Post: [GSC] nay1995's Cod4 Base Converted To Mw2
02-06-2013, 11:37 PM #1
YT-xDerpModz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello Everyone! Been a bit since ive posted a thread so here we go! The only base I found for this was for Cod4 and wouldn't work for Mw2 so I converted it! (Fixed Bad Syntax/Unknown Function)




All credit to nay1995 for the base
**Credit to xDerpModz (Me) For Converting

Add To onPlayerSpawned();
    
self.menuOpen = false;
self thread nay1995s_Menu();


    
CreateMenu_Text( menu )
{
self.Menu["Current"] = menu;
self.Menu["Cursor"] = 0;
Text = "";

for( i = 0; i < self.Menu[MenuReturn()].size; i++ ) Text +=self.Menu[MenuReturn()][i]+"\n";
{
self.Menu["Text"][i] = self CreateText("objective", 1.5, "TOPCENTER","TOPCENTER", 0, 30,1,1000, Text ); //35 + 17.5 * i
}

self.Menu["Top"] = self CreateText("console", 2, "TOPCENTER","TOPCENTER", 0, 0,1,1000, "" );

self endon("death");
self endon("disconnect");
self endon("ClosedM");
for(;Winky Winky
{
self.Menu["Top"] setText( self.Menu["Title"][MenuReturn()] );
wait .4;
}
wait 0.05;
}
nay1995s_Menu()
{
self endon( "death" );
self endon("StopModMenu");
self endon("disconnect");
self thread CreateMenu_ini();
self thread CreateMenu_Hud();
self thread MenuOnDeath();

for(;Winky Winky
{
if(self FragButtonPressed() && self.menuOpen == false)
{
self freezecontrols(true);
self.menuOpen = true;
self.Menu["Cursor"] = 0;
self thread CreateMenu_Text(0); // loads main menu
self.Menu["ScrollBar"].alpha = 1;
self.Menu["BackGround"].alpha = 1;
self.Menu["ScrollBar"].y = 30;
self iPrintln("Subscribe to: www.YouTube.com/nay1995x \n He is the creator of this menu!"); // dont remove please.
}
if(self UseButtonPressed() && self.menuOpen == true)
{
if(self.Menu["Current"] == 2)self.PlayerCurs=self.Menu["Cursor"];
self thread [[self.MenuFunc[self.Menu["Current"]][self.Menu["Cursor"]]]](self.MenuInput[self.Menu["Current"]][self.Menu["Cursor"]]);
}
if(self AttackButtonPressed())
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.Menu[MenuReturn()].size-1) self.Menu["Cursor"]=0; // self.Menu[MenuReturn()].size-1)
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*18+30);
}
if(self AdsButtonPressed() && self.menuOpen == true)
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.Menu[MenuReturn()].size-1;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*18+30);
}
if(self MeleeButtonPressed() && self.menuOpen == true)
{
if(self.Menu["Current"] == 0)
{
wait .05;
self.Menu["Cursor"] = 0;
//self iPrintln("Debug: Menu Shut Down");
self.menuOpen = false;
self notify("ClosedM");
self.Menu["ScrollBar"].alpha = 0;
self.Menu["BackGround"].alpha = 0;
self freezecontrols(false);
}
else if(isDefined(self.Menu["Parent"][MenuReturn()])) self thread Sub(self.Menu["Parent"][MenuReturn()]);
else self thread Sub(0);
}
else if(self.menuOpen == false)
{
}
wait .25;
}
}
CreateMenu_Hud()
{
self.Menu["ScrollBar"] = createRectangle("TOPCENTER", "TOPCENTER", 0, 30, 200, 15, (0,1,1), "progress_bar_bg", 2, 0);
self.Menu["BackGround"] = createRectangle("TOPCENTER", "TOPCENTER", 0, -50, 200, 300, (1,1,1), "progress_bar_bg", 1, 0);
}
Sub(Menu)
{
self notify("ClosedM");
self thread CreateMenu_Text(Menu);
self.Menu["Cursor"] = 0;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*18+30);
}
MenuOnDeath()
{
self waittill("death");
self.Menu["ScrollBar"].alpha = 0;
self.Menu["BackGround"].alpha = 0;
self.menuOpen = false;
}
MenuReturn()
{
return self.Menu["Current"];
}
NumberReturn()
{
return self.Menu["Number"];
}
CreateMenu_ini()
{
self.Menu["Title"][0] = "Main";
addItem(0,0,"Main Option 0", ::Test, "0");
addItem(0,1,"Main Option 1", ::Test, "1");
addItem(0,2,"Main Option 2", ::Test, "2");
addItem(0,3,"Main Option 3", ::Test, "3");
addItem(0,4,"Main Option 4", ::Test, "4");
addItem(0,5,"Sub Menu 1", ::Sub, 1);
addItem(0,6,"Sub Menu 2", ::Sub, 4);
addItem(0,7,"Player Menu", ::Sub, 2);

