Post: Campbell-04 V2 MW2 Patch--Lots of Updates
07-26-2011, 06:40 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); THIS VIDEO IS FROM MY V1, I WILL UPLOAD A NEW VIDEO LATER TODAY. THE PATCH IS MUCH BETTER AND HAS MANY ADDED FEATURES. THERE ARE NO OUT OF MEMORY ERRORS EVER AND IT HAS BEEN TESTED EXTENSIVELY! CHECK IT OUT AND LET ME KNOW WHAT YOU THINK. PLEASE DONT COMMENT IF YOUR JUST GOING TO SAY "PCFREAK'S GENERATOR" BECAUSE THIS PATCH IS ONE OF THE BEST ON 1.12.
Thanks to Efthy, PCfreak,Mvieyra,ITheFallenI,Aerosoul94, Remix, and any other people who have contributed to 1.12 hacking!





Alright NGU this is my V2 1.12 patch. My first patch was pretty successful and i took some of your ideas and demands and i added them to my patch. I have added quite a bit of stuff since my v1 and i have moved some stuff around. The menu is noob tube compatible now. The menu still opens up with dpad left but i have changed noob tubes to dpad up. So whenever you feel you want to noob tube, you can do so now! I have also added a miniconsole to the menu (this allows you to see client numbers and names, so you can kick or ban the proper players... without kicking yourself anymore). Along with this is something called status, which will display the ip address of members in a lobby. You can then take this ip address and search it on the internet in order to find out where they live geologically speaking. This is really fun to do and can creep people out. Check my changelog for any other changes. I will upload an updated video later today (The video i have in there right now is not what the menu looks like anymore). It is still 1.12 style however because i prefer it.


V2 Menu

This is how the menu looks..There are submenus within submenus (check the video as well at the start). All titles marked in blue are the main menus and anything below there are submenus
Quick mods
UAV
Wall hack
aim assist
Everyone Hear Me
jump toggle
Gravity Toggle
Freeze Toggle

Main Mods
Game Cheats
UAV
aim assist
wall hack
laser toggle
names through walls
green box
everyone hears you
map size toggle

Perks
super sleight of hands
super reload
super steady aim
marathon
max explosives
knife range
super melee
rapid fire (must enable super reload and press sqaure at the same time as shooting)
breath hold
super stopping power
no stopping power
disable all perks

Lobby Mods
Search Destroy
Normal
offence mod
defence mod
2 minute bomb timer
5 second bomb timer
1 second bomb timer
30 second defuse time
1 second defuse time
30 second plant time
1 second plant time
multi bombs
Game up to 8
super jump on
super jump off
disable jumping
miniscule fall damage (really funny to do to people without commando)
gravity toggle
toggle console (this allows you to see client numbers)
status (this allows you to see ip addresses and you can search for where people live)
no physical friction
good carepackages
nuke carepackages

More Mods
Carepackage Menu
---nuke
---chopper gunner
---ac130
---pavelow
---harrier
---emp
---reset carepackages to normal

force host(much better)
Clan Menu
---C@MP
---H@KR
---{69}
---{$$}
---{HO}
---{HS}
---{QS}
---{Ha}
cancel nuke
nuke timer toggle
bouncy grenades
3rd person
no square toggle
super javelin
anti join
anti join off
host migrate youself (lol useless but fun if your derank scripting)
kick team killers
disable killcams
exit scope on damage

Game Menu
Game options
god mode on
god mode off
headshots on
headshots off
xp lobby
miniscule health
die hard mode
friendly fire toggle (this also allows you to have unlimited claymores/c4 with one man army)
quick restart
end game
Gametypes
search and destroy
tdm
ffa
ground war
sabotage
domination
one flag
gtnw
vip
arena
Map Menu
(ALL MAPS)
Kick Menu
kick clients (0-1Cool Man (aka Tustin) and kick all
Ban Menu
temporary ban clients (0-1Cool Man (aka Tustin)

Game Speed Menu
normal
fast speed
send to space
slow speed
slow timescale
super slow timescale
superfast timescale
freeze

Infections
Prestiges (0-11)
Mods (super soh, super reload, fps, laser, super steady aim, map size 1.5X larger)
Same mods as above but without map change (my friends dont like it)
Freeze infection
Give your friends all the pro perks (these are the actual pro version of each perk)

Derank
Black Screen and No Volume (tested and Working!)

