Post: Dead Island: Infinite Ammo Guns + Sniper
01-27-2013, 01:01 AM #1
ICS Vortex
Between Light and Lies
(adsbygoogle = window.adsbygoogle || []).push({}); Hello all, I'm doing my final release for Dead Island. In this tutorial, I'm going to be briefly explaining how to make guns with unlimited ammo that can be transferred to a friend, releasing a sniper mod, and releasing some of T_m_b07's Mods Winky Winky. I'm releasing the infinite ammo tutorial because of two things: 1)The game is getting old, Dead Island Riptide is coming up soon and 2)These weapons are getting leaked throughout the game ever since I made them and shared them with a few friends.

Infinite Ammo

Requirements:
You must login or register to view this content.
You must login or register to view this content.

Open the Data0.pak file with 7Zip.
Open Data
Locate and extract these files: Inventory_Gen.scr, Inventory_Special.scr, and Inventory.scr
Right click on all of the files, choose open with, and then choose notepad
Depending on what gun you want to mod, you will need to open all of the files and search for the gun. The gun names go by what they are called in the Dev Menu.

For example: Inventory_Gen.scr || Firearm_ShotgunGen
Look for the first reference to the gun you want to mod:
    
Item("Firearm_ShotgunGen", CategoryType_Firearm)
{
Name("&Firearm_ShotgunGen_N&");
Description("&Firearm_ShotgunGen_D&");
CategoryType(CategoryType_Firearm);
Visibility(true);
ItemType(ItemType_Shotgun);
PhysicsScript("DroppedInventory.scr");
UpgradeLevel(0);
Condition(-1);
DamageRangeMelee(110.0);
HeadSmashProb(1.0);
HeadCutProb(0.0);
ArmsCutProb(1.0);
LegsCutProb(1.0);
DamageType(DamageType_Bullet);
Mesh("weapon_shotgun_a.msh");
SkinTag("weapon_standard1");
AnimPrefix("Spas");
HudIcon("super90");
ShotTime(1.15);
ShotSound("Shotgun_SPAS12_st_XX.wav");
BaseSoundPrefix("spas");
AmmoType(AmmoType_Shotgun);
AmmoCount(Cool Man (aka Tustin);
ReloadTime(6.0);
EmptySound("Shotgun_Empty.wav");
RagdollBehavior(RagdollBehavior_Shotgun);
TwoHanded(true);
HolderElement("bip01 r thigh");
HolderOffset([0.0,10.0,0.0]);
HolderAngle([0.0,90.0,-90.0]);
use HitEffects_Firearm();
use PickupSounds_Default();
ClipReload(false);
FxNameShell("ShotgunGunfireShell");
ShootFx("ShotgunGunfireSingle_sequence.fx");
AimBlurStart(30.0);
AimBlurEnd(35.0);
ShootMinAngle(0.03);
ShootMaxAngle(0.06);
ShootAngleVel(0.02);
ShootAngleCooldown(0.059);
ShootVertRecoil(0.1);
ShootVertRecoilSpread(0.015);
ShootHorzRecoil(0.0);
ShootHorzRecoilSpread(0.015);
ShootRecoilTime(0.1);
ShootMode(ShotMode_Single);
BulletsPerShot(12);
AimFov(1.5);
DamageSize(20.0);
AiHitSound("firearm");
StatsType(StatsType_Shotgun);
Price(3000);
LootLevel(5);
LootType(LootType_Firearm_Long);
FF_Left(0.3);
FF_Right(0.4);
FF_Duration(0.1);
FF_FadeOut(0.0);
CriticalProb(0.05);
CriticalDamage(100.0);
FirePointRange(0,1000.0);
FirePointDamage(0,100.0);
FirePointPhysicsDamage(0,100.0);
FirePointForce(0,80.0);
FirePointRange(1,2000.0);
FirePointDamage(1,80.0);
FirePointPhysicsDamage(1,100.0);
FirePointForce(1,20.0);
Color(Color_White);
GenType(GenType_SHOTGUN);
GenLevelMin(19);
ShotTailDelay(0.1);
AchType(AchType_Shotgun);
NameGender(0);
PriceMult(2.2);
}


