Post: *** how to change boot logo tut *** coldboot.raf
02-13-2011, 09:09 PM #1
santino
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); This tutorial covers how to edit the boot coldboot.raf (PS3 logo).

ok so the pics in this are not mine and they are somewhat in spanish just look at them carefully when u are using this because u may have questions and u can answer them from the pics! ALSO HELP KEEP THIS ALIVE AND PLEASE THANK AND GIVE REP IF IT HELPS
Although the original idea of this, the user ihatecompvir is in the forums NGU & psxscene, I am going to try and make a tut and it wont be transulated from spanish!!!

Ok im not gonna lie and say "the process is a bit tedious" thats a f*cking lie its hard as $hit, but considering that there is still no application that simplifies the work we will have to do it this way lol.

I AM WILLING TO MAKE COLDBOOT.RAF FOR ANYONE FOR $5 IF YOU ARE INTERESTED PM ME AND ILL GIVE YOU MY PAYPAL AND TELL ME WHAT U WANT
I am showing you how to edit the coldboot.raf not the ac3 we already know how to do this so......
I have done this on 3.55cfw so i asume it would work on the others. the only thing i dont know is if you update does it stay? if someone tries that please tell me what it does!!!

here is my coldboot that i used in this tut if anyone wants it You must login or register to view this content.

Ok for TOOLS NEEDED

Photoshop cs4 or higher
WinHex You must login or register to view this content.
Simplyzip You must login or register to view this content.
nvidia photoshop plugin You must login or register to view this content.

these i dont have a link for
asbestos.pkg
dds2gtf.exe gtf2dds.exe & INFO: These two applications are within the PS3 SDK, local/cell/host-win32/bin
P3textractor: This exe is in the same directory / bin, although the network is easy to find

OK LETS GET DOWN TO BUSINESS

OPENING THE PACKAGE

Step 1a
The first thing you do is open the .raf with the hex editor, since the idea is to remove the first 16 bits at the beginning of the header block for post-zlib can unpack the .raf
You must login or register to view this content.
Now that this is done we will save this as coldboot_edit.raf

Step 1b
It’s time to run Symplizip.
Go to the option: Program external / zlib (packing / unpacking) and seek coldboot_edit.raf, we emphasize the
option “Decompress” and execute it, as you will see we have the raf unpacked ready for the next step
You must login or register to view this content.

Step 1c
Taking the decompress raf, what we do now is to extract its contents for later editing.

It must be emphasized this step we’ll do p3textractor, since the structure.

.raf is the same or similar to a theme.p3t thus not
have problems in this sense, love of any detail that will detail later.

Knowing this, and to take things with a meridian order, proceed to rename coldboot_edit to coldboot_unpacked and
led to the same location that p3textractor.exe, which in my case would be C: bin.

The next step would be to open a comand prompt window:
Start / Run / cmd. Now just a matter of calling p3textractor and run.
AN EASY WAY TO GET TO IT IS TYPE CD AND THEN JUST DRAG THE FOLDER THAT HAS IT INTO CMD PROMPT AND UR THERE!!
You must login or register to view this content.

PART 2 CUSTOMIZING

Step 2a
As I say, it’s time to “get their hands” to the chart I picture editing and renaming it the result begin the previous extraction, specifically. gtf for later conversion to. dds format recognized by several publishers.

Assuming that you have the necessary tools and dds2gtf.exe gtf2dds.exe is time to make the conversion not before the extension _1.gim delete all GTF.

We return to MS-DOS and run: JUST COPY THIS CODE
gtf2dds -z new_logo.gtf new_logo_footer.gtf new_logo_blur.gtf new_logo_sd new_logo_sd_footer.gtf new_logo_sd_blur.gtf

You can see that three are for HD and SD quality remaining, these are the resolutions:
HSad Awesome 700px 350px
SSad Awesome 240px 120px

You must login or register to view this content.

You must login or register to view this content.

At this point it is time to create our own logo, and in my case I will do it with Photoshop CS4.
Before proceeding and for those who possess Photoshop, you can find the plugin.
DDS Nvidia this link: You must login or register to view this content.