Prestige and Unlocks
Prestiges 0-11
level 70
custom classes
Unlock all

Say Menu
ALL PLAYERS
Deranking Banning Account;"
IP Address Acquired 11.19.166;
Shut Up Little Girl
Who The **** Is Hacking?
Look Behind You Retard
No I dont want to be your ****ing friend!
For Unlock All Press R1 For The Next Minute
If You are Currently Below the Age of 12, Please Leave this Match Now. Thank You.
**** You Fag
All Unlocks $5 Paypal
Campbell Adver
derank adver
Ip acquired adver
TEAMMATES ONLY SAY MENU
----------------bomb is at a
----------------bomb is at b
----------------plant a
----------------plant b
----------------riot shields only
---i trapped you...lol
---the other team are all noobs


DVARS INCLUDED AS WELL
Includes fps and 1 vote to skip map (veto power) and a lot more!



CHANGELOG
V2 Changelog
added toggle to freeze in the quick menu
added sabotage to gametypes
added carepackage menu
----------------nuke
----------------chopper gunner
----------------emp
----------------ac130
----------------pavelow
----------------harrier
----------------RESET ALL CAREPACKAGES (puts it back to normal after you get your carepackage)
changed force host (very good)
added disable killstreaks
added miniscule fall damage (fun with people without commando)
added a say menu that only your team can see
----------------bomb is at a
----------------bomb is at b
----------------plant a
----------------plant b
----------------riot shields only
---i trapped you...lol
---the other team are all noobs
added very high sensitivity
added ban menu (client 0-1Cool Man (aka Tustin)
added everyone hears you to quick mods
friendly fire on/off (This also gives you unlimited c4/claymores if you use one man army)
added kick team killers
added invasion to my map menu (it was missing??)
added kick client 0-18 (there are times where there is a client 0)
changed ip address say command to 192.168.1.11 (as requested by rhys0065)
added to say menu
-----"do you want an infection?"
------"I can give you spipholis"
------Ip Address acquired adver added
removed compass toggle from quick mods (it is still in game cheats)
Changed wall hack (It only needs to be pressed once now to work)
removed private gametype (It will no longer start as free for all when you get host.. there will also be no writing when you have a private match)
change class numbers have been reversed (tap only once for it to work)
added migrate yourself when your host..(useless really but you can do this with a derank if your going ofline)
added freeze all infection (speed is set to 0)
added pro perks infection (gives your friends all pro perk challenges.(Efthy made this easy for me..i didnt have to find them lol)
deleted change class from menu
changed search and destroy menu 6 win limit to 8 win limit
changed dark blue text in menu to cyan (easier to see)
clan tag menu moved to more mods and gamespeed menu moved under main menu..easy to access now
BEST ADDITION is minicon with status.. you can see ip addresses and find out where people live. You can also see all client numbers and names (easy to kick people and ban people)
MENU IS DPAD LEFT WITH DPAD UP NOOB TUBE!! AWESOMEEE (DEFUALT/TACTICAL)




The Following Links are for PS3 Blus30377. You can convert them to your own needs on xbox or other regions.

DOWNLOAD LINKS

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Tactical
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DOWNLOAD LINKS FOR MLG PLAYERS (No Mods On Respawn and No evidence of hacks)

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Last edited by campbell-04 ; 07-26-2011 at 06:13 PM.

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07-31-2011, 04:54 AM #128
Originally posted by Theipwnd View Post
patch isn't that good imo aim assist is crap nuke carepackage is good though so is force host and i want god mode for me not the entire lobby

dude seriously give up with "the god mode is for the lobby". This is old news and this is how it is. If you want god mode for yourself, then why dont you give coding a try and try to find something new by yourself.. not as easy as it looks.
07-31-2011, 04:16 PM #129
iTruceFret
[move]From now on, call me DRAGON.[/move]
Originally posted by 04 View Post
yea it would be nice if the patch makers could mutually agree on not releasing some of the existing mods..including the models. I Have a pretty sick design, but if someone releases, then i will be forced to release because thats just how it is.

No, see. The problem with that, is it's a jealousy issue. It's the whole, 'I HAVE THIS ALREADY, AND NOBODY ELSE DOES! HAHAHAHAHAH!' That's the 12 year old sadness some people have. It's funny, in a way, and also very annoying.

The following 2 users say thank you to iTruceFret for this useful post:

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08-02-2011, 06:42 AM #130
exo128
Pokemon Trainer
Yo Cambell I've come across quite a few new codes recently and I know you're a S&Awesome face player so I thought I'd share this one "scr_sd_numlives 3;" Lets you set the number of S&Awesome face lives Smile It works, I'm using it right now. There's others, let me know if you don't have
Edit: Everyone's freaking out in the Lobby Winky Winky Would "toggle scr_sd_numlives 3 1;" work?
Last edited by exo128 ; 08-02-2011 at 06:45 AM.
08-02-2011, 06:51 AM #131
Originally posted by exo128 View Post
Yo Cambell I've come across quite a few new codes recently and I know you're a S&Awesome face player so I thought I'd share this one "scr_sd_numlives 3;" Lets you set the number of S&Awesome face lives Smile It works, I'm using it right now. There's others, let me know if you don't have
Edit: Everyone's freaking out in the Lobby Winky Winky Would "toggle scr_sd_numlives 3 1;" work?

yea thats an old dvar.. i just dont like it. thanks for posting though!
08-02-2011, 07:26 AM #132
exo128
Pokemon Trainer
Originally posted by 04 View Post
yea thats an old dvar.. i just dont like it. thanks for posting though!