To make this gun have unlimited ammo, we will be looking at these values:
    
AmmoCount(Cool Man (aka Tustin); Change (Cool Man (aka Tustin) to however many bullets you want it to hold. For example:
AmmoCount(9999999999) would be pretty much unlimited. You could also TRY: AmmoCount(-1). That sets it as fully unlimited, but I am not sure if it works for regular guns. I haven't tested it.


Save the Inventory_Gen.scr file: file --> save
Import the Inventory_Gen.scr file back into the Data0.pak file (Data0.pak --> Data)
Save the Data0.pak file.
Replace the Data0.pak file on your PS3. (dev_hdd0/game/Blus30790/USRDIR/DI/ )
Also, make a folder inside of DI called: out. Inside of "out" put the modified Inventory_Gen.scr
Call your gun from the dev menu. You can now give unlimited ammo weapons to friends Happy
I am not going to provide a download for Unlimited Ammo. If you want the mod so bad, put some effort in to it.


Sniper Rifle Mod

I'm not going to explain to you how to do this, as I just CBA. Instead, I'm going to give you the file needed for the mod. This mod increases the zoom and point of view of the burst rifle, as well as limits the ammo capacity and shot time and sound.
How to use:
Go into dev menu --> cheat items supply
Select this gun: Firearm_BurstRifleGen [3]
You will now have a "sniper" as a gun Happy
ps: there is a way to modify the damage factor on "gen" guns. Keep in mind that "gen" stand for generated in terms of DI Modding Winky Winky
Download: You must login or register to view this content.

T_m_b07's Dead Island Mods
[/b]
I take no credit for any of the mods under this section. They were created by T_m_b07. He just wanted them to be added into this thread.

Originally posted by T
Details:
Place these files exactly as they are into the out folder.

Super speed (Warning.... extremely fast on flat surface!!! )
Super Jump
Melee Long range
Shop ONLY sells Legendary weapons
Level60 1 kill
Infinate health
Max Stamina Regeneration
1 hit kill most weapons
and more...

T_m_b07
You must login or register to view this content.
or
You must login or register to view this content.

Sorry for the messy thread, I just get sick of releasing all of this for Dead Island since I'm the only one that is even releasing thing now. I may release one more final "final" thing even though it says that this is my final release :p
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The following 14 users say thank you to ICS Vortex for this useful post:

-Collins-, AMNE, CEXREXDEX, Toke, NGU-xNiicKzHD, Vince, Pseudo_Soldier, shelim786, Sirprizer, Wolfinator
01-27-2013, 02:46 AM #2
Taylor
Former Black Knight.
Hi Nick, you said no comments. So I figured I would make you un-:fa:

The following user thanked Taylor for this useful post:

ICS Vortex
01-27-2013, 02:02 PM #3
XxUnkn0wnxX
F4LLEN ANG3L
Originally posted by ICS
Hello all, I'm doing my final release for Dead Island. In this tutorial, I'm going to be briefly explaining how to make guns with unlimited ammo that can be transferred to a friend, and releasing a sniper mod. I'm releasing the infinite ammo tutorial because of two things: 1)The game is getting old, Dead Island Riptide is coming up soon and 2)These weapons are getting leaked throughout the game ever since I made them and shared them with a few friends.

Infinite Ammo

Requirements:
You must login or register to view this content.
You must login or register to view this content.

Open the Data0.pak file with 7Zip.
Open Data
Locate and extract these files: Inventory_Gen.scr, Inventory_Special.scr, and Inventory.scr
Right click on all of the files, choose open with, and then choose notepad
Depending on what gun you want to mod, you will need to open all of the files and search for the gun. The gun names go by what they are called in the Dev Menu.