Ok, run the editor and begin to create, given that and as I mentioned earlier
will respect the original resolutions to not have any problem when compiling. Remember:

HD Resolution
new_logo.dds: 700px 350px
new_logo_footer.dds: 750px 350px
new_logo_blur.dds: 750px 350

SD Resolution
new_logo_sd.dds: 240px 120px
new_logo_footer_sd.dds 240px 120px
new_logo_blur_sd: 240px 120px

To make this short and assuming you've already created the image, to save time, DDS and the subwindow to leave
we must note the option 8 bbp Luminance and Grey Scale Image Options; The other options do not touch them.
So we get the "weight" of the image precisely to avoid problems. The size should never exceed that of original images ie(750px-350px)(240px-120px)
It is emphasized that the logo you want to do must always be in B / W or grayscale, never in color.
You must login or register to view this content.
For those of you with problems with the “blur” or blur, simply use the filter:
Filter / Blur / Gaussian blur

Step 2b
Ok, once designed the new logo and have satisfied all the above described, it is time to redo conversion to.

GTF our custom images. So we go to MS-DOS and run dds2gtf.exe: JUST COPY THIS
dds2gtf -z new_logo.dds new_logo_footer.dds new_logo_blur.dds new_logo_sd.dds new_logo_sd_footer.dds new_logo_sd_blur.dds

Part III-Embedded

Step 3a
In this tutorial we will compile manually. Hexdecimal raf with the editor.

Ok first thing is to reopen coldboot_unpacked with WinHex (my case) and it's time to go copying and overwriting
gtf our custom images taking into account that is offset each. Here you have to avoid the more tedious:: Ð

OFFSETS [Decimal] REMEMBER THESE U WILL KEEP COMING BACK HERE
NEW_LOGO : 00006736 to 00493376 (486 640)
NEW_LOGO_FOOTER : 00493392 to 00980032 (486 640)
NEW_LOGO_BLUR : 00980048 to 01466688 (486 640)
NEW_LOGO_SD : 01466704 to 01523776 (00057072)
NEW_LOGO_SD_FOOTER : 01523792 to 01580864 (00057072)
NEW_LOGO_BLUR : 01580880 to 01637952 (00077072)

First, let's change the image new_logo.gtf that we have worked for us original.
We run our hex editor and open and new_logo.gtf coldboot_unpacked

Ok, we already have two tabs open, and will new_logo that interests us, we click the right button
to copy the entire block from the first until the last bit (Home Block / End of block) in normal mode.

You must login or register to view this content.

Now change the tab to search coldbbot_unpaqued.raf, the location of new_logo.gtf, which as
you can see in the above table from the offset is 00006736 - the 00493376; Always Decimal

Knowing this will do the same as in the previous step, marked the beginning of Block and its end (right click)
that will be where we will copy our new_logo.gtf, overwriting naturally; Clipboard / Write

You must login or register to view this content.

Ok, at this point if all went well, and we would have our first image embedded in the raf, which
would be the time to follow the following procedure, so up to 6 times.

Part IV - Packaging

Once embedded all gtf, save, now the time to compile again. RAF retracing the path of Part 1.
That is, now is a matter of packaging it for return to its initial state.

Symplyzip execute and click on: Program external / ZLIB (package-unpack) and seek our
coldboot_unpacker to choose this time the option "Compress", which will generate a. ZLP
Now run the hex editor again, taking back Coldboot.raf (ORIGINAL) and. ZLP generated.

That is now a question of our coldboot.zlp incustrar the original raf, and to do the same procedure as in
previous point, we copy the entire block. ZLP and overwrite from the Offset (Home) 00,000,008 to (final) 00051440.

You must login or register to view this content.
We keep here already embedded as coldboot.raf and ready to go!!

now we will install the asbestos.pkg and u will get a file when u open multiman that is rwdev_flash then go to the proper location dev_hdd0/vsh/resource and paste the new coldboot.raf and ur done.

This is the file i made in photoshop and used for this tut and here are other pics if u would like my coldboot.raf send me ur email and ill email it to you.

You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.
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The following 7 users say thank you to santino for this useful post:

-Google-, CapoJoel, DarkLiightz, DReal253, Fuser's Hoe, steve-0, stuartlittle98
02-13-2011, 09:41 PM #2
steve-0
Bounty hunter
nice tut lot clearer the the others, and most of the words are in the right place
02-13-2011, 09:43 PM #3
santino
Are you high?
Originally posted by 0 View Post
nice tut lot clearer the the others, and most of the words are in the right place


LOL i no u can actually copy the lines of code and paste them
02-13-2011, 10:16 PM #4
Desert54
Gym leader
Originally posted by santino View Post
LOL i no u can actually copy the lines of code and paste them


I see you finally got it working Smile
02-13-2011, 11:19 PM #5
santino
Are you high?
Originally posted by Desert54 View Post
I see you finally got it working Smile


yea took me a bit
02-14-2011, 03:33 PM #6
Jorgos Nomikos
Bounty hunter
I'm gonna make my own now :P

Recommend is to download the Full 1.6 $ony SDK : You must login or register to view this content.

