Post: All Mw3 Perks,Guns,Attachments,Killstreaks,Lethals,Tactica ls,Deathstreaks Classes RTE
02-19-2013, 03:54 AM #1
ZerOtObey+RM
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Most of this was found by Me richmodder helped
Credit to Bad Luck Brian, and everyone else that knew about all these.
Go to Offset 0x01c19803 and look at the Thumbnail.
The whole point of this thread was for people to make there own modded weapons,enjoy.Smile
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Assault Rifles
    Assault rifles
M4A1 = 09
M16 = 0B
Scar-l = 0E
cm901 = 10
Type 95 = 0B
G36C =0D
Acr = 07
MK14 = 0C
AK47 = 0A
FAD = 0F


Sub Machine Guns
    
Mp5 = 11
Ump45 = 15
Pp90m1 = 14
P90 = 13
Pm-9 = 12
Mp7 = 16

Light Machine Guns
    
L86 LSW = 25
MG36 = 26
PKP PECHENEG= 24
MK46 = 23
M60E4 = 22

Snipers
    
Barrett.50CAL = 27
L118A = 2c
Dragunov = 2a
As50 =2b
RSASS = 29
MSR = 28

Shotguns
    
shotguns
usas 12 = 20
ksg 12 = 21
spaz 12 = 1c
aa12 = 1d
striker = 1e
model = 1f

RiotShield
    
riot shield = 3f
jug riot shield = 5B

Machine Pistols
    
machine pistols
fmg9 = 17
mp9 = 19
scorpion = 1a
g18 =18

HandGuns
    
handguns
usp 4.5 = 01
p99=05
mp412=02
magnum = 03
five seven = 06
desert eagle = 04

Launchers
    launchers
smaw = 37
javelin =35
stinger = 36
xm25 = 42
m312 glm =38
rpg =2e


Attachments and Lethals
    Lethals and Attachments
Frag = 6C
Semtex =6B
THROWING KNIFE =6A
BOUNCING BETTY =6D
CLAYMORE =66
C4 =65
FLASH GRENADE =6E
CONCUSSION GRENADE =70
SCRAMBLER =4B
EMP GRENADE =75
SMOKE GRENDADE =6F
TROPHY SYSTEM =72
TAC =83
PORTABLE RADAR =4C


Perks
    Perks
26=Quickdraw
30=Assasin
31=Blind eye
40=PRO ASSASIN
43=STEADY AIM PRO
44=Hardline
53=slight of hand pro
55=PRO ASSASIN
56=Overkill Pro
59=Hardline pro
61=null perk'
87=Blind eye pro
88=breath
94=Marksman
0A=SITREP
0C=Steady aim
1A=Deadsilence pro
1b=stalker pro
2b=Scavenger
3b=Sitrep pro
4A-Staler pro
4D=STEADY AIM PRO
4E=Blast shield
4F=BLAST SHIELD PRO
5A=BLIND EYE PRO
5B=QUICKDRAW PRO
5C=Recon
5D=Recon Pro
09=EXTREME CONDITION
10=Scavenger pro

Some Proficiencies
    Some Proficiencies
39=2 attatchments
84=impact
85=kick
86=focus
8B=stability
8c=damage


All Deathstreaks
    All Deathstreaks
76=juiced
77==martyrdom
78=final stand
7C=revenge
7D=dead mans hand
7e=hollowpoints
8A=melee


Killstreaks
    Killstreaks
Assault Package
uav = 01
carepackage = 02
ims = 04
predator missle = 03
sentry gun = 05
percision airstrike =07
attack heli = 08
strafe run = 09
AH-6 = 0A
Reaper = 0B
Assult Drone = 0C
AC-130 = 0F
Pavelow 0E
Juggernaut = 10
Osprey gunner = 12

Support
Uav = 13
counter uav = 14
balistic vest = 15
airdrop trap = 16
sam turrent = 17
recon drone = 18
advanced uav = 19
remote sentry = 1A
Steath bomber = 1B
EMP = 1C
juggernaut recon =1D
escort airdrop = 1F
Specialist Package
Recon pro = 25
slieght of hand pro = 22
blind eye pro = 24
extreme condition pro = 21
scavenger pro = 23
quickdraw pro = 28
blast shield pro = 2a
hardline pro = 26
assassin pro = 27
Marksman pro = 2c
Stalker pro = 2f
sitrep pro = 2b
steady aim pro = 2d
deadsilence pro = 2e


Originally posted by aerosoul94 View Post
Structure
    struct WeaponSetup    // size = 0xA
{
__int16 weapon; // 0x0
__int16 attachment[2]; // 0x2
__int16 camo; // 0x4
__int16 buff; // 0x6
__int16 reticle; // 0x8
};


struct CustomClass // size = 0x62
{
char inUse; // 0x0
WeaponSetup weaponSetups[2]; // 0x1
__int16 perks[7]; // 0x19
__int16 specialGrenade; // 0x27
char name[21]; // 0x29
__int16 deathstreak; // 0x3E
__int16 assaultStreaks[3]; // 0x40
__int16 defenseStreaks[3]; // 0x46
__int16 specialistStreaks[3]; // 0x4C
__int16 specialistStreakKills[8]; // 0x52
};

// 0x1C19803
CustomClass customClasses[15];
// 0x1C19DC1
CustomClass privateMatchCustomClasses[5]