For example: Inventory_Gen.scr || Firearm_ShotgunGen
Look for the first reference to the gun you want to mod:
    
Item("Firearm_ShotgunGen", CategoryType_Firearm)
{
Name("&Firearm_ShotgunGen_N&");
Description("&Firearm_ShotgunGen_D&");
CategoryType(CategoryType_Firearm);
Visibility(true);
ItemType(ItemType_Shotgun);
PhysicsScript("DroppedInventory.scr");
UpgradeLevel(0);
Condition(-1);
DamageRangeMelee(110.0);
HeadSmashProb(1.0);
HeadCutProb(0.0);
ArmsCutProb(1.0);
LegsCutProb(1.0);
DamageType(DamageType_Bullet);
Mesh("weapon_shotgun_a.msh");
SkinTag("weapon_standard1");
AnimPrefix("Spas");
HudIcon("super90");
ShotTime(1.15);
ShotSound("Shotgun_SPAS12_st_XX.wav");
BaseSoundPrefix("spas");
AmmoType(AmmoType_Shotgun);
AmmoCount(Cool Man (aka Tustin);
ReloadTime(6.0);
EmptySound("Shotgun_Empty.wav");
RagdollBehavior(RagdollBehavior_Shotgun);
TwoHanded(true);
HolderElement("bip01 r thigh");
HolderOffset([0.0,10.0,0.0]);
HolderAngle([0.0,90.0,-90.0]);
use HitEffects_Firearm();
use PickupSounds_Default();
ClipReload(false);
FxNameShell("ShotgunGunfireShell");
ShootFx("ShotgunGunfireSingle_sequence.fx");
AimBlurStart(30.0);
AimBlurEnd(35.0);
ShootMinAngle(0.03);
ShootMaxAngle(0.06);
ShootAngleVel(0.02);
ShootAngleCooldown(0.059);
ShootVertRecoil(0.1);
ShootVertRecoilSpread(0.015);
ShootHorzRecoil(0.0);
ShootHorzRecoilSpread(0.015);
ShootRecoilTime(0.1);
ShootMode(ShotMode_Single);
BulletsPerShot(12);
AimFov(1.5);
DamageSize(20.0);
AiHitSound("firearm");
StatsType(StatsType_Shotgun);
Price(3000);
LootLevel(5);
LootType(LootType_Firearm_Long);
FF_Left(0.3);
FF_Right(0.4);
FF_Duration(0.1);
FF_FadeOut(0.0);
CriticalProb(0.05);
CriticalDamage(100.0);
FirePointRange(0,1000.0);
FirePointDamage(0,100.0);
FirePointPhysicsDamage(0,100.0);
FirePointForce(0,80.0);
FirePointRange(1,2000.0);
FirePointDamage(1,80.0);
FirePointPhysicsDamage(1,100.0);
FirePointForce(1,20.0);
Color(Color_White);
GenType(GenType_SHOTGUN);
GenLevelMin(19);
ShotTailDelay(0.1);
AchType(AchType_Shotgun);
NameGender(0);
PriceMult(2.2);
}


To make this gun have unlimited ammo, we will be looking at these values:
    
AmmoCount(Cool Man (aka Tustin); Change (Cool Man (aka Tustin) to however many bullets you want it to hold. For example:
AmmoCount(9999999999) would be pretty much unlimited. You could also TRY: AmmoCount(-1). That sets it as fully unlimited, but I am not sure if it works for regular guns. I haven't tested it.


Save the Inventory_Gen.scr file: file --> save
Import the Inventory_Gen.scr file back into the Data0.pak file (Data0.pak --> Data)
Save the Data0.pak file.
Replace the Data0.pak file on your PS3. (dev_hdd0/game/Blus30790/USRDIR/DI/ )
Also, make a folder inside of DI called: out. Inside of "out" put the modified Inventory_Gen.scr
Call your gun from the dev menu. You can now give unlimited ammo weapons to friends Happy
I am not going to provide a download for Unlimited Ammo. If you want the mod so bad, put some effort in to it.


