Post: [RELEASE] COD4:MW Modding [Sound List]
03-06-2018, 01:01 AM #1
Rejcted
Save Point
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Hello all!
I recently got into the modding scene and realized there aren't really any good threads on multiplayer sounds for patches.
None of these are copy/pasted from other threads. I found all of these by browsing game files. I will try to add more over time.
So here are 700+ sounds that work on multiplayer!
NOTE: I've only tested some on PC. Let me know if some don't work
Numbers displayed next to a sound are variants of that sound i.e. (1-2, 1-5, etc...). Call it as:
    self playSound("[SOUND] [Number]")

USER INTERFACE

    ui_mp_timer_countdown
ui_mp_suitcasebomb_timer
MP_hit_alert
plr_new_rank
mp_challenge_complete
mp_level_up
mp_killstreak_heli
mp_killstreak_jet
mp_killstreak_radar
mp_capture_flag
mp_lose_flag
mp_suitcase_pickup
mp_last_stand
mp_ingame_summary
oldschool_pickup
oldschool_return
mp_obj_taken
mp_enemy_obj_taken
mp_obj_captured
mp_enemy_obj_captured
mp_obj_returned
mp_enemy_obj_returned
re_pickup_paper
mp_war_objective_taken
mp_war_objective_lost
ui_pulse_text_type
ui_pulse_text_delete
intelligence_pickup
item_nightvision_on
item_nightvision_off
nightvision_wear_plr_default
nightvision_remove_plr_default

MUSIC

    mp_defeat
mp_spawn_opfor
mp_spawn_sas
mp_spawn_soviet
mp_spawn_usa
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mp_time_running_out_losing
mp_time_running_out_winning
mp_victory_opfor
mp_victory_sas
mp_victory_soviet
mp_victory_usa

AMBIENCE

    ambient_middleeast_ext
ambient_middleeast_ext_sur
ambient_backlot_ext
ambient_backlot_ext_sur
ambient_bloc_ext
ambient_bloc_ext_sur
ambient_cargoshipmp_ext
ambient_cargoshipmp_ext_sur
ambient_citystreets_day
ambient_citystreets_day_sur
ambient_citystreets_night
ambient_citystreets_night_sur
ambient_convoy
ambient_convoy_sur
ambient_crash
ambient_crash_sur
ambient_crossfire
ambient_crossfire_sur
ambient_dusk
ambient_dusk_sur
ambient_farm
ambient_farm_sur
ambient_hill
ambient_hill_sur
ambient_overgrown_day
ambient_overgrown_day_sur
ambient_overgrown_night
ambient_overgrown_night_sur
ambient_pipeline
ambient_pipeline_sur
ambient_strike_day
ambient_strike_day_sur
ambient_strike_night
ambient_strike_night_sur

SUITCASE BOMB

    weap_suitcase_button_press_plr 1-8
weap_suitcase_raise_plr
weap_suitcase_drop_plr
weap_suitcase_interrupt_plr
weap_suitcase_defuse_plr
exp_suitcase_bomb_main 1-2
exp_suitcase_bomb_sweet1
exp_suitcase_bomb_sweet2
exp_suitcase_bomb_stereo
exp_suitcase_bomb_secondary 1-4

PLANT/DEFUSE

    MP_bomb_plant
MP_bomb_defuse

VEHICLES

    mp_cobra_helicopter
mp_hind_helicopter
weap_m197_cannon_fire
weap_hind_missle_fire
weap_cobra_missle_fire
cobra_helicopter_hit
cobra_helicopter_hit_2 1-2
cobra_helicopter_secondary_exp 1-3
cobra_helicopter_secondary_exp_close 1-3
cobra_helicopter_secondary_exp_boom 1-3
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
cobra_helicopter_crash_dist 1-3
cobra_helicopter_crash_close 1-3
cobra_helicopter_crash_detail 1-2
hind_helicopter_hit
hind_helicopter_hit_2 1-2
hind_helicopter_secondary_exp 1-3
hind_helicopter_secondary_exp_close 1-3
hind_helicopter_secondary_exp_boom 1-3
hind_helicopter_damaged
hind_helicopter_dying_loop
hind_helicopter_dying_layer
hind_helicopter_crash
hind_helicopter_crash_dist 1-3
hind_helicopter_crash_close 1-3
hind_helicopter_crash_detail 1-2
distant_artillery_barrage 1-3
fast_artillery_round 1-5
artillery_impact 1-5

