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Thread: Mw2 CFG Codes,Menus


  1. Hayden's Avatar

    Hayden Climbing up the ladder

    Join Date Jan 2013

    Posts 463

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    02-10-2013 04:12 PM #1 Mw2 CFG Codes,Menus

    Usefull Codes

    PS3 Button Codes:
    Start= 
    Select= 
    L2= *
    L3=
    R2= *
    R3=
    L1= 
    R1= *
    Up= *
    Down= *
    Left= *
    Right= *
    X= () Copy whats inside brackets.
    O= 
    []= 
    /\= *
    ================================================== ================================================== =====
    X = [{+gostand}]
    Square = [{+usereload}]
    O = [{+stance}]
    Triangle = [{weapnext}]
    L2 = [{+smoke}]
    R2 = [{+frag}]
    R3 = [{+melee}]
    L3 = [{+breathe_sprint}]
    DPAD UP = [{+actionslot1}]
    DPAD RIGHT = [{+actionslot2}]
    DPAD DOWN = [{+actionslot3}]
    DPAD LEFT = [{+actionslot4}]


    Usefull Zone Offsets

    Playing MP - 15A86F -Modding &&1 in &&2 You.com/Mouthana2012.PRESENCE_PLAYINGMP.

    MW2 Invitation - 15E6AE, 15B405 (PLATFORM_INVITE)

    Party-
    15BBB8 In the party Off set


    Main Menu-



    Pre Game Lobby-




    ================================================== ================================
    Sounds-----------
    Offset-BA00//12D80
    Replace Mouse_click with mp_level_up
    ================================================== =================================
    Theme------------
    Search For: mw2_main_cloud_overlay

    ----Colors----
    Red:
    3F 80 00 00 00 00 00 00 00 00 00 00 3F 80 00 00
    Blue:
    00 00 00 00 3F 80 00 00 00 00 00 00 3F 80 00 00
    Green:
    00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00
    RGBA:
    3F 80 00 00 3F 80 00 00 3F 80 00 00 3F 00 00 00
    ---------------
    Select the first ? till 3 bytes after the last ?.
    ================================================== =====================================
    Changing MultiPlayer Picture-------

    "mw2_main_mp_image"
    "mw2_main_co_image"
    "mw2_main_sp_image"

    Offsets-
    0000ab60
    0000ab70

    - (17 Bytes Long Title) = cardtitle_cripple
    - (17 Bytes Long Title) = cardtitle_chicken
    - Ghost: Change mp_image to sp_image

    Changing the multiplayer menu to a title or emblem:
    - Search for mw2_main_mp_image
    - Now look in the folder that's in the description for a title/emblem with the same length
    - Now overwrite the string with it.
    - The Background image has been changed to the chicken title.
    - You can change it to whatever title/emblem you want, but make sure it's the same length!
    ================================================== ================================================
    Change Loading Bar---------------------

    Search for PLATFORM_PICK_UP_JUGGERNAUT.
    Go right after the 's.

    YourPatchHere Mod Menu Is Loading....... Please Wait....MENU_INTEL.

    And hit CRTL+B In HxD.

    Now make sure the DOT before MENU_INTEL is a 00.
    And the DOT after it is 00.
    ================================================== =================================================
    Changing Multyplayer Text (Play Online/Slitscreen/Lan Party/ Main Menu)
    Play Online -- @PLATFORM_PLAY_ONLINE_CAPS
    Split Screen -- @MENU_SPLITSCREEN_CAPS
    Lan Party -- @PLATFORM_SYSTEM_LINK_CAPS
    Friend List -- @PLATFORM_FRIENDSLIST_CAPS
    Options -- @MENU_OPTIONS_CAPS
    Main Menu -- @MENU_MAIN_MENU_CAPS

    Go After "@"
    ================================================== ================================================== ===
    Playercards

    After: "PLATFORM_HOLD_BREATH."
    Title 1: PLAYERCARDS_TITLE_HEADRUSH
    Title 2: PLAYERCARDS_TITLE_OG

    -Search for PLATFORM_HOLD_BREATH
    - And go right after the s
    - Now copy whatever title you want, and put it at the end of this selected area <--
    - There you go, now make sure the DOTS before and after PLAYERCARDS_TITLE_HEADRUSH are 00 Hex value.
    - You can mod EVERY title in the game, I just take this one for now.
    - Now before the string you just pasted, type the text you want on the title. I want..... "I'm a beast" on it. (in blue)
    - And fill it up with spaces
    -DONE! Save it and inject your zone back into the patch.
    ================================================== ================================================== =======
    Select Button

    - Search for @PLATFORM_UI_SELECTBUTTON
    - That's it, Now you can change that string to whatever you want.
    - Leave the beginning of the string empty!
    - So I'll change it to v8! for example (Put it at the end)
    - Now fill the string up with spaces
    - So there is only the text you want
    ================================================== ================================================== =============
    Player Text On Spawn