Sniper Rifle Mod

I'm not going to explain to you how to do this, as I just CBA. Instead, I'm going to give you the file needed for the mod. This mod increases the zoom and point of view of the burst rifle, as well as limits the ammo capacity and shot time and sound.
How to use:
Go into dev menu --> cheat items supply
Select this gun: Firearm_BurstRifleGen [3]
You will now have a "sniper" as a gun Happy
ps: there is a way to modify the damage factor on "gen" guns. Keep in mind that "gen" stand for generated in terms of DI Modding Winky Winky
Download: You must login or register to view this content.

Sorry for the messy thread, I just get sick of releasing all of this for Dead Island since I'm the only one that is even releasing thing now. I may release one more final "final" thing even though it says that this is my final release :p


ha i got way more then u i modded the game 2 the max.

i got super speed run. fast walk speed. unlimited ammo guns that i can reload 4 any 1 and give away.

dev menu spawn anything. this all works with latest patch

i have 9999999 damage on the fury weapons. i have a gos hand insta kill in 1 hit i wipe entire map

managed 2 get that machine gun 2 work that usaly freezes u and can go 2 level 60 without get 0 damage weapons.

inanity stamina

10 x longer lasting chain saw

melea weapons last longer

and can give most of this stuff away 2 other people

like i said kill enemys for a mile away

super speed weapons get like 10-50 hits in less then a second

and much more - i had fun modding the shit out of this game

i placed the mods in the game itself u gota run a it as a backup on multiman

PS3GAME - USDIR -- > OUT (u can make this folder)

in the out folder 4 invetory u make a folder called data and put in the modded inventory stuff

skills folder for skill mods and so on

and i got low gravity as well what ever i throw fly's away

and when i get in a car with people the car fly's as well kinda like harry potter style.

--- all these mods are private. - took me 2-3 weeks of experimenting 2 get things 2 work some things did not work out so as i said took 4 ever. recent mod screwed up game save made my self 2 get 2 mucn only and it whent over the limit showed up as 0 and never was able 2 gain any more money...
01-27-2013, 02:38 PM #4
jack4au
Splicer
Originally posted by ICS
Hello all, I'm doing my final release for Dead Island. In this tutorial, I'm going to be briefly explaining how to make guns with unlimited ammo that can be transferred to a friend, and releasing a sniper mod. I'm releasing the infinite ammo tutorial because of two things: 1)The game is getting old, Dead Island Riptide is coming up soon and 2)These weapons are getting leaked throughout the game ever since I made them and shared them with a few friends.

Infinite Ammo

Requirements:
You must login or register to view this content.
You must login or register to view this content.

Open the Data0.pak file with 7Zip.
Open Data
Locate and extract these files: Inventory_Gen.scr, Inventory_Special.scr, and Inventory.scr
Right click on all of the files, choose open with, and then choose notepad
Depending on what gun you want to mod, you will need to open all of the files and search for the gun. The gun names go by what they are called in the Dev Menu.

For example: Inventory_Gen.scr || Firearm_ShotgunGen
Look for the first reference to the gun you want to mod:
    