ANNOUNCERS

US ANNOUNCER

    US_1mc_airstrike
US_1mc_attack
US_1mc_bomb_defused
US_1mc_bomb_lost 1-2
US_1mc_bomb_planted
US_1mc_bomb_taken
US_1mc_boost
US_1mc_capture_a 1-2
US_1mc_capture_b 1-2
US_1mc_capture_c 1-2
US_1mc_capture_obj
US_1mc_capture_objs
US_1mc_captureflag
US_1mc_capturehold
US_1mc_capturing_a 1-2
US_1mc_capturing_b 1-2
US_1mc_capturing_c 1-2
US_1mc_challenge_complete
US_1mc_control_lost 1-4
US_1mc_control_won 1-4
US_1mc_defend
US_1mc_defense
US_1mc_domination
US_1mc_draw
US_1mc_encourage_lost
US_1mc_encourage_win
US_1mc_enemy_has_a 1-2
US_1mc_enemy_has_b 1-2
US_1mc_enemy_has_c 1-2
US_1mc_enemy_take_a 1-2
US_1mc_enemy_take_b 1-2
US_1mc_enemy_take_c 1-2
US_1mc_enemyair
US_1mc_enemyflag
US_1mc_enemyflag_capt
US_1mc_enemyflag_drop
US_1mc_enemyflag_return
US_1mc_enemyheli
US_1mc_enemyuavair
US_1mc_fight_back
US_1mc_freeforall
US_1mc_friendlyair
US_1mc_friendlyheli
US_1mc_goodtogo
US_1mc_gridiron
US_1mc_halftime
US_1mc_hardcore
US_1mc_hardcore_freeforall
US_1mc_hardcore_tm_death
US_1mc_headquarters
US_1mc_helisupport
US_1mc_highspeed
US_1mc_hq_captured
US_1mc_hq_destroyed
US_1mc_hq_located
US_1mc_hq_offline
US_1mc_hq_online
US_1mc_hq_secured
US_1mc_keepfighting 1-5
US_1mc_king
US_1mc_lastalive 1-5
US_1mc_lead_lost
US_1mc_lead_taken
US_1mc_losing 1-3
US_1mc_losing_a 1-2
US_1mc_losing_b 1-2
US_1mc_losing_c 1-2
US_1mc_lost_a 1-2
US_1mc_lost_b 1-2
US_1mc_lost_c 1-2
US_1mc_lostobj 1-2
US_1mc_mission_fail 1-2
US_1mc_mission_success 1-2
US_1mc_new_positions
US_1mc_obj_defend
US_1mc_obj_destroy
US_1mc_objs_defend
US_1mc_objs_destroy
US_1mc_offense
US_1mc_oldschool
US_1mc_ourflag
US_1mc_ourflag_capt
US_1mc_ourflag_drop
US_1mc_ourflag_return
US_1mc_ouruavonline
US_1mc_overtime
US_1mc_positions_lock
US_1mc_promoted
US_1mc_readytomove
US_1mc_regroup
US_1mc_sabotage
US_1mc_searchdestroy
US_1mc_secure_a 1-2
US_1mc_secure_b 1-2
US_1mc_secure_c 1-2
US_1mc_securedobj 1-2
US_1mc_securing_a 1-2
US_1mc_securing_b 1-2
US_1mc_securing_c 1-2
US_1mc_security_complete
US_1mc_switching
US_1mc_tactical
US_1mc_take_positions
US_1mc_team_deathmtch
US_1mc_team_hardcore
US_1mc_tied 1-2
US_1mc_timesup
US_1mc_uavrecon
US_1mc_winning

US FIGHTER PILOT

    US_fp1_inform_attack_air
US_fp1_inform_attack_bombs
US_fp2_airstrike 1-6
US_fp2_damage 1-3