Thanks for the tutorial!
02-18-2011, 04:50 AM #7
emsp
Space Ninja
Originally posted by santino View Post
This tutorial covers how to edit the boot coldboot.raf (PS3 logo).

ok so the pics in this are not mine and they are somewhat in spanish just look at them carefully when u are using this because u may have questions and u can answer them from the pics! ALSO HELP KEEP THIS ALIVE AND PLEASE THANK AND GIVE REP IF IT HELPS
Although the original idea of this, the user ihatecompvir is in the forums NGU & psxscene, I am going to try and make a tut and it wont be transulated from spanish!!!

Ok im not gonna lie and say "the process is a bit tedious" thats a f*cking lie its hard as $hit, but considering that there is still no application that simplifies the work we will have to do it this way lol.

I am showing you how to edit the coldboot.raf not the ac3 we already know how to do this so......
I have done this on 3.55cfw so i asume it would work on the others. the only thing i dont know is if you update does it stay? if someone tries that please tell me what it does!!!

Ok for TOOLS NEEDED

Photoshop cs4 or higher
WinHex You must login or register to view this content.
Simplyzip You must login or register to view this content.
nvidia photoshop plugin You must login or register to view this content.

these i dont have a link for
asbestos.pkg
dds2gtf.exe gtf2dds.exe & INFO: These two applications are within the PS3 SDK, local/cell/host-win32/bin
P3textractor: This exe is in the same directory / bin, although the network is easy to find

OK LETS GET DOWN TO BUSINESS

OPENING THE PACKAGE

Step 1a
The first thing you do is open the .raf with the hex editor, since the idea is to remove the first 16 bits at the beginning of the header block for post-zlib can unpack the .raf
You must login or register to view this content.
Now that this is done we will save this as coldboot_edit.raf

Step 1b
It’s time to run Symplizip.
Go to the option: Program external / zlib (packing / unpacking) and seek coldboot_edit.raf, we emphasize the
option “Decompress” and execute it, as you will see we have the raf unpacked ready for the next step
You must login or register to view this content.

Step 1c
Taking the decompress raf, what we do now is to extract its contents for later editing.

It must be emphasized this step we’ll do p3textractor, since the structure.

.raf is the same or similar to a theme.p3t thus not
have problems in this sense, love of any detail that will detail later.

Knowing this, and to take things with a meridian order, proceed to rename coldboot_edit to coldboot_unpacked and
led to the same location that p3textractor.exe, which in my case would be C: bin.

The next step would be to open a comand prompt window:
Start / Run / cmd. Now just a matter of calling p3textractor and run.
AN EASY WAY TO GET TO IT IS TYPE CD AND THEN JUST DRAG THE FOLDER THAT HAS IT INTO CMD PROMPT AND UR THERE!!
You must login or register to view this content.

PART 2 CUSTOMIZING

Step 2a
As I say, it’s time to “get their hands” to the chart I picture editing and renaming it the result begin the previous extraction, specifically. gtf for later conversion to. dds format recognized by several publishers.

Assuming that you have the necessary tools and dds2gtf.exe gtf2dds.exe is time to make the conversion not before the extension _1.gim delete all GTF.

We return to MS-DOS and run: JUST COPY THIS CODE
gtf2dds -z new_logo.gtf new_logo_footer.gtf new_logo_blur.gtf new_logo_sd new_logo_sd_footer.gtf new_logo_sd_blur.gtf

You can see that three are for HD and SD quality remaining, these are the resolutions:
HSad Awesome 700px 350px
SSad Awesome 240px 120px

You must login or register to view this content.

You must login or register to view this content.

At this point it is time to create our own logo, and in my case I will do it with Photoshop CS4.
Before proceeding and for those who possess Photoshop, you can find the plugin.
DDS Nvidia this link: You must login or register to view this content.