Weapons
    0x0 - none
0x1 - iw5_usp45
0x2 - iw5_mp412
0x3 - iw5_44magnum
0x4 - iw5_deserteagle
0x5 - iw5_p99
0x6 - iw5_fnfiveseven
0x7 - iw5_acr
0x8 - iw5_type95
0x9 - iw5_m4
0xA - iw5_ak47
0xB - iw5_m16
0xC - iw5_mk14
0xD - iw5_g36c
0xE - iw5_scar
0xF - iw5_fad
0x10 - iw5_cm901
0x11 - iw5_mp5
0x12 - iw5_m9
0x13 - iw5_p90
0x14 - iw5_pp90m1
0x15 - iw5_ump45
0x16 - iw5_mp7
0x17 - iw5_fmg9
0x18 - iw5_g18
0x19 - iw5_mp9
0x1A - iw5_skorpion
0x1B - iw5_beretta393
0x1C - iw5_spas12
0x1D - iw5_aa12
0x1E - iw5_striker
0x1F - iw5_1887
0x20 - iw5_usas12
0x21 - iw5_ksg
0x22 - iw5_m60
0x23 - iw5_mk46
0x24 - iw5_pecheneg
0x25 - iw5_sa80
0x26 - iw5_mg36
0x27 - iw5_barrett
0x28 - iw5_msr
0x29 - iw5_rsass
0x2A - iw5_dragunov
0x2B - iw5_as50
0x2C - iw5_l96a1
0x2D - gl
0x2E - rpg
0x2F - c4
0x30 - c4Death
0x31 - claymore
0x32 - scrambler
0x33 - portable_radar
0x34 - trophy
0x35 - javelin
0x36 - stinger
0x37 - iw5_smaw
0x38 - m320
0x39 - frag_grenade
0x3A - frag_scavenger_grenade
0x3B - flash_grenade_mp
0x3C - smoke_grenade_mp
0x3D - concussion_grenade_mp
0x3E - emp_grenade_mp
0x3F - riotshield
0x40 - throwingknife
0x41 - onemanarmy
0x42 - xm25
0x43 - uav_strike_marker_mp
0x44 - uav
0x45 - double_uav
0x46 - triple_uav
0x47 - laser_designator
0x48 - manned_minigun_turret
0x49 - manned_gl_turret
0x4A - manned_littlebird_minigun
0x4B - manned_littlebird_sniper
0x4C - airdrop_trap_explosive
0x4D - uav_strike_projectile
0x4E - remote_mortar_missile
0x4F - remote_turret_mp
0x50 - turret_remote_mp
0x51 - uav_remote_mp
0x52 - mortar_remote_mp
0x53 - mortar_remote_zoom_mp
0x54 - specialty_tacticalinsertion
0x55 - trophy_mp
0x56 - specialty_scrambler
0x57 - specialty_portable_radar
0x58 - iw5_usp45jugg
0x59 - iw5_mp412jugg
0x5A - iw5_m60jugg
0x5B - iw5_riotshieldjugg