US HELICOPTER PILOT

    US_rhp_inform_attack_scan
US_rhp_inform_hit_crash
US_rhp_inform_return

US SOLDIER

    US_1_inform_attack_flashbang
US_1_inform_attack_smoke
US_1_inform_attack_stun
US_1_inform_attack_thwc4
US_1_inform_attack_grenade 1-5
US_1_inform_killfirm_infantry 1-3
US_1_inform_killfirm_generic 1-2
US_1_inform_plant_claymore
US_1_inform_reloading_generic 1-3
US_1_inform_suppressed_generic 1-4
US_1_order_action_suppress
US_1_reaction_casualty_generic 1-4
US_1_threat_infantry_generic
US_mp_cmd_attackleftflank
US_mp_cmd_attackrightflank
US_mp_cmd_suppressfire
US_mp_cmd_fallback
US_mp_cmd_holdposition
US_mp_cmd_movein
US_mp_cmd_followme
US_mp_cmd_regroup
US_mp_rsp_areyoucrazy
US_mp_rsp_comeon
US_mp_rsp_onmyway
US_mp_rsp_nosir
US_mp_rsp_greatshot
US_mp_rsp_yessir
US_mp_rsp_sorry
US_mp_stm_areasecure
US_mp_stm_enemyspotted
US_mp_stm_enemiesspotted
US_mp_stm_grenade
US_mp_stm_iminposition
US_mp_stm_needreinforcements
US_mp_stm_sniper
US_mp_stm_holdyourfire
US_mp_stm_watchsix
US_mp_rsp_tooklongenough
US_mp_stm_enemydown

AB ANNOUNCER

    AB_1mc_airstrike
AB_1mc_attack
AB_1mc_bomb_defused
AB_1mc_bomb_lost 1-2
AB_1mc_bomb_planted
AB_1mc_bomb_taken
AB_1mc_boost
AB_1mc_capture_a 1-2
AB_1mc_capture_b 1-2
AB_1mc_capture_c 1-2
AB_1mc_capture_obj
AB_1mc_capture_objs
AB_1mc_captureflag
AB_1mc_capturehold
AB_1mc_capturing_a 1-2
AB_1mc_capturing_b 1-2
AB_1mc_capturing_c 1-2
AB_1mc_challengecomplete
AB_1mc_control_lost 1-4
AB_1mc_control_won 1-4
AB_1mc_defend
AB_1mc_defense
AB_1mc_domination
AB_1mc_draw
AB_1mc_encourage_lost
AB_1mc_encourage_win
AB_1mc_enemy_has_a 1-2
AB_1mc_enemy_has_b 1-2
AB_1mc_enemy_has_c 1-2
AB_1mc_enemy_take_a 1-2
AB_1mc_enemy_take_b 1-2
AB_1mc_enemy_take_c 1-2
AB_1mc_enemyair
AB_1mc_enemyflag
AB_1mc_enemyflag_capt
AB_1mc_enemyflag_drop
AB_1mc_enemyflag_return
AB_1mc_enemyheli
AB_1mc_enemyuavair
AB_1mc_fight_back
AB_1mc_freeforall
AB_1mc_friendlyair
AB_1mc_friendlyheli
AB_1mc_goodtogo
AB_1mc_gridiron
AB_1mc_halftime
AB_1mc_hardcore
AB_1mc_hardcore_freeforall
AB_1mc_hardcore_tm_death
AB_1mc_headquarters
AB_1mc_helisupport
AB_1mc_highspeed
AB_1mc_hq_captured
AB_1mc_hq_destroyed
AB_1mc_hq_located
AB_1mc_hq_offline
AB_1mc_hq_online
AB_1mc_hq_secured
AB_1mc_keepfighting 1-5
AB_1mc_king
AB_1mc_lastalive 1-5
AB_1mc_lead_lost
AB_1mc_lead_taken
AB_1mc_losing 1-3
AB_1mc_losing_a 1-2
AB_1mc_losing_b 1-2
AB_1mc_losing_c 1-2
AB_1mc_lost_a 1-2
AB_1mc_lost_b 1-2
AB_1mc_lost_c 1-2
AB_1mc_lostobj 1-2
AB_1mc_mission_fail 1-2
AB_1mc_mission_success 1-2
AB_1mc_new_positions
AB_1mc_obj_defend
AB_1mc_obj_destroy
AB_1mc_objs_defend
AB_1mc_objs_destroy
AB_1mc_offense
AB_1mc_oldschool
AB_1mc_ourflag
AB_1mc_ourflag_capt
AB_1mc_ourflag_drop
AB_1mc_ourflag_return
AB_1mc_ouruavonline
AB_1mc_overtime
AB_1mc_positions_lock
AB_1mc_promoted
AB_1mc_readytomove
AB_1mc_regroup
AB_1mc_sabotage
AB_1mc_searchdestroy
AB_1mc_secure_a 1-2
AB_1mc_secure_b 1-2
AB_1mc_secure_c 1-2
AB_1mc_securedobj 1-2
AB_1mc_securing_a 1-2
AB_1mc_securing_b 1-2
AB_1mc_securing_c 1-2
AB_1mc_security_complete
AB_1mc_switching
AB_1mc_tactical
AB_1mc_take_positions
AB_1mc_team_deathmtch
AB_1mc_team_hardcore
AB_1mc_tied 1-2
AB_1mc_timesup
AB_1mc_uavrecon
AB_1mc_winning