    Welcome To YourPatchHere and Hope you enjoy it!!!! .MP_MATCH_STARTING_IN

    Search --] Game Summary.PLATFORM_GAME_SUMMARY

    [Visuals :]
    ================================================== ========================
    [Main menu background color offsets : (A, R, G, B)]
    0x9cb5 - Layer 2
    0x9cb5 - Layer 3
    0xab68 - Background Image string (sp, mp)
    0x9a2c - Smoke Color
    0x106c - Highlighted Option Color (Option that is hovered over , e.g "Play online")


    [Main BG :]
    0x9c45 - mw2_main_background
    0x9c65 - cloud scroll layer 1 (right to left)
    (remove = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00)
    (normal = 44 D5 80 00 43 F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 44 D5 80 00 43 F0 00 00 00 00 00 00 00 00)
    0x9cb5 - color offset



    0xa329 - position unknown

    [Cloud BG :]
    0x9ece - mw2_main_cloud_overlay
    0xa025 - cloud pos
    (normal = C4 D5 80 00 C3 F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C4 D5 80 00 C3 F0 00 00 00 00 00 00 00 00)
    (remove = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00)
    0xa075 - cloud color



    [UI Main BG :]
    0xfc0 - UI_Mp Main menu Color 1
    0x106c - UI_Mp Main menu Color 2

    [Other :]
    0xae4f - mockup_bg_glow

    0xb206 - possition - main menu seperator ( top right box round play online)
    0xb25e - main menu seperator (box round play online) (top right corner color)
    0xafa6 - main menu seperator (box round play online) (top LEFT corner color)
    0xaf56 - possition - main menu seperator ( top left box round play online)

    0xb25e - side box (box round menu text) (sexy in cyan)
    0xb22a

    Positions (top, left, right, bottom (scrollbar) top, left, right, bottom)



    0xb4ee - MW2 LOGO color (CHANGE OFFSET IN PROG!)
    0xb496 - mw2 Logo position
    0x7f0 - Remove logo (44 D5 80 00 43 F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 44 D5 80 00 43 F0 00 00 00 00 00 00 00 00)
    (centre top - 43 1C 00 00 42 40 00 00 43 90 00 00 42 90 00 00 00 00 00 00 43 1C 00 00 42 40 00 00 43 90 00 00 42 90)
    (normal btm - 43 98 00 00 43 87 00 00 43 90 00 00 42 90 00 00 00 00 00 00 43 98 00 00 43 87 00 00 43 90 00 00 42 90)
    (test - 42 00 00 00 42 40 00 00 43 90 00 00 42 00 00 00 00 00 00 00 43 1C 00 00 42 40 00 00 43 90 00 00 42 00)
    (centre btm - 43 00 00 00 43 87 00 00 43 90 00 00 42 90 00 00 00 00 00 00 43 00 00 00 43 87 00 00 43 90 00 00 42 90)
    (centre btm lrg - 43 00 00 00 43 87 00 00 43 FF 00 00 42 90 00 00 00 00 00 00 43 00 00 00 43 87 00 00 43 FF 00 00 42 90 00 00)


    [Image :]
    0xa59a - mw2_main_sp_image
    0xa881 - mw2_main_co_image
    0xab68 - mw2_main_mp_image

    [Main menu texts :]
    known positions :
    (normal = 43 00 00 00 42 40 00 00 43 A8 00 00 41 A0 00 00 01 01 00 00 43 00 00 00 42 40 00 00 43 A8 00 00 41 A0)
    (centred = 43 82 00 00 42 D8 00 00 43 48 00 00 41 A0 00 00 01 01 00 00 43 82 00 00 42 D8 00 00 43 48 00 00 41 A0)
    (Bottom Left ? - 43 60 00 00 43 54 00 00 41 90 00 00 01 01 00 00 00 00 00 00 43 60 00 00 43 54 00 00 41 90 00 00 01 01)


    0xb85d - play online text (size)
    0xb850 - play online (font)
    0xb745 - Play online (possition)
    0xb854 - Outlined (0 Normal (06)
    0xb844 - ui scroll bar (0x11 from "C2 70") (0x01 (ON) 0x00 (OFF) )
    centred - (43 82 00 00 42 D8 00 00 43 48 00 00 41 A0 00 00 01 01 00 00 43 82 00 00 42 D8 00 00 43 48 00 00 41 A0)
    right of screen (43 A0 00 00 42 F8 00 00 43 88 00 00 41 A0 00 00 01 01 00 00 43 A0 00 00 42 F8 00 00 43 98 00 00 41 A0)
    0xb79d - play online (color)


    0xbf51 - Splitscreen text (size)
    0xbe39 - SPlitscreen text (position) (centred + 0xbf48 0x0
    0xbe91 - Splitscreen text (color)
    0xbf44 - Splitscreen text (Font)
    0xbf38 - ui scroll bar (0x11 from "C2 70") (0x01 (ON) 0x00 (OFF) )


    0xc3ac - Lan party text (size)
    0xc2ec - Lan party text (color)
    0xc294 - Lan party text (position)

