Originally posted by 04
yea thats an old dvar.. i just dont like it. thanks for posting though!
Well damn..
Well are ANY of these new?
// 'Basic' Settings
//
scr_game_allowkillcam "1" // Show Killcams after death 1(on)| 0(off)
scr_player_forcerespawn "1" // Auto Respawn players 1(on)| 0(off)
scr_team_fftype "0" // Friendly Fire 0(off)| 1(on) - There may be more options
scr_game_spectatetype "1" // Allow Spectators 1(on)| 0(off)
scr_hardcore "0" // Toggle hardcore Mode 1(on)| 0(off)
scr_player_healthregentime "5" // Time to recover from high damage in seconds
scr_team_kickteamkillers "0" // Kick team killers 1(on)| 0(off)
scr_team_teamkillspawndelay "20" // respawn penalty for killing a team member in seconds
scr_player_maxhealth "100" // Percent of health all players have on respawn
playlist_enabled "0" // ? guessing a viewable player list
scr_player_sprinttime "4" // how long a player can run for in seconds
scr_player_suicidespawndelay "0" // how long a player who killed themselves waits to respawn in seconds
scr_teambalance "0" // Autobalance teams 1(on)| 0(off)
//
// 'Client' Settings
//
sv_disableClientConsole "0" // Disable players accessing the server commands
sv_reconnectlimit "3" // prevent players for reconnecting after this many tries
sv_timeout "240" // how long in seconds before a player times out while connecting
sv_zombietime "2" // how long in minutes a player can be AFK
g_inactivity "0" // kick inactive players 1(on)| 0(off)
//
// 'KillStreaks' Settings
//
scr_game_hardpoints "1" // ? hardcore scoring system 1(on)| 0(off)
scr_game_killstreaks "1" // toggle killstreak rewards 1(on)| 0(off)
scr_hardpoint_allowdogs "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowhelicopter_comlink "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowradardirection "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowsupply "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowhelicopter_gunner "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowcounteruav "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowhelicopter_player "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowmortar "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allownapalm "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowrcbomb "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowairstrike "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowauto_turret "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowauto_turret "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowradar "1" // toggle this killstreak 1(on)| 0(off)
//
// 'Server' Settings
//
g_allowvote ""1"" // ? vote kick i think 1(on)| 0(off)
sv_floodProtect ""4"" //prevent text chat spamming to this many posts
sv_maxPing "0" // set the maximum ping allowed on the server
sv_maxRate "5000" // Set the max Rate on this server
sv_minPing "0" // set the minimum ping allowed on this server (can prevent hacks)
sv_maxclients "30" // maximum players on this server
sv_privateClients "0" // maximum reserved slot players on this server
sv_pure "1" // ? I think this has to do with mods 1(on)| 0(off)
sv_kickBanTime "300" // Duration in seconds that people are kicked for when kicked from the server
sv_vac "1" // toggle Valve AntiCheat 1(on)| 0(off)
//
// 'Tweakables' Settings
//
g_deadChat "0" // toggle tyhe ability to text chat when a player is dead 1(on)| 0(off)
scr_game_allowfinalkillcam "1" // Toggle game winning kill killcam 1(on)| 0(off)
scr_team_allowHardpointStreakAfterDeath "0" // Allow streak to be performed after player death 1(on)| 0(off)
scr_game_allowkillcam "1" // toggle viewable killcam 1(on)| 0(off)
g_allow_teamchange "1" // toggle the ability of player to change teams 1(on)| 0(off)
scr_player_allowrevive "1" // ??
scr_team_artilleryTeamKillPenalty "0.25" // Set the penalty for tking with an artillery strike. I'm guessing this is in percent of time added to respawn per kill
scr_game_deathpointloss "0" // ? toggle loss of points on death 1(on)| 0(off)
scr_team_fftype "0" // set friendly Fire type 0(off)| 1(on) may be other setting for ricochet and others.
scr_game_onlyheadshots "0" // toggle only headshot kills count 1(on)| 0(off)
scr_player_healthregentime "5" // Duration in seconds before you go from bleeding to normal status
scr_team_teamkillspawndelay "20" // Duration in seconds a person waits during respawn for killing a team mate.
scr_player_maxhealth "100" // The percentage of starting health players get.
scr_team_mortarTeaTeamKillPenalty "0.25" // Set the penalty for tking with an mortar strike. I'm guessing this is in percent of time added to respawn per kill
scr_game_prematchperiod "15" // Duration in second of time before each match starts
scr_game_allowfinalkillcam "1" // toggle the viewing of the final kill via the killcam 1(on)| 0(off)
g_speed "190" // ? The speed at which the player move I guess
scr_player_sprinttime "4" // Duration in seconds a player can run for.