AB FIGHTER PILOT

    AB_ofp_inform_attack_air
AB_ofp_inform_attack_bombs

AB HELICOPTER PILOT

    AB_ohp_inform_attack_scan
AB_ohp_inform_hit_crash
AB_ohp_inform_return

AB SOLDIER

    AB_1_inform_attack_flashbang
AB_1_inform_attack_smoke
AB_1_inform_attack_stun
AB_1_inform_attack_thwc4
AB_1_inform_attack_grenade 1-5
AB_1_inform_killfirm_infantry 1-3
AB_1_inform_killfirm_generic 1-2
AB_1_inform_plant_claymore
AB_1_inform_reloading_generic 1-3
AB_1_inform_suppressed_generic 1-4
AB_1_order_action_suppress
AB_1_reaction_casualty_generic 1-4
AB_1_threat_infantry_generic
AB_mp_cmd_attackleftflank
AB_mp_cmd_attackrightflank
AB_mp_cmd_suppressfire
AB_mp_cmd_fallback
AB_mp_cmd_holdposition
AB_mp_cmd_movein
AB_mp_cmd_followme
AB_mp_cmd_regroup
AB_mp_rsp_areyoucrazy
AB_mp_rsp_comeon
AB_mp_rsp_onmyway
AB_mp_rsp_nosir
AB_mp_rsp_greatshot
AB_mp_rsp_yessir
AB_mp_rsp_sorry
AB_mp_stm_areasecure
AB_mp_stm_enemyspotted
AB_mp_stm_enemiesspotted
AB_mp_stm_grenade
AB_mp_stm_iminposition
AB_mp_stm_needreinforcements
AB_mp_stm_sniper
AB_mp_stm_holdyourfire
AB_mp_stm_watchsix
AB_mp_rsp_tooklongenough
AB_mp_stm_enemydown

UK ANNOUNCER

    UK_1mc_airstrike
UK_1mc_attack
UK_1mc_bomb_defused
UK_1mc_bomb_lost 1-2
UK_1mc_bomb_planted
UK_1mc_bomb_taken
UK_1mc_boost
UK_1mc_capture_a 1-2
UK_1mc_capture_b 1-2
UK_1mc_capture_c 1-2
UK_1mc_capture_obj
UK_1mc_capture_objs
UK_1mc_captureflag
UK_1mc_capturehold
UK_1mc_capturing_a 1-2
UK_1mc_capturing_b 1-2
UK_1mc_capturing_c 1-2
UK_1mc_challengecomplete
UK_1mc_control_lost 1-4
UK_1mc_control_won 1-4
UK_1mc_defend
UK_1mc_defense
UK_1mc_domination
UK_1mc_draw
UK_1mc_encourage_lost
UK_1mc_encourage_win
UK_1mc_enemy_has_a 1-2
UK_1mc_enemy_has_b 1-2
UK_1mc_enemy_has_c 1-2
UK_1mc_enemy_take_a 1-2
UK_1mc_enemy_take_b 1-2
UK_1mc_enemy_take_c 1-2
UK_1mc_enemyair
UK_1mc_enemyflag
UK_1mc_enemyflag_capt
UK_1mc_enemyflag_drop
UK_1mc_enemyflag_return
UK_1mc_enemyheli
UK_1mc_enemyuavair
UK_1mc_fight_back
UK_1mc_freeforall
UK_1mc_friendlyair
UK_1mc_friendlyheli
UK_1mc_goodtogo
UK_1mc_gridiron
UK_1mc_halftime
UK_1mc_hardcore
UK_1mc_hardcore_freeforall
UK_1mc_hardcore_tm_death
UK_1mc_headquarters
UK_1mc_helisupport
UK_1mc_highspeed
UK_1mc_hq_captured
UK_1mc_hq_destroyed
UK_1mc_hq_located
UK_1mc_hq_offline
UK_1mc_hq_online
UK_1mc_hq_secured
UK_1mc_keepfighting 1-5
UK_1mc_king
UK_1mc_lastalive 1-5
UK_1mc_lead_lost
UK_1mc_lead_taken
UK_1mc_losing 1-3
UK_1mc_losing_a 1-2
UK_1mc_losing_b 1-2
UK_1mc_losing_c 1-2
UK_1mc_lost_a 1-2
UK_1mc_lost_b 1-2
UK_1mc_lost_c 1-2
UK_1mc_lostobj 1-2
UK_1mc_mission_fail 1-2
UK_1mc_mission_success 1-2
UK_1mc_new_positions
UK_1mc_obj_defend
UK_1mc_obj_destroy
UK_1mc_objs_defend
UK_1mc_objs_destroy
UK_1mc_offense
UK_1mc_oldschool
UK_1mc_ourflag
UK_1mc_ourflag_capt
UK_1mc_ourflag_drop
UK_1mc_ourflag_return
UK_1mc_ouruavonline
UK_1mc_overtime
UK_1mc_positions_lock
UK_1mc_promoted
UK_1mc_readytomove
UK_1mc_regroup
UK_1mc_sabotage
UK_1mc_searchdestroy
UK_1mc_secure_a 1-2
UK_1mc_secure_b 1-2
UK_1mc_secure_c 1-2
UK_1mc_securedobj 1-2
UK_1mc_securing_a 1-2
UK_1mc_securing_b 1-2
UK_1mc_securing_c 1-2
UK_1mc_security_complete
UK_1mc_switching
UK_1mc_tactical
UK_1mc_take_positions
UK_1mc_team_deathmtch
UK_1mc_team_hardcore
UK_1mc_tied 1-2
UK_1mc_timesup
UK_1mc_uavrecon
UK_1mc_winning

