(adsbygoogle = window.adsbygoogle || []).push({});One good thing about LBP2 is that there is a newer and more preferable method of teleportation rather than triggering another checkpoint and killing the player.
This new method is more flexible and allows you to ace the level.
1. Place a small block of Holograghic Material, set it to 0% brightness and place a Direct Control Seat on it.
2. Set the seat's trigger range to 5000.0, and set the "force player inside" setting to true.
3. Inside the DCS circuit, grab the DCS's active input (located near where the PS button would be) and hook it to the device outside itself (eject players).
4. Capture the holograhic material with the DCS and delete it from the map.
5. Make an emitter and set it to emit the holographic material with the DCS.
6.Set the lifetime to 0.1s and max emitted at once to 1.
7.Place a button and hook it to the emitter.
If you did it right, the player will be teleported to the emitter's target when he/she presses the button.