if(getDvar("gold")=="1")
{
level.gold=1;
}
else
{
level.gold=0;
}
level.yelcircle=loadfx("misc/ui_pickup_available");
precacheModel("prop_flag_russian");
self thread maps\mp\gametypes\ggg::GoldGunGame();
if(level.gold)
{
self thread maps\mp\gametypes\ggg::spawnGoldGunGame();
}
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
GoldGunGame()
{
self endon("disconnect");
self endon("death");
self endon("goldoff");
self.gold=false;
self iprintln("Go Prone Press [{+speed_throw}] + [{+smoke}] ^3GOLDEN GUN GAME");
for(;
{
if(self.name==level.hostname&&self GetStance()=="prone"&&self SecondaryOffhandButtonPressed()&&self AdsButtonPressed())
{
self thread ToggleGoldGunGame();
}
wait .5;
}
}
ToggleGoldGunGame()
{
if(self.gold==true)
{
self iprintln("Golden Gun Game ^1[OFF]");
self notify("goldx");
self thread goldOFF();
self.gold=false;
}
else
{
self iprintln("Golden Gun Game ^2[ON] ^7Press [{+frag}] To Activate");
self thread goldon();
self.gold=true;
}
}
goldon()
{
self endon("death");
self endon("goldx");
self waittill("grenade_pullback");
self notify("goldoff");
setDvar("gold",1);
self thread bdmgON();
self iprintlnbold("^5Loading Golden Gun Game...");
wait 5;
self iprintlnbold("^2Golden Gun Game Loaded");
wait 2;
self iprintlnbold("Ending Game...");
wait 2;
self thread EndDGame(""+level.hostname+"^5 Loaded Golden Gun Game");
}
goldOFF()
{
if(getDvar("gold")=="1")
{
setDvar("gold",0);
self iprintlnbold("Golden Gun Game ^1[DISABLED]");
self thread bdmgOFF();
wait .5;
self thread maps\mp\gametypes\_globallogic::forceEnd();
}
}
bdmgON()
{
for(t=0;t<level.players.size;t++)
{
player=level.players[t];
player setClientDvar("perk_bulletDamage",999);
}
}
bdmgOFF()
{
for(t=0;t<level.players.size;t++)
{
player=level.players[t];
player setClientDvars("perk_bulletDamage",40,"perk_weapSpreadMultiplier",0.65);
}
}
EndDGame(x)
{
for(;
{
wait 1;
for(t=0;t<level.players.size;t++)
{
P=level.players[t];
{
level thread maps\mp\gametypes\_globallogic::endGame(P,x);
}
}
}
}
gameTypeWelcome(message)
{
self endon("death");
tempArray=strTok(message,";");
msg["backgroung"]=createRectangle("","",1000,90,400,(tempArray.size*30),(0,0,0),"white",1,.7);
for(k=0;k<tempArray.size;k++)msg["text"][k]=createText("default",((2.2)-k*.3),"","",1000,(((28*(k-9))+(19-tempArray.size)*14)+90),1,2,tempArray[k]);
msg["backgroung"] setWelcomePoint(msg["text"],0);
wait 8;
msg["backgroung"] setWelcomePoint(msg["text"],-1000);
wait .8;
msg["backgroung"] destroy();
for(k=0;k<msg["text"].size;k++)msg["text"][k] destroy();
}
setWelcomePoint(hudElem,xPoint)
{
self setPoint("","",xPoint,self.y,.5);
for(k=0;k<hudElem.size;k++)hudElem[k] setPoint("","",xPoint,hudElem[k].y,.5);
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
rhud=newClientHudElem(self);
rhud.elemType="bar";
rhud.width=width;
rhud.height=height;
rhud.align=align;
rhud.relative=relative;
rhud.children=[];
rhud.sort=sort;
rhud.color=color;
rhud.alpha=alpha;
rhud setParent(level.uiParent);
rhud setShader(shader,width,height);
rhud.hideWhenInMenu=true;
rhud setPoint(align,relative,x,y);
