Post: c# MW2 1.14 Mayhem Modding v2.1 Codes
10-10-2017, 09:40 PM #1
Mx1357
Keeper
(adsbygoogle = window.adsbygoogle || []).push({}); Non Host Advanced Aimbot 2.0:

ON:
    
PS3.SetMemory(0x2005000, new byte[] { 0x3B, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74, 0x6F,
0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64, 0x20,
0x30, 0x3B, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D, 0x41, 0x73, 0x73,
0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61, 0x6C,
0x65, 0x20, 0x30, 0x3B, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74, 0x6F,
0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61, 0x6C,
0x65, 0x20, 0x30 };
PS3.SetMemory(0x253AB8, new byte[] { 0x38, 0x60, 0x00, 0x00, 0x3C, 0x80, 0x02, 0x00, 0x30, 0x84,
0x50, 0x00, 0x4B, 0xF8, 0x63, 0xFD };
PS3.SetMemory(0x253AB8, new byte[] { 0x81, 0x22, 0x45, 0x10, 0x81, 0x69, 0x00, 0x00, 0x88,
0x0B, 0x00, 0x0C, 0x2F, 0x80, 0x00, 0x00 };
PS3.SetMemory(0x2005000, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

OFF:
    


Host Remove USB Menus All Clients:

ON:
    
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x63, 0x74, 0x69, 0x76, 0x65, 0x61,
0x63, 0x74, 0x69, 0x6F, 0x6E, 0x20, 0x22, 0x62, 0x69, 0x6E, 0x64, 0x20,
0x62, 0x75, 0x74, 0x74, 0x6F, 0x6E, 0x5F, 0x62, 0x61, 0x63, 0x6B, 0x20,
0x76, 0x73, 0x74, 0x72, 0x20, 0x4E, 0x6F, 0x43, 0x46, 0x47, 0x3B, 0x62,
0x69, 0x6E, 0x64, 0x20, 0x64, 0x70, 0x61, 0x64, 0x5F, 0x75, 0x70, 0x20,
0x76, 0x73, 0x74, 0x72, 0x20, 0x65, 0x72, 0x72, 0x22, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x4E, 0x6F, 0x43, 0x46, 0x47, 0x20, 0x22,
0x74, 0x6F, 0x67, 0x67, 0x6C, 0x65, 0x73, 0x63, 0x6F, 0x72, 0x65, 0x73,
0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x65, 0x72, 0x72, 0x20, 0x22, 0x73, 0x61,
0x79, 0x20, 0x5E, 0x31, 0x55, 0x53, 0x42, 0x20, 0x6D, 0x65, 0x6E, 0x75,
0x20, 0x68, 0x61, 0x73, 0x20, 0x62, 0x65, 0x65, 0x6E, 0x20, 0x72, 0x65,
0x6D, 0x6F, 0x76, 0x65, 0x64, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x6D, 0x61, 0x70, 0x5F, 0x72, 0x65, 0x73, 0x74, 0x61, 0x72, 0x74, 0x00 };
PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };

OFF:
    
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x4E, 0x6F, 0x43, 0x46, 0x47, 0x20, 0x22,
0x74, 0x6F, 0x67, 0x67, 0x6C, 0x65, 0x73, 0x63, 0x6F, 0x72, 0x65, 0x73,
0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };


Host Remove Aim Asssist All Clients:

ON:
    
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };

OFF:
    
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };


Host Unlimited Time, Lives, Score:

ON:
    
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x63, 0x74, 0x66, 0x5F,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x64, 0x6D, 0x5F, 0x72,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x6F, 0x6E, 0x65, 0x66,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };

OFF:
    
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };



Credits: Mx1357, Mayhem Modding, BaSs_HaXoR
Last edited by Mx1357 ; 10-20-2017 at 07:24 PM.

