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THREAD: New MW2 cfg Mod Menu 1.14
  1. 04-13-2013, 10:36 PM
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    This is my TwinkyZ V1 mw2 1.14 cfg mod menu.

    The video footage shows Mainly the various Aimbots in the menu(4 total)+more.

    Credits:
    ME-Making it
    Veil_Hunter -Helping me with a certain bug in the "Open" variable as it was causing the menu to crash
    ZuRoMoDZ -Javelin Menu
    PS_Here -1.14 Menu base
    JokaMods -Infection codes
    PowerMods -Infection codes
    Ansity -Infection codes
    ILLICITLY -Sliding Shader code
    All those other gamers who sacrificed there live's about 27 times on the recording

    This Menu (Still Under construction) Has over 250+ individual hacks+Mods in it
    with more to come.

    Sorry for the blurriness in the beginning as I was using my camera:/

    Yes, I know, PShero's base seems to traditional.
    LoL
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  4. 04-13-2013, 11:04 PM
    #2
    Jared's Avatar
    Jared
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    NextGenUpdate
    Moved to the Modern Warfare 2 CFG USB Mods section.
  5. 04-14-2013, 12:43 AM
    #3
    UNDEFEAT's Avatar
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    If this has over 250+ This is useless. You usually won't be able to play online. I remember because with Zuromods that was converted into a .cfg, it wouldn't let me play online because it kept saying "This file is large" something like that.
  6. 04-14-2013, 02:10 AM
    #4
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    Quoted Message New MW2 cfg Mod Menu 1.14
    If this has over 250+ This is useless. You usually won't be able to play online. I remember because with Zuromods that was converted into a .cfg, it wouldn't let me play online because it kept saying "This file is large" something like that.
    Read more at [Only registered and activated users can see links. ]
    That depends on the design of the mod menu.
    If you jam pack all of the code into 1 cfg file(Like ZuroMods did a while ago. Sorry Zuro), then yes, your probably going to freeze your ps3.
    HOWEVER, if you split up the menu into more than 1 cfg file, you will not encounter this issue.
    This is why you get alot of those "ClientcommandOverFlow" errors.
    Hope this helped


    -TheTwinkyOfDeath
  7. 04-14-2013, 06:20 AM
    #5
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    NextGenUpdate
    you have posted this twice now! stop
  8. 04-14-2013, 09:12 AM
    #6
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    Thats because the first time i posted this i realised i posted it in the wrong section. And everybody's complained about that so i reposted it here.
    Dont fucking cry

    Quoted Message New MW2 cfg Mod Menu 1.14
    If this has over 250+ This is useless. You usually won't be able to play online. I remember because with Zuromods that was converted into a .cfg, it wouldn't let me play online because it kept saying "This file is large" something like that.
    Read more at [Only registered and activated users can see links. ]
    That depends on the design of the menu.
    If you jam pack all of the code into 1 file, yeah your ps3 is gonna freeze.
    HOWEVER. If you create it using multiple files you will not have this issue/
    This is why you get "ClientCommandOverFlow" its because theres to many commands being read at once and thus lags out.
    Hope this helped



    -TheTwinkyOfDeath
    Last edited by ToxicTwinky; 04-14-2013 at 09:19 AM.

  9. 04-16-2013, 06:47 AM
    #7
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    Originally Posted by ToxicTwinky View Post
    ILLICITLY -Sliding Shader code
    Awesome to see some credit dude! :y:
  10. 04-16-2013, 09:18 PM
    #8
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    Quoted Message New MW2 cfg Mod Menu 1.14
    Awesome to see some credit dude!
    Yeah, no problem
    Thanks for commenting
  11. 04-16-2013, 10:11 PM
    #9
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    When is this release?
  12. 04-17-2013, 12:28 AM
    #10
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    SOON
    I still have to fix a few glitches and finish some of the editors.
    today I just finished the self prestige editor and a few other things.
    It wont be long before its done maybe a few days or less.

    cheers

    -TheTwinkyOfDeath
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