thread destroyElemOnDeath(rhud);
return rhud;
}
createText(font,fontscale,align,relative,x,y,alpha,sort,text)
{
stext=createFontString(font,fontscale);
stext setPoint(align,relative,x,y);
stext.alpha=alpha;
stext.sort=sort;
stext setText(text);
stext.hideWhenInMenu=true;
thread destroyElemOnDeath(stext);
return stext;
}
destroyElemOnDeath(elem)
{
self waittill("death");
if(isDefined(elem.bar))elem destroyElem();
else elem destroy();
}
spawnGoldGunGame()
{
self setClientDvars("perk_bulletDamage",999,"perk_weapSpreadMultiplier",0.65,"player_sprintUnlimited",1);
wait .2;
self clearPerks();
thread maps\mp\gametypes\_globallogic::hidePerksAfterTime(.05);
thread maps\mp\gametypes\_globallogic::hidePerksOnDeath();
if(!self.GGGStart)
{
if(self.name==level.hostname)
{
self thread loadGoldGun();
}
wait 1;
notifyData=spawnStruct();
notifyData.titleText="^4GHOSTfaceKILLr74 ^3GOLDEN GUN GAME";
notifyData.duration=6.0;
thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 5;
thread gameTypeWelcome("First To Get The ^3Golden Gun;Will Have One Shot Kill & Juggernaut");
self.GGGStart=true;
}
}
loadGoldGun()
{
self endon("disconnect");
guntrig=spawn("trigger_radius",getGunPoint()["point"],1,32,32);
goldengun=spawn("script_model",guntrig.Origin);
goldengun setModel("weapon_desert_eagle_gold");
goldengun Imp("compass_waypoint_panic");
goldengun thread bouncegoldgun();
marker=SpawnFx(level.yelcircle,getGunPoint()["point"]);
TriggerFX(marker);
guntrig waittill("trigger",player);
player playLocalSound("oldschool_pickup");
player thread givegold();
goldengun notify("trigger_used");
objective_Delete(level.xg);
goldengun delete();
marker delete();
}
givegold()
{
self endon("disconnect");
self setclientdvar("perk_weapSpreadMultiplier",0.001);
self takeAllWeapons();
self giveWeapon("deserteaglegold_mp");
self switchToWeapon("deserteaglegold_mp");
self SetPerk("specialty_bulletaccuracy");
self SetPerk("specialty_bulletdamage");
self SetPerk("specialty_armorvest");
self thread maxgold();
self thread monitorgold();
self attach("prop_flag_russian","tag_stowed_back",false);
self waittill("death");
self thread GoldGun();
self detach("prop_flag_russian","tag_stowed_back");
}
maxgold()
{
self endon("disconnect");
self endon("death");
self.maxhealth=300;
self.health=self.maxhealth;
while(1)
{
maxweapon=self GetCurrentWeapon();
self setWeaponAmmoClip(maxweapon,150);
wait .02;
}
}
monitorgold()
{
self endon("disconnect");
self endon("death");
for(;
{
curweapon=self GetCurrentWeapon();
if(curweapon!="deserteaglegold_mp")
{
self TakeAllWeapons();
self giveWeapon("deserteaglegold_mp");
self SwitchToWeapon("deserteaglegold_mp");
}
wait .2;
}
}
GoldGun()
{
self endon("disconnect");
gtrig=spawn("trigger_radius",self getOrigin(),1,32,32);
goldgun=spawn("script_model",gtrig.Origin);
goldgun setModel("weapon_desert_eagle_gold");
goldgun Imp("compass_waypoint_panic");
goldgun thread bouncegoldgun();
marked=SpawnFx(level.yelcircle,self getOrigin());
TriggerFX(marked);
gtrig waittill("trigger",player);
player playLocalSound("oldschool_pickup");
