Post: Legit 100% Guaranteed Dead Island Hack Method.
07-29-2012, 06:57 PM #1
Daddy
[move][hide]:fa:[/hi
(adsbygoogle = window.adsbygoogle || []).push({}); Of Course You Need Either:
A True Blue
DEX PS3
-
Filezilla/Blackb0x
-
Winrar
======

1.Back Up The Dead Island Game And Run It To Test It.
2.Quit And Connect Your PS3 via FTP
3.Get Your Data0.pak And Open In Winrar
4.Find Your Inventory.scr File.
5.Open It With Notepad++

-

Tut Copy Pasta [EDITED BY ME] From You must login or register to view this content.
Available Hacks

There are endless possibilites on what can be done by modding game files, here is only list of tested hacks / mods.
Unlimited Ammo
Unlimited Items / Medkits / Alcohol
Unlimited Money / Credits
General modding
Unbreakable Weapons
Unlimited Stamina / Stamina usage
Always critical hits / 100% critical hit ratio
Jump height
Health and Health Regeneration
Max Ammo

Tutorials

This section explains where to find what and how to modify in order to get desired effect.
Unlimited Ammo

Method 1 - using memory editor

With reload

See Unlimited Ammo Hack
This has been tested by using Cheat Engine
In this example "4 bytes" search type has been used
When player has 20 bullets remaining (not in the clip)
Searched is 20 on 4 bytes
Now it is needed to lose or gain some ammo, here is shot 2 bullets
Now remaining ammo is 18 and filtered is for 18
This process have to be repeated until there are 2 - 4 addresses
It is needed to change addresses one by one to find out which one is correct
Now that address can be breakpointed using Cheat Engine's debugger
Right click address
"find out what writes to this address" (new debugger window opens)
Go into game and shoot and reload
Now in debugger window one breakpoint shows up
Click on it and then click on button "Replace"
at end of the command replace "EAX" with "0xFF"
This will interrupt the code and ammo never decreases, while player is still able to collect more ammo
In Dead Island breakpoint is not static, which means that player has to do it each time when game has been restarted (see Breakpoints and NOP )

Method 2 - modifying game files

This method have not been tested yet
Without reload

See general file modding first
inside of "inventory_gen.scr" there are lines:
AmmoCount(9);
Where 9 is the amount of ammo that weapon has
This should be replaced with:
AmmoCount(-1);
This gives unlimited ammo to current weapon
Each line should be changed to -1 to have unlimited ammo for each weapon
Unlimited Items / Medkits / Alcohol


Unbreakable Weapons

Follow general modding first
Now it is needed to modify two files named:
inventory.scr
inventory_gen.scr
Inside of these files, there are lines:
Condition(34);
This should be replaced with:
Condition(-1);
-1 will turn any weapon unbreakable, this has to be replaced for each weapon in order to
turn every weapon unbreakable.


Unlimited Stamina / Stamina usage

First follow General Modding
Once Data folder have been extracted, inside of that there is "Skills" folder
It is needed to open the following file with notepad++ (any other text editor can be used too)
default_levels.xml
Inside of that file, there are two lines that change overall stamina and can give player unlimited stamina
<prop n="MaxStamina" v="100"/>
<prop n="StaminaRegeneration" v="0.5"/>
Stamina Regeneration can be change to higher or lower value in order to get slower or faster regeneration of stamina
Max Stamina can be change to very high value in order to get almost unlimited stamina
Combination of very high max stamina and very fast regeneration speed will give player unlimited stamina

Always critical hits / 100% critical hit ratio

First follow general modding
Now inside of Data folder there are two files that can be modified to get 100% critical hit ratio
inventory.scr
inventory_gen.scr
Inside of these files, there is line that specifies the ratio for critical hits:
CriticalProb(0.01);
This should be changed to
CriticalProb(1.0);
1.0 means 100% critical hits / special hits
This also means that if weapon has special ability (mod), then it always gives the effect.
For example tesla sledgehammer will electrocute with every hit

Jump height

First follow general modding
inside of extracted Data folder there is another folder called "skills"
inside of skills folder there is file "default_levels.xml"
These files has to be opened using notepad++
The following two lines are controlling jump heigh:
<prop n="JumpMaxHeight" v="85"/>
<prop n="JumpMinHeight" v="85"/>
These values can be changed to the desired value
250 is pretty much maximum height player can fall from without taking fall damage

