Post: EliteMossy v7 - Edited by DEREKTROTTER and Jannis96
01-17-2011, 06:56 PM #1
Jannis96
This is ****ing annoying.
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Elite Mossy v7 Update[Realese]
DEREKTROTTER added Gun Game, Juggernaut Zombies and mutch more!

I have added:
-New Look Menu..
-doHeart Flashing Top Right
-MOTD when verified
-Set on fire (Thanks to Homer)
-Send to Space (Thanks to Homer)

Not mutch of a edit, but here it is anyways.
I Converted to the regions that I could (Thanks to Mossy for converter)

XBOX:
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PS3
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Sorry, but when I was trying to upload to MediaFire It said "Error, file already uploaded" :FU:
So I guess you'll have to go with Uploading Smile


Big thanks to Elite Mossy for his awesome patches, still this v7 is old now, but I like it Winky Winky
DEREKTROTTER For his amazing code and editing skillz :carling:
Homer Simpson For his amazing codes he realeses that often, I want more from you Winky Winky
Everyone Else that I am forgetting
And Myself For this small add-ons
[/COLOR]
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The following 5 users say thank you to Jannis96 for this useful post:

I Need $, Quzit, savillbros, xBigBo0ty_Andyx, xHavz-
01-17-2011, 07:01 PM #2
thanks, ill give it a try. Kind of a nooby, but what does MOTD mean? or what can you do?
01-17-2011, 07:07 PM #3
Quzit
Keeper
Thank you. You made some amazing edits to my favorite patch. Happy
01-17-2011, 07:14 PM #4
niceeee patch will try
01-17-2011, 07:20 PM #5
Jannis96
This is ****ing annoying.
Originally posted by TPT94. View Post
niceeee patch will try


Thankyou - Enjoy give me a shout on how it works Smile
01-17-2011, 07:20 PM #6
savillbros
Call me Jimmy.
How do i get DoHeart flashing name? :confused:
01-17-2011, 07:26 PM #7
Quzit
Keeper
Script compile error
unknown function

(see console for details)

^All that comes up every time I try to load a game....
01-17-2011, 07:27 PM #8
Jannis96
This is ****ing annoying.
Originally posted by savillbros View Post
How do i get DoHeart flashing name? :confused:


Add this into: onPlayerSpawn or onPlayerVerified you descide when you want it to show.
Originally posted by another user
self thread doHeart();

or
Originally posted by another user
self thread maps\mp\*whereYouLocateFunction* :: doHeart();


heres the Function: You can add this anywhere in the patch just make sure to read the above ^^
Originally posted by another user
doHeart()
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15);
heartElem setText( "My Modded Lobby" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}


You see the
Originally posted by another user
heartElem setText( "My Modded Lobby" );
Just add the text you want it to say there.

then dont forget this right under the code above ^^
Originally posted by another user
destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}


so if you want it to say Savillbros it would be like this:

Originally posted by another user

doHeart()
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15);
heartElem setText( "Savillbros" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}

The following user thanked Jannis96 for this useful post:

savillbros
01-17-2011, 07:31 PM #9
FrozN
Look up my Patch Edits :P
Already did this. But just with more functions added. DoHeart isn't stealth at all. Not flaming, just a fact.
01-17-2011, 07:39 PM #10
Jannis96
This is ****ing annoying.
Originally posted by Quzit View Post
Script compile error
unknown function

(see console for details)

^All that comes up every time I try to load a game....


Happend with this patch?
Unknown Function means you have not function for the call or the function is named wrong..

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