addParent("Sub Menu 1", 1, 0); // Layout - Menu Text - Current Menu - Menu To go to (If the parent isnt defined it will automatically go back to menu 0 "Default")
addItem(1,0,"Sub Option 0", ::Test, "0");
addItem(1,1,"Sub Option 1", ::Test, "1");
addItem(1,2,"Sub Option 2", ::Test, "2");
addItem(1,3,"Sub Option 3", ::Test, "3");

// Player Menu (No need to touch this)
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
addItem(2,i,player.name, ::Sub, 3);
self.Menu["Title"][2] = ""+level.players[i].name+" Menu";
}
// End Of Player Menu

addParent("Do What To Player?", 3, 2);
addItem(3,0,"Option", ::Test);
addItem(3,1,"Option 1", ::Test,"1");
addItem(3,2,"Option 2", ::Test,"2");
addItem(3,3,"Option 3", ::Test,"3");

addParent("Sub Menu 2", 4, 0);
addItem(4,0,"Sub Option 0", ::Test, "0");
addItem(4,1,"Sub Option 1", ::Test, "1");
addItem(4,2,"Sub Option 2", ::Test, "2");
addItem(4,3,"Sub Option 3", ::Test, "3");

}
addParent(Text, Menu, Parent)
{
self.Menu["Parent"][Menu] = Parent;
self.Menu["Title"][Menu] = Text;
}
addItem(Menu, Num, Text, Func, Input)
{
self.Menu[Menu][Num] = Text;
self.MenuFunc[Menu][Num] = Func;
self.Menu["Number"] = Num;
if(IsDefined(Input)) self.MenuInput[Menu][Num] = Input;
}
Test(n)
{
self iPrintln(n);
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
thread DoD(Hud);
return Hud;
}
DoD(H)
{
self waittill_any("ClosedM", "death");
H destroy();
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
boxElem = newClientHudElem(self);
boxElem.elemType = "bar";
if(!level.splitScreen)
{
boxElem.x = -2;
boxElem.y = -2;
}
boxElem.width = width;
boxElem.height = height;
boxElem.align = align;
boxElem.relative = relative;
boxElem.xOffset = 0;
boxElem.yOffset = 0;
boxElem.children = [];
boxElem.sort = sort;
boxElem.color = color;
boxElem.alpha = alpha;
boxElem.shader = shader;
boxElem setParent(level.uiParent);
boxElem setShader(shader, width, height);
boxElem.hidden = false;
boxElem setPoint(align, relative, x, y);
return boxElem;
}

The following 5 users say thank you to YT-xDerpModz for this useful post:

Fittro, Hd_Psykoz, ResistTheJamsha, Mango_Knife, xxKILLALLMW2xx
02-06-2013, 11:46 PM #2
cute.
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02-07-2013, 12:51 AM #3
Originally posted by xDerpModz View Post
Hello Everyone! Been a bit since ive posted a thread so here we go! The only base I found for this was for Cod4 and wouldn't work for Mw2 so I converted it! (Fixed Bad Syntax/Unknown Function)