Item("Firearm_ShotgunGen", CategoryType_Firearm)
{
Name("&Firearm_ShotgunGen_N&");
Description("&Firearm_ShotgunGen_D&");
CategoryType(CategoryType_Firearm);
Visibility(true);
ItemType(ItemType_Shotgun);
PhysicsScript("DroppedInventory.scr");
UpgradeLevel(0);
Condition(-1);
DamageRangeMelee(110.0);
HeadSmashProb(1.0);
HeadCutProb(0.0);
ArmsCutProb(1.0);
LegsCutProb(1.0);
DamageType(DamageType_Bullet);
Mesh("weapon_shotgun_a.msh");
SkinTag("weapon_standard1");
AnimPrefix("Spas");
HudIcon("super90");
ShotTime(1.15);
ShotSound("Shotgun_SPAS12_st_XX.wav");
BaseSoundPrefix("spas");
AmmoType(AmmoType_Shotgun);
AmmoCount(Cool Man (aka Tustin);
ReloadTime(6.0);
EmptySound("Shotgun_Empty.wav");
RagdollBehavior(RagdollBehavior_Shotgun);
TwoHanded(true);
HolderElement("bip01 r thigh");
HolderOffset([0.0,10.0,0.0]);
HolderAngle([0.0,90.0,-90.0]);
use HitEffects_Firearm();
use PickupSounds_Default();
ClipReload(false);
FxNameShell("ShotgunGunfireShell");
ShootFx("ShotgunGunfireSingle_sequence.fx");
AimBlurStart(30.0);
AimBlurEnd(35.0);
ShootMinAngle(0.03);
ShootMaxAngle(0.06);
ShootAngleVel(0.02);
ShootAngleCooldown(0.059);
ShootVertRecoil(0.1);
ShootVertRecoilSpread(0.015);
ShootHorzRecoil(0.0);
ShootHorzRecoilSpread(0.015);
ShootRecoilTime(0.1);
ShootMode(ShotMode_Single);
BulletsPerShot(12);
AimFov(1.5);
DamageSize(20.0);
AiHitSound("firearm");
StatsType(StatsType_Shotgun);
Price(3000);
LootLevel(5);
LootType(LootType_Firearm_Long);
FF_Left(0.3);
FF_Right(0.4);
FF_Duration(0.1);
FF_FadeOut(0.0);
CriticalProb(0.05);
CriticalDamage(100.0);
FirePointRange(0,1000.0);
FirePointDamage(0,100.0);
FirePointPhysicsDamage(0,100.0);
FirePointForce(0,80.0);
FirePointRange(1,2000.0);
FirePointDamage(1,80.0);
FirePointPhysicsDamage(1,100.0);
FirePointForce(1,20.0);
Color(Color_White);
GenType(GenType_SHOTGUN);
GenLevelMin(19);
ShotTailDelay(0.1);
AchType(AchType_Shotgun);
NameGender(0);
PriceMult(2.2);
}


To make this gun have unlimited ammo, we will be looking at these values:
    
AmmoCount(Cool Man (aka Tustin); Change (Cool Man (aka Tustin) to however many bullets you want it to hold. For example:
AmmoCount(9999999999) would be pretty much unlimited. You could also TRY: AmmoCount(-1). That sets it as fully unlimited, but I am not sure if it works for regular guns. I haven't tested it.


Save the Inventory_Gen.scr file: file --> save
Import the Inventory_Gen.scr file back into the Data0.pak file (Data0.pak --> Data)
Save the Data0.pak file.
Replace the Data0.pak file on your PS3. (dev_hdd0/game/Blus30790/USRDIR/DI/ )
Also, make a folder inside of DI called: out. Inside of "out" put the modified Inventory_Gen.scr
Call your gun from the dev menu. You can now give unlimited ammo weapons to friends Happy
I am not going to provide a download for Unlimited Ammo. If you want the mod so bad, put some effort in to it.


Sniper Rifle Mod

I'm not going to explain to you how to do this, as I just CBA. Instead, I'm going to give you the file needed for the mod. This mod increases the zoom and point of view of the burst rifle, as well as limits the ammo capacity and shot time and sound.
How to use:
Go into dev menu --> cheat items supply
Select this gun: Firearm_BurstRifleGen [3]
You will now have a "sniper" as a gun Happy
ps: there is a way to modify the damage factor on "gen" guns. Keep in mind that "gen" stand for generated in terms of DI Modding Winky Winky
Download: You must login or register to view this content.

