    Flare Supply (Grade 2)
    Hand Grenade (Grade 1)
    Hand Grenade (Grade 2)
    Smoke Grenade (Grade 1)
    Smoke Grenade (Grade 2)
    Sleep Grenade (Grade 4)


    Support Weapon: Placed Weapon

    C-4 (Grade 1)
    C-4 (Grade 2)
    C-4 (Grade 3)
    Capture Cage (Grade 2)
    Capture Cage (Grade 3)
    Capture Cage (Grade 4)


    Items

    C.BOX (DSRT) (Grade 1)
    C.BOX (DSRT) (Grade 2)
    C.BOX (DSRT) (Grade 3)
    C.BOX (WR) (Grade 4)
    C.BOX (FRST) (Grade 2)
    C.BOX (FRST) (Grade 3)
    C.BOX (RED) (Grade 2)
    C.BOX (RED) (Grade 3)
    C.BOX (CITY) (Grade 2)
    C.BOX (CITY) (Grade 3)
    NVG (Grade 1)
    NVG (Grade 2)
    NVG (Grade 3)
    NVG (Grade 4)
    STEALTH CAMO (Grade 3)
    PHANTOM CIGAR (Grade 1)
    PHANTOM CIGAR (Grade 2)
    PHANTOM CIGAR (Grade 3)
    PENTAZEMIN (Grade 1)
    PENTAZEMIN (Grade 2)
    PENTAZEMIN (Grade 3)
    NOCTOCYANIN (Grade 2)
    ACCELERAMIN (Grade 3)


    Tools

    INT-SCOPE (Grade 1)
    INT-SCOPE (Grade 2)
    INT-SCOPE (Grade 3)
    INT-SCOPE (Grade 4)
    iDROID (Grade 1)
    iDROID (Grade 2)
    iDROID (Grade 3)
    iDROID (Grade 4)
    FULTON DEVICE (Grade 1)
    FULTON DEVICE (Grade 2)
    FULTON DEVICE (Grade 3)
    FULTON DEVICE (Grade 4)
    + CARGO 1 (Grade 2)
    + CARGO 2 (Grade 3)
    + CHILDREN (Grade 4)
    + WORMHOLE (Grade 6)


    Prosthetic Arm
  • BIONIC ARM (Grade 1)
  • + ACTIVE SONAR (Grade 2)
  • + ACTIVE SONAR (Grade 3)
  • + ACTIVE SONAR (Grade 4)
  • + MOBILITY (Grade 2)
  • + MOBILITY (Grade 3)
  • + MOBILITY (Grade 4)
  • + MEDICAL (Grade 2)
  • + MEDICAL (Grade 3)
  • + MEDICAL (Grade 4)
  • STUN ARM (Grade 2)
  • STUN ARM (Grade 3)
  • HAND OF JEHUTY (Grade 4)
  • ROCKET ARM (Grade 4)
  • BIONIC ARM (GLD) (Grade 2)
    [/list]

    Uniform

    OLIVE DRAB (Grade 1)
    SPLITTER (Grade 2)
    SQUARE (Grade 3)
    TIGER STRIPE (Grade 1)
    GOLDEN TIGER (Grade 2)
    ANIMALS (Grade 3)
    DESERT FOX (Grade 1)
    WOODLAND (Grade 2)
    WETWORK (Grade 3)
    SV-SNEAKING SUIT (Grade 1)
    SNEAKING SUIT (Grade 2)
    SNEAKING SUIT (Grade 3)
    SNEAKING SUIT (Grade 4)
    BATTLE DRESS (Grade 2)
    BATTLE DRESS (Grade 3)
    SOLID SNAKE (Grade 2)


    Buddy Equipment
    D-Horse

    NORMAL (Grade 1)
    BATTLE DRESS (Grade 2)
    BATTLE DRESS (Grade 3)
    BATTLE DRESS (Grade 4)


    D-Dog

    NAKED (Grade 1)
    SNEAKING (KNIFE) (Grade 2)
    SNEAKING (STUN) (Grade 3)
    BATTLE DRESS (Grade 4)
    TACTICAL (FULTON) (Grade 3)


    Quiet

    WICKED BUTTERFLY (Grade 2)
    WICKED BUTTERFLY (Grade 4)
    GUILTY BUTTERFLY (Grade 3)
    GUILTY BUTTERFLY (Grade 5)
    SINFUL BUTTERFLY (Grade 4)


    D-Walker

    D-WALKER (Grade 2)
    D-WALKER (Grade 3)
    D-WALKER (Grade 4)
    AMMO RACK (Grade 2)
    AMMO RACK (Grade 3)
    AMMO RACK (Grade 4)
    AUTO LOADER (Grade 2)
    AUTO LOADER (Grade 3)
    AUTO LOADER (Grade 4)
    SUPPORT HEAD (Grade 2)
    SUPPORT HEAD (Grade 3)
    SCOUTING HEAD (Grade 4)
    INTERCEPT HEAD (Grade 5)
    TASK-ARM (Grade 2)
    TASK-ARM CQC (Grade 3)
    DW S.PISTOL-CS (Grade 1)
    DW S.PISTOL-CS (Grade 3)
    DW D114-CS (Grade 2)
    DW GUIST K11-CS (Grade 4)
    GATLING-GUN (Grade 2)
    GATLING-GUN (Grade 3)
    GATLING-GUN (Grade 4)
    ATGM-MK IV (Grade 3)
    ATGM-MK (Grade 4)
    FLAMETHROWER (Grade 4)
    H-DISCHARGER (Grade 4)