Perks
    0x0 - specialty_null
0x1 - specialty_null_gl
0x2 - specialty_null_grip
0x3 - specialty_null_shotgun
0x4 - specialty_null_attachment
0x5 - specialty_parabolic
0x6 - specialty_gpsjammer
0x7 - specialty_holdbreath
0x8 - specialty_quieter
0x9 - specialty_longersprint
0xA - specialty_detectexplosive
0xB - specialty_explosivedamage
0xC - specialty_bulletaccuracy
0xD - specialty_bulletaccuracy2
0xE - specialty_rof
0xF - specialty_fastreload
0x10 - specialty_extraammo
0x11 - specialty_twoprimaries
0x12 - specialty_armorvest
0x13 - specialty_fraggrenade
0x14 - specialty_specialgrenade
0x15 - specialty_burstfire
0x16 - specialty_blastshield
0x17 - specialty_akimbo
0x18 - specialty_siege
0x19 - specialty_shield
0x1A - specialty_falldamage
0x1B - specialty_delaymine
0x1C - specialty_feigndeath
0x1D - specialty_jumpdive
0x1E - specialty_localjammer
0x1F - specialty_shellshock
0x20 - specialty_fastmantle
0x21 - specialty_explosivebullets
0x22 - specialty_thermal
0x23 - specialty_lightweight
0x24 - specialty_blackbox
0x25 - specialty_steelnerves
0x26 - specialty_quickdraw
0x27 - specialty_flashgrenade
0x28 - specialty_concussiongrenade
0x29 - specialty_smokegrenade
0x2A - specialty_empgrenade
0x2B - specialty_scavenger
0x2C - specialty_sitrep
0x2D - specialty_amplify
0x2E - specialty_extendedmags
0x2F - specialty_saboteur
0x30 - specialty_coldblooded
0x31 - specialty_blindeye
0x32 - specialty_marathon
0x33 - specialty_challenger
0x34 - specialty_rearview
0x35 - specialty_endgame
0x36 - specialty_onemanarmy
0x37 - specialty_littlebird_support
0x38 - specialty_extendedmelee
0x39 - specialty_bling
0x3A - specialty_heartbreaker
0x3B - specialty_selectivehearing
0x3C - specialty_fastsnipe
0x3D - specialty_improvedholdbreath
0x3E - specialty_primarydeath
0x3F - specialty_secondarybling
0x40 - specialty_spygame
0x41 - specialty_spygame2
0x42 - specialty_automantle
0x43 - specialty_fastsprintrecovery
0x44 - specialty_hardline
0x45 - specialty_laststandoffhand
0x46 - specialty_dangerclose
0x47 - specialty_fmj
0x48 - specialty_jhp
0x49 - specialty_ap
0x4A - specialty_stalker
0x4B - specialty_scrambler
0x4C - specialty_portable_radar
0x4D - specialty_steadyaimpro
0x4E - _specialty_blastshield
0x4F - specialty_stun_resistance
0x50 - specialty_double_load
0x51 - specialty_hard_shell
0x52 - specialty_regenspeed
0x53 - specialty_quickswap
0x54 - specialty_lowprofile
0x55 - specialty_empimmune
0x56 - specialty_overkillpro
0x57 - specialty_throwback
0x58 - specialty_anytwo
0x59 - specialty_assists
0x5A - specialty_fasterlockon
0x5B - specialty_fastoffhand
0x5C - specialty_paint
0x5D - specialty_paint_pro
0x5E - streaktype_assault
0x5F - streaktype_support
0x60 - streaktype_demolitions
0x61 - streaktype_specialist
0x62 - streaktype_engineer
0x63 - javelin_mp
0x64 - stinger_mp
0x65 - c4_mp
0x66 - claymore_mp
0x67 - rpg_mp
0x68 - iw5_smaw_mp
0x69 - m79_mp
0x6A - throwingknife_mp
0x6B - semtex_mp
0x6C - frag_grenade_mp
0x6D - bouncingbetty_mp
0x6E - flash_grenade_mp
0x6F - smoke_grenade_mp
0x70 - concussion_grenade_mp
0x71 - tacticalinsertion_mp
0x72 - trophy_mp
0x73 - scrambler_mp
0x74 - portable_radar_mp
0x75 - emp_grenade_mp
0x76 - specialty_juiced
0x77 - specialty_grenadepulldeath
0x78 - specialty_finalstand
0x79 - specialty_pistoldeath
0x7A - specialty_carepackage
0x7B - specialty_light_armor
0x7C - specialty_revenge
0x7D - specialty_c4death
0x7E - specialty_stopping_power
0x7F - specialty_bulletdamage
0x80 - specialty_uav
0x81 - specialty_copycat
0x82 - specialty_combathigh
0x83 - specialty_tacticalinsertion
0x84 - specialty_bulletpenetration
0x85 - specialty_marksman
0x86 - specialty_sharp_focus
0x87 - specialty_armorpiercing
0x88 - specialty_holdbreathwhileads
0x89 - specialty_longerrange
0x8A - specialty_fastermelee
0x8B - specialty_reducedsway
0x8C - specialty_moredamage
0x8D - specialty_omaquickchange
0x8E - specialty_fastmeleerecovery
0x8F - specialty_rollover
0x90 - specialty_extraspecialduration
0x91 - specialty_freerunner
0x92 - specialty_luckycharm
0x93 - specialty_hardjack
0x94 - specialty_autospot


Killstreaks
    0x0 - none
0x1 - uav
0x2 - airdrop_assault
0x3 - predator_missile
0x4 - ims
0x5 - airdrop_sentry_minigun
0x6 - sentry
0x7 - precision_airstrike
0x8 - helicopter
0x9 - littlebird_flock
0xA - littlebird_support
0xB - remote_mortar
0xC - airdrop_remote_tank
0xD - remote_tank
0xE - helicopter_flares
0xF - ac130
0x10 - airdrop_juggernaut
0x11 - juggernaut
0x12 - osprey_gunner
0x13 - uav_support
0x14 - counter_uav
0x15 - deployable_vest
0x16 - airdrop_trap
0x17 - sam_turret
0x18 - remote_uav
0x19 - triple_uav
0x1A - remote_mg_turret
0x1B - stealth_airstrike
0x1C - emp
0x1D - airdrop_juggernaut_recon
0x1E - juggernaut_recon
0x1F - escort_airdrop
0x20 - nuke
0x21 - specialty_longersprint_ks
0x22 - specialty_fastreload_ks
0x23 - specialty_scavenger_ks
0x24 - specialty_blindeye_ks
0x25 - specialty_paint_ks
0x26 - specialty_hardline_ks
0x27 - specialty_coldblooded_ks
0x28 - specialty_quickdraw_ks
0x29 - specialty_assists_ks
0x2A - _specialty_blastshield_ks
0x2B - specialty_detectexplosive_ks
0x2C - specialty_autospot_ks
0x2D - specialty_bulletaccuracy_ks
0x2E - specialty_quieter_ks
0x2F - specialty_stalker_ks
0x30 - specialty_longersprint_ks_pro
0x31 - specialty_fastreload_ks_pro
0x32 - specialty_scavenger_ks_pro
0x33 - specialty_blindeye_ks_pro
0x34 - specialty_paint_ks_pro
0x35 - specialty_hardline_ks_pro
0x36 - specialty_coldblooded_ks_pro
0x37 - specialty_quickdraw_ks_pro
0x38 - specialty_assists_ks_pro
0x39 - _specialty_blastshield_ks_pro
0x3A - specialty_detectexplosive_ks_pro
0x3B - specialty_autospot_ks_pro
0x3C - specialty_bulletaccuracy_ks_pro
0x3D - specialty_quieter_ks_pro
0x3E - specialty_stalker_ks_pro


Attachments
    0x0 - none
0x1 - reflex
0x2 - acog
0x3 - grip
0x4 - akimbo
0x5 - thermal
0x6 - shotgun
0x7 - heartbeat
0x8 - fmj
0x9 - xmags
0xA - rof
0xB - eotech
0xC - tactical
0xD - vzscope
0xE - gl
0xF - gp25
0x10 - m320
0x11 - silencer
0x12 - silencer02
0x13 - silencer03
0x14 - hamrhybrid
0x15 - hybrid
0x16 - zoomscope


Camos
    0x0 - none
0x1 - classic
0x2 - snow
0x3 - multi
0x4 - d_urban
0x5 - hex
0x6 - choco
0x7 - marine
0x8 - snake
0x9 - winter
0xA - blue
0xB - red
0xC - autumn
0xD - gold
Last edited by ZerOtObey+RM ; 05-24-2013 at 01:47 AM.