Well damn..


Well are ANY of these new?


// 'Basic' Settings
//
scr_game_allowkillcam "1" // Show Killcams after death 1(on)| 0(off)
scr_player_forcerespawn "1" // Auto Respawn players 1(on)| 0(off)
scr_team_fftype "0" // Friendly Fire 0(off)| 1(on) - There may be more options
scr_game_spectatetype "1" // Allow Spectators 1(on)| 0(off)
scr_hardcore "0" // Toggle hardcore Mode 1(on)| 0(off)
scr_player_healthregentime "5" // Time to recover from high damage in seconds
scr_team_kickteamkillers "0" // Kick team killers 1(on)| 0(off)
scr_team_teamkillspawndelay "20" // respawn penalty for killing a team member in seconds
scr_player_maxhealth "100" // Percent of health all players have on respawn
playlist_enabled "0" // ? guessing a viewable player list
scr_player_sprinttime "4" // how long a player can run for in seconds
scr_player_suicidespawndelay "0" // how long a player who killed themselves waits to respawn in seconds
scr_teambalance "0" // Autobalance teams 1(on)| 0(off)

//
// 'Client' Settings
//
sv_disableClientConsole "0" // Disable players accessing the server commands
sv_reconnectlimit "3" // prevent players for reconnecting after this many tries
sv_timeout "240" // how long in seconds before a player times out while connecting
sv_zombietime "2" // how long in minutes a player can be AFK
g_inactivity "0" // kick inactive players 1(on)| 0(off)

//
// 'KillStreaks' Settings
//
scr_game_hardpoints "1" // ? hardcore scoring system 1(on)| 0(off)
scr_game_killstreaks "1" // toggle killstreak rewards 1(on)| 0(off)
scr_hardpoint_allowdogs "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowhelicopter_comlink "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowradardirection "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowsupply "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowhelicopter_gunner "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowcounteruav "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowhelicopter_player "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowmortar "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allownapalm "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowrcbomb "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowairstrike "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowauto_turret "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowauto_turret "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowradar "1" // toggle this killstreak 1(on)| 0(off)

//
// 'Server' Settings
//
g_allowvote ""1"" // ? vote kick i think 1(on)| 0(off)
sv_floodProtect ""4"" //prevent text chat spamming to this many posts
sv_maxPing "0" // set the maximum ping allowed on the server
sv_maxRate "5000" // Set the max Rate on this server
sv_minPing "0" // set the minimum ping allowed on this server (can prevent hacks)
sv_maxclients "30" // maximum players on this server
sv_privateClients "0" // maximum reserved slot players on this server
sv_pure "1" // ? I think this has to do with mods 1(on)| 0(off)
sv_kickBanTime "300" // Duration in seconds that people are kicked for when kicked from the server
sv_vac "1" // toggle Valve AntiCheat 1(on)| 0(off)

//
// 'Tweakables' Settings
//
g_deadChat "0" // toggle tyhe ability to text chat when a player is dead 1(on)| 0(off)
scr_game_allowfinalkillcam "1" // Toggle game winning kill killcam 1(on)| 0(off)
scr_team_allowHardpointStreakAfterDeath "0" // Allow streak to be performed after player death 1(on)| 0(off)
scr_game_allowkillcam "1" // toggle viewable killcam 1(on)| 0(off)
g_allow_teamchange "1" // toggle the ability of player to change teams 1(on)| 0(off)
scr_player_allowrevive "1" // ??
scr_team_artilleryTeamKillPenalty "0.25" // Set the penalty for tking with an artillery strike. I'm guessing this is in percent of time added to respawn per kill
scr_game_deathpointloss "0" // ? toggle loss of points on death 1(on)| 0(off)
scr_team_fftype "0" // set friendly Fire type 0(off)| 1(on) may be other setting for ricochet and others.
scr_game_onlyheadshots "0" // toggle only headshot kills count 1(on)| 0(off)
scr_player_healthregentime "5" // Duration in seconds before you go from bleeding to normal status
scr_team_teamkillspawndelay "20" // Duration in seconds a person waits during respawn for killing a team mate.
scr_player_maxhealth "100" // The percentage of starting health players get.
scr_team_mortarTeaTeamKillPenalty "0.25" // Set the penalty for tking with an mortar strike. I'm guessing this is in percent of time added to respawn per kill
scr_game_prematchperiod "15" // Duration in second of time before each match starts
scr_game_allowfinalkillcam "1" // toggle the viewing of the final kill via the killcam 1(on)| 0(off)
g_speed "190" // ? The speed at which the player move I guess
scr_player_sprinttime "4" // Duration in seconds a player can run for.
scr_game_suicidepointloss "0" // toggle the loss of points for commiting suicide 1(on)| 0(off)
scr_player_suicidespawndelay "0" // Duration in seconds a player waits to respawn if they commit suicide
scr_teambalance "0" // toggle the auto balance to teams 1(on)| 0(off)
scr_team_teamkillpointloss "1" // toggle points loss for tam kills 1(on)| 0(off)
scr_team_teamkillspawndelay "20" // Duration in seconds a player must wait to respawn after killing a team member
scr_team_teamkillerplaylistbanpenalty "0" // ? toggle the addition of team killers to the banned players list
scr_team_teamkillerplaylistbanquantum "0" // ??? dunno