    Support Helicopter Armament

    UTH-66 BLACKFOOT (Grade 1)
    UTH-66 BLACKFOOT (Grade 2)
    UTH-66 BLACKFOOT (Grade 3)
    SPEAKER (Grade 2)
    GATLING GUN (Grade 1)


    Missing from this list:
    Blueprints
    Key Items
    Posters
    Memento Photos
    Codenames
    Emblems
    Level Scores
    Wild ANIMALS
    Missions Completed
    Mission Ranks
    Side Ops Completed
    Cassette Tapes

    /!\ Demon Score Explanation /!\
    According to the offical strategy guide by Piggyback, there is a hidden value called a "Demon Score" that goes up or down based on a long list of actions, but the biggest impact towards this value is developing nuclear weapons (which I think only effect FOB's). Cosmetically, this is represented by the length of the main characters "horn". Short horn = small demon score, long horn = huge demon value.

    The horn threshold also changes each time you hit a milestone. I'm not going to re-type the entire two pages for this, but here's the important bit:
    Having a maximum "horn" length changes the main character's name to "Demon Snake" and covers him in unwashable blood.

    Most actions on the spreadsheet seem to lower the Demon Score, but they do go up for things like killing your own soldiers during FOB's, destroying your own support helicopter, killing prisoners, failed fulton extractions, killing animals, critically wounding your own buddies, and more. Again, the biggest hit towards the Demon Score is building a nuke, which brings it up by 50,000. Everything else brings it up or down by a hundred or less.

    The best possible way to measure this would be to have a "before nuke" and a "after nuke" set of saves and try to find the value change there.
    You must login or register to view this content.
  • 09-24-2015, 12:22 AM #5
    JakeRobles
    Little One
    For those looking to have the Ground Zeroes Bonuses, You must login or register to view this content.

    You must login or register to view this content.

    The 100% Ground Zeroes save will do the following:
    Here's what this save game file has for transfer into the Phantom Pain:

    - The Gold Bionic Arm you can unlock and develop from transferring your Ground Zeroes save file (after you complete Mission 5 and rescue the Bionic Engineer in TPP).
    - Extracted all 19 POWs and Agents throughout the missions; this gives you 19 Staff & Special Volunteers in TPP, including Hideo Kojima.
    - Beat the Ground Zeroes Mission for the Sneaksuit Costume.
    - Beat the Deja Vu mission for the PS1 MGS polygonal Snake Costume.
    - Beat the Deja Vu Hard mission for the Grey Fox Costume (unknown if this transfers).
    - Beat the Jamais Vu mission for the Raiden Costume (unknown if this transfers).
    - Need to beat Jamais Vu Hard for the Raiden White Costume (unknown if this transfers).
    - Have all cassette tapes, XOF patches, and all S-rank (unknown if this matters).
    - Answered all Deja Vu quiz questions correctly (on both normal and hard).
    - Unlocked all Trials (you don't have to complete them for 100%, just unlock them).

    Remember, personnel and unlocks in the Phantom Pain do not all appear immediately; some appear only after beating certain missions or fulfilling other requirements. You may need to finish Mission 12 to have everything transfer and/or be available for R&Awesome face.

    The following user thanked JakeRobles for this useful post:

    lacie regret
    10-11-2015, 08:31 PM #6
    Ryyder
    Save Point
    I don't need a save but I can't for the life of me resign my mgsv tpp save from my Rebug 4.65 Rex to my ofw ps3. Help would be much appreciated, I've resigned before but this has proven to be a challenge
    Last edited by Ryyder ; 10-11-2015 at 08:34 PM.
    10-11-2015, 09:22 PM #7
    YungGleeshTay_x
    Error… Cat invasion!
    Originally posted by Ryyder View Post
    I don't need a save but I can't for the life of me resign my mgsv tpp save from my Rebug 4.65 Rex to my ofw ps3. Help would be much appreciated, I've resigned before but this has proven to be a challenge


    Go to debug settings and turn Fake Save Data owner on and it should work

    The following user thanked YungGleeshTay_x for this useful post:

    Ryyder
    10-12-2015, 12:35 AM #8
    Ryyder
    Save Point
    I'm trying to transfer my save from my Rebug to my ofw. I thought "Fake Save Data Owner" was for the other way around..?
    11-05-2015, 08:29 PM #9
    alimazhar
    Save Point
    need 100 % pls
    and one save before quite left
    11-10-2015, 08:08 AM #10
    @JakeRobles please fix corrupt file and fix link download

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