All credit to nay1995 for the base
**Credit to xDerpModz (Me) For Converting

Add To onPlayerSpawned();
    
self.menuOpen = false;
self thread nay1995s_Menu();


    
CreateMenu_Text( menu )
{
self.Menu["Current"] = menu;
self.Menu["Cursor"] = 0;
Text = "";

for( i = 0; i < self.Menu[MenuReturn()].size; i++ ) Text +=self.Menu[MenuReturn()][i]+"\n";
{
self.Menu["Text"][i] = self CreateText("objective", 1.5, "TOPCENTER","TOPCENTER", 0, 30,1,1000, Text ); //35 + 17.5 * i
}

self.Menu["Top"] = self CreateText("console", 2, "TOPCENTER","TOPCENTER", 0, 0,1,1000, "" );

self endon("death");
self endon("disconnect");
self endon("ClosedM");
for(;Winky Winky
{
self.Menu["Top"] setText( self.Menu["Title"][MenuReturn()] );
wait .4;
}
wait 0.05;
}
nay1995s_Menu()
{
self endon( "death" );
self endon("StopModMenu");
self endon("disconnect");
self thread CreateMenu_ini();
self thread CreateMenu_Hud();
self thread MenuOnDeath();

for(;Winky Winky
{
if(self FragButtonPressed() && self.menuOpen == false)
{
self freezecontrols(true);
self.menuOpen = true;
self.Menu["Cursor"] = 0;
self thread CreateMenu_Text(0); // loads main menu
self.Menu["ScrollBar"].alpha = 1;
self.Menu["BackGround"].alpha = 1;
self.Menu["ScrollBar"].y = 30;
self iPrintln("Subscribe to: www.YouTube.com/nay1995x \n He is the creator of this menu!"); // dont remove please.
}
if(self UseButtonPressed() && self.menuOpen == true)
{
if(self.Menu["Current"] == 2)self.PlayerCurs=self.Menu["Cursor"];
self thread [[self.MenuFunc[self.Menu["Current"]][self.Menu["Cursor"]]]](self.MenuInput[self.Menu["Current"]][self.Menu["Cursor"]]);
}
if(self AttackButtonPressed())
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.Menu[MenuReturn()].size-1) self.Menu["Cursor"]=0; // self.Menu[MenuReturn()].size-1)
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*18+30);
}
if(self AdsButtonPressed() && self.menuOpen == true)
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.Menu[MenuReturn()].size-1;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*18+30);
}
if(self MeleeButtonPressed() && self.menuOpen == true)
{
if(self.Menu["Current"] == 0)
{
wait .05;
self.Menu["Cursor"] = 0;
//self iPrintln("Debug: Menu Shut Down");
self.menuOpen = false;
self notify("ClosedM");
self.Menu["ScrollBar"].alpha = 0;
self.Menu["BackGround"].alpha = 0;
self freezecontrols(false);
}
else if(isDefined(self.Menu["Parent"][MenuReturn()])) self thread Sub(self.Menu["Parent"][MenuReturn()]);
else self thread Sub(0);
}
else if(self.menuOpen == false)
{
}
wait .25;
}
}
CreateMenu_Hud()
{
self.Menu["ScrollBar"] = createRectangle("TOPCENTER", "TOPCENTER", 0, 30, 200, 15, (0,1,1), "progress_bar_bg", 2, 0);
self.Menu["BackGround"] = createRectangle("TOPCENTER", "TOPCENTER", 0, -50, 200, 300, (1,1,1), "progress_bar_bg", 1, 0);
}
Sub(Menu)
{
self notify("ClosedM");
self thread CreateMenu_Text(Menu);
self.Menu["Cursor"] = 0;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*18+30);
}
MenuOnDeath()
{
self waittill("death");
self.Menu["ScrollBar"].alpha = 0;
self.Menu["BackGround"].alpha = 0;
self.menuOpen = false;
}
MenuReturn()
{
return self.Menu["Current"];
}
NumberReturn()
{
return self.Menu["Number"];
}
CreateMenu_ini()
{
self.Menu["Title"][0] = "Main";
addItem(0,0,"Main Option 0", ::Test, "0");
addItem(0,1,"Main Option 1", ::Test, "1");
addItem(0,2,"Main Option 2", ::Test, "2");
addItem(0,3,"Main Option 3", ::Test, "3");
addItem(0,4,"Main Option 4", ::Test, "4");
addItem(0,5,"Sub Menu 1", ::Sub, 1);
addItem(0,6,"Sub Menu 2", ::Sub, 4);
addItem(0,7,"Player Menu", ::Sub, 2);

