New Update for Cities: Skylines. This update applies to all platforms
Notes for PS4
Fixed Crash mutex leak in AssetBundleHelper; fixed incorrectly loading asset bundles when it shouldn’t causing too many to be loaded at a time
Fixed goals panel not updating as well as scenario goals not being unlocked and checked correctly, resulting in scenarios with two conditions being broken
Fixed free camera radial menu icons; fixed decal materials changing themselves in editor; slowed down walking speed by 25%
Crash in Vehicle.BatchRenderOvergroundMesh()] Fixed missing if statement
Fixed PS4 package including ‘accidentally’ generated Windows Standalone asset bundles
Fixed crash when exiting to main menu while buildings still streaming
fixed trams and cable cars having same name in PT in game main toolbar
Fixed color picker panel buttons moving around on locale changes
Added new locale for mass transit and fixed color picker panel layout for non-english locale
Fixed crash when exiting to main menu while buildings still streaming
Fixed crash in AvatarManager; fixed highway exit sign not colliding properly
Fixed info views having two tabs selected when opening in radial menu after being selected in game main toolbar
Made What’s New popup tabs wrap with LB/RB input
Masses of public transport users tinted the same colour as the Match Day Stadium]
Tsunami will be immediately detected if the player owns at least a single Tsunami Warning Buoy at any position in the city
Fixed area tiles showing incorrect number of available tiles
New Framework Binaries
[UnityBackgroundBuild] Fixed detecting platform when initial open of project fails
Fixed public transport details panel opening when bulldozing blimp pathways
Fixed autoTextScaling and autoHeight fighting to resize UI component and causing a stack overflow when loading game in Korean
DisasterRiskInfoViewPanel now correctly hides overlay when clicking on another item in the main toolbar
Implement DisasterNotificationPanel and make use of DisasterRiskInfoViewPanel
Reduced the size of the navigate button to fit more consistently in the panel
New paintbrush icon
Fixed an issue where, if the player enabled more than 42 policies, the policy icons would overflow and be clipped out on the city and district info panels. Also added the missing icons for premium studio and ad campaign
Add icons for SubBarDisasterNotification
Add DisasterWarning SubBarIcon
Add entries for missing achievement locale
Fixed tooltip positioning for smaller UI scales on the football panel
Makes color picker fit within safe area and work with UI scaling
Fixed color picker tooltip on panels and made sure that all buttons on the parent world info view are hidden when the picker is open
Fixed water pipe icons for real this time
Fixed Fog flickering bug
Fixed public transport demographic info not displaying
Scenario Conditions UI : Play X game weeks now only turns into After X game weeks if it is a losing condition with other conditions
Fixed Load/Save menu autosave text stuck in previous language on XB1 and W10
Fix asset bundles again] Hopefully more robust this time
Increase citizen, vehicle and prop texture resolution]
Fixed Perforce Edit/Add commands to work with files with spaces in their names
Fixed pollution colour
Fixed ScenarioGoalsPanel not scrolling down far enough
Redesigned Scenario Goals Panel and New Scenario Win/Lose Conditions Panel
Add in New terms of Use] Exported from
Changed Scenario Win Popup layout so win / lose conditions are displayed one per line in list style
Areas screen redesigned to show how many new areas available to be purchased
econcile lost GameAreaManager.cs changes
The Radial Road modifier panel is no longer 43 pixels from the top of the screen.
Fixed snapping options, since they were broken in the merge.
Notes for XBOX ONE:
Title Crashes when changing accounts
Fixed goals panel not updating as well as scenario goals not being unlocked and checked correctly, resulting in scenarios with two conditions being broken
Fixed free camera radial menu icons; fixed decal materials changing themselves in editor; slowed down walking speed by 25%
CRASH – Loading a save from 1.8 using a 1.7 build] Incremented XB1 save version number; removed WindowsStandalone asset bundles from W10 package (just in case); fixed expensive string compare in PropManager
Adds a better sound to play when pressing A/any key on xbox and win10 when loading from the XBOX user engagement screen into the game proper
fixed trams and cable cars having same name in PT in game main toolbar
Fixed color picker panel buttons moving around on locale changes
Added new locale for mass transit and fixed color picker panel layout for non-english locale
Fixed crash when exiting to main menu while buildings still streaming
Fixed crash in AvatarManager; fixed highway exit sign not colliding properly
Fixed info views having two tabs selected when opening in radial menu after being selected in game main toolbar
Made What’s New popup tabs wrap with LB/RB input
Masses of public transport users tinted the same colour as the Match Day Stadium]
Tsunami will be immediately detected if the player owns at least a single Tsunami Warning Buoy at any position in the city
Fixed area tiles showing incorrect number of available tiles
New Framework Binaries
[UnityBackgroundBuild] Fixed detecting platform when initial open of project fails
Fixed public transport details panel opening when bulldozing blimp pathways
Fixed autoTextScaling and autoHeight fighting to resize UI component and causing a stack overflow when loading game in Korean
DisasterRiskInfoViewPanel now correctly hides overlay when clicking on another item in the main toolbar