scr_game_suicidepointloss "0" // toggle the loss of points for commiting suicide 1(on)| 0(off)
scr_player_suicidespawndelay "0" // Duration in seconds a player waits to respawn if they commit suicide
scr_teambalance "0" // toggle the auto balance to teams 1(on)| 0(off)
scr_team_teamkillpointloss "1" // toggle points loss for tam kills 1(on)| 0(off)
scr_team_teamkillspawndelay "20" // Duration in seconds a player must wait to respawn after killing a team member
scr_team_teamkillerplaylistbanpenalty "0" // ? toggle the addition of team killers to the banned players list
scr_team_teamkillerplaylistbanquantum "0" // ??? dunno
//
// 'VoIP' Settings
//
voice_deadChat "0" // toggle voice over IP chat when a player is dead 1(on)| 0(off)
voice_global "0" // toggle the use of ingame voice over ip 1(on)| 0(off)
sv_voicequality ""3"" // quality or bandwidth used for the voice tranmission - more than likely (1-poor --> 5 High Quality)
g_voiceChatTalkingDuration "500" // duration in seconds to limit the length of voice over ip chat. prevents idiots from playing music over the chat voip.
sv_voice "1" // ? toggle the use of ingame voice over ip 1(on)| 0(off)
//
// 'Capture the Flag' Gametype Settings
//
scr_ctf_globalbattlechatterprobability "0" // ??
scr_ctf_enemycarriervisible "0" // let all players see a representation of were the flag carrier is in game 1(on)| 0(off)
scr_ctf_flagrespawntime "0" // duration in seconds before a captured flag respawns
scr_ctf_idleflagreturntime "30" // duration in seconds before a dropped flag returns to it's home location if not picked up.
scr_ctf_numlives "0" // number of lives per player (0-unlimited)
scr_ctf_playerrespawndelay "0" // duration in seconds a dead player waits to respawn
scr_ctf_roundlimit "3" // how many rounds each match lasts (0 - unlimited)
scr_ctf_roundswitch "1" // how many rounds are played before teams switch sides of the map
scr_ctf_scorelimit "3" // score to be reached before the round ends
scr_ctf_timelimit "5" // duration in minutes a round lasts
scr_ctf_touchreturn "1" // toggle the ability to return a teams flag by touching it.
scr_ctf_waverespawndelay "15"// ? delay in seconds before the first respawn in each round
//
// '
emolition' Gametype Settings
//
scr_dem_globalbattlechatterprobability "0" // ??
scr_dem_bombtimer "45" // duration in seconds the bomb takes to detonate
scr_dem_defusetime "5" // duration in seconds to defuse a planted bomb
scr_dem_extratime "3" // ??
scr_dem_numlives "0" // number of lives per player (0-unlimited)
scr_dem_planttime "5" // duration in seconds needed to plant a bomb
scr_dem_roundlimit "0" // rounds the game is limited to if there is no winner (0 - unlimited)
scr_dem_roundswitch "1" // how many rounds are to be played before the team swith sides of the map
scr_dem_scorelimit "2" // The score limit needed to win a game
scr_dem_timelimit "2.5" // duration in minutes a round lasts
//
// '
omination' Gametype Settings
//
scr_dom_globalbattlechatterprobability "0" // ??
scr_dom_flagcapturetime "10" // number in seconds to capture a flag
scr_dom_numlives "0" // Number of lives per player (0-Unlimited)
scr_dom_playerrespawndelay "0" // duration in seconds to wait during respawn
scr_dom_roundlimit "1" // number of rounds to be played per game
scr_dom_scorelimit "200" // score limit per game
scr_dom_timelimit "0" // duration in minutes per round
scr_dom_waverespawndelay "0" // delay in seconds before the respawn at the beginning of each match
//
// 'Free For All' Gametype Settings
//
scr_dm_globalbattlechatterprobability "100" // ??
scr_dm_bonus_leader "0" // ??
scr_dm_numlives "0" // number of live per player (0-unlimited)
scr_dm_playerrespawndelay "0" // duration in seconds a player must wait to respawn
scr_dm_roundlimit "1" // number of rounds played in this game type
scr_dm_score_assist "0" // ? amount of points allotted for an assist
scr_dm_score_death "0" // ? amount of points allotted for dying
scr_dm_score_headshot "0" // ? amount of points allotted for a headshot
scr_dm_score_kill "50" // ? amount of points allotted for a kill
scr_dm_scorelimit "1500" // amount of points needed to win the game
scr_dm_score_suicide "0" // ? amount of points allotted for a suicide
scr_dm_timelimit "10" // duration in minutes the the game to last if the scorelimit is reached
scr_dm_waverespawndelay "0" // duration in second before the first respawn in the game
//
// 'Headquarters' Gametype Settings
//
scr_koth_globalbattlechatterprobability "0" // ??