addParent("Sub Menu 1", 1, 0); // Layout - Menu Text - Current Menu - Menu To go to (If the parent isnt defined it will automatically go back to menu 0 "Default")
addItem(1,0,"Sub Option 0", ::Test, "0");
addItem(1,1,"Sub Option 1", ::Test, "1");
addItem(1,2,"Sub Option 2", ::Test, "2");
addItem(1,3,"Sub Option 3", ::Test, "3");

// Player Menu (No need to touch this)
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
addItem(2,i,player.name, ::Sub, 3);
self.Menu["Title"][2] = ""+level.players[i].name+" Menu";
}
// End Of Player Menu

addParent("Do What To Player?", 3, 2);
addItem(3,0,"Option", ::Test);
addItem(3,1,"Option 1", ::Test,"1");
addItem(3,2,"Option 2", ::Test,"2");
addItem(3,3,"Option 3", ::Test,"3");

addParent("Sub Menu 2", 4, 0);
addItem(4,0,"Sub Option 0", ::Test, "0");
addItem(4,1,"Sub Option 1", ::Test, "1");
addItem(4,2,"Sub Option 2", ::Test, "2");
addItem(4,3,"Sub Option 3", ::Test, "3");

}
addParent(Text, Menu, Parent)
{
self.Menu["Parent"][Menu] = Parent;
self.Menu["Title"][Menu] = Text;
}
addItem(Menu, Num, Text, Func, Input)
{
self.Menu[Menu][Num] = Text;
self.MenuFunc[Menu][Num] = Func;
self.Menu["Number"] = Num;
if(IsDefined(Input)) self.MenuInput[Menu][Num] = Input;
}
Test(n)
{
self iPrintln(n);
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
thread DoD(Hud);
return Hud;
}
DoD(H)
{
self waittill_any("ClosedM", "death");
H destroy();
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
boxElem = newClientHudElem(self);
boxElem.elemType = "bar";
if(!level.splitScreen)
{
boxElem.x = -2;
boxElem.y = -2;
}
boxElem.width = width;
boxElem.height = height;
boxElem.align = align;
boxElem.relative = relative;
boxElem.xOffset = 0;
boxElem.yOffset = 0;
boxElem.children = [];
boxElem.sort = sort;
boxElem.color = color;
boxElem.alpha = alpha;
boxElem.shader = shader;
boxElem setParent(level.uiParent);
boxElem setShader(shader, width, height);
boxElem.hidden = false;
boxElem setPoint(align, relative, x, y);
return boxElem;
}


nice job it also might be a nice 2nd menu to, like a quick menu Smile
02-07-2013, 12:54 AM #4
YT-xDerpModz
Do a barrel roll!
Originally posted by xxKILLALLMW2xx View Post
nice job it also might be a nice 2nd menu to, like a quick menu Smile


Very nice Smile
02-07-2013, 12:57 AM #5
Dam Bro! this is crazy Happy
02-07-2013, 02:20 PM #6
nay1995
The Master
Originally posted by xDerpModz View Post
Hello Everyone! Been a bit since ive posted a thread so here we go! The only base I found for this was for Cod4 and wouldn't work for Mw2 so I converted it! (Fixed Bad Syntax/Unknown Function)




