Post: How to Decrypt/Decompress, Edit and Signing/Recompressing a PKG
01-22-2011, 01:51 AM #1
juddylovespizza
I'VE GOT JUNGLE FEVER
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Download link:
    https://www.megaupload.com/?d=6XU69MMU
Tell me if you want anything else adding to the guide.

Decrypting/Decompress a PKG

(1) Decrypting a signed PKG
(2) Decrypting a unsigned PKG

(1)
Go to Tools/Decrypter/PSP PS3 PKG Decrypter_Extractor/obj/Release/ and run PS3 PSP PKG Decrypter & Extractor.exe. I recommend you make a shortcut of this. Drag or find your PKG in the program and press extract.

(2)
Run ps3gtb.exe drag and drop your PKG onto the PKG UNPACK box.

Editing a Decrypted PKG
(1) Changing the icon and background
(2) Adding sound
(3) Adding additional files
(4) Signing EBOOT.BIN

(1)
Locate the decompressed PKG folder. Change the ICON0.PNG and/or PIC1.PNG. Keep the orginal size and format.

(2)
This needs special encoding to run a sound file. DEREKTROTTER made a tutorial how to do this here:
    https://www.nextgenupdate.com/forums/playstation-3-exploits-hacks/290776-customizing-homebrew-icon-background-sound.html
(3)
Make a folder in (Decompressed PKG)/USRDIR/(Your folder name). Having the folder and your files in here prevents any errors when recompressing. An example of what could be added is roms for emulators.

(4)
Run ps3gtb.exe drag and drop your EBOOT.BIN onto the EBOOT DECRYPT box. This will create a EBOOT.ELF. Run PKG Toolkit GUI select your EBOOT.ELF and Output File name. For Content ID open up the EBOOT and at the top copy and paste it in the box.

Signing/Recompressing a PKG
(1) Editing a package.conf file for signing
(2) Recompressing back into a signed PKG

(1)
Open the package.conf if in your decompressed PKG folder. If there is not one open up the included one. Go to your EBOOT.DAT and copy the Content ID from there. Create a random conbination of 32 numbers and letters after the 0x. Change Content Type to your PKG. Finally make APP_VER and PackageVersion the same as in the SFO. Save the file.

(2)
Run PKG Toolkit GUI select your Input Folder and Config File from before. For Content ID open up the EBOOT and at the top copy and paste it in the box. Copy the Content ID from the EBOOT.
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The following 11 users say thank you to juddylovespizza for this useful post:

|ManiaC|, DEREKTROTTER, frub3nz, gamekilla, Honeybro, Lucas Mace, ngd1, OPTIMISM, Pass Word, qwerew, Superahm
01-22-2011, 01:57 AM #2
frub3nz
Bounty hunter
Derektrotter is going to love this.
01-22-2011, 02:15 AM #3
juddylovespizza
I'VE GOT JUNGLE FEVER
Yes it won't help a lot of people just the ones who actually want to make things themselves. Which is like um 2% on NGU xD
01-22-2011, 02:29 AM #4
frub3nz
Bounty hunter
Originally posted by Juddy View Post
Yes it won't help a lot of people just the ones who actually want to make things themselves. Which is like um 2% on NGU xD


If you go to my package extracting thread from earlier you'll know what I'm talking about with DT :]
01-22-2011, 02:44 AM #5
demize
Maggbot timeout!
Nice. Maybe now some of the lazy one's can get off their ass and start bringing something to the scene themselves. Just maybe...... lol
01-22-2011, 01:31 PM #6
DEREKTROTTER
You're Goddamn Right
thanks Smile

will try this in a bit, had problems recompressing
01-22-2011, 01:54 PM #7
Superahm
< ^ > < ^ >
Juddy, fvck me man, easy on the tuts man

The following user thanked Superahm for this useful post:

juddylovespizza
01-22-2011, 02:46 PM #8
DEREKTROTTER
You're Goddamn Right
nope i still failed with this

being trying to package a MW2 patch with modded .ff not its not happening
01-22-2011, 02:49 PM #9
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by DEREKTROTTER View Post
nope i still failed with this

being trying to package a MW2 patch with modded .ff not its not happening


Lol why didn't you say.. we can't do that I tried day 1
01-22-2011, 02:51 PM #10
DEREKTROTTER
You're Goddamn Right
Originally posted by Juddy View Post
Lol why didn't you say.. we can't do that I tried day 1


why cant we do it though? i can package homebrew fine

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