Implement DisasterNotificationPanel and make use of DisasterRiskInfoViewPanel
Reduced the size of the navigate button to fit more consistently in the panel
New paintbrush icon
Fixed an issue where, if the player enabled more than 42 policies, the policy icons would overflow and be clipped out on the city and district info panels. Also added the missing icons for premium studio and ad campaign
Add icons for SubBarDisasterNotification
Add DisasterWarning SubBarIcon
Add entries for missing achievement locale
Fixed tooltip positioning for smaller UI scales on the football panel
Makes color picker fit within safe area and work with UI scaling
Fixed color picker tooltip on panels and made sure that all buttons on the parent world info view are hidden when the picker is open
Fixed water pipe icons for real this time
Fixed Fog flickering bug
Fixed public transport demographic info not displaying
Scenario Conditions UI : Play X game weeks now only turns into After X game weeks if it is a losing condition with other conditions
Fixed Load/Save menu autosave text stuck in previous language on XB1 and W10
Fix asset bundles again] Hopefully more robust this time
Increase citizen, vehicle and prop texture resolution]
Fixed Perforce Edit/Add commands to work with files with spaces in their names
Fixed pollution colour
Fixed ScenarioGoalsPanel not scrolling down far enough
Redesigned Scenario Goals Panel and New Scenario Win/Lose Conditions Panel
Add in New terms of Use] Exported from
Changed Scenario Win Popup layout so win / lose conditions are displayed one per line in list style
Areas screen redesigned to show how many new areas available to be purchased
econcile lost GameAreaManager.cs changes
The Radial Road modifier panel is no longer 43 pixels from the top of the screen.
Fixed snapping options, since they were broken in the merge.
Notes for PC (Windows 10):
Prevent keyboard input into UITextFieldMarqueeAdapter from activating mouse mode while joypad is being used on W10
Eye icon in transport lines Info View now functions correctly with mouse / keyboard
Fixed radial menus overlapping incorrectly on W10
Added tabbing for email and password fields in paradox account login
Reconciled offline work
Fixed a mouse/keyboard mode swap bug causing weird behaviour on the PauseMenu
Fixed the Policies Panel to work properly with mouse controls
Fixed scrollable panel scrolling incorrectly when switching mouse/keyboard
fixed trams and cable cars having same name in PT in game main toolbar
Fixed color picker panel buttons moving around on locale changes
Added new locale for mass transit and fixed color picker panel layout for non-english locale
Fixed crash when exiting to main menu while buildings still streaming
Fixed crash in AvatarManager; fixed highway exit sign not colliding properly
Fixed info views having two tabs selected when opening in radial menu after being selected in game main toolbar
Made What’s New popup tabs wrap with LB/RB input
Masses of public transport users tinted the same colour as the Match Day Stadium]
Tsunami will be immediately detected if the player owns at least a single Tsunami Warning Buoy at any position in the city
Fixed area tiles showing incorrect number of available tiles
New Framework Binaries
[UnityBackgroundBuild] Fixed detecting platform when initial open of project fails
Fixed public transport details panel opening when bulldozing blimp pathways
Fixed autoTextScaling and autoHeight fighting to resize UI component and causing a stack overflow when loading game in Korean
DisasterRiskInfoViewPanel now correctly hides overlay when clicking on another item in the main toolbar
Implement DisasterNotificationPanel and make use of DisasterRiskInfoViewPanel
Reduced the size of the navigate button to fit more consistently in the panel
New paintbrush icon
Fixed an issue where, if the player enabled more than 42 policies, the policy icons would overflow and be clipped out on the city and district info panels. Also added the missing icons for premium studio and ad campaign
Add icons for SubBarDisasterNotification
Add DisasterWarning SubBarIcon
Add entries for missing achievement locale
Fixed tooltip positioning for smaller UI scales on the football panel
Makes color picker fit within safe area and work with UI scaling
Fixed color picker tooltip on panels and made sure that all buttons on the parent world info view are hidden when the picker is open
Fixed water pipe icons for real this time
Fixed Fog flickering bug
Fixed public transport demographic info not displaying
Scenario Conditions UI : Play X game weeks now only turns into After X game weeks if it is a losing condition with other conditions
Fixed Load/Save menu autosave text stuck in previous language on XB1 and W10
Fix asset bundles again] Hopefully more robust this time
Increase citizen, vehicle and prop texture resolution]
Fixed Perforce Edit/Add commands to work with files with spaces in their names
Fixed pollution colour
Fixed ScenarioGoalsPanel not scrolling down far enough
Redesigned Scenario Goals Panel and New Scenario Win/Lose Conditions Panel
Add in New terms of Use] Exported from
Changed Scenario Win Popup layout so win / lose conditions are displayed one per line in list style
Areas screen redesigned to show how many new areas available to be purchased
econcile lost GameAreaManager.cs changes
The Radial Road modifier panel is no longer 43 pixels from the top of the screen.
Fixed snapping options, since they were broken in the merge.
Other Stuff:
Added new color picker for transport routes and Stadium
Added disaster detection information on main Disasters toolbar
Improved readability of scenario win/loss requirements
Areas now shows number of tiles available for purchase