    0xc3a4 - Lan party text position (centred)
    (norm = c2 70)
    (centred = 43 00)



    0xc7bc - Friends List text (size)
    0xc7b4 - (position)
    0xc7af - (03 Default) (01 Bold)


    0xcd35 - Options text (size)

    0xd04b - Main Menu text (size)

    0xd606 - New maps available (size)



    0xb707 - logo_cod2



    [Button + Bar :]
    0xb90d - button_xboxlive.mw2_button
    0xb9d1 - menu_button_selection_bar

    ================================================== ========================
    [Other offsets :]
    0x162949 - model1887 fmj string - change to throwing_knife_mp for three 3guns
    0x164ad6 - carepackage marker string - change to harrier or any of the other models (e.g ac130) for the carepackage marker to be that model
    0x160909 - Model1887 (single) Starting offset
    0x3b2a - customClasses inUse (model)
    0x3c46 - riotshield_mp (model)

    ================================================== ========================
    [Killstreak offsets :]

    [AC130 offsets :]
    0x2d90 - ui_ac130timer (model)
    0x3ca8 - ac130_105mm_mp (model)
    0x3d0b - ac130_40mm_mp (model)
    0x3d6d - ac130_25mm_mp (model)
    0x3e2f - killstreak_ac130_mp (model)
    0x8a13f - ac130_overlay_grain


    0x3e97 - killstreak_helicopter_minigun_mp (model)
    0x3f0c - killstreak_preditor_missile_mp (model)
    0x3f7f - heli_remote_mp (model)

    0x4102 - equipment._specialty_blastshield (model)
    0x43f3 - scoreboard (model)
    0x473a - ui_show_perks
    0x47e4 - ui_show_killedBy
    0x48cd - ui_show_youKilled
    0x5545 - TEAM_FREE

    ================================================== =======================

    0x5d9b - mp/rankTable.csv.experience (csv table)
    0x69aa - mp/perkTable.csv.active (csv table)