Ok, run the editor and begin to create, given that and as I mentioned earlier
will respect the original resolutions to not have any problem when compiling. Remember:

HD Resolution
new_logo.dds: 700px 350px
new_logo_footer.dds: 750px 350px
new_logo_blur.dds: 750px 350

SD Resolution
new_logo_sd.dds: 240px 120px
new_logo_footer_sd.dds 240px 120px
new_logo_blur_sd: 240px 120px

To make this short and assuming you've already created the image, to save time, DDS and the subwindow to leave
we must note the option 8 bbp Luminance and Grey Scale Image Options; The other options do not touch them.
So we get the "weight" of the image precisely to avoid problems. The size should never exceed that of original images ie(750px-350px)(240px-120px)
It is emphasized that the logo you want to do must always be in B / W or grayscale, never in color.
You must login or register to view this content.
For those of you with problems with the “blur” or blur, simply use the filter:
Filter / Blur / Gaussian blur

Step 2b
Ok, once designed the new logo and have satisfied all the above described, it is time to redo conversion to.

GTF our custom images. So we go to MS-DOS and run dds2gtf.exe: JUST COPY THIS
dds2gtf -z new_logo.dds new_logo_footer.dds new_logo_blur.dds new_logo_sd.dds new_logo_sd_footer.dds new_logo_sd_blur.dds

Part III-Embedded

Step 3a
In this tutorial we will compile manually. Hexdecimal raf with the editor.

Ok first thing is to reopen coldboot_unpacked with WinHex (my case) and it's time to go copying and overwriting
gtf our custom images taking into account that is offset each. Here you have to avoid the more tedious:: Ð

OFFSETS [Decimal] REMEMBER THESE U WILL KEEP COMING BACK HERE
NEW_LOGO : 00006736 to 00493376 (486 640)
NEW_LOGO_FOOTER : 00493392 to 00980032 (486 640)
NEW_LOGO_BLUR : 00980048 to 01466688 (486 640)
NEW_LOGO_SD : 01466704 to 01523776 (00057072)
NEW_LOGO_SD_FOOTER : 01523792 to 01580864 (00057072)
NEW_LOGO_BLUR : 01580880 to 01637952 (00077072)

First, let's change the image new_logo.gtf that we have worked for us original.
We run our hex editor and open and new_logo.gtf coldboot_unpacked

Ok, we already have two tabs open, and will new_logo that interests us, we click the right button
to copy the entire block from the first until the last bit (Home Block / End of block) in normal mode.

You must login or register to view this content.

Now change the tab to search coldbbot_unpaqued.raf, the location of new_logo.gtf, which as
you can see in the above table from the offset is 00006736 - the 00493376; Always Decimal

Knowing this will do the same as in the previous step, marked the beginning of Block and its end (right click)
that will be where we will copy our new_logo.gtf, overwriting naturally; Clipboard / Write

You must login or register to view this content.

Ok, at this point if all went well, and we would have our first image embedded in the raf, which
would be the time to follow the following procedure, so up to 6 times.

Part IV - Packaging

Once embedded all gtf, save, now the time to compile again. RAF retracing the path of Part 1.
That is, now is a matter of packaging it for return to its initial state.

Symplyzip execute and click on: Program external / ZLIB (package-unpack) and seek our
coldboot_unpacker to choose this time the option "Compress", which will generate a. ZLP
Now run the hex editor again, taking back Coldboot.raf (ORIGINAL) and. ZLP generated.

That is now a question of our coldboot.zlp incustrar the original raf, and to do the same procedure as in
previous point, we copy the entire block. ZLP and overwrite from the Offset (Home) 00,000,008 to (final) 00051440.

You must login or register to view this content.
We keep here already embedded as coldboot.raf and ready to go!!

now we will install the asbestos.pkg and u will get a file when u open multiman that is rwdev_flash then go to the proper location dev_hdd0/vsh/resource and paste the new coldboot.raf and ur done.

This is the file i made in photoshop and used for this tut and here are other pics if u would like my coldboot.raf send me ur email and ill email it to you.

You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.


could u make me one that says Ghost-Aok that looks sick ill +rep u and give u all my vbucks
02-18-2011, 04:55 AM #8
santino
Are you high?
Originally posted by emsp View Post
could u make me one that says Ghost-Aok that looks sick ill +rep u and give u all my vbucks


to be honest i have no idea what the vbucks let u do so if you tell me what maybe
02-18-2011, 05:26 AM #9
emsp
Space Ninja
Originally posted by santino View Post
to be honest i have no idea what the vbucks let u do so if you tell me what maybe


im not sure but i think u can get premium
02-18-2011, 05:33 AM #10
spcoc
Keeper
Some one should just release a few pre-compiled coldboot.raf . It would cut down on the steps for us noobs.

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