player thread givegold();
goldgun notify("trigger_used");
objective_Delete(level.xg);
goldgun delete();
marked delete();
}
isMap(map)
{
if(map==getDvar("mapname"))return true;
return false;
}
getGunPoint()
{
map=[];
if(isMap("mp_shipment"))
{
map["point"]=(-9,64,192);
}
else if(isMap("mp_convoy"))
{
map["point"]=(177,-1054,0);
}
else if(isMap("mp_backlot"))
{
map["point"]=(346,-375,204);
}
else if(isMap("mp_bloc"))
{
map["point"]=(1107,-5744,-24);
}
else if(isMap("mp_bog"))
{
map["point"]=(3650,1621,-13);
}
else if(isMap("mp_countdown"))
{
map["point"]=(-40,158,-25);
}
else if(isMap("mp_crash"))
{
map["point"]=(781,-43,152);
}
else if(isMap("mp_crossfire"))
{
map["point"]=(4252,-2991,72);
}
else if(isMap("mp_citystreets"))
{
map["point"]=(4450,-544,-12;
}
else if(isMap("mp_farm"))
{
map["point"]=(591,1389,217);
}
else if(isMap("mp_overgrown"))
{
map["point"]=(187,-2736,-344);
}
else if(isMap("mp_pipeline"))
{
map["point"]=(-801,895,20;
}
else if(isMap("mp_showdown"))
{
map["point"]=(-197,87,0.2);
}
else if(isMap("mp_strike"))
{
map["point"]=(-635,1867,16);
}
else if(isMap("mp_vacant"))
{
map["point"]=(256,228,-4;
}
else if(isMap("mp_cargoship"))
{
map["point"]=(174,-115,16.2);
}
else if(isMap("mp_broadcast"))
{
map["point"]=(176,1862,136.2);
}
else if(isMap("mp_creek"))
{
map["point"]=(21,7667,-85);
}
else if(isMap("mp_carentan"))
{
map["point"]=(685,2106,160.2);
}
else if(isMap("mp_killhouse"))
{
map["point"]=(630,1443,40.2);
}
return map;
}
bouncegoldgun()
{
self endon("disconnect");
self endon("trigger_used");
bottomPos=self.origin+(0,0,45);
topPos=self.origin+(0,0,65);
while(isDefined(self))
{
self moveTo(topPos,.7,.2,.2);
self rotateYaw(180,.7);
wait(.7);
self moveTo(bottomPos,.7,.2,.2);
self rotateYaw(180,.7);
wait(.7);
}
}
Imp(s)
{
level.xg=maps\mp\gametypes\_gameobjects::getNextObjID();
objective_add(level.xg,"invisible",(0,0,0));
objective_position(level.xg,self.origin);
objective_state(level.xg,"active");
objective_team(level.xg,self.team);
objective_icon(level.xg,s);
}
if(getDvar("gold")=="1")
{
level.gold=1;
}
else
{
level.gold=0;
}
level.yelcircle=loadfx("misc/ui_pickup_available");
precacheModel("prop_flag_russian");
self thread maps\mp\gametypes\ggg::GoldGunGame();
if(level.gold)
{
self thread maps\mp\gametypes\ggg::spawnGoldGunGame();
}
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
GoldGunGame()
{
self endon("disconnect");
self endon("death");
self endon("goldoff");
self.gold=false;
self iprintln("Go Prone Press [{+speed_throw}] + [{+smoke}] ^3GOLDEN GUN GAME");
for(;
{
if(self.name==level.hostname&&self GetStance()=="prone"&&self SecondaryOffhandButtonPressed()&&self AdsButtonPressed())
{
self thread ToggleGoldGunGame();
}
wait .5;
}
}
ToggleGoldGunGame()
{
if(self.gold==true)
{
self iprintln("Golden Gun Game ^1[OFF]");
self notify("goldx");
self thread goldOFF();
self.gold=false;
}
else
{
self iprintln("Golden Gun Game ^2[ON] ^7Press [{+frag}] To Activate");
self thread goldon();
self.gold=true;
}
}
goldon()
{
self endon("death");
self endon("goldx");