The following 9 users say thank you to ZerOtObey+RM for this useful post:

-Google-, {H} | Exception, Bad Luck Brian, Daweeyz, MayhemLobbiez, RichModder, Skunk Modz, Super Gamer, zGooNzLobbies

The following 2 users groaned at ZerOtObey+RM for this awful post:

ExceptionHell, TheJaRniBoi
02-19-2013, 04:02 AM #2
My nigguh great find

The following user thanked LIVExMoD OG for this useful post:

ZerOtObey+RM
02-19-2013, 05:19 AM #3
Thanks this helped alot! +rep
02-19-2013, 06:03 AM #4
Super Gamer
Bounty hunter
nice release
02-19-2013, 05:06 PM #5
ExceptionHell
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄ ▀▄
I already know but good job for this post Smile

The following user groaned ExceptionHell for this awful post:

ZerOtObey+RM
02-19-2013, 05:26 PM #6
Sonoro
I like anteaters
You forgot tactical insertion :P , it's 4A
02-19-2013, 05:36 PM #7
Thank's for this release = )

It helped me a lot
02-19-2013, 07:02 PM #8
aerosoul94
smooth like butter
Structure
    struct WeaponSetup    // size = 0xA
{
__int16 weapon; // 0x0
__int16 attachment[2]; // 0x2
__int16 camo; // 0x4
__int16 buff; // 0x6
__int16 reticle; // 0x8
};


struct CustomClass // size = 0x62
{
char inUse; // 0x0
WeaponSetup weaponSetups[2]; // 0x1
__int16 perks[7]; // 0x19
__int16 specialGrenade; // 0x27
char name[21]; // 0x29
__int16 deathstreak; // 0x3E
__int16 assaultStreaks[3]; // 0x40
__int16 defenseStreaks[3]; // 0x46
__int16 specialistStreaks[3]; // 0x4C
__int16 specialistStreakKills[8]; // 0x52
};

// 0x1C19803
CustomClass customClasses[15];
// 0x1C19DC1
CustomClass privateMatchCustomClasses[5]


Weapons
    0x0 - none
0x1 - iw5_usp45
0x2 - iw5_mp412
0x3 - iw5_44magnum
0x4 - iw5_deserteagle
0x5 - iw5_p99
0x6 - iw5_fnfiveseven
0x7 - iw5_acr
0x8 - iw5_type95
0x9 - iw5_m4
0xA - iw5_ak47
0xB - iw5_m16
0xC - iw5_mk14
0xD - iw5_g36c
0xE - iw5_scar
0xF - iw5_fad
0x10 - iw5_cm901
0x11 - iw5_mp5
0x12 - iw5_m9
0x13 - iw5_p90
0x14 - iw5_pp90m1
0x15 - iw5_ump45
0x16 - iw5_mp7
0x17 - iw5_fmg9
0x18 - iw5_g18
0x19 - iw5_mp9
0x1A - iw5_skorpion
0x1B - iw5_beretta393
0x1C - iw5_spas12
0x1D - iw5_aa12
0x1E - iw5_striker
0x1F - iw5_1887
0x20 - iw5_usas12
0x21 - iw5_ksg
0x22 - iw5_m60
0x23 - iw5_mk46
0x24 - iw5_pecheneg
0x25 - iw5_sa80
0x26 - iw5_mg36
0x27 - iw5_barrett
0x28 - iw5_msr
0x29 - iw5_rsass
0x2A - iw5_dragunov
0x2B - iw5_as50
0x2C - iw5_l96a1
0x2D - gl
0x2E - rpg
0x2F - c4
0x30 - c4Death
0x31 - claymore
0x32 - scrambler
0x33 - portable_radar
0x34 - trophy
0x35 - javelin
0x36 - stinger
0x37 - iw5_smaw
0x38 - m320
0x39 - frag_grenade
0x3A - frag_scavenger_grenade
0x3B - flash_grenade_mp
0x3C - smoke_grenade_mp
0x3D - concussion_grenade_mp
0x3E - emp_grenade_mp
0x3F - riotshield
0x40 - throwingknife
0x41 - onemanarmy
0x42 - xm25
0x43 - uav_strike_marker_mp
0x44 - uav
0x45 - double_uav
0x46 - triple_uav
0x47 - laser_designator
0x48 - manned_minigun_turret
0x49 - manned_gl_turret
0x4A - manned_littlebird_minigun
0x4B - manned_littlebird_sniper
0x4C - airdrop_trap_explosive
0x4D - uav_strike_projectile
0x4E - remote_mortar_missile
0x4F - remote_turret_mp
0x50 - turret_remote_mp
0x51 - uav_remote_mp
0x52 - mortar_remote_mp
0x53 - mortar_remote_zoom_mp
0x54 - specialty_tacticalinsertion
0x55 - trophy_mp
0x56 - specialty_scrambler
0x57 - specialty_portable_radar
0x58 - iw5_usp45jugg
0x59 - iw5_mp412jugg
0x5A - iw5_m60jugg
0x5B - iw5_riotshieldjugg