    ================================================== ========================

    0x6e93 - _winlimit._roundlimit
    0x7125 - BombExploded.allies

    ================================================== ========================

    [String Offsets :]
    0x87ed - @MENU_JOIN_GAME
    0x87fb - @MENU_CREATE_GAME
    0x887c - @MPUI_FIRST_HALF
    0x888d - @MPUI_SECOND_HALF
    0x889f - @MP_OVERTIME
    0x88d3 - @MENU_SAB_DANGER
    0x88e4 - @MENU_SAB_NEUTRAL
    0x88f6 - @MENU_SAB_SAFE
    0x8905 - @MENU_CONTESTED
    0x8917 - @MP_BOMB_A_COLON_N_N
    0x892c - @MP_BOMB_B_COLON_N_N
    0x8996 - @MP_YOU_KILLED
    0x89a5 - @MP_KILLED_BY
    0x89be - @MPUI_DESC_CHALLENGES
    0x89e7 - @PERKS_UNLOCKED_AT_NONE
    0x89ff - @PERKS_UNLOCKED_BY_CHALLENGE
    0x8a1c - @MPUI_DESC_HIGHLIGHTS
    0x8a32 - @MPUI_DESC_LEADERBOARDS
    0x8a83 - @MPUI_DESC_PRESTIGE2
    0x8a98 - @MPUI_DESC_PRESTIGE
    0x8ab9 - @MPUI_RANK_PRE
    0x8ad9 - @MPUI_XP_PRE
    0x8ae6 - @MPUI_NEXT_PRE
    0x8af5 - @MPUI_PRESTIGE
    0x8b04 - @MPUI_NONE
    0x8b0f - @MPUI_XP_REQUIRED_PRE
    0x8b25 - @MPUI_SCORE_PRE
    0x8b35 - @MPUI_WINS_PRE
    0x8b49 - @MPUI_LOSSES_PRE
    0x8b61 - @MPUI_TIES_PRE
    0x8b75 - @MPUI_WINSTREAK_PRE
    0x8b93 - @MPUI_KILLS_PRE
    0x8ba9 - @MPUI_HEADSHOTS_PRE
    0x8bc7 - @MPUI_ASSISTS_PRE
    0x8be1 - @MPUI_STREAK_PRE
    0x8bfd - @MPUI_DEATHS_PRE
    0x8c15 - @MPUI_TIME_PLAYED_PRE
    0x8c5c - @MENU_PRESTIGE_RESET_TITLE1
    0x8c78 - @MENU_PRESTIGE_RESET_WARNING1
    0x8ca6 - @MENU_PRESTIGE_RESET_TITLE2
    0x8cc2 - @MENU_PRESTIGE_RESET_WARNING2
    0x8ce0 - @MENU_PRESTIGE_RESET_TITLE3
    0x8cfc - @MENU_PRESTIGE_RESET_WARNING3
    0x94cd - @MPUI_DESC_PLAYER_OPTIONS
    0x94f5 - @PLATFORM_DESC_FIND_GAME_LOCKED
    0x9515 - @PLATFORM_DESC_FIND_GAME
    0x952e - @MPUI_DESC_PRIVATE_MATCH_LOCKED
    0x954e - @MPUI_DESC_PRIVATE_MATCH
    0x956b - @MPUI_DESC_CREATE_A_CLASS
    0x9720 - @MPUI_DESC_BARRACKS
    0x9734 - @MPUI_DESC_PARTY_INVITE
    0x974c - @NETWORK_YOURNATTYPE
    0x97c4 - @MENU_DESC_INVITE_FRIENDS
    0x97de - @MPUI_DESC_VOTE_TO_SKIP
    0x97f6 - @MPUI_VOTE_CAST
    0x9806 - @MPUI_RECOMMENDEDPLAYERS
    0x9838 - @MENU_DESC_START_MATCH_LOCKED
    0x9856 - @MENU_DESC_START_MATCH
    0x986d - @MPUI_DESC_GAME_SETUP_LOCKED
    0x988a - @MPUI_DESC_GAME_SETUP
    0xb9eb - @PLATFORM_PLAY_ONLINE_CAPS
    0xc001 - @MENU_SPLITSCREEN_CAPS
    0xc468 - @PLATFORM_SYSTEM_LINK_CAPS
    0xc884 - @PLATFORM_FRIENDSLIST_CAPS
    0xc468 - @PLATFORM_SYSTEM_LINK_CAPS
    0xc884 - @PLATFORM_FRIENDSLIST_CAPS
    0xcdf9 - @MENU_OPTIONS_CAPS
    0xd114 - @MENU_MAIN_MENU_CAPS
    0xd408 - @PLATFORM_UI_SELECTBUTTON
    0xd6b6 - @PATCH_NEW_MAPS_PSN
    0x8b962 - @CGAME_FOLLOWING
    0x994a - music_mainmenu_mp (music)
    0xdc1e - white
    0xde38 - The quick brown fox jumps over the lazy dog. (Ene offset : 0xdffa)
    0xe1cb - ui_safearea
    0xf30a - systemlink_popup
    0xf8a7 - gradient_bottom
    0xfb2c - drop_shadow_tl
    0xfdb0 - drop_shadow_t
    0x10033 - drop_shadow_tr
    0x102b7 - drop_shadow_r
    0x10bbe - drop_shadow_b
    0x10e49 - drop_shadow_bl
    0x110d5 - drop_shadow_l
    0x11758 - button_highlight_end
    0x89744 - splatter_alt
    0x897ee - grain_overlay
    0x89b53 - hud_fullscreen
    0x8a13f - ac130_overlay_grain
    0x8a41c - ballistic_overlay
    0x8af46 - talking (say commands)
    0x8b212 - talker1 (say commands)
    0x8b3e6 - talker2 (say commands)
    0x8b5ba - talker3 (say commands)
    0x8b78e - talker4 (say commands)
    0x8c287 - hold_breath_hint
    0x8c4f8 - chRect
    0x8c7ef - targetmap_fullscreen
    0x8ca60 - targetmap_border
    0x8cdae - minimap_scanlines
    0x8cfac - targetmap_map
    0x8d063 - compass_map_default
    0x8d263 - targetmap_friendlies
    0x8d4c0 - targetmap_enemies
    0x8d6c6 - targetmap_objectives
    0x8d784 - objective_line
    0x8d97f - targetmap_sentries
    0x8db86 - targetmap_player
    0x8dc40 - compassping_player
    0x8e350 - stencil_base
    0x8e5f2 - scanlines_stencil
    0x8e9a1 - stencil_fill
    0x8eb9a - targetmap_locator
    0x8f018 - @PLATFORM_USE_BUTTONMOVE_TO_POSITION
    0x8f2ad - @PLATFORM_USE_BUTTONLOOK_TO_AIM
    0x8f4d5 - @PLATFORM_PRESS_BUTTON_TO_CONFIRM_TARGET
    0x8f7ee - playercard_spectator_sd
    0x8fccf - cardtitle_248x48 (test change size)
    0x90fd8 - scorebar_sd
    0x91361 - hud_scorebar (1)
    0x9165b - hud_scorebar_topbar_bg (2)
    0x918e7 - hud_scorebar_topcap_bg (3)
    0x91b73 - hud_scorebar_topbar (4)
    0x91ec4 - hud_scorebar_topcap (5)
    0x922a5 - hud_scorebar_bottombar_bg (6)
    0x92534 - hud_scorebar_bottomcap_bg (7)
    0x927c3 - hud_scorebar_bottombar (
    0x92b2f - hud_scorebar_bottomcap (9)