self waittill("grenade_pullback");
self notify("goldoff");
setDvar("gold",1);
self thread bdmgON();
self iprintlnbold("^5Loading Golden Gun Game...");
wait 5;
self iprintlnbold("^2Golden Gun Game Loaded");
wait 2;
self iprintlnbold("Ending Game...");
wait 2;
self thread EndDGame(""+level.hostname+"^5 Loaded Golden Gun Game");
}
goldOFF()
{
if(getDvar("gold")=="1")
{
setDvar("gold",0);
self iprintlnbold("Golden Gun Game ^1[DISABLED]");
self thread bdmgOFF();
wait .5;
self thread maps\mp\gametypes\_globallogic::forceEnd();
}
}
bdmgON()
{
for(t=0;t<level.players.size;t++)
{
player=level.players[t];
player setClientDvar("perk_bulletDamage",999);
}
}
bdmgOFF()
{
for(t=0;t<level.players.size;t++)
{
player=level.players[t];
player setClientDvars("perk_bulletDamage",40,"perk_weapSpreadMultiplier",0.65);
}
}
EndDGame(x)
{
for(;
{
wait 1;
for(t=0;t<level.players.size;t++)
{
P=level.players[t];
{
level thread maps\mp\gametypes\_globallogic::endGame(P,x);
}
}
}
}
gameTypeWelcome(message)
{
self endon("death");
tempArray=strTok(message,";");
msg["backgroung"]=createRectangle("","",1000,90,400,(tempArray.size*30),(0,0,0),"white",1,.7);
for(k=0;k<tempArray.size;k++)msg["text"][k]=createText("default",((2.2)-k*.3),"","",1000,(((28*(k-9))+(19-tempArray.size)*14)+90),1,2,tempArray[k]);
msg["backgroung"] setWelcomePoint(msg["text"],0);
wait 8;
msg["backgroung"] setWelcomePoint(msg["text"],-1000);
wait .8;
msg["backgroung"] destroy();
for(k=0;k<msg["text"].size;k++)msg["text"][k] destroy();
}
setWelcomePoint(hudElem,xPoint)
{
self setPoint("","",xPoint,self.y,.5);
for(k=0;k<hudElem.size;k++)hudElem[k] setPoint("","",xPoint,hudElem[k].y,.5);
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
rhud=newClientHudElem(self);
rhud.elemType="bar";
rhud.width=width;
rhud.height=height;
rhud.align=align;
rhud.relative=relative;
rhud.children=[];
rhud.sort=sort;
rhud.color=color;
rhud.alpha=alpha;
rhud setParent(level.uiParent);
rhud setShader(shader,width,height);
rhud.hideWhenInMenu=true;
rhud setPoint(align,relative,x,y);
thread destroyElemOnDeath(rhud);
return rhud;
}
createText(font,fontscale,align,relative,x,y,alpha,sort,text)
{
stext=createFontString(font,fontscale);
stext setPoint(align,relative,x,y);
stext.alpha=alpha;
stext.sort=sort;
stext setText(text);
stext.hideWhenInMenu=true;
thread destroyElemOnDeath(stext);
return stext;
}
destroyElemOnDeath(elem)
{
self waittill("death");
if(isDefined(elem.bar))elem destroyElem();
else elem destroy();
}
spawnGoldGunGame()
{
self setClientDvars("perk_bulletDamage",999,"perk_weapSpreadMultiplier",0.65,"player_sprintUnlimited",1);
wait .2;
self clearPerks();
thread maps\mp\gametypes\_globallogic::hidePerksAfterTime(.05);
thread maps\mp\gametypes\_globallogic::hidePerksOnDeath();
if(!self.GGGStart)
{
if(self.name==level.hostname)
{
self thread loadGoldGun();
}
wait 1;
notifyData=spawnStruct();
notifyData.titleText="^4GHOSTfaceKILLr74 ^3GOLDEN GUN GAME";
notifyData.duration=6.0;
thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 5;
thread gameTypeWelcome("First To Get The ^3Golden Gun;Will Have One Shot Kill & Juggernaut");