Health and Health Regeneration

Follow general modding first
inside of extracted Data folder there is another folder called "skills"
inside of skills folder there is file "default_levels.xml"
This files has to be opened using notepad++
Inside of that file, following lines control health and health regeneration
<prop n="HealthRegenerationStartTime" v="0.1"/>
<prop n="HealthRegenerationMaxLevel" v="90.0"/>
<prop n="HealthRegenerationSpeedInStand" v="200.0"/>
<prop n="HealthRegenerationSpeedInWalk" v="200.0"/>
<prop n="HealthRegenerationSpeedInCrounch" v="200.0"/>
<prop n="HealthRegenerationSpeedInCrounchWalk" v="200.0"/>
<prop n="HealthRegenerationSpeedInSprint" v="200.0"/>
<prop n="HealthRegenerationSpeedInKnockDown" v="200.0"/>
<prop n="MaxHealth" v="100"/>
<prop n="BaseMaxHealth" v="100"/>
<prop n="BaseCriticalHealth" v="10"/>
NOTE - these are already modified lines, not default
these values will give player extremely fast health regeneration in every position
Simply follow what the line says and change as desired

Max Ammo

Follow general modding first
inside of extracted Data folder there is another folder called "skills"
inside of skills folder there is file "default_levels.xml"
This files has to be opened using notepad++
Inside that file the following lines specify how much ammo player can carry:
<prop n="MaxAmmoPistol" v="50"/>
<prop n="MaxAmmoRifle" v="60"/>``
<prop n="MaxAmmoShotgun" v="20"/>
<prop n="MaxAmmoSniper" v="15"/>


Basically Its The Same Method For PS3 As It Is For PC. Except For The Directories. Me And A Member Of My Team (TeamSavage ) Are Trying To Figure Out The Encryption Method. Also We Are Working On A Dead Island Save Game.

Thanks Is Not Needed But Is Greatly Appreciated For Me To Continue My Research.
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The following 2 users say thank you to Daddy for this useful post:

jack4au, xXBUDxZILLAXx
07-29-2012, 11:48 PM #2
jack4au
Splicer
Originally posted by Swede
Of Course You Need Either:
A True Blue
DEX PS3
-
Filezilla/Blackb0x
-
Winrar
======

1.Back Up The Dead Island Game And Run It To Test It.
2.Quit And Connect Your PS3 via FTP
3.Get Your Data0.pak And Open In Winrar
4.Find Your Inventory.scr File.
5.Open It With Notepad++

-

Tut Copy Pasta [EDITED BY ME] From You must login or register to view this content.
Available Hacks

There are endless possibilites on what can be done by modding game files, here is only list of tested hacks / mods.
Unlimited Ammo
Unlimited Items / Medkits / Alcohol
Unlimited Money / Credits
General modding
Unbreakable Weapons
Unlimited Stamina / Stamina usage
Always critical hits / 100% critical hit ratio
Jump height
Health and Health Regeneration
Max Ammo

Tutorials

This section explains where to find what and how to modify in order to get desired effect.
Unlimited Ammo

Method 1 - using memory editor

With reload

See Unlimited Ammo Hack
This has been tested by using Cheat Engine
In this example "4 bytes" search type has been used
When player has 20 bullets remaining (not in the clip)
Searched is 20 on 4 bytes
Now it is needed to lose or gain some ammo, here is shot 2 bullets
Now remaining ammo is 18 and filtered is for 18
This process have to be repeated until there are 2 - 4 addresses
It is needed to change addresses one by one to find out which one is correct
Now that address can be breakpointed using Cheat Engine's debugger
Right click address
"find out what writes to this address" (new debugger window opens)
Go into game and shoot and reload
Now in debugger window one breakpoint shows up
Click on it and then click on button "Replace"
at end of the command replace "EAX" with "0xFF"
This will interrupt the code and ammo never decreases, while player is still able to collect more ammo
In Dead Island breakpoint is not static, which means that player has to do it each time when game has been restarted (see Breakpoints and NOP )

Method 2 - modifying game files

This method have not been tested yet
Without reload

See general file modding first
inside of "inventory_gen.scr" there are lines:
AmmoCount(9);
Where 9 is the amount of ammo that weapon has
This should be replaced with:
AmmoCount(-1);
This gives unlimited ammo to current weapon
Each line should be changed to -1 to have unlimited ammo for each weapon
Unlimited Items / Medkits / Alcohol


Unbreakable Weapons

Follow general modding first
Now it is needed to modify two files named:
inventory.scr
inventory_gen.scr
Inside of these files, there are lines:
Condition(34);
This should be replaced with:
Condition(-1);
-1 will turn any weapon unbreakable, this has to be replaced for each weapon in order to
turn every weapon unbreakable.