    ================================================== ========================
    [Color offsets :]
    0x9a2c - Main Background Layer 1
    0xa381 - unknown
    0xa668 - n/a
    0xa953 - Remove The Image Of The Soilder
    0xac36 - Smoke Layer 2
    0xafa6 - Smoke Layer 1
    0xb4f2 - n/a
    0xb7a1- n/a
    0xbe91 - Split Screen Text Color
    0xc2ec - Lan Party Text Color
    0xc6fc - Friends List Text Color
    0xcc75 - Options Text Color
    0xcf8b - Main Menu Text Color
    0xd298 - n/a
    0xd782 - New Logo Color Change (New Maps are now available from the Playstation Store) (80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 - removes)
    0xdcc8 - n/a
    0xe05b - The quick brown fox jumps over the lazy dog.
    0xe236 - ui_safearea
    0xe402 - n/a
    0xe5ce - ??
    0xe79a - ??
    0xed82 - ??
    0xf076 - ??
    0xf122 - ??
    0xf68e - ??
    0xfba3 - drop_shadow_tl
    0xfe26 - drop_shadow_t
    0x100aa - drop_shadow_tr
    0x104fd - drop_shadow_r
    0x10c3c - drop_shadow_b
    0x10ec8 - drop_shadow_bl
    0x117c9 - button_highlight_end
    0x11a3d - ??
    0x11c09 - ??
    0x121ad - play mouse sub menu over
    0x12379 - ??
    0x12545 - ??
    0x12565 - ??
    0x127b9 - ??
    0x12985 - ??
    0x898bf - ui_mp/hud_480.menu
    0x89bfe - hud_fullscreen
    0x89f26 - hud_fullscreen ( 2)
    0x8a203 - ac130_overlay_grain
    0x8a56e - ballistic_overlay
    0x8a776 - ballistic_overlay ( 2)
    0x8a9c6 - ballistic_overlay ( 3)
    0x8abc2 - ballistic_overlay ( 4)
    0x8b0a2 - talking (say commands)
    0x8b26e - talker1 (say commands)
    0x8b44a - talker2 (say commands)
    0x8b61e - talker3 (say commands)
    0x8b7f2 - talker4 (say commands)
    0x8ba47 - @CGAME_FOLLOWING ( 1)
    0x8bc13 - @CGAME_FOLLOWING ( 2)
    0x8be27 - @CGAME_FOLLOWING ( 3)
    0x8bff3 - @CGAME_FOLLOWING ( 4)
    0x8c388 - hold_breath_hint
    0x8c55b - chRect
    0x8c8f0 - targetmap_fullscreen ( 1)
    0x8c910 - targetmap_fullscreen ( 2)
    0x8ce3c - minimap_scanlines
    0x8d0f3 - compass_map_default
    0x8d350 - targetmap_friendlies
    0x8d556 - targetmap_enemies
    0x8d80f - objective_line
    0x8da16 - targetmap_sentries
    0x8dcd7 - compassping_player ( 1)
    0x8df43 - compassping_player ( 2)
    0x8e137 - compassping_player ( 3)
    0x8e3d9 - stencil_base
    0x8e788 - scanlines_stencil
    0x8ea2a - stencil_fill
    0x8ec28 - targetmap_locator ( 1)
    0x8eea8 - targetmap_locator ( 2)
    0x8f13d - @PLATFORM_USE_BUTTONMOVE_TO_POSITION
    0x8f365 - @PLATFORM_USE_BUTTONLOOK_TO_AIM
    0x8f55a - @PLATFORM_PRESS_BUTTON_TO_CONFIRM_TARGET
    0x8fab6 - playercard_spectator_sd
    0x8fee4 - cardtitle_248x48 ( 1)
    0x901c8 - cardtitle_248x48 ( 2)
    0x906d4 - cardtitle_248x48 ( 3)
    0x90d44 - cardtitle_248x48 ( 4)
    0x91148 - scorebar_sd
    0x91442 - hud_scorebar
    0x916d2 - hud_scorebar_topbar_bg
    0x9195a - hud_scorebar_topcap_bg
    0x91cab - hud_scorebar_topbar
    0x9208c - hud_scorebar_topcap
    0x9231b - hud_scorebar_bottombar_bg
    0x925aa - hud_scorebar_bottomcap_bg
    0x92916 - hud_scorebar_bottombar
    0x92cfa - hud ( 1)
    0x93046 - hud ( 2)
    0x93392 - hud ( 3)
    0x9361e - hud ( 4)
    0x93d7a - hud ( 5)
    0x93fbe - hud ( 6)
    0x9424a - hud ( 7)
    0x944d6 - hud (
    0x94762 - hud ( 9)
    0x93392 - hud ( 10)
    0x949ee - hud ( 11)
    0x94c86 - hud ( 12)
    0x94dce - hud ( 13)
    0x94f26 - hud (14)
    0x952da - hud (15)
    0x9556e - hud (16)


    [Color bytes : ]
    Pink - 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
    Red - 0x3F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00
    Blue - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00
    norm - 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00
    baby pink - 0x3F, 0x80, 0x80, 0x80, 0x3F, 0x3F, 0x00, 0x80, 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00
    purple - 0x3F, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00
    deep red - 0x3F, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00
    Lime - 0x3E, 0xFE, 0xF9, 0xDB, 0x3F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00
    night sky - 3F 00 00 00 00 80 80 00 3F 00 00 00 3F 00 00 00