//
// 'VoIP' Settings
//
voice_deadChat "0" // toggle voice over IP chat when a player is dead 1(on)| 0(off)
voice_global "0" // toggle the use of ingame voice over ip 1(on)| 0(off)
sv_voicequality ""3"" // quality or bandwidth used for the voice tranmission - more than likely (1-poor --> 5 High Quality)
g_voiceChatTalkingDuration "500" // duration in seconds to limit the length of voice over ip chat. prevents idiots from playing music over the chat voip.
sv_voice "1" // ? toggle the use of ingame voice over ip 1(on)| 0(off)

//
// 'Capture the Flag' Gametype Settings
//
scr_ctf_globalbattlechatterprobability "0" // ??
scr_ctf_enemycarriervisible "0" // let all players see a representation of were the flag carrier is in game 1(on)| 0(off)
scr_ctf_flagrespawntime "0" // duration in seconds before a captured flag respawns
scr_ctf_idleflagreturntime "30" // duration in seconds before a dropped flag returns to it's home location if not picked up.
scr_ctf_numlives "0" // number of lives per player (0-unlimited)
scr_ctf_playerrespawndelay "0" // duration in seconds a dead player waits to respawn
scr_ctf_roundlimit "3" // how many rounds each match lasts (0 - unlimited)
scr_ctf_roundswitch "1" // how many rounds are played before teams switch sides of the map
scr_ctf_scorelimit "3" // score to be reached before the round ends
scr_ctf_timelimit "5" // duration in minutes a round lasts
scr_ctf_touchreturn "1" // toggle the ability to return a teams flag by touching it.
scr_ctf_waverespawndelay "15"// ? delay in seconds before the first respawn in each round

//
// 'Awesome faceemolition' Gametype Settings
//
scr_dem_globalbattlechatterprobability "0" // ??
scr_dem_bombtimer "45" // duration in seconds the bomb takes to detonate
scr_dem_defusetime "5" // duration in seconds to defuse a planted bomb
scr_dem_extratime "3" // ??
scr_dem_numlives "0" // number of lives per player (0-unlimited)
scr_dem_planttime "5" // duration in seconds needed to plant a bomb
scr_dem_roundlimit "0" // rounds the game is limited to if there is no winner (0 - unlimited)
scr_dem_roundswitch "1" // how many rounds are to be played before the team swith sides of the map
scr_dem_scorelimit "2" // The score limit needed to win a game
scr_dem_timelimit "2.5" // duration in minutes a round lasts

//
// 'Awesome faceomination' Gametype Settings
//
scr_dom_globalbattlechatterprobability "0" // ??
scr_dom_flagcapturetime "10" // number in seconds to capture a flag
scr_dom_numlives "0" // Number of lives per player (0-Unlimited)
scr_dom_playerrespawndelay "0" // duration in seconds to wait during respawn
scr_dom_roundlimit "1" // number of rounds to be played per game
scr_dom_scorelimit "200" // score limit per game
scr_dom_timelimit "0" // duration in minutes per round
scr_dom_waverespawndelay "0" // delay in seconds before the respawn at the beginning of each match

//
// 'Free For All' Gametype Settings
//
scr_dm_globalbattlechatterprobability "100" // ??
scr_dm_bonus_leader "0" // ??
scr_dm_numlives "0" // number of live per player (0-unlimited)
scr_dm_playerrespawndelay "0" // duration in seconds a player must wait to respawn
scr_dm_roundlimit "1" // number of rounds played in this game type
scr_dm_score_assist "0" // ? amount of points allotted for an assist
scr_dm_score_death "0" // ? amount of points allotted for dying
scr_dm_score_headshot "0" // ? amount of points allotted for a headshot
scr_dm_score_kill "50" // ? amount of points allotted for a kill
scr_dm_scorelimit "1500" // amount of points needed to win the game
scr_dm_score_suicide "0" // ? amount of points allotted for a suicide
scr_dm_timelimit "10" // duration in minutes the the game to last if the scorelimit is reached
scr_dm_waverespawndelay "0" // duration in second before the first respawn in the game

