Post: Simple & Deathless Teleporters!
02-25-2011, 12:30 AM #1
Chrome
At least I can fight
(adsbygoogle = window.adsbygoogle || []).push({}); One good thing about LBP2 is that there is a newer and more preferable method of teleportation rather than triggering another checkpoint and killing the player.
This new method is more flexible and allows you to ace the level.

1. Place a small block of Holograghic Material, set it to 0% brightness and place a Direct Control Seat on it.

2. Set the seat's trigger range to 5000.0, and set the "force player inside" setting to true.

3. Inside the DCS circuit, grab the DCS's active input (located near where the PS button would be) and hook it to the device outside itself (eject players).

4. Capture the holograhic material with the DCS and delete it from the map.

5. Make an emitter and set it to emit the holographic material with the DCS.

6.Set the lifetime to 0.1s and max emitted at once to 1.

7.Place a button and hook it to the emitter.

If you did it right, the player will be teleported to the emitter's target when he/she presses the button.


This method only works for single player!


Source : LBPCentral
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The following user thanked Chrome for this useful post:

Dante.
02-26-2011, 02:51 AM #2
HtD
Dark Knight
Nice guide :y:
02-26-2011, 05:32 AM #3
not for only single if you put four dcs on it :y: trust me I haz one :love:
02-27-2011, 12:42 PM #4
Shockk
I’m too L33T
This is a good tutorial Winky Winky
but how do you do it when the player dies and goes straight to scoreboard ?
02-28-2011, 12:04 AM #5
Originally posted by Shockk View Post
This is a good tutorial Winky Winky
but how do you do it when the player dies and goes straight to scoreboard ?


Just use a game ender tool.
Player Sensor inverted, connected to game ender Winky Winky

The following user thanked FlyingIrishMan for this useful post:

Shockk
03-23-2011, 09:10 PM #6
King K
Banned
epic win, LBP is so glitched out!
03-26-2011, 10:38 AM #7
thankyou Smile bump to short

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