    ================================================== ========================
    [Size offsets:]
    0xe85a - ??
    0xeb4e - ??
    0x11f55 - ??
    0x12cd1 - ??
    0x8a836 - ballistic_overlay (1)
    0x8aa86 - ballistic_overlay (2)
    0x8ac82 - ballistic_overlay (3)
    0x8b162 - talking (say commands)
    0x8b336 - talker1 (say commands)
    0x8b50a - talker2 (say commands)
    0x8b6de - talker3 (say commands)
    0x8b8b2 - talker4 (say commands)
    0x8bb07 - @CGAME_FOLLOWING (1)
    0x8bcd3 - @CGAME_FOLLOWING (2)
    0x8c448 - hold_breath_hint
    0x8ece8 - targetmap_locator (1)
    0x8ef68 - targetmap_locator (2)
    0x8f1fd - @PLATFORM_USE_BUTTONMOVE_TO_POSITION
    0x8f425 - @PLATFORM_USE_BUTTONLOOK_TO_AIM
    0x90288 - cardtitle_248x48 (1)
    0x90794 - cardtitle_248x48 (2)
    0x93452 - hud ( 1)
    0x936de - hud ( 2)
    0x93bc6 - hud ( 4)
    0x93976 - hud ( 5)
    0x93e3a - hud ( 6)
    0x9407e - hud ( 7)
    0x9430a - hud (
    0x94596 - hud ( 9)
    0x94822 - hud ( 10)
    0x94aae - hud ( 11)
    0x94d46 - hud ( 12)
    0x94fe6 - hud (13)
    0x9539a - hud (14)
    0x9562e - hud (15)


    ================================================== ========================
    [ItemTypye offsets :]
    0x93449 - hud (1st Itemtype 04 (default) )
    0x936d5 - hud (2nd Itemtype 04 (default) )
    0x9396d - hud (3rd Itemtype 04 (default) )
    0x94075 - hud (4th Itemtype 04 (default) )
    0x94301 - hud (5th Itemtype 04 (default) )
    0x9458d - hud (7th Itemtype 04 (default) )
    0x94819 - hud (8th Itemtype 04 (default) )
    0x94d4d - hud (9th Itemtype 08 (default) )
    0x94fed - hud (10th Itemtype 08 (default) )
    0x95391 - hud (11 Itemtype 04 (default) )
    0x95625 - hud (12 Itemtype 04 (default) )


    Values for item "type"
    0x00 ITEM_TYPE_TEXT
    0x01 ITEM_TYPE_BUTTON
    0x02 ITEM_TYPE_RADIOBUTTON
    0x03 ITEM_TYPE_CHECKBOX
    0x04 ITEM_TYPE_EDITFIELD
    0x05 ITEM_TYPE_COMBO
    0x06 ITEM_TYPE_LISTBOX
    0x07 ITEM_TYPE_MODEL
    0x08 ITEM_TYPE_OWNERDRAW
    0x09 ITEM_TYPE_NUMERICFIELD
    0x0A ITEM_TYPE_SLIDER
    0x0B ITEM_TYPE_YESNO
    0x0C ITEM_TYPE_MULTI
    0x0D ITEM_TYPE_BIND

    ================================================== ========================
    [Text ItemTypes (etc outlined) offsets :]
    0x8a83d - ballistic_overlay (1st Itemtype , (03 left (default) )
    0x8aa8d - ballistic_overlay (2nd Itemtype , (03 left (default) )
    0x8ac89 - ballistic_overlay (3rd Itemtype , (03 left (default) )
    0x8b169 - talking (Itemtype (03 left (default) )
    0x8b33d - talker1 (Itemtype (03 left (default) )
    0x8b511 - talker2 (Itemtype (03 left (default) )
    0x8b6e5 - talker3 (Itemtype (03 left (default) )
    0x8b8b9 - talker4 (Itemtype (03 left (default) )
    0x8bb0e - @CGAME_FOLLOWING (1st Itemtype , 03 left (default) )
    0x8bcda - @CGAME_FOLLOWING (2nd Itemtype , 03 left (default) )
    0x8c44f - hold_breath_hint (Itemtype 1 (03 left (default) )
    0x8ecef - targetmap_locator (Itemtype 1 (03 left (default) )
    0x8ef6f - targetmap_locator (Itemtype 2 (03 left (default) )
    0x8f204 - @PLATFORM_USE_BUTTONMOVE_TO_POSITION
    0x8f42c - @PLATFORM_USE_BUTTONLOOK_TO_AIM
    0x9028f - cardtitle_248x48 (08 outlined = true (03 (default = false) )
    0x9079b - cardtitle_248x48 (08 outline 2 = true (03 (default = false) )
    0x93459 - hud (06 (default) ) (1)
    0x936e5 - hud (06 (default) ) (2)
    0x9397d - hud (06 (default) ) (3)
    0x94085 - hud (07 (default) ) (4)
    0x94311 - hud (07 (default) ) (5)
    0x94829 - hud (07 (default) ) (6)
    0x94aa5 - hud (0d (default) ) (7)
    0x94d3d - hud (od (default) ) (
    0x94fdd - hud (oc (default) ) (9)
    0x953a1 - hud (o6 (default) ) (10)