//
// 'Headquarters' Gametype Settings
//
scr_koth_globalbattlechatterprobability "0" // ??
scr_koth_numlives "0" // number of live per player per game
scr_koth_playerrespawndelay "0" // duration in seconds for players to wait to respawn
scr_koth_roundlimit "1" // number of rounds to be played
scr_koth_roundswitch "1" // number of rounds to be played before teams switch sides of the map
scr_koth_scorelimit "250" // score limit to be reached to win the game
scr_koth_timelimit "15" // duration in minutes for the entire game if the scorelimit is not reached
scr_koth_waverespawndelay "0" // duration in seconds the first respawn is delayed before play

//
// 'Sabotage' Gametype Settings
//
scr_sab_globalbattlechatterprobability "0" // ??
scr_sab_bombtimer "30" // duration in seconds for the bomb to detonate
scr_sab_defusetime "5" // time in seconds to defuse an active bomb
scr_sab_hotpotato "0" // ? one bomb that the teams must fight over 1(on)| 0(off)
scr_sab_numlives "0" // number of lives each player gets per game
scr_sab_planttime "2.5" // duration in seconds needed to plat the bomb
scr_sab_playerrespawndelay "7.5" // duration in seconds a player must wait to respawn
scr_sab_roundlimit "1" // number of rounds per game
scr_sab_roundswitch "1" // number of rounds to be played before the teams switch sides of the map
scr_sab_scorelimit "1" // score limit that must be reached to win
scr_sab_timelimit "10" // duration in minutes the game will last for if the score limit isn't reached
scr_sab_waverespawndelay "0" // duration in seconds before the first respawn of each round

//
// 'Search and Destroy' Gametype Settings
//
scr_sd_globalbattlechatterprobability "0" // ??
scr_sd_bombtimer "45" // duration in seconds it takes the bomb to detonate
scr_sd_defusetime "5" // duration in seconds it takes to defuse a bomb
scr_sd_game_spectatetype "3" // ?? Allow spectating of your own team
scr_sd_multibomb "0" // allow more than one bomb to be used 1(on)| 0(off)
scr_sd_numlives "1" // number of lives per player per game
scr_sd_planttime "5" // duration in seconds to plant a bomb
scr_sd_playerrespawndelay "0" // duration in seconds a player must wait to respawn
scr_sd_roundlimit "0" // number of rounds the game is limited to (0-unlimited)
scr_sd_roundswitch "3" // number of rounds to be played before the teams switch sides of the map
scr_sd_scorelimit "4" // score limit needed to win the game
scr_sd_timelimit "2.5" // time limit per game if the score limit is not reached
scr_sd_waverespawndelay "0" // delay in seconds of the first respawn before a round

//
// 'Team Deathmatch' Gametype Settings
//
scr_tdm_globalbattlechatterprobability "0" // ??
scr_tdm_bonus_leader "0" // ?? point bonus for being the top player on the server
scr_tdm_numlives "0" // number of lives per player (0-unlimited)
scr_tdm_playerrespawndelay "0" // duration in seconds a player waits to respwan
scr_tdm_roundlimit "1" // number of rounds to be played per game
scr_tdm_score_assist "50" // points awarded for an assist
scr_tdm_score_death "0" // points awarded for a death
scr_tdm_score_headshot "0" // points awarded for a headshot
scr_tdm_score_kill "100" // points awarded for a kill
scr_tdm_scorelimit "7500" // score limit to be reached to win the game
scr_tdm_score_suicide "0" // score awarded for a suicide
scr_tdm_timelimit "10" // duration in minutes for the game to end at if the scorelimit isn't reached
scr_tdm_waverespawndelay "0" // duration in seconds before the first respawn in each round

//
// Playlist dvars
//
playlist_enabled "0" // toggle reserved slots for players in the player list 1-(on) | 0-(off)
playlist_excludeMap "" // ? exclude these maps (by map short name) from the maps played on this server
playlist_excludeGametype "" // ? exclude these gametypes (by gametype short name) from the gametypes played on this server
playlist_excludeGametypeMap "" // ? exclude these gametype maps (by map short name) from the gametype maps played on this server

---------- Post added at 02:26 AM ---------- Previous post was at 02:03 AM ----------

I'm trying a 5000 exp sabotage lobby and a 5000 exp per kill ffa with a 250,000 score limit. hoping it works
08-02-2011, 07:30 AM #133
Originally posted by exo128 View Post
Well damn..


Well are ANY of these new?


