Post: CFG Moving Shaders! (Inspired by RiftenModz)
03-22-2013, 04:38 AM #1
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Thanks to RiftenModzHD for the idea


So about a week ago I saw RiftenModzHD's moving shader video and I thought to myself wow! I didn't know that was possible the only thing I didn't like the way he had done it (it wasn't very clean, in my opinion) so I looked at his code and coded my own version.
(NO LEECHING!)




Code


//Shader//
set BGon "+lookup;wait 22;-lookup;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -180;r_sunsprite_shader compass_scanlines;r_sunflare_max_size 0;r_sunsprite_size 750;vstr ILL1"
set BGoff "vstr ILLC6;wait 30;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"


//Moving Shader (Close)- By ILLICITLY//
set ILLC1 "set r_sun_fx_position -170;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -179;wait 1;set r_sun_fx_position -180;"
set ILLC2 "set r_sun_fx_position -160;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -169;wait 1;set r_sun_fx_position -170;wait 1;vstr ILLC1"
set ILLC3 "set r_sun_fx_position -150;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -159;wait 1;set r_sun_fx_position -160;wait 1;vstr ILLC2"
set ILLC4 "set r_sun_fx_position -140;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -149;wait 1;set r_sun_fx_position -150;wait 1;vstr ILLC3"
set ILLC5 "set r_sun_fx_position -130;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -139;wait 1;set r_sun_fx_position -140;wait 1;vstr ILLC4"
set ILLC6 "set r_sun_fx_position -120;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -129;wait 1;set r_sun_fx_position -130;wait 1;vstr ILLC5"


//Moving Shader (Open)- BY ILLICITLY//
set ILL1 "set r_sun_fx_position -179;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -170;wait 1;vstr ILL2"
set ILL2 "set r_sun_fx_position -169;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -160;wait 1;vstr ILL3"
set ILL3 "set r_sun_fx_position -159;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -150;wait 1;vstr ILL4"
set ILL4 "set r_sun_fx_position -149;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -140;wait 1;vstr ILL5"
set ILL5 "set r_sun_fx_position -139;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -130;wait 1;vstr ILL6"
set ILL6 "set r_sun_fx_position -129;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -120"


Or here is a link for the text download

Originally posted by another user
Moving Shader By ILLICITLY
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How to put in a menu

All you gotta do is add the codes above to your menu!

If you already have a shader delete it

If you don't have a shader put this in your open VSTR
Originally posted by another user
vstr BGon

and put this in the close VSTR
Originally posted by another user
vstr BGoff


So your open and close VSTRs should look similar to this
Originally posted by another user
set Open "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr BGon;vstr binds;vstr SpecialOpen....
set Close "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr BGOff;bind button_rstick +stance..




IF YOU USE PLEASE GIVE CREDIT AND REPORT BUGS IF ANY


Last edited by ILLICITLY ; 03-22-2013 at 05:47 AM.

The following 11 users say thank you to ILLICITLY for this useful post:

.NINK., βounceModz, 20120, Ansity., Riften, GodofHosting, iTrexk, JakeP0500, Lewis3124, ToxicTwinky, zUnboundPatcher
03-22-2013, 04:45 AM #2
Lewis3124
Do a barrel roll!
nice bro
03-22-2013, 04:50 AM #3
hey i saw a option for the leaderboard how'd you do that?
03-22-2013, 06:39 AM #4
Originally posted by 408 View Post
hey i saw a option for the leaderboard how'd you do that?

bind button_y togglescores Smile

---------- Post added at 06:39 AM ---------- Previous post was at 04:56 AM ----------

Thanks!
03-22-2013, 02:06 PM #5
Very nice, I like this style a lot :y:
03-22-2013, 08:30 PM #6
Originally posted by ILLICITLY View Post
Thanks to RiftenModzHD for the idea


So about a week ago I saw RiftenModzHD's moving shader video and I thought to myself wow! I didn't know that was possible the only thing I didn't like the way he had done it (it wasn't very clean, in my opinion) so I looked at his code and coded my own version.
(NO LEECHING!)




Code


//Shader//
set BGon "+lookup;wait 22;-lookup;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -180;r_sunsprite_shader compass_scanlines;r_sunflare_max_size 0;r_sunsprite_size 750;vstr ILL1"
set BGoff "vstr ILLC6;wait 30;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"


//Moving Shader (Close)- By ILLICITLY//
set ILLC1 "set r_sun_fx_position -170;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -179;wait 1;set r_sun_fx_position -180;"
set ILLC2 "set r_sun_fx_position -160;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -169;wait 1;set r_sun_fx_position -170;wait 1;vstr ILLC1"
set ILLC3 "set r_sun_fx_position -150;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -159;wait 1;set r_sun_fx_position -160;wait 1;vstr ILLC2"
set ILLC4 "set r_sun_fx_position -140;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -149;wait 1;set r_sun_fx_position -150;wait 1;vstr ILLC3"
set ILLC5 "set r_sun_fx_position -130;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -139;wait 1;set r_sun_fx_position -140;wait 1;vstr ILLC4"
set ILLC6 "set r_sun_fx_position -120;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -129;wait 1;set r_sun_fx_position -130;wait 1;vstr ILLC5"


//Moving Shader (Open)- BY ILLICITLY//
set ILL1 "set r_sun_fx_position -179;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -170;wait 1;vstr ILL2"
set ILL2 "set r_sun_fx_position -169;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -160;wait 1;vstr ILL3"
set ILL3 "set r_sun_fx_position -159;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -150;wait 1;vstr ILL4"
set ILL4 "set r_sun_fx_position -149;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -140;wait 1;vstr ILL5"
set ILL5 "set r_sun_fx_position -139;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -130;wait 1;vstr ILL6"
set ILL6 "set r_sun_fx_position -129;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -120"


Or here is a link for the text download



How to put in a menu

All you gotta do is add the codes above to your menu!

If you already have a shader delete it

If you don't have a shader put this in your open VSTR

and put this in the close VSTR


So your open and close VSTRs should look similar to this




IF YOU USE PLEASE GIVE CREDIT AND REPORT BUGS IF ANY




not bad
03-22-2013, 08:36 PM #7
Thank you i used this in my v1.3 & 1.4 CFG
Last edited by xFusionzHax ; 03-23-2013 at 11:45 AM.
03-22-2013, 10:03 PM #8
Riften
< ^ > < ^ >
Thanks For The Credit! Happy
03-22-2013, 10:13 PM #9
KadenxC28
Little One
Looks cool Winky Winky
03-23-2013, 01:54 AM #10
Originally posted by James90 View Post
Very nice, I like this style a lot :y:

Thanks Smile

---------- Post added at 01:54 AM ---------- Previous post was at 01:53 AM ----------

Originally posted by xFusionzHax View Post
Thank you i used this in my v1.3 CFG

Oh, sweet!

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