Originally posted by milky4444
no its more like when a player hits a button and some one dies ;using the player_die
its all with player die, you use these addresses for where it hits the player if you want the func for player die this is it with its arguments.
The rest is for you to figure out.
public void Player_Die(int self, int inflictor, int attacker, int damage, int meansOfDeath, int iWeapon, float vDir, int hitLoc, int psTimeOffset)
{
}