scr_koth_numlives "0" // number of live per player per game
scr_koth_playerrespawndelay "0" // duration in seconds for players to wait to respawn
scr_koth_roundlimit "1" // number of rounds to be played
scr_koth_roundswitch "1" // number of rounds to be played before teams switch sides of the map
scr_koth_scorelimit "250" // score limit to be reached to win the game
scr_koth_timelimit "15" // duration in minutes for the entire game if the scorelimit is not reached
scr_koth_waverespawndelay "0" // duration in seconds the first respawn is delayed before play
//
// 'Sabotage' Gametype Settings
//
scr_sab_globalbattlechatterprobability "0" // ??
scr_sab_bombtimer "30" // duration in seconds for the bomb to detonate
scr_sab_defusetime "5" // time in seconds to defuse an active bomb
scr_sab_hotpotato "0" // ? one bomb that the teams must fight over 1(on)| 0(off)
scr_sab_numlives "0" // number of lives each player gets per game
scr_sab_planttime "2.5" // duration in seconds needed to plat the bomb
scr_sab_playerrespawndelay "7.5" // duration in seconds a player must wait to respawn
scr_sab_roundlimit "1" // number of rounds per game
scr_sab_roundswitch "1" // number of rounds to be played before the teams switch sides of the map
scr_sab_scorelimit "1" // score limit that must be reached to win
scr_sab_timelimit "10" // duration in minutes the game will last for if the score limit isn't reached
scr_sab_waverespawndelay "0" // duration in seconds before the first respawn of each round
//
// 'Search and Destroy' Gametype Settings
//
scr_sd_globalbattlechatterprobability "0" // ??
scr_sd_bombtimer "45" // duration in seconds it takes the bomb to detonate
scr_sd_defusetime "5" // duration in seconds it takes to defuse a bomb
scr_sd_game_spectatetype "3" // ?? Allow spectating of your own team
scr_sd_multibomb "0" // allow more than one bomb to be used 1(on)| 0(off)
scr_sd_numlives "1" // number of lives per player per game
scr_sd_planttime "5" // duration in seconds to plant a bomb
scr_sd_playerrespawndelay "0" // duration in seconds a player must wait to respawn
scr_sd_roundlimit "0" // number of rounds the game is limited to (0-unlimited)
scr_sd_roundswitch "3" // number of rounds to be played before the teams switch sides of the map
scr_sd_scorelimit "4" // score limit needed to win the game
scr_sd_timelimit "2.5" // time limit per game if the score limit is not reached
scr_sd_waverespawndelay "0" // delay in seconds of the first respawn before a round
//
// 'Team Deathmatch' Gametype Settings
//
scr_tdm_globalbattlechatterprobability "0" // ??
scr_tdm_bonus_leader "0" // ?? point bonus for being the top player on the server
scr_tdm_numlives "0" // number of lives per player (0-unlimited)
scr_tdm_playerrespawndelay "0" // duration in seconds a player waits to respwan
scr_tdm_roundlimit "1" // number of rounds to be played per game
scr_tdm_score_assist "50" // points awarded for an assist
scr_tdm_score_death "0" // points awarded for a death
scr_tdm_score_headshot "0" // points awarded for a headshot
scr_tdm_score_kill "100" // points awarded for a kill
scr_tdm_scorelimit "7500" // score limit to be reached to win the game
scr_tdm_score_suicide "0" // score awarded for a suicide
scr_tdm_timelimit "10" // duration in minutes for the game to end at if the scorelimit isn't reached
scr_tdm_waverespawndelay "0" // duration in seconds before the first respawn in each round
//
// Playlist dvars
//
playlist_enabled "0" // toggle reserved slots for players in the player list 1-(on) | 0-(off)
playlist_excludeMap "" // ? exclude these maps (by map short name) from the maps played on this server
playlist_excludeGametype "" // ? exclude these gametypes (by gametype short name) from the gametypes played on this server
playlist_excludeGametypeMap "" // ? exclude these gametype maps (by map short name) from the gametype maps played on this server
---------- Post added at 02:26 AM ---------- Previous post was at 02:03 AM ----------
I'm trying a 5000 exp sabotage lobby and a 5000 exp per kill ffa with a 250,000 score limit. hoping it works