Perks
    0x0 - specialty_null
0x1 - specialty_null_gl
0x2 - specialty_null_grip
0x3 - specialty_null_shotgun
0x4 - specialty_null_attachment
0x5 - specialty_parabolic
0x6 - specialty_gpsjammer
0x7 - specialty_holdbreath
0x8 - specialty_quieter
0x9 - specialty_longersprint
0xA - specialty_detectexplosive
0xB - specialty_explosivedamage
0xC - specialty_bulletaccuracy
0xD - specialty_bulletaccuracy2
0xE - specialty_rof
0xF - specialty_fastreload
0x10 - specialty_extraammo
0x11 - specialty_twoprimaries
0x12 - specialty_armorvest
0x13 - specialty_fraggrenade
0x14 - specialty_specialgrenade
0x15 - specialty_burstfire
0x16 - specialty_blastshield
0x17 - specialty_akimbo
0x18 - specialty_siege
0x19 - specialty_shield
0x1A - specialty_falldamage
0x1B - specialty_delaymine
0x1C - specialty_feigndeath
0x1D - specialty_jumpdive
0x1E - specialty_localjammer
0x1F - specialty_shellshock
0x20 - specialty_fastmantle
0x21 - specialty_explosivebullets
0x22 - specialty_thermal
0x23 - specialty_lightweight
0x24 - specialty_blackbox
0x25 - specialty_steelnerves
0x26 - specialty_quickdraw
0x27 - specialty_flashgrenade
0x28 - specialty_concussiongrenade
0x29 - specialty_smokegrenade
0x2A - specialty_empgrenade
0x2B - specialty_scavenger
0x2C - specialty_sitrep
0x2D - specialty_amplify
0x2E - specialty_extendedmags
0x2F - specialty_saboteur
0x30 - specialty_coldblooded
0x31 - specialty_blindeye
0x32 - specialty_marathon
0x33 - specialty_challenger
0x34 - specialty_rearview
0x35 - specialty_endgame
0x36 - specialty_onemanarmy
0x37 - specialty_littlebird_support
0x38 - specialty_extendedmelee
0x39 - specialty_bling
0x3A - specialty_heartbreaker
0x3B - specialty_selectivehearing
0x3C - specialty_fastsnipe
0x3D - specialty_improvedholdbreath
0x3E - specialty_primarydeath
0x3F - specialty_secondarybling
0x40 - specialty_spygame
0x41 - specialty_spygame2
0x42 - specialty_automantle
0x43 - specialty_fastsprintrecovery
0x44 - specialty_hardline
0x45 - specialty_laststandoffhand
0x46 - specialty_dangerclose
0x47 - specialty_fmj
0x48 - specialty_jhp
0x49 - specialty_ap
0x4A - specialty_stalker
0x4B - specialty_scrambler
0x4C - specialty_portable_radar
0x4D - specialty_steadyaimpro
0x4E - _specialty_blastshield
0x4F - specialty_stun_resistance
0x50 - specialty_double_load
0x51 - specialty_hard_shell
0x52 - specialty_regenspeed
0x53 - specialty_quickswap
0x54 - specialty_lowprofile
0x55 - specialty_empimmune
0x56 - specialty_overkillpro
0x57 - specialty_throwback
0x58 - specialty_anytwo
0x59 - specialty_assists
0x5A - specialty_fasterlockon
0x5B - specialty_fastoffhand
0x5C - specialty_paint
0x5D - specialty_paint_pro
0x5E - streaktype_assault
0x5F - streaktype_support
0x60 - streaktype_demolitions
0x61 - streaktype_specialist
0x62 - streaktype_engineer
0x63 - javelin_mp
0x64 - stinger_mp
0x65 - c4_mp
0x66 - claymore_mp
0x67 - rpg_mp
0x68 - iw5_smaw_mp
0x69 - m79_mp
0x6A - throwingknife_mp
0x6B - semtex_mp
0x6C - frag_grenade_mp
0x6D - bouncingbetty_mp
0x6E - flash_grenade_mp
0x6F - smoke_grenade_mp
0x70 - concussion_grenade_mp
0x71 - tacticalinsertion_mp
0x72 - trophy_mp
0x73 - scrambler_mp
0x74 - portable_radar_mp
0x75 - emp_grenade_mp
0x76 - specialty_juiced
0x77 - specialty_grenadepulldeath
0x78 - specialty_finalstand
0x79 - specialty_pistoldeath
0x7A - specialty_carepackage
0x7B - specialty_light_armor
0x7C - specialty_revenge
0x7D - specialty_c4death
0x7E - specialty_stopping_power
0x7F - specialty_bulletdamage
0x80 - specialty_uav
0x81 - specialty_copycat
0x82 - specialty_combathigh
0x83 - specialty_tacticalinsertion
0x84 - specialty_bulletpenetration
0x85 - specialty_marksman
0x86 - specialty_sharp_focus
0x87 - specialty_armorpiercing
0x88 - specialty_holdbreathwhileads
0x89 - specialty_longerrange
0x8A - specialty_fastermelee
0x8B - specialty_reducedsway
0x8C - specialty_moredamage
0x8D - specialty_omaquickchange
0x8E - specialty_fastmeleerecovery
0x8F - specialty_rollover
0x90 - specialty_extraspecialduration
0x91 - specialty_freerunner
0x92 - specialty_luckycharm
0x93 - specialty_hardjack
0x94 - specialty_autospot


