Post: [MW2/1.11][GSC] - AIO Menu Base by xTurntUpLobbies
11-30-2015, 06:22 AM #1
EternalHabit
Former Staff
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Thought I'd port this over to MW2 for the lolz. I might actually make a full menu for this game, so be on the lookout :p. This base is everything you need to make a good menu. Hope you enjoy Smile



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  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


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Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




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Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling and helping me understand mw2
Sygnus for testing verification
YouViolateMe because i always credit him
Last edited by EternalHabit ; 11-30-2015 at 07:37 PM.

The following 13 users say thank you to EternalHabit for this useful post:

-Numb, anxify, DoraTheKiller97, iRnZ, ishangiri2014, Jordan, JokerRey, Loz, M0T1VAT10N, MrDylanHax, Rezqaazify, Vote, xePixTvx
01-03-2016, 03:12 AM #11
Vote
I am error
Very nice release Smile
01-13-2016, 11:26 PM #12
JokerRey
League Champion
Originally posted by xTurntUpLobbies View Post
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Thought I'd port this over to MW2 for the lolz. I might actually make a full menu for this game, so be on the lookout :p. This base is everything you need to make a good menu. Hope you enjoy Smile



You must login or register to view this content.


  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


You must login or register to view this content.





Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




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Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling and helping me understand mw2
Sygnus for testing verification
YouViolateMe because i always credit him


How bad do you wish you were about in 2010 and had the knowledge you have now when Mossy & all the OG's were coding?
You'd wipe the floor with their menus buddy!
Could have totally shaped the modding scene for MW2 in a different direction.

Such a talent. Smile

The following 4 users say thank you to JokerRey for this useful post:

/SneakerStreet/, anxify, BulletProof3160, EternalHabit
01-14-2016, 10:14 PM #13
EternalHabit
Former Staff
Originally posted by JokerRey View Post
How bad do you wish you were about in 2010 and had the knowledge you have now when Mossy & all the OG's were coding?
You'd wipe the floor with their menus buddy!
Could have totally shaped the modding scene for MW2 in a different direction.

Such a talent. Smile


haha thanks man :wub:
01-16-2016, 08:14 PM #14
KrazyKandy
I am error
Hello. How can I get the .gsc's to .dll's ?
02-15-2016, 09:24 PM #15
anxify
I am error
Originally posted by xTurntUpLobbies View Post
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Thought I'd port this over to MW2 for the lolz. I might actually make a full menu for this game, so be on the lookout :p. This base is everything you need to make a good menu. Hope you enjoy Smile



You must login or register to view this content.


  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


You must login or register to view this content.





Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




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Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling and helping me understand mw2
Sygnus for testing verification
YouViolateMe because i always credit him


Good stuff but I bet you already know this Winky Winky

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