Post: [MW2/1.11][GSC] - AIO Menu Base by xTurntUpLobbies
11-30-2015, 06:22 AM #1
EternalHabit
Former Staff
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Thought I'd port this over to MW2 for the lolz. I might actually make a full menu for this game, so be on the lookout :p. This base is everything you need to make a good menu. Hope you enjoy Smile



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  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


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Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




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Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling and helping me understand mw2
Sygnus for testing verification
YouViolateMe because i always credit him
Last edited by EternalHabit ; 11-30-2015 at 07:37 PM.

The following 13 users say thank you to EternalHabit for this useful post:

-Numb, anxify, DoraTheKiller97, iRnZ, ishangiri2014, Jordan, JokerRey, Loz, M0T1VAT10N, MrDylanHax, Rezqaazify, Vote, xePixTvx
11-30-2015, 09:22 AM #2
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by xTurntUpLobbies View Post
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Thought I'd port this over to MW2 for the lolz. I might actually make a full menu for this game, so be on the lookout :p. This base is everything you need to make a good menu. Hope you enjoy Smile



You must login or register to view this content.


  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


You must login or register to view this content.





Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




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Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling
Sygnus for testing verification
YouViolateMe because i always credit him


Now do it in a SPRX :p. I may/would try to do it myself but I am lazy Sal
11-30-2015, 05:43 PM #3
EternalHabit
Former Staff
Originally posted by SyGnUs View Post
Now do it in a SPRX :p. I may/would try to do it myself but I am lazy Sal


do itt dude, for mw3 =)
11-30-2015, 07:39 PM #4
xePixTvx
Little One
Good job bro Smile
Cant way for a full menu from you <3

The following user thanked xePixTvx for this useful post:

EternalHabit
12-01-2015, 03:45 AM #5
ishangiri2014
Ling Ling Ho
How would love to see a Sprx menu from you!
12-01-2015, 01:30 PM #6
MrDylanHax
Pokemon Trainer
Originally posted by xTurntUpLobbies View Post
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Thought I'd port this over to MW2 for the lolz. I might actually make a full menu for this game, so be on the lookout :p. This base is everything you need to make a good menu. Hope you enjoy Smile



You must login or register to view this content.


  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


You must login or register to view this content.





Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




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Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling and helping me understand mw2
Sygnus for testing verification
YouViolateMe because i always credit him


Awesome my man, keep bypass alive! Smile
12-01-2015, 01:40 PM #7
Kezzz
LMAOOOO HI
Originally posted by xTurntUpLobbies View Post
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You must login or register to view this content.

Thought I'd port this over to MW2 for the lolz. I might actually make a full menu for this game, so be on the lookout :p. This base is everything you need to make a good menu. Hope you enjoy Smile



You must login or register to view this content.


  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


You must login or register to view this content.





Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




You must login or register to view this content.



Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling and helping me understand mw2
Sygnus for testing verification
YouViolateMe because i always credit him


You sir have just made me want to make a menu, I was looking for a base and now I've found it Happy
01-01-2016, 10:02 PM #8
ModdedModder
Gym leader
Originally posted by xTurntUpLobbies View Post
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You must login or register to view this content.

Thought I'd port this over to MW2 for the lolz. I might actually make a full menu for this game, so be on the lookout :p. This base is everything you need to make a good menu. Hope you enjoy Smile



You must login or register to view this content.


  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


You must login or register to view this content.





Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




You must login or register to view this content.



Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling and helping me understand mw2
Sygnus for testing verification
YouViolateMe because i always credit him


Great menu base! But I am having one problem with an error. I play with about 14 other guys on PS3 at my house. We have MW2 parties and stuff. I have converted my old menu to this menu base. Now, with AIO base, I am getting a error saying "Error disconnected from the server." At first I thought it was maybe my connection. With all the PS3s running on just two networks, it may of been a little to much for them to handle. Then I reinstalled my old patch. It worked fine. I had no errors. I then installed Uprising(Gamemode patch) and I still had no errors. So IDK what it is. but this base causes this error. IDK if its a for(;Winky Winky or while(i) that is being haddled to fast or something and the game becomes unstable. Im just letting you know about this error. This was a huge let down for me. I was really looking forward to this base.
01-02-2016, 03:14 AM #9
EternalHabit
Former Staff
Originally posted by ModdedModder View Post
Great menu base! But I am having one problem with an error. I play with about 14 other guys on PS3 at my house. We have MW2 parties and stuff. I have converted my old menu to this menu base. Now, with AIO base, I am getting a error saying "Error disconnected from the server." At first I thought it was maybe my connection. With all the PS3s running on just two networks, it may of been a little to much for them to handle. Then I reinstalled my old patch. It worked fine. I had no errors. I then installed Uprising(Gamemode patch) and I still had no errors. So IDK what it is. but this base causes this error. IDK if its a for(;Winky Winky or while(i) that is being haddled to fast or something and the game becomes unstable. Im just letting you know about this error. This was a huge let down for me. I was really looking forward to this base.

im really not sure to be honest, make sure your adding in the files correctly. And whatever else your adding into the base. I've tested this base multiple times over and over again and didnt get any error like that.
01-02-2016, 05:43 AM #10
ModdedModder
Gym leader
Originally posted by xTurntUpLobbies View Post
im really not sure to be honest, make sure your adding in the files correctly. And whatever else your adding into the base. I've tested this base multiple times over and over again and didnt get any error like that.


Wanna take a look at it? I can send it to you via skype?

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