Post: Test Servers for PC 1.0!!!!
11-22-2017, 12:01 PM #1
MLB
Former Moderator
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Players,
Today, we would like to share that we will be running the test servers for PC 1.0 for the second time this week and next week.

Test Schedule
[This week]


PST: November 21st 11:00PM - November 23rd 11:00PM
CET: November 22nd 08:00AM - November 24th 08:00AM
KST: November 22nd 04:00PM - November 24th 04:00PM
[Next week]


To be announced early next week.

Region & Modes


NA - SOLO & SQUAD, First-person / Third-person
EU - SOLO & SQUAD, First-person / Third-person
ASIA - SOLO & SQUAD, First-person / Third-person

On this test build, you will be able to try out vaulting & climbing again and test other features. You will also notice the changes we made to some mechanics to make them more balanced.
Below are the patch notes for the second PC 1.0 test build.


Optimization


Optimize character animations
Added LODs to further optimize weapon rendering for long distance
Optimized various world effects
Optimized various UI elements
Optimized the sea by reducing wave effects
Decreased terrain loading time
Decrease memory usage of characters

Animation


Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key)
Greatly reduced jacket/coat clipping issue when moving in ADS while leaning

Gameplay

Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.

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The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before.
Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
Added markings for zeroing distances on 15x scope reticle texture
Added new 4x reticle for 7.62mm weapons
Added new 4x reticle for sniper and SMG weapons
Added blur effect on the outside of scopes
Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
Lowered camera position when proning in third-person
Decreased firing rate of SKS and Mini-14
Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)
Decreased recoil for Mk14
8x and 15x scopes cannot be attached to an M16A now


Item

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Added 2 new weapons.
- Added DP-28. DP-28 will be spawned in world. It has a 7.62mm 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage
- Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.
Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same

UI/UX

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Applied a new font for English
Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
Improved Solo/Team Play UI
- Moved health bars of team member(s) from the top left corner to the bottom left corner
- Changed colors and markings in the mini map, world Map, and team list UI
- Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
Improved interaction HUD
- If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up
Improved the mini map and the world map
- Decreased the saturation of the mini map to further emphasize information of team members
- Adjusted the colors of the world map to increase visibility of markers and other information
- Players can check team members’ FOV direction through the world map and the mini map
- When team members get on the same vehicle, a single indicator will appear
Moved the kill log from the bottom left corner to the top right corner
Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75%
Added killcam feature that can be found in Settings. Now players can check killcams in the result screen
- For Duo and Squad modes, killcam can be checked after all team members have died

Sound


Changed the lobby music
Improved vehicle engine sounds
Added a sound that will be played around the edge of the blue zone
Added three different sound effects for the red zone
- Sounds of bombs being released
- Sounds of bombs falling
- Sounds of bombs exploding
Added sounds when character jumps into water. Sound will be different based on the speed

Language


Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional)

Bug fixes


Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar
Fixed the issue where animations are not played when bandages are used consecutively
Removed the pink circle that appeared on certain buildings when parachuting
Fixed the issue where shooting was possible when vaulting
Greatly reduced blurriness of the reticle while in ADS mode


We hope to get a lot of feedback on our second PC 1.0 test build!

Thank you.
The PUBG Development and Community Team

Credit: PUBG_Hawkinz @ PUBG Forums
12-09-2017, 03:09 PM #2
Toke
PC Master Race
Originally posted by MLB View Post
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Players,
Today, we would like to share that we will be running the test servers for PC 1.0 for the second time this week and next week.

Test Schedule
[This week]


PST: November 21st 11:00PM - November 23rd 11:00PM
CET: November 22nd 08:00AM - November 24th 08:00AM
KST: November 22nd 04:00PM - November 24th 04:00PM
[Next week]


To be announced early next week.

Region & Modes


NA - SOLO & SQUAD, First-person / Third-person
EU - SOLO & SQUAD, First-person / Third-person
ASIA - SOLO & SQUAD, First-person / Third-person

On this test build, you will be able to try out vaulting & climbing again and test other features. You will also notice the changes we made to some mechanics to make them more balanced.
Below are the patch notes for the second PC 1.0 test build.


Optimization


Optimize character animations
Added LODs to further optimize weapon rendering for long distance
Optimized various world effects
Optimized various UI elements
Optimized the sea by reducing wave effects
Decreased terrain loading time
Decrease memory usage of characters

Animation


Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key)
Greatly reduced jacket/coat clipping issue when moving in ADS while leaning

Gameplay

Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.

You must login or register to view this content.

The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before.
Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
Added markings for zeroing distances on 15x scope reticle texture
Added new 4x reticle for 7.62mm weapons
Added new 4x reticle for sniper and SMG weapons
Added blur effect on the outside of scopes
Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
Lowered camera position when proning in third-person
Decreased firing rate of SKS and Mini-14
Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)
Decreased recoil for Mk14
8x and 15x scopes cannot be attached to an M16A now


Item

You must login or register to view this content.
You must login or register to view this content.

Added 2 new weapons.
- Added DP-28. DP-28 will be spawned in world. It has a 7.62mm 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage
- Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.
Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same

UI/UX

You must login or register to view this content.


Applied a new font for English
Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
Improved Solo/Team Play UI
- Moved health bars of team member(s) from the top left corner to the bottom left corner
- Changed colors and markings in the mini map, world Map, and team list UI
- Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
Improved interaction HUD
- If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up
Improved the mini map and the world map
- Decreased the saturation of the mini map to further emphasize information of team members
- Adjusted the colors of the world map to increase visibility of markers and other information
- Players can check team members’ FOV direction through the world map and the mini map
- When team members get on the same vehicle, a single indicator will appear
Moved the kill log from the bottom left corner to the top right corner
Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75%
Added killcam feature that can be found in Settings. Now players can check killcams in the result screen
- For Duo and Squad modes, killcam can be checked after all team members have died

Sound


Changed the lobby music
Improved vehicle engine sounds
Added a sound that will be played around the edge of the blue zone
Added three different sound effects for the red zone
- Sounds of bombs being released
- Sounds of bombs falling
- Sounds of bombs exploding
Added sounds when character jumps into water. Sound will be different based on the speed

Language


Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional)

Bug fixes


Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar
Fixed the issue where animations are not played when bandages are used consecutively
Removed the pink circle that appeared on certain buildings when parachuting
Fixed the issue where shooting was possible when vaulting
Greatly reduced blurriness of the reticle while in ADS mode


We hope to get a lot of feedback on our second PC 1.0 test build!

Thank you.
The PUBG Development and Community Team

Credit: PUBG_Hawkinz @ PUBG Forums


so your telling me a 9mm does more damage then a blast from a 12 gauge... kthe 9mm will leave a hole in your arm the 12 gauge. well whats left of the arm
12-12-2017, 07:15 AM #3
MrYome
Do a barrel roll!
Well lets imagine that a pistol shot does 2 dmg. 200% of 2 is 4. Now it does 4 of damage. A shotgun does, lets say, 4 damage. 150% of 4 is 6. A shotgun shot does 6 of damage. It just makes pistol more balanced.

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