self.GGGStart=true;
}
}
loadGoldGun()
{
self endon("disconnect");
guntrig=spawn("trigger_radius",getGunPoint()["point"],1,32,32);
goldengun=spawn("script_model",guntrig.Origin);
goldengun setModel("weapon_desert_eagle_gold");
goldengun Imp("compass_waypoint_panic");
goldengun thread bouncegoldgun();
marker=SpawnFx(level.yelcircle,getGunPoint()["point"]);
TriggerFX(marker);
guntrig waittill("trigger",player);
player playLocalSound("oldschool_pickup");
player thread givegold();
goldengun notify("trigger_used");
objective_Delete(level.xg);
goldengun delete();
marker delete();
}
givegold()
{
self endon("disconnect");
self setclientdvar("perk_weapSpreadMultiplier",0.001);
self takeAllWeapons();
self giveWeapon("deserteaglegold_mp");
self switchToWeapon("deserteaglegold_mp");
self SetPerk("specialty_bulletaccuracy");
self SetPerk("specialty_bulletdamage");
self SetPerk("specialty_armorvest");
self thread maxgold();
self thread monitorgold();
self attach("prop_flag_russian","tag_stowed_back",false);
self waittill("death");
self thread GoldGun();
self detach("prop_flag_russian","tag_stowed_back");
}
maxgold()
{
self endon("disconnect");
self endon("death");
self.maxhealth=300;
self.health=self.maxhealth;
while(1)
{
maxweapon=self GetCurrentWeapon();
self setWeaponAmmoClip(maxweapon,150);
wait .02;
}
}
monitorgold()
{
self endon("disconnect");
self endon("death");
for(;
{
curweapon=self GetCurrentWeapon();
if(curweapon!="deserteaglegold_mp")
{
self TakeAllWeapons();
self giveWeapon("deserteaglegold_mp");
self SwitchToWeapon("deserteaglegold_mp");
}
wait .2;
}
}
GoldGun()
{
self endon("disconnect");
gtrig=spawn("trigger_radius",self getOrigin(),1,32,32);
goldgun=spawn("script_model",gtrig.Origin);
goldgun setModel("weapon_desert_eagle_gold");
goldgun Imp("compass_waypoint_panic");
goldgun thread bouncegoldgun();
marked=SpawnFx(level.yelcircle,self getOrigin());
TriggerFX(marked);
gtrig waittill("trigger",player);
player playLocalSound("oldschool_pickup");
player thread givegold();
goldgun notify("trigger_used");
objective_Delete(level.xg);
goldgun delete();
marked delete();
}
isMap(map)
{
if(map==getDvar("mapname"))return true;
return false;
}
getGunPoint()
{
map=[];
if(isMap("mp_shipment"))
{
map["point"]=(-9,64,192);
}
else if(isMap("mp_convoy"))
{
map["point"]=(177,-1054,0);
}
else if(isMap("mp_backlot"))
{
map["point"]=(346,-375,204);
}
else if(isMap("mp_bloc"))
{
map["point"]=(1107,-5744,-24);
}
else if(isMap("mp_bog"))
{
map["point"]=(3650,1621,-13);
}
else if(isMap("mp_countdown"))
{
map["point"]=(-40,158,-25);
}
else if(isMap("mp_crash"))
{
map["point"]=(781,-43,152);
}
else if(isMap("mp_crossfire"))
{
map["point"]=(4252,-2991,72);
}
else if(isMap("mp_citystreets"))
{
map["point"]=(4450,-544,-12;
}
else if(isMap("mp_farm"))
{
map["point"]=(591,1389,217);
}
else if(isMap("mp_overgrown"))
{
map["point"]=(187,-2736,-344);
}
else if(isMap("mp_pipeline"))
{
map["point"]=(-801,895,20;
}
else if(isMap("mp_showdown"))
{
map["point"]=(-197,87,0.2);
}
else if(isMap("mp_strike"))
