//Use either a semtex or tactical insertion on your class
//Pretty sure PlayerCmd functions aren't needed, but its what worked for me
scr_entref_t client;
client.entnum = clientNum; client.classnum = 0;
Scr_AddString("semtex_mp");
Scr_SetNumParams(1);
PlayerCmd_takeWeapon(client);
Scr_ClearOutParams();
Scr_AddString("lightstick_mp");
Scr_SetNumParams(1);
PlayerCmd_giveWeapon(client);
Scr_ClearOutParams();
//Use either a semtex or tactical insertion on your class
//Pretty sure PlayerCmd functions aren't needed, but its what worked for me
scr_entref_t client;
client.entnum = clientNum; client.classnum = 0;
Scr_AddString("semtex_mp");
Scr_SetNumParams(1);
PlayerCmd_takeWeapon(client);
Scr_ClearOutParams();
Scr_AddString("lightstick_mp");
Scr_SetNumParams(1);
PlayerCmd_giveWeapon(client);
Scr_ClearOutParams();
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