Sorry for the messy thread, I just get sick of releasing all of this for Dead Island since I'm the only one that is even releasing thing now. I may release one more final "final" thing even though it says that this is my final release :p


Ics this shouldnt be a final release, i use to mod this game on xbox ( i was the first person to make droppable cash saves on modio and the gravity guns which made the game so fun ) if you want i can give you the gravity gun codes, but your going to have to put a special blueprint on this secret weapon, i dont know if you have figured out how to put any blueprint on any weapon on ps3 but let me know if you have, and ill help

---------- Post added at 09:38 AM ---------- Previous post was at 09:33 AM ----------

Originally posted by Taylor View Post
Hi Nick, you said no comments. So I figured I would make you un-:fa:


Have you seen the tampon eating girl hating on ariana on twitter ? :fa:

The following user thanked jack4au for this useful post:

ICS Vortex
01-27-2013, 03:38 PM #5
Sirprizer
I’m too L33T
Originally posted by ICS
Hello all, I'm doing my final release for Dead Island. In this tutorial, I'm going to be briefly explaining how to make guns with unlimited ammo that can be transferred to a friend, and releasing a sniper mod. I'm releasing the infinite ammo tutorial because of two things: 1)The game is getting old, Dead Island Riptide is coming up soon and 2)These weapons are getting leaked throughout the game ever since I made them and shared them with a few friends.

Infinite Ammo

Requirements:
You must login or register to view this content.
You must login or register to view this content.

Open the Data0.pak file with 7Zip.
Open Data
Locate and extract these files: Inventory_Gen.scr, Inventory_Special.scr, and Inventory.scr
Right click on all of the files, choose open with, and then choose notepad
Depending on what gun you want to mod, you will need to open all of the files and search for the gun. The gun names go by what they are called in the Dev Menu.

For example: Inventory_Gen.scr || Firearm_ShotgunGen
Look for the first reference to the gun you want to mod:
    
Item("Firearm_ShotgunGen", CategoryType_Firearm)
{
Name("&Firearm_ShotgunGen_N&");
Description("&Firearm_ShotgunGen_D&");
CategoryType(CategoryType_Firearm);
Visibility(true);
ItemType(ItemType_Shotgun);
PhysicsScript("DroppedInventory.scr");
UpgradeLevel(0);
Condition(-1);
DamageRangeMelee(110.0);
HeadSmashProb(1.0);
HeadCutProb(0.0);
ArmsCutProb(1.0);
LegsCutProb(1.0);
DamageType(DamageType_Bullet);
Mesh("weapon_shotgun_a.msh");
SkinTag("weapon_standard1");
AnimPrefix("Spas");
HudIcon("super90");
ShotTime(1.15);
ShotSound("Shotgun_SPAS12_st_XX.wav");
BaseSoundPrefix("spas");
AmmoType(AmmoType_Shotgun);
AmmoCount(Cool Man (aka Tustin);
ReloadTime(6.0);
EmptySound("Shotgun_Empty.wav");
RagdollBehavior(RagdollBehavior_Shotgun);
TwoHanded(true);
HolderElement("bip01 r thigh");
HolderOffset([0.0,10.0,0.0]);
HolderAngle([0.0,90.0,-90.0]);
use HitEffects_Firearm();
use PickupSounds_Default();
ClipReload(false);
FxNameShell("ShotgunGunfireShell");
ShootFx("ShotgunGunfireSingle_sequence.fx");
AimBlurStart(30.0);
AimBlurEnd(35.0);
ShootMinAngle(0.03);
ShootMaxAngle(0.06);
ShootAngleVel(0.02);
ShootAngleCooldown(0.059);
ShootVertRecoil(0.1);
ShootVertRecoilSpread(0.015);
ShootHorzRecoil(0.0);
ShootHorzRecoilSpread(0.015);
ShootRecoilTime(0.1);
ShootMode(ShotMode_Single);
BulletsPerShot(12);
AimFov(1.5);
DamageSize(20.0);
AiHitSound("firearm");
StatsType(StatsType_Shotgun);
Price(3000);
LootLevel(5);
LootType(LootType_Firearm_Long);
FF_Left(0.3);
FF_Right(0.4);
FF_Duration(0.1);
FF_FadeOut(0.0);
CriticalProb(0.05);
CriticalDamage(100.0);
FirePointRange(0,1000.0);
FirePointDamage(0,100.0);
FirePointPhysicsDamage(0,100.0);
FirePointForce(0,80.0);
FirePointRange(1,2000.0);
FirePointDamage(1,80.0);
FirePointPhysicsDamage(1,100.0);
FirePointForce(1,20.0);
Color(Color_White);
GenType(GenType_SHOTGUN);
GenLevelMin(19);
ShotTailDelay(0.1);
AchType(AchType_Shotgun);
NameGender(0);
PriceMult(2.2);
}