// 'Basic' Settings
//
scr_game_allowkillcam "1" // Show Killcams after death 1(on)| 0(off)
scr_player_forcerespawn "1" // Auto Respawn players 1(on)| 0(off)
scr_team_fftype "0" // Friendly Fire 0(off)| 1(on) - There may be more options
scr_game_spectatetype "1" // Allow Spectators 1(on)| 0(off)
scr_hardcore "0" // Toggle hardcore Mode 1(on)| 0(off)
scr_player_healthregentime "5" // Time to recover from high damage in seconds
scr_team_kickteamkillers "0" // Kick team killers 1(on)| 0(off)
scr_team_teamkillspawndelay "20" // respawn penalty for killing a team member in seconds
scr_player_maxhealth "100" // Percent of health all players have on respawn
playlist_enabled "0" // ? guessing a viewable player list
scr_player_sprinttime "4" // how long a player can run for in seconds
scr_player_suicidespawndelay "0" // how long a player who killed themselves waits to respawn in seconds
scr_teambalance "0" // Autobalance teams 1(on)| 0(off)

//
// 'Client' Settings
//
sv_disableClientConsole "0" // Disable players accessing the server commands
sv_reconnectlimit "3" // prevent players for reconnecting after this many tries
sv_timeout "240" // how long in seconds before a player times out while connecting
sv_zombietime "2" // how long in minutes a player can be AFK
g_inactivity "0" // kick inactive players 1(on)| 0(off)

//
// 'KillStreaks' Settings
//
scr_game_hardpoints "1" // ? hardcore scoring system 1(on)| 0(off)
scr_game_killstreaks "1" // toggle killstreak rewards 1(on)| 0(off)
scr_hardpoint_allowdogs "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowhelicopter_comlink "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowradardirection "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowsupply "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowhelicopter_gunner "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowcounteruav "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowhelicopter_player "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowmortar "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allownapalm "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowrcbomb "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowairstrike "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowauto_turret "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowauto_turret "1" // toggle this killstreak 1(on)| 0(off)
scr_hardpoint_allowradar "1" // toggle this killstreak 1(on)| 0(off)

//
// 'Server' Settings
//
g_allowvote ""1"" // ? vote kick i think 1(on)| 0(off)
sv_floodProtect ""4"" //prevent text chat spamming to this many posts
sv_maxPing "0" // set the maximum ping allowed on the server
sv_maxRate "5000" // Set the max Rate on this server
sv_minPing "0" // set the minimum ping allowed on this server (can prevent hacks)
sv_maxclients "30" // maximum players on this server
sv_privateClients "0" // maximum reserved slot players on this server
sv_pure "1" // ? I think this has to do with mods 1(on)| 0(off)
sv_kickBanTime "300" // Duration in seconds that people are kicked for when kicked from the server
sv_vac "1" // toggle Valve AntiCheat 1(on)| 0(off)

//
// 'Tweakables' Settings
//
g_deadChat "0" // toggle tyhe ability to text chat when a player is dead 1(on)| 0(off)
scr_game_allowfinalkillcam "1" // Toggle game winning kill killcam 1(on)| 0(off)
scr_team_allowHardpointStreakAfterDeath "0" // Allow streak to be performed after player death 1(on)| 0(off)
scr_game_allowkillcam "1" // toggle viewable killcam 1(on)| 0(off)
g_allow_teamchange "1" // toggle the ability of player to change teams 1(on)| 0(off)
scr_player_allowrevive "1" // ??
scr_team_artilleryTeamKillPenalty "0.25" // Set the penalty for tking with an artillery strike. I'm guessing this is in percent of time added to respawn per kill
scr_game_deathpointloss "0" // ? toggle loss of points on death 1(on)| 0(off)
scr_team_fftype "0" // set friendly Fire type 0(off)| 1(on) may be other setting for ricochet and others.
scr_game_onlyheadshots "0" // toggle only headshot kills count 1(on)| 0(off)
scr_player_healthregentime "5" // Duration in seconds before you go from bleeding to normal status
scr_team_teamkillspawndelay "20" // Duration in seconds a person waits during respawn for killing a team mate.
scr_player_maxhealth "100" // The percentage of starting health players get.
scr_team_mortarTeaTeamKillPenalty "0.25" // Set the penalty for tking with an mortar strike. I'm guessing this is in percent of time added to respawn per kill
scr_game_prematchperiod "15" // Duration in second of time before each match starts
scr_game_allowfinalkillcam "1" // toggle the viewing of the final kill via the killcam 1(on)| 0(off)
g_speed "190" // ? The speed at which the player move I guess
scr_player_sprinttime "4" // Duration in seconds a player can run for.
scr_game_suicidepointloss "0" // toggle the loss of points for commiting suicide 1(on)| 0(off)
scr_player_suicidespawndelay "0" // Duration in seconds a player waits to respawn if they commit suicide
scr_teambalance "0" // toggle the auto balance to teams 1(on)| 0(off)
scr_team_teamkillpointloss "1" // toggle points loss for tam kills 1(on)| 0(off)
scr_team_teamkillspawndelay "20" // Duration in seconds a player must wait to respawn after killing a team member
scr_team_teamkillerplaylistbanpenalty "0" // ? toggle the addition of team killers to the banned players list
scr_team_teamkillerplaylistbanquantum "0" // ??? dunno

