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  1. Original Post
    Carburator
    Slay No More's Avatar

    Default TES IV: Oblivion, PC mods on PS3







    28 DAYS LATER AND A BIT MOD VIDEO COMING SOON, PROBABLY AFTER THE VIDEO ABOVE IS UPLOADED !

    Proof, I don't have a actual capturing device, so quality is shit, but unless you're mentally retarded, this should prove it's possible to mod the ps3 version of oblivion. Haven't tested skyrim yet, I don't have it to test. Works on pretty much all Bethesda games. Just posting to pretty much give pc fan boys a huge middle-finger.

    This is actually pretty ground breaking, though it's fairly old, it isn't that well known. But if you have the pc version of oblivion, + tes construction set, you could make your self a custom companion, or a custom house. Or even make a door leading to the testinghall / a door leading back from the testing hall. You can use mods with .bsa files too. You can't how ever use the script extender or .xml mods. (darnified UI for example)

    ________________________________________________

    The mod in the video is:


    ________________________________________________

    Recommended mod(s):







    ________________________________________________

    Original Tutorial(s):

    &


    ________________________________________________

    Advanced User Tutorial:
    1. Download a mod from .
    2. Create a folder on your usb thumb drive named "INSTALLDLCFOLDER".
    3. Rename all mods and all things that came with it to capital letters, and put them within "INSTALLDLC" folder that's on your usb.
    4. Move "INSTALLEDDLC" to BLUS30007/USERDIR, and enjoy modding.
    ________________________________________________

    Redefined spoonfeeding Tutorial:
    1. Make sure your ps3 is on 3.55 or some other varation of 3.55, I'm personally using 3.55.2 update 6.

    2. Make sure you have a usb thumb drive / some sort of way to transfer files, recommended to be 4 gigs or more.

    3. Oblivion or some other bethesda game. (I'm using the disc so i can't help people running off usb, but it should work the same.)

    4. Go to and download a mod you like, or more for that matter.

    5. Create a folder on your desktop called "INSTALLEDDLC" no quotion marks, then within that folder place the mods you downloaded, and move the "INSTALLEDDLC" folder onto your usb flash drive or what ever you're using to transfer files to your PS3..

    I've updated step 6, you don't actually need to create the two text files.
    6. MAKE SURE you rename the mod and replace all lowercase letter with capitals. EVEN the file extension.
    Remove ALL spaces / symbols from the mods name, capital alphabet / numbers ONLY.
    Also it's probably a good idea to shorten mods names too.
    For example: "Spells for you.esp" must be renamed "SPELLSFORYOU.ESP", and "Spells for you.bsa" must be renamed "SPELLSFORYOU.BSA".

    7. Next, copy the files with a file manager to BLUS30007/USERDIR/, and put INSTALLEDDLC in USERDIR, then just exit out of whatever file manager you're using and start oblivion.

    8. Enjoy your mods !
    ________________________________________________

    If the above tutorial(s) gets you thrown off, you can try my INSTALLEDDLC folder or use it as a template.


    Antivir: Nothing found
    ArcaVir: Nothing found
    AVG: Nothing found
    BitDefender: Nothing found
    VirusBlokAda32: Nothing found
    VirusBuster: Nothing found


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    Last edited by Slay No More; 02-11-2012 at 06:15 PM. Reason: Cleaned it up a bit.
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  3. #11
    Carburator
    Slay No More's Avatar

    Default




    Quote Originally Posted by XxWOLFxXLeader View Post
    Not necessarily. It sounds like to me that the install folder does that for you and reads it differently but there is no ini in the game folder for skyrim is there?... Maybe it recognizes them differently.
    I don't see what .ini you're talking about in oblivion lol, I only placed the files in INSTALLEDDLC and put that in USERDIR + DATA to be safe, and ran it lol.
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  4. #12
    Jason Brody
    WOLF's Avatar