    ================================================== =======================
    [Font offsets :]
    0x8ecdb - targetmap_locator
    0x90787 - cardtitle_248x48
    0x93445 - hud (1st )
    0x936d1 - hud (2nd )
    0x93969 - hud (3rd )
    0x94071 - hud (4th )
    0x942fd - hud (5th )
    0x94589 - hud (7th )
    0x94815 - hud (8th )
    0x94aa1 - hud (9th )
    0x94d39 - hud (10th )
    0x94fd9 - hud (11th)
    0x9538d - hud (12)

    ================================================== ========================
    [Other Positions :]
    0xbf49 - ??
    0xc3a4 - ??
    0xc6b8 - ??
    0xcd2d - ??
    0xd043 - ??
    0xee42 - ??

    ================================================== =========================
    [Mod menu offsets :]
    0x8bede - Menu Text alignment (01(Centre), 02(Right), 03 (Left))
    0x8bee8 - Menu Size (Default = 3EC0)
    0x8bde7 - Menu Placement (4 Offsets (A, X, Y, Z) Axis)
    0x8beda - Menu Text Font (01 (Default), 02, 03, 04, 05, 06, 07, 08, 09, 0A)
    0x8be27 - Menu Background/Font color (Possibility of a background color)
    0x8bece - Menu Type (0x13 (Default), Other menu types possible)
    0x8beee - Menu Text Outlined (0x08 , 0x03 (Default), *test other values*

    ================================================== ================================================== ================================================== ===========
    [Rawfile offsets :]
    0x6c405 - maps/mp/mp_afghan.gsc
    0x6c57f - maps/mp/mp_rust.gsc
    0x6c6a6 - maps/mp/mp_derail.gsc
    0x6c809 - maps/mp/mp_fuel2.gsc
    0x6c93e - maps/mp/_utility.gsc
    0x6fc3f - maps/mp/_events.gsc
    0x70d0a - maps/mp/_animatedmodels.gsc
    0x710c6 - maps/mp/gametypes/_missions.gsc
    0x73f3d - maps/mp/gametypes/_rank.gsc
    0x74f44 - maps/mp/gametypes/_class.gsc
    0x76961 - maps/mp/gametypes/_music_and_dialog.gsc
    0x7745e - maps/mp/gametypes/dd.gsc
    0x78ddd - maps/mp/gametypes/koth.gsc
    0x7a776 - maps/mp/killstreaks/_ac130.gsc
    0x7d56d - maps/mp/killstreaks/_airstrike.gsc
    0x7f368 - maps/mp/killstreaks/_helicopter.gsc
    0x82588 - maps/mp/killstreaks/_killstreaks.gsc
    0x8360b - maps/mp/killstreaks/_airdrop.gsc
    0x85866 - maps/mp/perks/_perkfunctions.gsc
    0x86d52 - maps/mp/_destructible_dlc.gsc
    0x86e01 - common_scripts/_destructible_dlc.gsc
    0x875ae - common_scripts/_destructible_types_dlc.gsc
    0x878f5 - animtrees/destructibles.atr
    0x87a50 - animtrees/destructibles_dlc.atr
    0x87ab0 - maps/mp/_destructible_dlc2.gsc
    0x87b61 - common_scripts/_destructible_dlc2.gsc
    0x8830f - common_scripts/_destructible_types_dlc2.gsc
    0x88b6f - animtrees/destructibles_dlc2.atr
    0x88bf8 - mp/basemaps.arena
    0x88fd4 - vision/mp_vacant.vision
    0x8910e - vision/mp_overgrown.vision
    0x8924c - vision/mp_backlot.vision
    0x8933d - vision/mp_pipeline.vision
    0x89444 - vision/mp_strike.vision
    0x89597 - vision/mp_crash.vision

    ================================================== ========================
    [Map String offsets :]
    0x8eaf - @PATCH_DLC_MAPS