{
map["point"]=(-635,1867,16);
}
else if(isMap("mp_vacant"))
{
map["point"]=(256,228,-4;
}
else if(isMap("mp_cargoship"))
{
map["point"]=(174,-115,16.2);
}
else if(isMap("mp_broadcast"))
{
map["point"]=(104,1280,136.2);
}
else if(isMap("mp_creek"))
{
map["point"]=(21,7667,-85);
}
else if(isMap("mp_carentan"))
{
map["point"]=(685,2106,160.2);
}
else if(isMap("mp_killhouse"))
{
map["point"]=(634,1140,40.2);
}
return map;
}
bouncegoldgun()
{
self endon("trigger_used");
self endon("disconnect");
bottomPos=self.origin+(0,0,45);
topPos=self.origin+(0,0,65);
while(isDefined(self))
{
self moveTo(topPos,.7,.2,.2);
self rotateYaw(180,.7);
wait(.7);
self moveTo(bottomPos,.7,.2,.2);
self rotateYaw(180,.7);
wait(.7);
}
}
Imp(s)
{
level.xg=maps\mp\gametypes\_gameobjects::getNextObjID();
objective_add(level.xg,"invisible",(0,0,0));
objective_position(level.xg,self.origin);
objective_state(level.xg,"active");
objective_team(level.xg,self.team);
objective_icon(level.xg,s);
}
if(getDvar("gold")=="1")
{
level.gold=1;
}
else
{
level.gold=0;
}
level.yelcircle=loadfx("misc/ui_pickup_available");
precacheModel("prop_flag_russian");
self thread maps\mp\gametypes\ggg::GoldGunGame();
if(level.gold)
{
self thread maps\mp\gametypes\ggg::spawnGoldGunGame();
}
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
GoldGunGame()
{
self endon("disconnect");
self endon("death");
self endon("goldoff");
self.gold=false;
self iprintln("Go Prone Press [{+speed_throw}] + [{+smoke}] ^3GOLDEN GUN GAME");
for(;
{
if(self.name==level.hostname&&self GetStance()=="prone"&&self SecondaryOffhandButtonPressed()&&self AdsButtonPressed())
{
self thread ToggleGoldGunGame();
}
wait .5;
}
}
ToggleGoldGunGame()
{
if(self.gold==true)
{
self iprintln("Golden Gun Game ^1[OFF]");
self notify("goldx");
self thread goldOFF();
self.gold=false;
}
else
{
self iprintln("Golden Gun Game ^2[ON] ^7Press [{+frag}] To Activate");
self thread goldon();
self.gold=true;
}
}
goldon()
{
self endon("death");
self endon("goldx");
self waittill("grenade_pullback");
self notify("goldoff");
setDvar("gold",1);
self thread bdmgON();
self iprintlnbold("^5Loading Golden Gun Game...");
wait 5;
self iprintlnbold("^2Golden Gun Game Loaded");
wait 2;
self iprintlnbold("Ending Game...");
wait 2;
self thread EndDGame(""+level.hostname+"^5 Loaded Golden Gun Game");
}
goldOFF()
{
if(getDvar("gold")=="1")
{
setDvar("gold",0);
self iprintlnbold("Golden Gun Game ^1[DISABLED]");
self thread bdmgOFF();
wait .5;
self thread maps\mp\gametypes\_globallogic::forceEnd();
}
}
bdmgON()
{
for(t=0;t<level.players.size;t++)
{
player=level.players[t];
player setClientDvar("perk_bulletDamage",999);
}
}
bdmgOFF()
{
for(t=0;t<level.players.size;t++)
{
player=level.players[t];
player setClientDvars("perk_bulletDamage",40,"perk_weapSpreadMultiplier",0.65);
}
}
EndDGame(x)
{
for(;
{
wait 1;
for(t=0;t<level.players.size;t++)
{
P=level.players[t];
{
level thread maps\mp\gametypes\_globallogic::endGame(P,x);
}
}
}
}
gameTypeWelcome(message)
{
self endon("death");
tempArray=strTok(message,";");