UK SOLDIER

    UK_1_inform_attack_flashbang
UK_1_inform_attack_smoke
UK_1_inform_attack_stun
UK_1_inform_attack_thwc4
UK_1_inform_attack_grenade 1-5
UK_1_inform_killfirm_infantry 1-3
UK_1_inform_killfirm_generic 1-2
UK_1_inform_plant_claymore
UK_1_inform_reloading_generic 1-3
UK_1_inform_suppressed_generic 1-4
UK_1_order_action_suppress
UK_1_reaction_casualty_generic 1-4
UK_1_threat_infantry_generic
UK_mp_cmd_attackleftflank
UK_mp_cmd_attackrightflank
UK_mp_cmd_suppressfire
UK_mp_cmd_fallback
UK_mp_cmd_holdposition
UK_mp_cmd_movein
UK_mp_cmd_followme
UK_mp_cmd_regroup
UK_mp_rsp_areyoucrazy
UK_mp_rsp_comeon
UK_mp_rsp_onmyway
UK_mp_rsp_nosir
UK_mp_rsp_greatshot
UK_mp_rsp_yessir
UK_mp_rsp_sorry
UK_mp_stm_areasecure
UK_mp_stm_enemyspotted
UK_mp_stm_enemiesspotted
UK_mp_stm_grenade
UK_mp_stm_iminposition
UK_mp_stm_needreinforcements
UK_mp_stm_sniper
UK_mp_stm_holdyourfire
UK_mp_stm_watchsix
UK_mp_rsp_tooklongenough
UK_mp_stm_enemydown