//
// 'VoIP' Settings
//
voice_deadChat "0" // toggle voice over IP chat when a player is dead 1(on)| 0(off)
voice_global "0" // toggle the use of ingame voice over ip 1(on)| 0(off)
sv_voicequality ""3"" // quality or bandwidth used for the voice tranmission - more than likely (1-poor --> 5 High Quality)
g_voiceChatTalkingDuration "500" // duration in seconds to limit the length of voice over ip chat. prevents idiots from playing music over the chat voip.
sv_voice "1" // ? toggle the use of ingame voice over ip 1(on)| 0(off)

//
// 'Capture the Flag' Gametype Settings
//
scr_ctf_globalbattlechatterprobability "0" // ??
scr_ctf_enemycarriervisible "0" // let all players see a representation of were the flag carrier is in game 1(on)| 0(off)
scr_ctf_flagrespawntime "0" // duration in seconds before a captured flag respawns
scr_ctf_idleflagreturntime "30" // duration in seconds before a dropped flag returns to it's home location if not picked up.
scr_ctf_numlives "0" // number of lives per player (0-unlimited)
scr_ctf_playerrespawndelay "0" // duration in seconds a dead player waits to respawn
scr_ctf_roundlimit "3" // how many rounds each match lasts (0 - unlimited)
scr_ctf_roundswitch "1" // how many rounds are played before teams switch sides of the map
scr_ctf_scorelimit "3" // score to be reached before the round ends
scr_ctf_timelimit "5" // duration in minutes a round lasts
scr_ctf_touchreturn "1" // toggle the ability to return a teams flag by touching it.
scr_ctf_waverespawndelay "15"// ? delay in seconds before the first respawn in each round

//
// 'Awesome faceemolition' Gametype Settings
//
scr_dem_globalbattlechatterprobability "0" // ??
scr_dem_bombtimer "45" // duration in seconds the bomb takes to detonate
scr_dem_defusetime "5" // duration in seconds to defuse a planted bomb
scr_dem_extratime "3" // ??
scr_dem_numlives "0" // number of lives per player (0-unlimited)
scr_dem_planttime "5" // duration in seconds needed to plant a bomb
scr_dem_roundlimit "0" // rounds the game is limited to if there is no winner (0 - unlimited)
scr_dem_roundswitch "1" // how many rounds are to be played before the team swith sides of the map
scr_dem_scorelimit "2" // The score limit needed to win a game
scr_dem_timelimit "2.5" // duration in minutes a round lasts

//
// 'Awesome faceomination' Gametype Settings
//
scr_dom_globalbattlechatterprobability "0" // ??
scr_dom_flagcapturetime "10" // number in seconds to capture a flag
scr_dom_numlives "0" // Number of lives per player (0-Unlimited)
scr_dom_playerrespawndelay "0" // duration in seconds to wait during respawn
scr_dom_roundlimit "1" // number of rounds to be played per game
scr_dom_scorelimit "200" // score limit per game
scr_dom_timelimit "0" // duration in minutes per round
scr_dom_waverespawndelay "0" // delay in seconds before the respawn at the beginning of each match

//
// 'Free For All' Gametype Settings
//
scr_dm_globalbattlechatterprobability "100" // ??
scr_dm_bonus_leader "0" // ??
scr_dm_numlives "0" // number of live per player (0-unlimited)
scr_dm_playerrespawndelay "0" // duration in seconds a player must wait to respawn
scr_dm_roundlimit "1" // number of rounds played in this game type
scr_dm_score_assist "0" // ? amount of points allotted for an assist
scr_dm_score_death "0" // ? amount of points allotted for dying
scr_dm_score_headshot "0" // ? amount of points allotted for a headshot
scr_dm_score_kill "50" // ? amount of points allotted for a kill
scr_dm_scorelimit "1500" // amount of points needed to win the game
scr_dm_score_suicide "0" // ? amount of points allotted for a suicide
scr_dm_timelimit "10" // duration in minutes the the game to last if the scorelimit is reached
scr_dm_waverespawndelay "0" // duration in second before the first respawn in the game