Killstreaks
    0x0 - none
0x1 - uav
0x2 - airdrop_assault
0x3 - predator_missile
0x4 - ims
0x5 - airdrop_sentry_minigun
0x6 - sentry
0x7 - precision_airstrike
0x8 - helicopter
0x9 - littlebird_flock
0xA - littlebird_support
0xB - remote_mortar
0xC - airdrop_remote_tank
0xD - remote_tank
0xE - helicopter_flares
0xF - ac130
0x10 - airdrop_juggernaut
0x11 - juggernaut
0x12 - osprey_gunner
0x13 - uav_support
0x14 - counter_uav
0x15 - deployable_vest
0x16 - airdrop_trap
0x17 - sam_turret
0x18 - remote_uav
0x19 - triple_uav
0x1A - remote_mg_turret
0x1B - stealth_airstrike
0x1C - emp
0x1D - airdrop_juggernaut_recon
0x1E - juggernaut_recon
0x1F - escort_airdrop
0x20 - nuke
0x21 - specialty_longersprint_ks
0x22 - specialty_fastreload_ks
0x23 - specialty_scavenger_ks
0x24 - specialty_blindeye_ks
0x25 - specialty_paint_ks
0x26 - specialty_hardline_ks
0x27 - specialty_coldblooded_ks
0x28 - specialty_quickdraw_ks
0x29 - specialty_assists_ks
0x2A - _specialty_blastshield_ks
0x2B - specialty_detectexplosive_ks
0x2C - specialty_autospot_ks
0x2D - specialty_bulletaccuracy_ks
0x2E - specialty_quieter_ks
0x2F - specialty_stalker_ks
0x30 - specialty_longersprint_ks_pro
0x31 - specialty_fastreload_ks_pro
0x32 - specialty_scavenger_ks_pro
0x33 - specialty_blindeye_ks_pro
0x34 - specialty_paint_ks_pro
0x35 - specialty_hardline_ks_pro
0x36 - specialty_coldblooded_ks_pro
0x37 - specialty_quickdraw_ks_pro
0x38 - specialty_assists_ks_pro
0x39 - _specialty_blastshield_ks_pro
0x3A - specialty_detectexplosive_ks_pro
0x3B - specialty_autospot_ks_pro
0x3C - specialty_bulletaccuracy_ks_pro
0x3D - specialty_quieter_ks_pro
0x3E - specialty_stalker_ks_pro


Attachments
    0x0 - none
0x1 - reflex
0x2 - acog
0x3 - grip
0x4 - akimbo
0x5 - thermal
0x6 - shotgun
0x7 - heartbeat
0x8 - fmj
0x9 - xmags
0xA - rof
0xB - eotech
0xC - tactical
0xD - vzscope
0xE - gl
0xF - gp25
0x10 - m320
0x11 - silencer
0x12 - silencer02
0x13 - silencer03
0x14 - hamrhybrid
0x15 - hybrid
0x16 - zoomscope


Camos
    0x0 - none
0x1 - classic
0x2 - snow
0x3 - multi
0x4 - d_urban
0x5 - hex
0x6 - choco
0x7 - marine
0x8 - snake
0x9 - winter
0xA - blue
0xB - red
0xC - autumn
0xD - gold
Last edited by aerosoul94 ; 02-19-2013 at 07:14 PM.

The following 7 users say thank you to aerosoul94 for this useful post:

FAKA_ELITE, iMCSx, primetime43, RichModder, Skunk Modz, ZerOtObey+RM
02-19-2013, 07:13 PM #9
Nice...
02-19-2013, 09:18 PM #10
ZerOtObey+RM
Bounty hunter
Originally posted by aerosoul94 View Post
Structure
    struct WeaponSetup    // size = 0xA
{
__int16 weapon; // 0x0
__int16 attachment[2]; // 0x2
__int16 camo; // 0x4
__int16 buff; // 0x6
__int16 reticle; // 0x8
};


struct CustomClass // size = 0x62
{
char inUse; // 0x0
WeaponSetup weaponSetups[2]; // 0x1
__int16 perks[7]; // 0x19
__int16 specialGrenade; // 0x27
char name[21]; // 0x29
__int16 deathstreak; // 0x3E
__int16 assaultStreaks[3]; // 0x40
__int16 defenseStreaks[3]; // 0x46
__int16 specialistStreaks[3]; // 0x4C
__int16 specialistStreakKills[8]; // 0x52
};

// 0x1C19803
CustomClass customClasses[15];
// 0x1C19DC1
CustomClass privateMatchCustomClasses[5]


