Originally posted by savillbros
How do i get DoHeart flashing name? :confused:
Add this into: onPlayerSpawn or onPlayerVerified you descide when you want it to show.
Originally posted by another user
self thread doHeart();
or
Originally posted by another user
self thread maps\mp\*whereYouLocateFunction* :: doHeart();
heres the Function: You can add this anywhere in the patch just make sure to read the above ^^
Originally posted by another user
doHeart()
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15);
heartElem setText( "My Modded Lobby" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}
You see the
Originally posted by another user
heartElem setText( "My Modded Lobby" );
Just add the text you want it to say there.
then dont forget this right under the code above ^^
Originally posted by another user
destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}
so if you want it to say Savillbros it would be like this:
Originally posted by another user
doHeart()
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15);
heartElem setText( "Savillbros" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}
destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}