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I figured there's no use in me keeping it. So I thought I'd release this with hopes that someone could learn something from it. This is an akimbo intervention modification through the use of custom fastfiles.
The Akimbo Intervention can be accessed by choosing the Akimbo PP2000 weapon. This works by modifying the Akimbo PP2000 weapon asset by using the models, animations, tags, and other info from the original Intervention weapon asset. I've also included a physpreset modification which makes it so something funny happens when dynamic objects, which uses the teddy_bear physpreset, move. The model1887 asset is there just because.
Just to make things clear, I will not be helping anyone edit or create a fastfile. I've released this fastfile as an example to learn from as well as the fastfile format posted on the You must login or register to view this content.. However, if there is anything that is unclear about the information on the wiki, let me know so that I may consider revising it.
I will not provide any step by step tutorial on how to edit or create fastfiles as I simply do not have time for teaching random people. If you ask me any questions and I do not answer, it's because your question is too broad, the info is already on the wiki, or the answer can easily be googled. I will consider it a waste of time and thus your question will be ignored.
Basic C knowledge is recommended, so if your only experience is editing random values in a binary file, then start learning C. You will need plenty of time, and dedication, otherwise you will get nowhere. This process falls into the category of file format reverse engineering, and so if you don't have any experience on that, then I have many doubts you will be able to create a fastfile.
If you'd like to simply edit the weapon properties you can find a tutorial on google. There is a tutorial by CraigChrist8239 out there.
If you'd like to know more about the MW2 fastfile format you can visit these wiki pages for detailed information:
General COD Fastfile Format: You must login or register to view this content.
MW2 Fastfile Format: You must login or register to view this content.
Asset Structures: You must login or register to view this content.
Last edited by
aerosoul94 ; 10-11-2015 at 07:14 PM.
The following 18 users say thank you to aerosoul94 for this useful post:
I figured there's no use in me keeping it. So I thought I'd release this with hopes that someone could learn something from it. This is an akimbo intervention modification through the use of custom fastfiles.
The Akimbo Intervention can be accessed by choosing the Akimbo PP2000 weapon. This works by modifying the Akimbo PP2000 weapon asset by using the models, animations, tags, and other info from the original Intervention weapon asset. I've also included a physpreset modification which makes it so something funny happens when dynamic objects, which uses the teddy_bear physpreset, move. The model1887 asset is there just because.
i figured there's no use in me keeping it. So i thought i'd release this with hopes that someone could learn something from it. This is an akimbo intervention modification through the use of custom fastfiles.
the akimbo intervention can be accessed by choosing the akimbo pp2000 weapon. This works by modifying the akimbo pp2000 weapon asset by using the models, animations, tags, and other info from the original intervention weapon asset. I've also included a physpreset modification which makes it so something funny happens when dynamic objects, which uses the teddy_bear physpreset, move. The model1887 asset is there just because.
please do more things like this with various weapons ! It's so fucking sick ! Maybe do the same as this but with a normal pp2000 so that there will be a canswap on the intervention ?
I figured there's no use in me keeping it. So I thought I'd release this with hopes that someone could learn something from it. This is an akimbo intervention modification through the use of custom fastfiles.
The Akimbo Intervention can be accessed by choosing the Akimbo PP2000 weapon. This works by modifying the Akimbo PP2000 weapon asset by using the models, animations, tags, and other info from the original Intervention weapon asset. I've also included a physpreset modification which makes it so something funny happens when dynamic objects, which uses the teddy_bear physpreset, move. The model1887 asset is there just because.
I figured there's no use in me keeping it. So I thought I'd release this with hopes that someone could learn something from it. This is an akimbo intervention modification through the use of custom fastfiles.
The Akimbo Intervention can be accessed by choosing the Akimbo PP2000 weapon. This works by modifying the Akimbo PP2000 weapon asset by using the models, animations, tags, and other info from the original Intervention weapon asset. I've also included a physpreset modification which makes it so something funny happens when dynamic objects, which uses the teddy_bear physpreset, move. The model1887 asset is there just because.
So, with this you could replace any weapon and like change the animations and whatnot?
If you know how to compile your own fastfile, yes you can modify any weapon. You could compile your own custom animations, models, sounds, and even maps if you know how.
Most of this information is already documented. In fact, some PC users have already created their own fastfile compilers. However PC fastfiles and consoles fastfiles are quite different and so a seperate compiler would need to be made to be used for consoles.
Here is one open source compiler made by TheApadayo: You must login or register to view this content.
Last edited by
aerosoul94 ; 09-25-2015 at 01:36 AM.
The following user thanked aerosoul94 for this useful post:
I figured there's no use in me keeping it. So I thought I'd release this with hopes that someone could learn something from it. This is an akimbo intervention modification through the use of custom fastfiles.
The Akimbo Intervention can be accessed by choosing the Akimbo PP2000 weapon. This works by modifying the Akimbo PP2000 weapon asset by using the models, animations, tags, and other info from the original Intervention weapon asset. I've also included a physpreset modification which makes it so something funny happens when dynamic objects, which uses the teddy_bear physpreset, move. The model1887 asset is there just because.