Post: How to make a debug eboot using standard SCE tools (NPUB/NPEB...)
05-05-2018, 12:36 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I assume this is the proper way.
Why? Cuz when u make npub version or whatever into debug it has an error when u start the game. I'm tired of trying to figure out how other people did it so I did it myself and am making this tutorial.
So usually you make debug eboots by first getting the .ELF and then using make_fself... well apparently with the playstation store u gotta use make_fself_npdrm. Minecraft is the only game where I had to do this so figured I'd show yall how and just get it out of the way.
Steps:
1: Obtain (preferrably original version) or EBOOT.BIN for your version of NPUB minecraft.
2. Use a program to turn it into EBOOT.ELF, I use the true ancestor resigner but I beleive there is a exe with the basic sce tools to do it with too, although idk.
3. The good part. Use make_fself_npdrm and basically do:
make_fself_npdrm EBOOT.ELF EBOOT.BIN

Done!

Hey, ya know, it's pretty retarded of us all to not figure this out. Er at least, idk why it's not public info. We know now though!. I tested and attached with tmapi btw.

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