To make this gun have unlimited ammo, we will be looking at these values:
    
AmmoCount(Cool Man (aka Tustin); Change (Cool Man (aka Tustin) to however many bullets you want it to hold. For example:
AmmoCount(9999999999) would be pretty much unlimited. You could also TRY: AmmoCount(-1). That sets it as fully unlimited, but I am not sure if it works for regular guns. I haven't tested it.


Save the Inventory_Gen.scr file: file --> save
Import the Inventory_Gen.scr file back into the Data0.pak file (Data0.pak --> Data)
Save the Data0.pak file.
Replace the Data0.pak file on your PS3. (dev_hdd0/game/Blus30790/USRDIR/DI/ )
Also, make a folder inside of DI called: out. Inside of "out" put the modified Inventory_Gen.scr
Call your gun from the dev menu. You can now give unlimited ammo weapons to friends Happy
I am not going to provide a download for Unlimited Ammo. If you want the mod so bad, put some effort in to it.


Sniper Rifle Mod

I'm not going to explain to you how to do this, as I just CBA. Instead, I'm going to give you the file needed for the mod. This mod increases the zoom and point of view of the burst rifle, as well as limits the ammo capacity and shot time and sound.
How to use:
Go into dev menu --> cheat items supply
Select this gun: Firearm_BurstRifleGen [3]
You will now have a "sniper" as a gun Happy
ps: there is a way to modify the damage factor on "gen" guns. Keep in mind that "gen" stand for generated in terms of DI Modding Winky Winky
Download: You must login or register to view this content.

Sorry for the messy thread, I just get sick of releasing all of this for Dead Island since I'm the only one that is even releasing thing now. I may release one more final "final" thing even though it says that this is my final release :p


nice man are do soon thanks
01-27-2013, 05:33 PM #6
scott7seven
I am error
nothing like not running out of ammo, thanx man
01-27-2013, 07:42 PM #7
ICS Vortex
Between Light and Lies
Originally posted by XxUnkn0wnxX View Post
ha i got way more then u i modded the game 2 the max.

i got super speed run. fast walk speed. unlimited ammo guns that i can reload 4 any 1 and give away.

dev menu spawn anything. this all works with latest patch

i have 9999999 damage on the fury weapons. i have a gos hand insta kill in 1 hit i wipe entire map

managed 2 get that machine gun 2 work that usaly freezes u and can go 2 level 60 without get 0 damage weapons.

inanity stamina

10 x longer lasting chain saw

melea weapons last longer

and can give most of this stuff away 2 other people

like i said kill enemys for a mile away

super speed weapons get like 10-50 hits in less then a second

and much more - i had fun modding the shit out of this game

i placed the mods in the game itself u gota run a it as a backup on multiman

PS3GAME - USDIR -- > OUT (u can make this folder)

in the out folder 4 invetory u make a folder called data and put in the modded inventory stuff

skills folder for skill mods and so on

and i got low gravity as well what ever i throw fly's away

and when i get in a car with people the car fly's as well kinda like harry potter style.

--- all these mods are private. - took me 2-3 weeks of experimenting 2 get things 2 work some things did not work out so as i said took 4 ever. recent mod screwed up game save made my self 2 get 2 mucn only and it whent over the limit showed up as 0 and never was able 2 gain any more money...


