Post: Lottery system(From the pay out v1)
09-10-2013, 05:58 AM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); This is the lotto system from my patch the pay out v1. I hope someone will add this in there patch!

    CL()
{
if(self.score > 70)
{
self thread CheapLottery();
self.score -= 70;
}
else if(self.score <= 70)
{
self iprintlnbold ("^3Not Enought ^2Cash");
}
wait 0.01;
}

CheapLottery()//You can win up to 200 bucks//odds are 3 out of 9
{
func[0] = ::CheapLot1;
func[1] = ::CheapLot2;
func[2] = ::CheapLot3;
func[3] = ::CheapLot4;
func[4] = ::CheapLot5;
func[5] = ::CheapLot6;
func[6] = ::CheapLot7;
func[7] = ::CheapLot8;
func[8] = ::CheapLot9;
self thread [[func[randomInt(func.size)]]]();
}

CheapLot1()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

CheapLot2()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

CheapLot3()
{
self iprintlnbold("^2You Got $80");
self.score += 80;
}

CheapLot4()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

CheapLot5()
{
self iprintlnbold("^2You Got $100");
self.score += 100;
}

CheapLot6()
{
self iprintlnbold("^2You Got $200");
self.score += 200;
}

CheapLot7()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

CheapLot8()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

CheapLot9()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

The following user thanked Jacob-And-Britt for this useful post:

Taylors Bish
09-10-2013, 08:45 PM #2
Originally posted by Britt View Post
This is the lotto system from my patch the pay out v1. I hope someone will add this in there patch!

    CL()
{
if(self.score > 70)
{
self thread CheapLottery();
self.score -= 70;
}
else if(self.score <= 70)
{
self iprintlnbold ("^3Not Enought ^2Cash");
}
wait 0.01;
}

CheapLottery()//You can win up to 200 bucks//odds are 3 out of 9
{
func[0] = ::CheapLot1;
func[1] = ::CheapLot2;
func[2] = ::CheapLot3;
func[3] = ::CheapLot4;
func[4] = ::CheapLot5;
func[5] = ::CheapLot6;
func[6] = ::CheapLot7;
func[7] = ::CheapLot8;
func[8] = ::CheapLot9;
self thread [[func[randomInt(func.size)]]]();
}

CheapLot1()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

CheapLot2()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

CheapLot3()
{
self iprintlnbold("^2You Got $80");
self.score += 80;
}

CheapLot4()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

CheapLot5()
{
self iprintlnbold("^2You Got $100");
self.score += 100;
}

CheapLot6()
{
self iprintlnbold("^2You Got $200");
self.score += 200;
}

CheapLot7()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

CheapLot8()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}

CheapLot9()
{
self iprintlnbold("^2Sorry Please Try again");
//self.score += 70;
}


I'm making a monster patch for COD 4. Will definitely add this in there <3

The following user thanked Taylors Bish for this useful post:

Jacob-And-Britt

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