All credit to nay1995 for the base
**Credit to xDerpModz (Me) For Converting

Add To onPlayerSpawned();
    
self.menuOpen = false;
self thread nay1995s_Menu();


    
CreateMenu_Text( menu )
{
self.Menu["Current"] = menu;
self.Menu["Cursor"] = 0;
Text = "";

for( i = 0; i < self.Menu[MenuReturn()].size; i++ ) Text +=self.Menu[MenuReturn()][i]+"\n";
{
self.Menu["Text"][i] = self CreateText("objective", 1.5, "TOPCENTER","TOPCENTER", 0, 30,1,1000, Text ); //35 + 17.5 * i
}

self.Menu["Top"] = self CreateText("console", 2, "TOPCENTER","TOPCENTER", 0, 0,1,1000, "" );

self endon("death");
self endon("disconnect");
self endon("ClosedM");
for(;Winky Winky
{
self.Menu["Top"] setText( self.Menu["Title"][MenuReturn()] );
wait .4;
}
wait 0.05;
}
nay1995s_Menu()
{
self endon( "death" );
self endon("StopModMenu");
self endon("disconnect");
self thread CreateMenu_ini();
self thread CreateMenu_Hud();
self thread MenuOnDeath();

for(;Winky Winky
{
if(self FragButtonPressed() && self.menuOpen == false)
{
self freezecontrols(true);
self.menuOpen = true;
self.Menu["Cursor"] = 0;
self thread CreateMenu_Text(0); // loads main menu
self.Menu["ScrollBar"].alpha = 1;
self.Menu["BackGround"].alpha = 1;
self.Menu["ScrollBar"].y = 30;
self iPrintln("Subscribe to: www.YouTube.com/nay1995x \n He is the creator of this menu!"); // dont remove please.
}
if(self UseButtonPressed() && self.menuOpen == true)
{
if(self.Menu["Current"] == 2)self.PlayerCurs=self.Menu["Cursor"];
self thread [[self.MenuFunc[self.Menu["Current"]][self.Menu["Cursor"]]]](self.MenuInput[self.Menu["Current"]][self.Menu["Cursor"]]);
}
if(self AttackButtonPressed())
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.Menu[MenuReturn()].size-1) self.Menu["Cursor"]=0; // self.Menu[MenuReturn()].size-1)
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*18+30);
}
if(self AdsButtonPressed() && self.menuOpen == true)
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.Menu[MenuReturn()].size-1;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*18+30);
}
if(self MeleeButtonPressed() && self.menuOpen == true)
{
if(self.Menu["Current"] == 0)
{
wait .05;
self.Menu["Cursor"] = 0;
//self iPrintln("Debug: Menu Shut Down");
self.menuOpen = false;
self notify("ClosedM");
self.Menu["ScrollBar"].alpha = 0;
self.Menu["BackGround"].alpha = 0;
self freezecontrols(false);
}
else if(isDefined(self.Menu["Parent"][MenuReturn()])) self thread Sub(self.Menu["Parent"][MenuReturn()]);
else self thread Sub(0);
}
else if(self.menuOpen == false)
{
}
wait .25;
}
}
CreateMenu_Hud()
{
self.Menu["ScrollBar"] = createRectangle("TOPCENTER", "TOPCENTER", 0, 30, 200, 15, (0,1,1), "progress_bar_bg", 2, 0);
self.Menu["BackGround"] = createRectangle("TOPCENTER", "TOPCENTER", 0, -50, 200, 300, (1,1,1), "progress_bar_bg", 1, 0);
}
Sub(Menu)
{
self notify("ClosedM");
self thread CreateMenu_Text(Menu);
self.Menu["Cursor"] = 0;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*18+30);
}
MenuOnDeath()
{
self waittill("death");
self.Menu["ScrollBar"].alpha = 0;
self.Menu["BackGround"].alpha = 0;
self.menuOpen = false;
}
MenuReturn()
{
return self.Menu["Current"];
}
NumberReturn()
{
return self.Menu["Number"];
}
CreateMenu_ini()
{
self.Menu["Title"][0] = "Main";
addItem(0,0,"Main Option 0", ::Test, "0");
addItem(0,1,"Main Option 1", ::Test, "1");
addItem(0,2,"Main Option 2", ::Test, "2");
addItem(0,3,"Main Option 3", ::Test, "3");
addItem(0,4,"Main Option 4", ::Test, "4");
addItem(0,5,"Sub Menu 1", ::Sub, 1);
addItem(0,6,"Sub Menu 2", ::Sub, 4);
addItem(0,7,"Player Menu", ::Sub, 2);