Want a cookie? I am able to do many more things than you've listed, I'm just not releasing them because nobody contributes to Dead Island modding.

---------- Post added at 02:42 PM ---------- Previous post was at 02:37 PM ----------

Originally posted by jack4au View Post
Ics this shouldnt be a final release, i use to mod this game on xbox ( i was the first person to make droppable cash saves on modio and the gravity guns which made the game so fun ) if you want i can give you the gravity gun codes, but your going to have to put a special blueprint on this secret weapon, i dont know if you have figured out how to put any blueprint on any weapon on ps3 but let me know if you have, and ill help

---------- Post added at 09:38 AM ---------- Previous post was at 09:33 AM ----------



Have you seen the tampon eating girl hating on ariana on twitter ? :fa:


I've figured out how to do that, yes :p
I can do any mod that you can do on PC. The reason that I'm making this my final release is because nobody ever contributes to Dead Island. I remember talking with you and Its-ohBeestly a while back about modding Dead Island, but we couldn't do anything with it because we didn't have the keys for firmware required to play Dead Island (backup modding), nor was it released in the PSN Store.
01-27-2013, 07:49 PM #8
jack4au
Splicer
Originally posted by ICS
Want a cookie? I am able to do many more things than you've listed, I'm just not releasing them because nobody contributes to Dead Island modding.

---------- Post added at 02:42 PM ---------- Previous post was at 02:37 PM ----------



I've figured out how to do that, yes :p
I can do any mod that you can do on PC. The reason that I'm making this my final release is because nobody ever contributes to Dead Island. I remember talking with you and Its-ohBeestly a while back about modding Dead Island, but we couldn't do anything with it because we didn't have the keys for firmware required to play Dead Island (backup modding), nor was it released in the PSN Store.


I remember as well, im about to pm you the weapon id to add and the blueprint
01-27-2013, 11:19 PM #9
Daddy
[move][hide]:fa:[/hi
Originally posted by jack4au View Post
Ics this shouldnt be a final release, i use to mod this game on xbox ( i was the first person to make droppable cash saves on modio and the gravity guns which made the game so fun ) if you want i can give you the gravity gun codes, but your going to have to put a special blueprint on this secret weapon, i dont know if you have figured out how to put any blueprint on any weapon on ps3 but let me know if you have, and ill help

---------- Post added at 09:38 AM ---------- Previous post was at 09:33 AM ----------



Have you seen the tampon eating girl hating on ariana on twitter ? :fa:


ayo, go on skype!! explain how to do the blueprints on any weapon. Ill send you a message. I tried but failed retardedly.
01-28-2013, 04:16 AM #10
XxUnkn0wnxX
F4LLEN ANG3L
Originally posted by ICS
Want a cookie? I am able to do many more things than you've listed, I'm just not releasing them because nobody contributes to Dead Island modding.

---------- Post added at 02:42 PM ---------- Previous post was at 02:37 PM ----------



I've figured out how to do that, yes :p
I can do any mod that you can do on PC. The reason that I'm making this my final release is because nobody ever contributes to Dead Island. I remember talking with you and Its-ohBeestly a while back about modding Dead Island, but we couldn't do anything with it because we didn't have the keys for firmware required to play Dead Island (backup modding), nor was it released in the PSN Store.


i learn by examining other peoples mods and codes.

i havent quote figured out how 2 make new guns yet...

i try 2 make mods that work 4 me and work 4 others

like if i made a new weapon i would be able 2 give it away 2 a friend 2 use

i don't make mods that only suit me. - i try my best 2 make it suit every 1

+ i tried 2 make every gun and item in the game orange but they only were orenge 4 me i would not make them show up 2 people i gave those items away..

just a tip folks look into PC dead island modding. i used most of the PC mods 2 start with on my PS3 they are compatible then i made my own....

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