Unlimited Stamina / Stamina usage

First follow General Modding
Once Data folder have been extracted, inside of that there is "Skills" folder
It is needed to open the following file with notepad++ (any other text editor can be used too)
default_levels.xml
Inside of that file, there are two lines that change overall stamina and can give player unlimited stamina
<prop n="MaxStamina" v="100"/>
<prop n="StaminaRegeneration" v="0.5"/>
Stamina Regeneration can be change to higher or lower value in order to get slower or faster regeneration of stamina
Max Stamina can be change to very high value in order to get almost unlimited stamina
Combination of very high max stamina and very fast regeneration speed will give player unlimited stamina

Always critical hits / 100% critical hit ratio

First follow general modding
Now inside of Data folder there are two files that can be modified to get 100% critical hit ratio
inventory.scr
inventory_gen.scr
Inside of these files, there is line that specifies the ratio for critical hits:
CriticalProb(0.01);
This should be changed to
CriticalProb(1.0);
1.0 means 100% critical hits / special hits
This also means that if weapon has special ability (mod), then it always gives the effect.
For example tesla sledgehammer will electrocute with every hit

Jump height

First follow general modding
inside of extracted Data folder there is another folder called "skills"
inside of skills folder there is file "default_levels.xml"
These files has to be opened using notepad++
The following two lines are controlling jump heigh:
<prop n="JumpMaxHeight" v="85"/>
<prop n="JumpMinHeight" v="85"/>
These values can be changed to the desired value
250 is pretty much maximum height player can fall from without taking fall damage

Health and Health Regeneration

Follow general modding first
inside of extracted Data folder there is another folder called "skills"
inside of skills folder there is file "default_levels.xml"
This files has to be opened using notepad++
Inside of that file, following lines control health and health regeneration
<prop n="HealthRegenerationStartTime" v="0.1"/>
<prop n="HealthRegenerationMaxLevel" v="90.0"/>
<prop n="HealthRegenerationSpeedInStand" v="200.0"/>
<prop n="HealthRegenerationSpeedInWalk" v="200.0"/>
<prop n="HealthRegenerationSpeedInCrounch" v="200.0"/>
<prop n="HealthRegenerationSpeedInCrounchWalk" v="200.0"/>
<prop n="HealthRegenerationSpeedInSprint" v="200.0"/>
<prop n="HealthRegenerationSpeedInKnockDown" v="200.0"/>
<prop n="MaxHealth" v="100"/>
<prop n="BaseMaxHealth" v="100"/>
<prop n="BaseCriticalHealth" v="10"/>
NOTE - these are already modified lines, not default
these values will give player extremely fast health regeneration in every position
Simply follow what the line says and change as desired

Max Ammo

Follow general modding first
inside of extracted Data folder there is another folder called "skills"
inside of skills folder there is file "default_levels.xml"
This files has to be opened using notepad++
Inside that file the following lines specify how much ammo player can carry:
<prop n="MaxAmmoPistol" v="50"/>
<prop n="MaxAmmoRifle" v="60"/>``
<prop n="MaxAmmoShotgun" v="20"/>
<prop n="MaxAmmoSniper" v="15"/>


Basically Its The Same Method For PS3 As It Is For PC. Except For The Directories. Me And A Member Of My Team (TeamSavage ) Are Trying To Figure Out The Encryption Method. Also We Are Working On A Dead Island Save Game.

Thanks Is Not Needed But Is Greatly Appreciated For Me To Continue My Research.


No true blue needed for dex man
07-30-2012, 10:25 PM #3
Daddy
[move][hide]:fa:[/hi
Originally posted by jack4au View Post
No true blue needed for dex man


Lol I Said Either True Blue Or DEX.
Bro I STILL Dont Know Your Skype. I Know I Have You Added But Still I Dont Know It.

We Have A Save But We Need Someone With BLES Save. Do You Have It? The Save Has Like 20k Diamonds Modded Weapons More. We Will NOT Be Releasing It But I Trust You So Thats Why Im Sharing With You Bro.
07-30-2012, 10:29 PM #4
jack4au
Splicer
Originally posted by Swede
Lol I Said Either True Blue Or DEX.
Bro I STILL Dont Know Your Skype. I Know I Have You Added But Still I Dont Know It.

We Have A Save But We Need Someone With BLES Save. Do You Have It? The Save Has Like 20k Diamonds Modded Weapons More. We Will NOT Be Releasing It But I Trust You So Thats Why Im Sharing With You Bro.

Brendan.yarbrough
07-31-2012, 10:51 AM #5
audi787b
Gym leader
add me swede bro we'll mess around getting my jb ps3 fixed this weekend add me on skype john.szilvasi94
cheers bro
08-01-2012, 02:08 AM #6
HtD
Dark Knight
U posted this in the wrong section & its old.
08-01-2012, 02:11 AM #7
jack4au
Splicer
Originally posted by HtD View Post
U posted this in the wrong section & its old.


Dex came out this month so i don't believe its old. True blue is but I refuse to endorse those things they'll just get worse they keep the scene behind
08-01-2012, 02:15 AM #8
HtD
Dark Knight
Originally posted by jack4au View Post
Dex came out this month so i don't believe its old. True blue is but I refuse to endorse those things they'll just get worse they keep the scene behind


A month old? :p
08-01-2012, 03:33 AM #9
jack4au
Splicer
Originally posted by HtD View Post
A month old? :p


That's right a public tutorial is about a month old
08-01-2012, 03:43 AM #10
Daddy
[move][hide]:fa:[/hi
Originally posted by HtD View Post
A month old? :p


Cant Tell If Trolling
Or Asshole

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