Weapons
    0x0 - none
0x1 - iw5_usp45
0x2 - iw5_mp412
0x3 - iw5_44magnum
0x4 - iw5_deserteagle
0x5 - iw5_p99
0x6 - iw5_fnfiveseven
0x7 - iw5_acr
0x8 - iw5_type95
0x9 - iw5_m4
0xA - iw5_ak47
0xB - iw5_m16
0xC - iw5_mk14
0xD - iw5_g36c
0xE - iw5_scar
0xF - iw5_fad
0x10 - iw5_cm901
0x11 - iw5_mp5
0x12 - iw5_m9
0x13 - iw5_p90
0x14 - iw5_pp90m1
0x15 - iw5_ump45
0x16 - iw5_mp7
0x17 - iw5_fmg9
0x18 - iw5_g18
0x19 - iw5_mp9
0x1A - iw5_skorpion
0x1B - iw5_beretta393
0x1C - iw5_spas12
0x1D - iw5_aa12
0x1E - iw5_striker
0x1F - iw5_1887
0x20 - iw5_usas12
0x21 - iw5_ksg
0x22 - iw5_m60
0x23 - iw5_mk46
0x24 - iw5_pecheneg
0x25 - iw5_sa80
0x26 - iw5_mg36
0x27 - iw5_barrett
0x28 - iw5_msr
0x29 - iw5_rsass
0x2A - iw5_dragunov
0x2B - iw5_as50
0x2C - iw5_l96a1
0x2D - gl
0x2E - rpg
0x2F - c4
0x30 - c4Death
0x31 - claymore
0x32 - scrambler
0x33 - portable_radar
0x34 - trophy
0x35 - javelin
0x36 - stinger
0x37 - iw5_smaw
0x38 - m320
0x39 - frag_grenade
0x3A - frag_scavenger_grenade
0x3B - flash_grenade_mp
0x3C - smoke_grenade_mp
0x3D - concussion_grenade_mp
0x3E - emp_grenade_mp
0x3F - riotshield
0x40 - throwingknife
0x41 - onemanarmy
0x42 - xm25
0x43 - uav_strike_marker_mp
0x44 - uav
0x45 - double_uav
0x46 - triple_uav
0x47 - laser_designator
0x48 - manned_minigun_turret
0x49 - manned_gl_turret
0x4A - manned_littlebird_minigun
0x4B - manned_littlebird_sniper
0x4C - airdrop_trap_explosive
0x4D - uav_strike_projectile
0x4E - remote_mortar_missile
0x4F - remote_turret_mp
0x50 - turret_remote_mp
0x51 - uav_remote_mp
0x52 - mortar_remote_mp
0x53 - mortar_remote_zoom_mp
0x54 - specialty_tacticalinsertion
0x55 - trophy_mp
0x56 - specialty_scrambler
0x57 - specialty_portable_radar
0x58 - iw5_usp45jugg
0x59 - iw5_mp412jugg
0x5A - iw5_m60jugg
0x5B - iw5_riotshieldjugg


Perks
    0x0 - specialty_null
0x1 - specialty_null_gl
0x2 - specialty_null_grip
0x3 - specialty_null_shotgun
0x4 - specialty_null_attachment
0x5 - specialty_parabolic
0x6 - specialty_gpsjammer
0x7 - specialty_holdbreath
0x8 - specialty_quieter
0x9 - specialty_longersprint
0xA - specialty_detectexplosive
0xB - specialty_explosivedamage
0xC - specialty_bulletaccuracy
0xD - specialty_bulletaccuracy2
0xE - specialty_rof
0xF - specialty_fastreload
0x10 - specialty_extraammo
0x11 - specialty_twoprimaries
0x12 - specialty_armorvest
0x13 - specialty_fraggrenade
0x14 - specialty_specialgrenade
0x15 - specialty_burstfire
0x16 - specialty_blastshield
0x17 - specialty_akimbo
0x18 - specialty_siege
0x19 - specialty_shield
0x1A - specialty_falldamage
0x1B - specialty_delaymine
0x1C - specialty_feigndeath
0x1D - specialty_jumpdive
0x1E - specialty_localjammer
0x1F - specialty_shellshock
0x20 - specialty_fastmantle
0x21 - specialty_explosivebullets
0x22 - specialty_thermal
0x23 - specialty_lightweight
0x24 - specialty_blackbox
0x25 - specialty_steelnerves
0x26 - specialty_quickdraw
0x27 - specialty_flashgrenade
0x28 - specialty_concussiongrenade
0x29 - specialty_smokegrenade
0x2A - specialty_empgrenade
0x2B - specialty_scavenger
0x2C - specialty_sitrep
0x2D - specialty_amplify
0x2E - specialty_extendedmags
0x2F - specialty_saboteur
0x30 - specialty_coldblooded
0x31 - specialty_blindeye
0x32 - specialty_marathon
0x33 - specialty_challenger
0x34 - specialty_rearview
0x35 - specialty_endgame
0x36 - specialty_onemanarmy
0x37 - specialty_littlebird_support
0x38 - specialty_extendedmelee
0x39 - specialty_bling
0x3A - specialty_heartbreaker
0x3B - specialty_selectivehearing
0x3C - specialty_fastsnipe
0x3D - specialty_improvedholdbreath
0x3E - specialty_primarydeath
0x3F - specialty_secondarybling
0x40 - specialty_spygame
0x41 - specialty_spygame2
0x42 - specialty_automantle
0x43 - specialty_fastsprintrecovery
0x44 - specialty_hardline
0x45 - specialty_laststandoffhand
0x46 - specialty_dangerclose
0x47 - specialty_fmj
0x48 - specialty_jhp
0x49 - specialty_ap
0x4A - specialty_stalker
0x4B - specialty_scrambler
0x4C - specialty_portable_radar
0x4D - specialty_steadyaimpro
0x4E - _specialty_blastshield
0x4F - specialty_stun_resistance
0x50 - specialty_double_load
0x51 - specialty_hard_shell
0x52 - specialty_regenspeed
0x53 - specialty_quickswap
0x54 - specialty_lowprofile
0x55 - specialty_empimmune
0x56 - specialty_overkillpro
0x57 - specialty_throwback
0x58 - specialty_anytwo
0x59 - specialty_assists
0x5A - specialty_fasterlockon
0x5B - specialty_fastoffhand
0x5C - specialty_paint
0x5D - specialty_paint_pro
0x5E - streaktype_assault
0x5F - streaktype_support
0x60 - streaktype_demolitions
0x61 - streaktype_specialist
0x62 - streaktype_engineer
0x63 - javelin_mp
0x64 - stinger_mp
0x65 - c4_mp
0x66 - claymore_mp
0x67 - rpg_mp
0x68 - iw5_smaw_mp
0x69 - m79_mp
0x6A - throwingknife_mp
0x6B - semtex_mp
0x6C - frag_grenade_mp
0x6D - bouncingbetty_mp
0x6E - flash_grenade_mp
0x6F - smoke_grenade_mp
0x70 - concussion_grenade_mp
0x71 - tacticalinsertion_mp
0x72 - trophy_mp
0x73 - scrambler_mp
0x74 - portable_radar_mp
0x75 - emp_grenade_mp
0x76 - specialty_juiced
0x77 - specialty_grenadepulldeath
0x78 - specialty_finalstand
0x79 - specialty_pistoldeath
0x7A - specialty_carepackage
0x7B - specialty_light_armor
0x7C - specialty_revenge
0x7D - specialty_c4death
0x7E - specialty_stopping_power
0x7F - specialty_bulletdamage
0x80 - specialty_uav
0x81 - specialty_copycat
0x82 - specialty_combathigh
0x83 - specialty_tacticalinsertion
0x84 - specialty_bulletpenetration
0x85 - specialty_marksman
0x86 - specialty_sharp_focus
0x87 - specialty_armorpiercing
0x88 - specialty_holdbreathwhileads
0x89 - specialty_longerrange
0x8A - specialty_fastermelee
0x8B - specialty_reducedsway
0x8C - specialty_moredamage
0x8D - specialty_omaquickchange
0x8E - specialty_fastmeleerecovery
0x8F - specialty_rollover
0x90 - specialty_extraspecialduration
0x91 - specialty_freerunner
0x92 - specialty_luckycharm
0x93 - specialty_hardjack
0x94 - specialty_autospot