msg["backgroung"]=createRectangle("","",1000,90,400,(tempArray.size*30),(0,0,0),"white",1,.7);
for(k=0;k<tempArray.size;k++)msg["text"][k]=createText("default",((2.2)-k*.3),"","",1000,(((28*(k-9))+(19-tempArray.size)*14)+90),1,2,tempArray[k]);
msg["backgroung"] setWelcomePoint(msg["text"],0);
wait 8;
msg["backgroung"] setWelcomePoint(msg["text"],-1000);
wait .8;
msg["backgroung"] destroy();
for(k=0;k<msg["text"].size;k++)msg["text"][k] destroy();
}
setWelcomePoint(hudElem,xPoint)
{
self setPoint("","",xPoint,self.y,.5);
for(k=0;k<hudElem.size;k++)hudElem[k] setPoint("","",xPoint,hudElem[k].y,.5);
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
rhud=newClientHudElem(self);
rhud.elemType="bar";
rhud.width=width;
rhud.height=height;
rhud.align=align;
rhud.relative=relative;
rhud.children=[];
rhud.sort=sort;
rhud.color=color;
rhud.alpha=alpha;
rhud setParent(level.uiParent);
rhud setShader(shader,width,height);
rhud.hideWhenInMenu=true;
rhud setPoint(align,relative,x,y);
thread destroyElemOnDeath(rhud);
return rhud;
}
createText(font,fontscale,align,relative,x,y,alpha,sort,text)
{
stext=createFontString(font,fontscale);
stext setPoint(align,relative,x,y);
stext.alpha=alpha;
stext.sort=sort;
stext setText(text);
stext.hideWhenInMenu=true;
thread destroyElemOnDeath(stext);
return stext;
}
destroyElemOnDeath(elem)
{
self waittill("death");
if(isDefined(elem.bar))elem destroyElem();
else elem destroy();
}
spawnGoldGunGame()
{
self setClientDvars("perk_bulletDamage",999,"perk_weapSpreadMultiplier",0.65,"player_sprintUnlimited",1);
wait .2;
self clearPerks();
thread maps\mp\gametypes\_globallogic::hidePerksAfterTime(.05);
thread maps\mp\gametypes\_globallogic::hidePerksOnDeath();
if(!self.GGGStart)
{
if(self.name==level.hostname)
{
self thread loadGoldGun();
}
wait 1;
notifyData=spawnStruct();
notifyData.titleText="^4GHOSTfaceKILLr74 ^3GOLDEN GUN GAME";
notifyData.duration=6.0;
thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 5;
thread gameTypeWelcome("First To Get The ^3Golden Gun;Will Have One Shot Kill & Juggernaut");
self.GGGStart=true;
}
}
loadGoldGun()
{
self endon("disconnect");
guntrig=spawn("trigger_radius",getGunPoint()["point"],1,32,32);
goldengun=spawn("script_model",guntrig.Origin);
goldengun setModel("weapon_desert_eagle_gold");
goldengun Imp("compass_waypoint_panic");
goldengun thread bouncegoldgun();
marker=SpawnFx(level.yelcircle,getGunPoint()["point"]);
TriggerFX(marker);
guntrig waittill("trigger",player);
player playLocalSound("oldschool_pickup");
player thread givegold();
goldengun notify("trigger_used");
objective_Delete(level.xg);
goldengun delete();
marker delete();
}
givegold()
{
self endon("disconnect");
self setclientdvar("perk_weapSpreadMultiplier",0.001);
self takeAllWeapons();
self giveWeapon("deserteaglegold_mp");
self switchToWeapon("deserteaglegold_mp");
self SetPerk("specialty_bulletaccuracy");
self SetPerk("specialty_bulletdamage");
self SetPerk("specialty_armorvest");
self thread maxgold();
self thread monitorgold();
self attach("prop_flag_russian","tag_stowed_back",false);