RU ANNOUNCER

    RU_1mc_airstrike
RU_1mc_attack
RU_1mc_bomb_defused
RU_1mc_bomb_lost 1-2
RU_1mc_bomb_planted
RU_1mc_bomb_taken
RU_1mc_boost
RU_1mc_capture_a 1-2
RU_1mc_capture_b 1-2
RU_1mc_capture_c 1-2
RU_1mc_capture_obj
RU_1mc_capture_objs
RU_1mc_captureflag
RU_1mc_capturehold
RU_1mc_capturing_a 1-2
RU_1mc_capturing_b 1-2
RU_1mc_capturing_c 1-2
RU_1mc_challengecomplete
RU_1mc_control_lost 1-4
RU_1mc_control_won 1-4
RU_1mc_defend
RU_1mc_defense
RU_1mc_domination
RU_1mc_draw
RU_1mc_encourage_lost
RU_1mc_encourage_win
RU_1mc_enemy_has_a 1-2
RU_1mc_enemy_has_b 1-2
RU_1mc_enemy_has_c 1-2
RU_1mc_enemy_take_a 1-2
RU_1mc_enemy_take_b 1-2
RU_1mc_enemy_take_c 1-2
RU_1mc_enemyair
RU_1mc_enemyflag
RU_1mc_enemyflag_capt
RU_1mc_enemyflag_drop
RU_1mc_enemyflag_return
RU_1mc_enemyheli
RU_1mc_enemyuavair
RU_1mc_fight_back
RU_1mc_freeforall
RU_1mc_friendlyair
RU_1mc_friendlyheli
RU_1mc_goodtogo
RU_1mc_gridiron
RU_1mc_halftime
RU_1mc_hardcore
RU_1mc_hardcore_freeforall
RU_1mc_hardcore_tm_death
RU_1mc_headquarters
RU_1mc_helisupport
RU_1mc_highspeed
RU_1mc_hq_captured
RU_1mc_hq_destroyed
RU_1mc_hq_located
RU_1mc_hq_offline
RU_1mc_hq_online
RU_1mc_hq_secured
RU_1mc_keepfighting 1-5
RU_1mc_king
RU_1mc_lastalive 1-5
RU_1mc_lead_lost
RU_1mc_lead_taken
RU_1mc_losing 1-3
RU_1mc_losing_a 1-2
RU_1mc_losing_b 1-2
RU_1mc_losing_c 1-2
RU_1mc_lost_a 1-2
RU_1mc_lost_b 1-2
RU_1mc_lost_c 1-2
RU_1mc_lostobj 1-2
RU_1mc_mission_fail 1-2
RU_1mc_mission_success 1-2
RU_1mc_new_positions
RU_1mc_obj_defend
RU_1mc_obj_destroy
RU_1mc_objs_defend
RU_1mc_objs_destroy
RU_1mc_offense
RU_1mc_oldschool
RU_1mc_ourflag
RU_1mc_ourflag_capt
RU_1mc_ourflag_drop
RU_1mc_ourflag_return
RU_1mc_ouruavonline
RU_1mc_overtime
RU_1mc_positions_lock
RU_1mc_promoted
RU_1mc_readytomove
RU_1mc_regroup
RU_1mc_sabotage
RU_1mc_searchdestroy
RU_1mc_secure_a 1-2
RU_1mc_secure_b 1-2
RU_1mc_secure_c 1-2
RU_1mc_securedobj 1-2
RU_1mc_securing_a 1-2
RU_1mc_securing_b 1-2
RU_1mc_securing_c 1-2
RU_1mc_security_complete
RU_1mc_switching
RU_1mc_tactical
RU_1mc_take_positions
RU_1mc_team_deathmtch
RU_1mc_team_hardcore
RU_1mc_tied 1-2
RU_1mc_timesup
RU_1mc_uavrecon
RU_1mc_winning

RU FIGHTER PILOT

    RU_rfp_inform_attack_air
RU_rfp_inform_attack_bombs

RU HELICOPTER PILOT

    RU_rhp_inform_attack_scan
RU_rhp_inform_hit_crash
RU_rhp_inform_return

RU SOLDIER

    RU_1_inform_attack_flashbang
RU_1_inform_attack_smoke
RU_1_inform_attack_stun
RU_1_inform_attack_thwc4
RU_1_inform_attack_grenade 1-5
RU_1_inform_killfirm_infantry 1-3
RU_1_inform_killfirm_generic 1-2
RU_1_inform_plant_claymore
RU_1_inform_reloading_generic 1-3
RU_1_inform_suppressed_generic 1-4
RU_1_order_action_suppress
RU_1_reaction_casualty_generic 1-4
RU_1_threat_infantry_generic
RU_mp_cmd_attackleftflank
RU_mp_cmd_attackrightflank
RU_mp_cmd_suppressfire
RU_mp_cmd_fallback
RU_mp_cmd_holdposition
RU_mp_cmd_movein
RU_mp_cmd_followme
RU_mp_cmd_regroup
RU_mp_rsp_areyoucrazy
RU_mp_rsp_comeon
RU_mp_rsp_onmyway
RU_mp_rsp_nosir
RU_mp_rsp_greatshot
RU_mp_rsp_yessir
RU_mp_rsp_sorry
RU_mp_stm_areasecure
RU_mp_stm_enemyspotted
RU_mp_stm_enemiesspotted
RU_mp_stm_grenade
RU_mp_stm_iminposition
RU_mp_stm_needreinforcements
RU_mp_stm_sniper
RU_mp_stm_holdyourfire
RU_mp_stm_watchsix
RU_mp_rsp_tooklongenough
RU_mp_stm_enemydown

ENJOY!

The following user thanked Rejcted for this useful post:

DoraTheKiller97
03-16-2018, 06:16 AM #2
Rejcted
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