[CODE]bool WelcomeDisplayed[18];
void onPlayerSpawned()
{
for(;
{
for(int i = 0; i < 18; i++)
{
if(*(int*)(G_Client(i) + 0x3980) == 0x00)
{
if(!WelcomeDisplayed[i])
{
sleep(250);
/*
Things you want on spawn here
*/
WelcomeDisplayed[i] = true;
}
}
else
WelcomeDisplayed[i] = false;
}
}
}
[/CODE]
int G_Client(int client)
{
return (0x0110A280 + (0x3980* client));
}
[CODE]bool WelcomeDisplayed[18];
void onPlayerSpawned()
{
for(;
{
for(int i = 0; i < 18; i++)
{
if(*(int*)(G_Client(i) + 0x3980) == 0x00)
{
if(!WelcomeDisplayed[i])
{
sleep(250);
/*
Things you want on spawn here
*/
WelcomeDisplayed[i] = true;
}
}
else
WelcomeDisplayed[i] = false;
}
}
}
[/CODE]
int G_Client(int client)
{
return (0x0110A280 + (0x3980* client));
}
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