The following user groaned Mx1357 for this awful post:

S63
08-18-2018, 11:28 PM #2
Originally posted by Mx1357 View Post
Non Host Advanced Aimbot 2.0:

ON:
    
PS3.SetMemory(0x2005000, new byte[] { 0x3B, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74, 0x6F,
0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64, 0x20,
0x30, 0x3B, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D, 0x41, 0x73, 0x73,
0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61, 0x6C,
0x65, 0x20, 0x30, 0x3B, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74, 0x6F,
0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61, 0x6C,
0x65, 0x20, 0x30 };
PS3.SetMemory(0x253AB8, new byte[] { 0x38, 0x60, 0x00, 0x00, 0x3C, 0x80, 0x02, 0x00, 0x30, 0x84,
0x50, 0x00, 0x4B, 0xF8, 0x63, 0xFD };
PS3.SetMemory(0x253AB8, new byte[] { 0x81, 0x22, 0x45, 0x10, 0x81, 0x69, 0x00, 0x00, 0x88,
0x0B, 0x00, 0x0C, 0x2F, 0x80, 0x00, 0x00 };
PS3.SetMemory(0x2005000, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

OFF:
    


Host Remove USB Menus All Clients:

ON:
    
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x63, 0x74, 0x69, 0x76, 0x65, 0x61,
0x63, 0x74, 0x69, 0x6F, 0x6E, 0x20, 0x22, 0x62, 0x69, 0x6E, 0x64, 0x20,
0x62, 0x75, 0x74, 0x74, 0x6F, 0x6E, 0x5F, 0x62, 0x61, 0x63, 0x6B, 0x20,
0x76, 0x73, 0x74, 0x72, 0x20, 0x4E, 0x6F, 0x43, 0x46, 0x47, 0x3B, 0x62,
0x69, 0x6E, 0x64, 0x20, 0x64, 0x70, 0x61, 0x64, 0x5F, 0x75, 0x70, 0x20,
0x76, 0x73, 0x74, 0x72, 0x20, 0x65, 0x72, 0x72, 0x22, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x4E, 0x6F, 0x43, 0x46, 0x47, 0x20, 0x22,
0x74, 0x6F, 0x67, 0x67, 0x6C, 0x65, 0x73, 0x63, 0x6F, 0x72, 0x65, 0x73,
0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x65, 0x72, 0x72, 0x20, 0x22, 0x73, 0x61,
0x79, 0x20, 0x5E, 0x31, 0x55, 0x53, 0x42, 0x20, 0x6D, 0x65, 0x6E, 0x75,
0x20, 0x68, 0x61, 0x73, 0x20, 0x62, 0x65, 0x65, 0x6E, 0x20, 0x72, 0x65,
0x6D, 0x6F, 0x76, 0x65, 0x64, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x6D, 0x61, 0x70, 0x5F, 0x72, 0x65, 0x73, 0x74, 0x61, 0x72, 0x74, 0x00 };
PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };

OFF:
    
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x4E, 0x6F, 0x43, 0x46, 0x47, 0x20, 0x22,
0x74, 0x6F, 0x67, 0x67, 0x6C, 0x65, 0x73, 0x63, 0x6F, 0x72, 0x65, 0x73,
0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };


Host Remove Aim Asssist All Clients:

ON:
    
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };

OFF:
    
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x61, 0x69, 0x6D, 0x5F, 0x65, 0x6E, 0x61, 0x62, 0x6C, 0x65, 0x64,
0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x69, 0x6D,
0x41, 0x73, 0x73, 0x69, 0x73, 0x74, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53,
0x63, 0x61, 0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };
PS3.SetMemory(0x10050000, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x10052000, new byte[] { 0x76, 0x20, 0x61, 0x69, 0x6D, 0x5F, 0x61, 0x75, 0x74,
0x6F, 0x41, 0x69, 0x6D, 0x52, 0x61, 0x6E, 0x67, 0x65, 0x53, 0x63, 0x61,
0x6C, 0x65, 0x20, 0x30, 0x00 };
PS3.SetMemory(0x10050008, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x21, 0xA0, 0xA0 };


Host Unlimited Time, Lives, Score:

ON:
    
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x63, 0x74, 0x66, 0x5F,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x64, 0x6D, 0x5F, 0x72,
0x6F, 0x75, 0x6E, 0x64, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x20, 0x30, 0x3B,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x6F, 0x6E, 0x65, 0x66,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };

OFF:
    
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };
PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0x10052000, new byte[] { 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63,
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PS3.SetMemory(0x10050004, new byte[] { 0x10, 0x05, 0x20, 0x00 };
PS3.SetMemory(0x1005004C, new byte[] { 0x00, 0x1D, 0x9E, 0xC0 };



Credits: Mx1357, Mayhem Modding, BaSs_HaXoR


i will be testing this soon

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