Post: New MW2 cfg Mod Menu 1.14
04-14-2013, 02:36 AM #1
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This is my TwinkyZ V1 mw2 1.14 cfg mod menu.

The video footage shows Mainly the various Aimbots in the menu(4 total)+more.

Credits:
ME-Making it
Veil_Hunter -Helping me with a certain bug in the "Open" variable as it was causing the menu to crash
ZuRoMoDZ -Javelin Menu
PS_Here -1.14 Menu base
JokaMods -Infection codes
PowerMods -Infection codes
Ansity -Infection codes
ILLICITLY -Sliding Shader code
All those other gamers who sacrificed there live's about 27 times on the recording

This Menu (Still Under construction) Has over 250+ individual hacks+Mods in it
with more to come.

Sorry for the blurriness in the beginning as I was using my camera:/

Yes, I know, PShero's base seems to traditional.
LoL

The following user thanked ToxicTwinky for this useful post:

ILLICITLY

The following 3 users groaned at ToxicTwinky for this awful post:

Jensen-2010mj, jerrmy12, TheChosenOne
04-14-2013, 03:04 AM #2
Jared
Tranquility.
Moved to the Modern Warfare 2 CFG USB Mods section.
04-14-2013, 04:43 AM #3
If this has over 250+ This is useless. You usually won't be able to play online. I remember because with Zuromods that was converted into a .cfg, it wouldn't let me play online because it kept saying "This file is large" something like that.
04-14-2013, 06:10 AM #4
Originally posted by another user
If this has over 250+ This is useless. You usually won't be able to play online. I remember because with Zuromods that was converted into a .cfg, it wouldn't let me play online because it kept saying "This file is large" something like that.
Read more at You must login or register to view this content.


That depends on the design of the mod menu.
If you jam pack all of the code into 1 cfg file(Like ZuroMods did a while ago. Sorry Zuro), then yes, your probably going to freeze your ps3.
HOWEVER, if you split up the menu into more than 1 cfg file, you will not encounter this issue.
This is why you get alot of those "ClientcommandOverFlow" errors.
Hope this helped


-TheTwinkyOfDeath
04-14-2013, 10:20 AM #5
you have posted this twice now! stop
04-14-2013, 01:12 PM #6
Thats because the first time i posted this i realised i posted it in the wrong section. And everybody's complained about that so i reposted it here.
Dont fucking cry

Originally posted by another user
If this has over 250+ This is useless. You usually won't be able to play online. I remember because with Zuromods that was converted into a .cfg, it wouldn't let me play online because it kept saying "This file is large" something like that.
Read more at You must login or register to view this content.


That depends on the design of the menu.
If you jam pack all of the code into 1 file, yeah your ps3 is gonna freeze.
HOWEVER. If you create it using multiple files you will not have this issue/
This is why you get "ClientCommandOverFlow" its because theres to many commands being read at once and thus lags out.
Hope this helped



-TheTwinkyOfDeath
Last edited by ToxicTwinky ; 04-14-2013 at 01:19 PM.
04-16-2013, 10:47 AM #7
Originally posted by ToxicTwinky View Post
ILLICITLY -Sliding Shader code


Awesome to see some credit dude! :y:
04-17-2013, 01:18 AM #8
Originally posted by another user
Awesome to see some credit dude!

Yeah, no problemSmile
Thanks for commentingSmile
04-17-2013, 02:11 AM #9
When is this release?
04-17-2013, 04:28 AM #10
SOONSmile
I still have to fix a few glitches and finish some of the editors.
today I just finished the self prestige editor and a few other things.
It wont be long before its doneSmile maybe a few days or less.

cheers

-TheTwinkyOfDeath

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