    [Afghan :]
    Title : 0x8f0d - MPUI_AFGHAN
    Description : 0x8f19 - MPUI_DESC_MAP_AFGHAN
    [Derail :]
    Title : 0x8f40 - MPUI_DERAIL
    Description : 0x8f4c - MPUI_DESC_MAP_DERAIL
    [Estate :]
    Title : 0x8f73 - MPUI_ESTATE
    Description : 0x8f7f - MPUI_DESC_MAP_ESTATE
    [Favela :]
    Title : 0x8fa6 - MPUI_FAVELA
    Description : 0x8fb2 - MPUI_DESC_MAP_FAVELA
    [Highrise :]
    Title : 0x8fd9 - MPUI_HIGHRISE
    Description : 0x8fe7 - MPUI_DESC_MAP_HIGHRISE
    [Invasion :]
    Title : 0x9012 - MPUI_INVASION
    Description : 0x9020 - MPUI_DESC_MAP_INVASION
    [Checkpoint :]
    Title : 0x904b - MPUI_CHECKPOINT
    Description : 0x905b - MPUI_DESC_MAP_CHECKPOINT
    [Quarry :]
    Title : 0x908a - MPUI_QUARRY
    Description : 0x9096 - MPUI_DESC_MAP_QUARRY
    [Rundown :]
    Title : 0x90bd - MPUI_RUNDOWN
    Description : 0x90ca - MPUI_DESC_MAP_RUNDOWN
    [Rust :]
    Title : 0x90f3 - MPUI_RUST
    Description : 0x90fd - MPUI_DESC_MAP_RUST
    [Boneyard :]
    Title : 0x9120 - MPUI_BONEYARD
    Description : 0x912e - MPUI_DESC_MAP_BONEYARD
    [Raid :]
    Title : 0x9159 - MPUI_RAID
    Description : 0x9163 - MPUI_DESC_MAP_NIGHTSHIFT
    [Subbase :]
    Title : 0x9192 - MPUI_SUBBASE
    Description : 0x919f - MPUI_DESC_MAP_SUBBASE
    [Terminal :]
    Title : 0x91c8 - MPUI_TERMINAL
    Description : 0x91d6 - MPUI_DESC_MAP_TERMINAL
    [Underpass :]
    Title : 0x9201 - MPUI_UNDERPASS
    Description : 0x9210 - MPUI_DESC_MAP_UNDERPASS
    [Wasteland :]
    Title : 0x923d - MPUI_WASTELAND
    Description : 0x924c - MPUI_DESC_MAP_BRECOURT
    [Complex :]
    Title : 0x929e - PATCH_COMPLEX
    Description : 0x92ac - PATCH_DESC_MAP_COMPLEX
    [Crash :]
    Title : 0x92d6 - MPUI_CRASH
    Description : 0x92e1 - MPUI_DESC_MAP_CRASH
    [Overgrown :]
    Title : 0x9306 - MPUI_OVERGROWN
    Description : 0x9315 - MPUI_DESC_MAP_OVERGROWN
    [Compact :]
    Title : 0x9342 - PATCH_COMPACT
    Description : 0x9350 - PATCH_DESC_MAP_COMPACT
    [Storm :]
    Title : 0x937a - PATCH_STORM
    Description : 0x9386 - PATCH_DESC_MAP_STORM
    [Abandon :]
    Title : 0x93ac - PATCH_ABANDON
    Description : 0x93ba - PATCH_DESC_MAP_ABANDON
    [Fuel2 :]
    Title : 0x93e4 - PATCH_FUEL2
    Description : 0x93f0 - PATCH_DESC_MAP_FUEL2
    [Strike :]
    Title : 0x9416 - PATCH_STRIKE
    Description : 0x9423 - MPUI_DESC_MAP_STRIKE
    [Trailerpark :]
    Title : 0x944a - PATCH_TRAILERPARK
    Description : 0x945c - PATCH_DESC_MAP_TRAILERPARK
    [Vacant :]
    Title : 0x948e - PATCH_VACANT
    Description : 0x949b - PATCH_DESC_MAP_VACANT

    ================================================== ========================
    [Menu file offsets :]
    0x89808 - ui_mp/hud_480.menu


    [Welcome message :]

    0x15b1fe - Welcome message (20 ch MAX (MP_OBJ_DM_HINT)(Raw bytes - 00 4D 50 5F 4F 42 4A 5F


    Colour Codes

    ^1=Red
    ^2=Green
    ^3=Yellow
    ^4ark Blue
    ^5=Cyan
    ^6=Pink
    ^7=White
    ^9=Gray
    ^0=Black


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  2. The Following User Says Thank You to Hayden For This Useful Post:


  3. The Following 3 Users Groaned At Hayden For This Awful Post:

    CoDyMoDz1000XD (02-20-2013), CrimsonEcho (02-20-2013), SneakyJewTheScammer (02-10-2013)

  4. Join Date Feb 2013

    Posts 26

    Membership Standard

    Reputation: 53

    02-15-2013 05:21 PM #2

    Thnks For The Codes

  5. The Following User Says Thank You to xVstrModz For This Useful Post:


  6. CrimsonEcho's Avatar

    CrimsonEcho Space Ninja

    Join Date Nov 2011

    Posts 805

    Membership Standard

    Reputation: 3980

    02-20-2013 06:53 PM #3

    I think this is the third time ive seen this post
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  7. Join Date Feb 2012

    Posts 359

    Membership Elite Founder

    NextGenUpdate Elite Member

    Reputation: 1043

    02-23-2013 06:33 PM #4

    Can you change the MW2 Invitation without having a jailroken ps3? Because i tried searching for those Hex's on buttons_default.cfg and couldn't find any of them
    PSN:Vurdyy | Skype: Vurdict | YouTube: TheVurdict |Twitter: Vurdict






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