    Default

    Quote Originally Posted by Slay No More View Post
    I don't see what .ini you're talking about in oblivion lol, I only placed the files in INSTALLEDDLC and put that in USERDIR + DATA to be safe, and ran it lol.
    Oh I get what you are saying now. The ini is in the disc. It must be set to search in one of those installdlc folders you put in for anything that ends with .esp or .esm in which case activates the mods... hmm... skyrim should work in that case. Ima try it soon. Easier than modding the whole damn update.esp file like most do -_-
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  5. #13
    Carburator
    Slay No More's Avatar

    Default

    Quote Originally Posted by XxWOLFxXLeader View Post
    Oh I get what you are saying now. The ini is in the disc. It must be set to search in one of those installdlc folders you put in for anything that ends with .esp or .esm in which case activates the mods... hmm... skyrim should work in that case. Ima try it soon. Easier than modding the whole damn update.esp file like most do -_-
    Post feedback if you get it working (y). But i know the pc version of skyrim required modding to the .ini* to enable mods, i think once a dlc is actually released it should enable modding.
    Last edited by Slay No More; 02-04-2012 at 08:06 PM.
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  6. #14
    Jason Brody
    WOLF's Avatar

    Default

    Quote Originally Posted by Slay No More View Post
    Post feedback if you get it working (y). But i know the pc version of skyrim required modding to the .ini* to enable mods, i think once a dlc is actually released it should enable modding.
    For sure will. Messing with the update.esp file is so time consuming and I don't get what I'm doing half the time... It's aggravating as hell to transfer and it error out at the title screen -_-
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  7. #15
    Carburator
    Slay No More's Avatar

    Default

    The current mods for skyrim are hybrids, they aren't true skyrim files. Wait till the CK is released then try. Or wait until a dlc is released, by then the CK should be released aswell.
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  8. #16
    i iz 1337 naow
    NextGenUpdate Elite Member
    SherryBirkin's Avatar

    Default

    Quote Originally Posted by XxWOLFxXLeader View Post
    The game won't recognize a random file sitting in the folder just because the extension. The install folder is just a folder sitting there waiting for files to be placed in and any file with the extention esm or esp will be placed in the proper area and executed on launch because then the game will fully recognize the file. Just placing an esp file in fallout 3's data folder doesn't do anything. The install folder is basically adding the name to the ini in fallout's case.
    the reason why we configure the .ini file is so it doesnt get conflicting running scripts when the game loads some esp files will overwrite others if not ran in the correct order causing the game to crash like above has said its not a requirement but it helps
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  9. #17
    »»───Knee───►
    Masta-blasta117's Avatar

    Default

    Quote Originally Posted by XxWOLFxXLeader View Post
    Not necessarily. It sounds like to me that the install folder does that for you and reads it differently but there is no ini in the game folder for skyrim is there?... Maybe it recognizes them differently.
    maybe not for skyrim but for fo3, foNV an obvlian there is and i thought they were all made by same people? idk 4sho
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  10. #18
    Carburator
    Slay No More's Avatar

    Default

    Guys, there's a mod lingering around, someone scripted the console to open up when you wear a ring, I'll post results tomorrow when i test it. ATM, reinstalling oblivion + construction set on my pc

    I'll create a few mods that will make life on the ps3 easier, such as things that open the character customization menu, race menu, birth sign menu on the console.
    Last edited by Slay No More; 02-04-2012 at 11:30 PM.
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  11. #19
    Chad Warden
    Chill's Avatar

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    will these work?
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  12. #20
    Carburator
    Slay No More's Avatar

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    Quote Originally Posted by Redskin View Post
    will these work?
    All but that mod manager, ANY mod with .bsa (.bsa is Bethesdas custom file format, its pretty much the same as a folder with the following directories. Data > texture & meshes, but instead, its a nice and neat little .bsa) will work. If a mod doesn't have a .bsa, you can find something called .bsa packer / editor and change it. I'm not sure, but i think .xml mods wont work. I'll have to test before I can say for sure.
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