TOC: 0x00724C38
GiveWeapon: 0x001C0890
AmmoInit: 0x00174BF8
G_Client: 0x14E2200*
G_Entity: 0x01319780
G_Client:
int G_Client(int clientIndex)
{
return 0x14E2200 + (0x3700 * clientIndex);
}
G_Entity:
int G_Entity(int clientIndex, int Mod = 0)
{
return (0x01319780+ (0x280 * clientIndex));
}
huds:pd_s G_GivePlayerWeapon_t = { 0x001C0890, TOC::TOCaddress };
int(*G_GivePlayerWeapon)(int clientIndex, int weaponIndex, int Akimbo, int Camo) = (int(*)(int, int, int, int))&G_GivePlayerWeapon_t;
*
huds:pd_s G_InitializeAmmo_t = { 0x00174BF8, TOC::TOCaddress };
int(*G_InitializeAmmo)(int clientIndex, int weaponIndex, int Akimbo, int Camo) = (int(*)(int, int, int, int))&G_InitializeAmmo_t;
void GivePlayerWeapon(int clientIndex, int weaponIndex)
{
G_GivePlayerWeapon(clientFuncs::G_Client(clientIndex), weaponIndex, 0, 0);
G_InitializeAmmo(clientFuncs::G_Entity(clientIndex), weaponIndex, 0, 0);
}
TOC: 0x00724C38
GiveWeapon: 0x001C0890
AmmoInit: 0x00174BF8
G_Client: 0x14E2200*
G_Entity: 0x01319780
G_Client:
int G_Client(int clientIndex)
{
return 0x14E2200 + (0x3700 * clientIndex);
}
G_Entity:
int G_Entity(int clientIndex, int Mod = 0)
{
return (0x01319780+ (0x280 * clientIndex));
}
huds:pd_s G_GivePlayerWeapon_t = { 0x001C0890, TOC::TOCaddress };
int(*G_GivePlayerWeapon)(int clientIndex, int weaponIndex, int Akimbo, int Camo) = (int(*)(int, int, int, int))&G_GivePlayerWeapon_t;
*
huds:pd_s G_InitializeAmmo_t = { 0x00174BF8, TOC::TOCaddress };
int(*G_InitializeAmmo)(int clientIndex, int weaponIndex, int Akimbo, int Camo) = (int(*)(int, int, int, int))&G_InitializeAmmo_t;
void GivePlayerWeapon(int clientIndex, int weaponIndex)
{
G_GivePlayerWeapon(clientFuncs::G_Client(clientIndex), weaponIndex, 0, 0);
G_InitializeAmmo(clientFuncs::G_Entity(clientIndex), weaponIndex, 0, 0);
}
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