Killstreaks
    0x0 - none
0x1 - uav
0x2 - airdrop_assault
0x3 - predator_missile
0x4 - ims
0x5 - airdrop_sentry_minigun
0x6 - sentry
0x7 - precision_airstrike
0x8 - helicopter
0x9 - littlebird_flock
0xA - littlebird_support
0xB - remote_mortar
0xC - airdrop_remote_tank
0xD - remote_tank
0xE - helicopter_flares
0xF - ac130
0x10 - airdrop_juggernaut
0x11 - juggernaut
0x12 - osprey_gunner
0x13 - uav_support
0x14 - counter_uav
0x15 - deployable_vest
0x16 - airdrop_trap
0x17 - sam_turret
0x18 - remote_uav
0x19 - triple_uav
0x1A - remote_mg_turret
0x1B - stealth_airstrike
0x1C - emp
0x1D - airdrop_juggernaut_recon
0x1E - juggernaut_recon
0x1F - escort_airdrop
0x20 - nuke
0x21 - specialty_longersprint_ks
0x22 - specialty_fastreload_ks
0x23 - specialty_scavenger_ks
0x24 - specialty_blindeye_ks
0x25 - specialty_paint_ks
0x26 - specialty_hardline_ks
0x27 - specialty_coldblooded_ks
0x28 - specialty_quickdraw_ks
0x29 - specialty_assists_ks
0x2A - _specialty_blastshield_ks
0x2B - specialty_detectexplosive_ks
0x2C - specialty_autospot_ks
0x2D - specialty_bulletaccuracy_ks
0x2E - specialty_quieter_ks
0x2F - specialty_stalker_ks
0x30 - specialty_longersprint_ks_pro
0x31 - specialty_fastreload_ks_pro
0x32 - specialty_scavenger_ks_pro
0x33 - specialty_blindeye_ks_pro
0x34 - specialty_paint_ks_pro
0x35 - specialty_hardline_ks_pro
0x36 - specialty_coldblooded_ks_pro
0x37 - specialty_quickdraw_ks_pro
0x38 - specialty_assists_ks_pro
0x39 - _specialty_blastshield_ks_pro
0x3A - specialty_detectexplosive_ks_pro
0x3B - specialty_autospot_ks_pro
0x3C - specialty_bulletaccuracy_ks_pro
0x3D - specialty_quieter_ks_pro
0x3E - specialty_stalker_ks_pro


Attachments
    0x0 - none
0x1 - reflex
0x2 - acog
0x3 - grip
0x4 - akimbo
0x5 - thermal
0x6 - shotgun
0x7 - heartbeat
0x8 - fmj
0x9 - xmags
0xA - rof
0xB - eotech
0xC - tactical
0xD - vzscope
0xE - gl
0xF - gp25
0x10 - m320
0x11 - silencer
0x12 - silencer02
0x13 - silencer03
0x14 - hamrhybrid
0x15 - hybrid
0x16 - zoomscope


Camos
    0x0 - none
0x1 - classic
0x2 - snow
0x3 - multi
0x4 - d_urban
0x5 - hex
0x6 - choco
0x7 - marine
0x8 - snake
0x9 - winter
0xA - blue
0xB - red
0xC - autumn
0xD - gold


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