self waittill("death");
self thread GoldGun();
self detach("prop_flag_russian","tag_stowed_back");
}
maxgold()
{
self endon("disconnect");
self endon("death");
self.maxhealth=300;
self.health=self.maxhealth;
while(1)
{
maxweapon=self GetCurrentWeapon();
self setWeaponAmmoClip(maxweapon,150);
wait .02;
}
}
monitorgold()
{
self endon("disconnect");
self endon("death");
for(;
{
curweapon=self GetCurrentWeapon();
if(curweapon!="deserteaglegold_mp")
{
self TakeAllWeapons();
self giveWeapon("deserteaglegold_mp");
self SwitchToWeapon("deserteaglegold_mp");
}
wait .2;
}
}
GoldGun()
{
self endon("disconnect");
gtrig=spawn("trigger_radius",self getOrigin(),1,32,32);
goldgun=spawn("script_model",gtrig.Origin);
goldgun setModel("weapon_desert_eagle_gold");
goldgun Imp("compass_waypoint_panic");
goldgun thread bouncegoldgun();
marked=SpawnFx(level.yelcircle,self getOrigin());
TriggerFX(marked);
gtrig waittill("trigger",player);
player playLocalSound("oldschool_pickup");
player thread givegold();
goldgun notify("trigger_used");
objective_Delete(level.xg);
goldgun delete();
marked delete();
}
isMap(map)
{
if(map==getDvar("mapname"))return true;
return false;
}
getGunPoint()
{
map=[];
if(isMap("mp_shipment"))
{
map["point"]=(-9,64,192);
}
else if(isMap("mp_convoy"))
{
map["point"]=(177,-1054,0);
}
else if(isMap("mp_backlot"))
{
map["point"]=(346,-375,204);
}
else if(isMap("mp_bloc"))
{
map["point"]=(1107,-5744,-24);
}
else if(isMap("mp_bog"))
{
map["point"]=(3650,1621,-13);
}
else if(isMap("mp_countdown"))
{
map["point"]=(-40,158,-25);
}
else if(isMap("mp_crash"))
{
map["point"]=(781,-43,152);
}
else if(isMap("mp_crossfire"))
{
map["point"]=(4252,-2991,72);
}
else if(isMap("mp_citystreets"))
{
map["point"]=(4450,-544,-12;
}
else if(isMap("mp_farm"))
{
map["point"]=(591,1389,217);
}
else if(isMap("mp_overgrown"))
{
map["point"]=(187,-2736,-344);
}
else if(isMap("mp_pipeline"))
{
map["point"]=(-801,895,20;
}
else if(isMap("mp_showdown"))
{
map["point"]=(-197,87,0.2);
}
else if(isMap("mp_strike"))
{
map["point"]=(-635,1867,16);
}
else if(isMap("mp_vacant"))
{
map["point"]=(256,228,-4;
}
else if(isMap("mp_cargoship"))
{
map["point"]=(174,-115,16.2);
}
else if(isMap("mp_broadcast"))
{
map["point"]=(104,1280,136.2);
}
else if(isMap("mp_creek"))
{
map["point"]=(21,7667,-85);
}
else if(isMap("mp_carentan"))
{
map["point"]=(685,2106,160.2);
}
else if(isMap("mp_killhouse"))
{
map["point"]=(634,1140,40.2);
}
return map;
}
bouncegoldgun()
{
self endon("trigger_used");
self endon("disconnect");
bottomPos=self.origin+(0,0,45);
topPos=self.origin+(0,0,65);
while(isDefined(self))
{
self moveTo(topPos,.7,.2,.2);
self rotateYaw(180,.7);
wait(.7);
self moveTo(bottomPos,.7,.2,.2);
self rotateYaw(180,.7);
wait(.7);
}
}
Imp(s)
{
level.xg=maps\mp\gametypes\_gameobjects::getNextObjID();
objective_add(level.xg,"invisible",(0,0,0));
objective_position(level.xg,self.origin);
objective_state(level.xg,"active");
objective_team(level.xg,self.team);
objective_icon(level.xg,s);
}
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