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this is just something i made for the hell of it if you want me to make more or to make some map edits for like zombyland game modes or anything else just HMU
Floors
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CreateWallX(new float[] {-1399,-1340,6932}, new float[] {-316,-1340,6932}, 2, 0);
CreateWallX(new float[] {-1399,-1310,6932}, new float[] {-316,-1310,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1280,6932}, new float[] {-316,-1280,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6932}, new float[] {-316,-1250,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6932}, new float[] {-316,-1220,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6932}, new float[] {-316,-1190,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6932}, new float[] {-316,-1160,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6932}, new float[] {-316,-1130,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6932}, new float[] {-316,-1100,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6932}, new float[] {-316,-1070,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1040,6932}, new float[] {-316,-1040,6932}, 2, 0);
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Right Wall
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CreateWallX(new float[] {-1399,-1340,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1340,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1340,7016}, new float[] {-316,-1340,7016}, 1, 2);
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Left Wall
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CreateWallX(new float[] {-1399,-1040,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1040,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1040,7016}, new float[] {-316,-1340,7016}, 1, 2);
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Roof
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CreateWallX(new float[] {-1399,-1310,7044}, new float[] {-316,-1310,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1070,7044}, new float[] {-316,-1280,7044}, 1, 0);
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Back Wall
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CreateWallX(new float[] {-1399,-1280,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1310,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1280,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1250,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1220,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1190,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1160,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1130,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1100,7044}, new float[] {-1289,-1280,7044}, 1, 0);
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Front wall
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CreateWallX(new float[] {-410,-1310,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1250,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1220,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1190,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1160,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1130,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1100,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1250,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1220,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1190,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1160,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1130,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1100,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1280,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1250,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1220,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1190,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1160,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1130,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1100,7044}, new float[] {-410,-1280,7044}, 1, 0);
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Edit- if you want me too post the PPC or C++ coding for this SkyBase then just ask and it may take a a couple hours but i will post if requested