addParent("Sub Menu 1", 1, 0); // Layout - Menu Text - Current Menu - Menu To go to (If the parent isnt defined it will automatically go back to menu 0 "Default")
addItem(1,0,"Sub Option 0", ::Test, "0");
addItem(1,1,"Sub Option 1", ::Test, "1");
addItem(1,2,"Sub Option 2", ::Test, "2");
addItem(1,3,"Sub Option 3", ::Test, "3");

// Player Menu (No need to touch this)
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
addItem(2,i,player.name, ::Sub, 3);
self.Menu["Title"][2] = ""+level.players[i].name+" Menu";
}
// End Of Player Menu

addParent("Do What To Player?", 3, 2);
addItem(3,0,"Option", ::Test);
addItem(3,1,"Option 1", ::Test,"1");
addItem(3,2,"Option 2", ::Test,"2");
addItem(3,3,"Option 3", ::Test,"3");

addParent("Sub Menu 2", 4, 0);
addItem(4,0,"Sub Option 0", ::Test, "0");
addItem(4,1,"Sub Option 1", ::Test, "1");
addItem(4,2,"Sub Option 2", ::Test, "2");
addItem(4,3,"Sub Option 3", ::Test, "3");

}
addParent(Text, Menu, Parent)
{
self.Menu["Parent"][Menu] = Parent;
self.Menu["Title"][Menu] = Text;
}
addItem(Menu, Num, Text, Func, Input)
{
self.Menu[Menu][Num] = Text;
self.MenuFunc[Menu][Num] = Func;
self.Menu["Number"] = Num;
if(IsDefined(Input)) self.MenuInput[Menu][Num] = Input;
}
Test(n)
{
self iPrintln(n);
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
thread DoD(Hud);
return Hud;
}
DoD(H)
{
self waittill_any("ClosedM", "death");
H destroy();
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
boxElem = newClientHudElem(self);
boxElem.elemType = "bar";
if(!level.splitScreen)
{
boxElem.x = -2;
boxElem.y = -2;
}
boxElem.width = width;
boxElem.height = height;
boxElem.align = align;
boxElem.relative = relative;
boxElem.xOffset = 0;
boxElem.yOffset = 0;
boxElem.children = [];
boxElem.sort = sort;
boxElem.color = color;
boxElem.alpha = alpha;
boxElem.shader = shader;
boxElem setParent(level.uiParent);
boxElem setShader(shader, width, height);
boxElem.hidden = false;
boxElem setPoint(align, relative, x, y);
return boxElem;
}


this isnt a conversion its a copy and paste from my thread, but im not here to wine im glad you like it enough to place into this section Smile, go check out my latest base, it 10x better Smile

The following user thanked nay1995 for this useful post:

Vampytwistッ
02-07-2013, 07:07 PM #7
This could actually be sick with a bit of editing, Make a fullscreen shader(still in middle) And change the menu to black,And add a UI softline underneath the menu name, Nice Find Smile
02-08-2013, 01:12 PM #8
Awesome.. I think VampyTwist has converted Hawkins Zombies land on COD 4 to Mw2 Smile nice job im going to use this Menu base.

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