//
// 'Headquarters' Gametype Settings
//
scr_koth_globalbattlechatterprobability "0" // ??
scr_koth_numlives "0" // number of live per player per game
scr_koth_playerrespawndelay "0" // duration in seconds for players to wait to respawn
scr_koth_roundlimit "1" // number of rounds to be played
scr_koth_roundswitch "1" // number of rounds to be played before teams switch sides of the map
scr_koth_scorelimit "250" // score limit to be reached to win the game
scr_koth_timelimit "15" // duration in minutes for the entire game if the scorelimit is not reached
scr_koth_waverespawndelay "0" // duration in seconds the first respawn is delayed before play

//
// 'Sabotage' Gametype Settings
//
scr_sab_globalbattlechatterprobability "0" // ??
scr_sab_bombtimer "30" // duration in seconds for the bomb to detonate
scr_sab_defusetime "5" // time in seconds to defuse an active bomb
scr_sab_hotpotato "0" // ? one bomb that the teams must fight over 1(on)| 0(off)
scr_sab_numlives "0" // number of lives each player gets per game
scr_sab_planttime "2.5" // duration in seconds needed to plat the bomb
scr_sab_playerrespawndelay "7.5" // duration in seconds a player must wait to respawn
scr_sab_roundlimit "1" // number of rounds per game
scr_sab_roundswitch "1" // number of rounds to be played before the teams switch sides of the map
scr_sab_scorelimit "1" // score limit that must be reached to win
scr_sab_timelimit "10" // duration in minutes the game will last for if the score limit isn't reached
scr_sab_waverespawndelay "0" // duration in seconds before the first respawn of each round

//
// 'Search and Destroy' Gametype Settings
//
scr_sd_globalbattlechatterprobability "0" // ??
scr_sd_bombtimer "45" // duration in seconds it takes the bomb to detonate
scr_sd_defusetime "5" // duration in seconds it takes to defuse a bomb
scr_sd_game_spectatetype "3" // ?? Allow spectating of your own team
scr_sd_multibomb "0" // allow more than one bomb to be used 1(on)| 0(off)
scr_sd_numlives "1" // number of lives per player per game
scr_sd_planttime "5" // duration in seconds to plant a bomb
scr_sd_playerrespawndelay "0" // duration in seconds a player must wait to respawn
scr_sd_roundlimit "0" // number of rounds the game is limited to (0-unlimited)
scr_sd_roundswitch "3" // number of rounds to be played before the teams switch sides of the map
scr_sd_scorelimit "4" // score limit needed to win the game
scr_sd_timelimit "2.5" // time limit per game if the score limit is not reached
scr_sd_waverespawndelay "0" // delay in seconds of the first respawn before a round

//
// 'Team Deathmatch' Gametype Settings
//
scr_tdm_globalbattlechatterprobability "0" // ??
scr_tdm_bonus_leader "0" // ?? point bonus for being the top player on the server
scr_tdm_numlives "0" // number of lives per player (0-unlimited)
scr_tdm_playerrespawndelay "0" // duration in seconds a player waits to respwan
scr_tdm_roundlimit "1" // number of rounds to be played per game
scr_tdm_score_assist "50" // points awarded for an assist
scr_tdm_score_death "0" // points awarded for a death
scr_tdm_score_headshot "0" // points awarded for a headshot
scr_tdm_score_kill "100" // points awarded for a kill
scr_tdm_scorelimit "7500" // score limit to be reached to win the game
scr_tdm_score_suicide "0" // score awarded for a suicide
scr_tdm_timelimit "10" // duration in minutes for the game to end at if the scorelimit isn't reached
scr_tdm_waverespawndelay "0" // duration in seconds before the first respawn in each round

//
// Playlist dvars
//
playlist_enabled "0" // toggle reserved slots for players in the player list 1-(on) | 0-(off)
playlist_excludeMap "" // ? exclude these maps (by map short name) from the maps played on this server
playlist_excludeGametype "" // ? exclude these gametypes (by gametype short name) from the gametypes played on this server
playlist_excludeGametypeMap "" // ? exclude these gametype maps (by map short name) from the gametype maps played on this server

---------- Post added at 02:26 AM ---------- Previous post was at 02:03 AM ----------

I'm trying a 5000 exp sabotage lobby and a 5000 exp per kill ffa with a 250,000 score limit. hoping it works

these are all WAW dvars i believe. Nothing is really new dvar wise..
08-02-2011, 07:35 AM #134
exo128
Pokemon Trainer
Originally posted by 04 View Post
these are all WAW dvars i believe. Nothing is really new dvar wise..


title said mw2 codes/dvars..I'll keep looking. one day i'll be a contributor Happy
08-02-2011, 07:38 AM #135
Originally posted by exo128 View Post
title said mw2 codes/dvars..I'll keep looking. one day i'll be a contributor Happy

yea fair enough.. send them through pm though so its not congesting the thread. good finding though man
08-02-2011, 07:38 AM #136
exo128
Pokemon Trainer
k..I'll keep looking. one day i'll be a contributor Happy

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