Thanks to RiftenModzHD for the idea
So about a week ago I saw RiftenModzHD's moving shader video and I thought to myself wow! I didn't know that was possible the only thing I didn't like the way he had done it (it wasn't very clean, in my opinion) so
I looked at his code and coded my own version.
(NO LEECHING!)
VIDEO
Code
//Shader//
set BGon "+lookup;wait 22;-lookup;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -180;r_sunsprite_shader compass_scanlines;r_sunflare_max_size 0;r_sunsprite_size 750;vstr ILL1"
set BGoff "vstr ILLC6;wait 30;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"
//Moving Shader (Close)- By ILLICITLY//
set ILLC1 "set r_sun_fx_position -170;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -179;wait 1;set r_sun_fx_position -180;"
set ILLC2 "set r_sun_fx_position -160;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -169;wait 1;set r_sun_fx_position -170;wait 1;vstr ILLC1"
set ILLC3 "set r_sun_fx_position -150;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -159;wait 1;set r_sun_fx_position -160;wait 1;vstr ILLC2"
set ILLC4 "set r_sun_fx_position -140;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -149;wait 1;set r_sun_fx_position -150;wait 1;vstr ILLC3"
set ILLC5 "set r_sun_fx_position -130;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -139;wait 1;set r_sun_fx_position -140;wait 1;vstr ILLC4"
set ILLC6 "set r_sun_fx_position -120;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -129;wait 1;set r_sun_fx_position -130;wait 1;vstr ILLC5"
//Moving Shader (Open)- BY ILLICITLY//
set ILL1 "set r_sun_fx_position -179;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -170;wait 1;vstr ILL2"
set ILL2 "set r_sun_fx_position -169;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -160;wait 1;vstr ILL3"
set ILL3 "set r_sun_fx_position -159;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -150;wait 1;vstr ILL4"
set ILL4 "set r_sun_fx_position -149;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -140;wait 1;vstr ILL5"
set ILL5 "set r_sun_fx_position -139;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -130;wait 1;vstr ILL6"
set ILL6 "set r_sun_fx_position -129;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -120"
Or here is a link for the text download
Originally posted by another user
Moving Shader By ILLICITLY
You must login or register to view this content.
How to put in a menu
All you gotta do is add the codes above to your menu!
If you already have a shader delete it
If you don't have a shader put this in your open VSTR
Originally posted by another user
vstr BGon
and put this in the close VSTR
Originally posted by another user
vstr BGoff
So your open and close VSTRs should look similar to this
Originally posted by another user
set Open "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr BGon;vstr binds;vstr SpecialOpen....
set Close "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr BGOff;bind button_rstick +stance..
IF YOU USE PLEASE GIVE CREDIT AND REPORT BUGS IF ANY