Post: Sword art Online Lost Song: Project Lost Song [RTM Application] -> Update 1.04 [+SRC]
08-08-2015, 08:23 PM #1
Chen Madhala
Pokemon Trainer
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Sword art Online Lost Song: Project Lost Song [RTM Application] -> Update 1.04 + Source Code [C#]

Konichiwa Minna
I started making this after i completed the game and it's pretty fun to play with
So here it is:
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Download: You must login or register to view this content.
Virus Scan [A scan that shows if the file/folder contains virus or other "bad" files]: You must login or register to view this content. -> 1 / 56 [Not sure why, it's an open source so feel free to check the files]
Debugg/ELF Eboot [1.04]: You must login or register to view this content.


[Application Located At: Project Lost Song 1.04 - SAO RTM Tool (CCAPI & TMAPI).rar\SAOLostSong State Tool\bin\Debug]

Old Updates:

1.03:
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Download: You must login or register to view this content.
Virus Scan [A scan that shows if the file/folder contains virus or other "bad" files]: You must login or register to view this content. -> 0 / 55 CLEAN!
Debugg/ELF Eboot [1.03]: You must login or register to view this content.


[Application Located At: Project Lost Song 1.03 - SAO RTM Tool (CCAPI & TMAPI).rar\SAOLostSong State Tool\bin\Debug]

Changelog [1.04]:

~New character: Black Lotus (Kuroyukihime from Accel World)
~Added party members checker (Apparently you need to go to the battlefield for it to refresh)
~Small improvements = Check if attached/Check if correct game/Check if the application iself already connected to the game.


Must contains the following files in the same folder:
Project Lost Song.exe
SAO.dll
sword_art_online_lost_song_details

If you dont have the game you can download it for free from here: You must login or register to view this content.
Video of the game:

[/SIZE]

If you guys need any help with how to get the tool work and etc, just hit me up on private message or quote
Sayonara Smile
[/Center]
Last edited by Chen Madhala ; 10-21-2015 at 11:57 AM. Reason: Updated to 1.04

The following 11 users say thank you to Chen Madhala for this useful post:

/SneakerStreet/, Chris, Drako_ZLK, Fatpabs, HydraCFW, Joren, LevelUP, MessinBound, John, scottymonday, xenomage
08-08-2015, 11:51 PM #2
I've never heard of this game before, but glad to see you here!
08-09-2015, 06:59 AM #3
Chen Madhala
Pokemon Trainer
Originally posted by John View Post
I've never heard of this game before, but glad to see you here!


It's pretty fun anime game
08-09-2015, 10:10 PM #4
xxazn_starxx
Do a barrel roll!
The link is dead to the game can u please reload or tell me where to find it because I have the jap version with no subs and it's updated to 1.06
08-10-2015, 05:22 PM #5
Chris
Former Staff
Damn Mango... this is epic.

The following user thanked Chris for this useful post:

Chen Madhala
08-10-2015, 05:29 PM #6
Originally posted by Chen
~snip~


Haven't heard about the game, but looks good Happy
Glad to see you're posting again Mango Smile

The following user thanked Joren for this useful post:

Chen Madhala
08-11-2015, 08:25 PM #7
Kronoaxis
You talkin to me?
Originally posted by Joren View Post
Haven't heard about the game, but looks good Happy
Glad to see you're posting again Mango Smile


Similar to 30000000's range of arranged bytes for most anime games that are made straight from a .CPK (like naruto) nice Job on the tool!

To joren: nasty pony

The following user thanked Kronoaxis for this useful post:

Chen Madhala
08-14-2015, 12:56 PM #8
Chen Madhala
Pokemon Trainer
Originally posted by Kronoaxis View Post
Similar to 30000000's range of arranged bytes for most anime games that are made straight from a .CPK (like naruto) nice Job on the tool!

To joren: nasty pony


Anime games are the most fun ones Cool Man (aka Tustin)
09-16-2015, 02:07 PM #9
This is very nice, what about a "Max material" option and weapon option ?
09-19-2015, 04:28 PM #10
Mango_Knife
In my man cave
Originally posted by luisinhofer View Post
This is very nice, what about a "Max material" option and weapon option ?


Hmm weapon and materials are a pain in the ass because
Sometimes the game store's the materials in different zone's
What i mean let's say now the "Bone Spike" is now store in the address 0x100, the next time you play it can be in 0x200
It's possible to make this work, but it's really a pain in the ass

If you know how to use debugger and know what addresses are you can look for them here: 0x34246000 - 0x34250000, that's the materials zone.
And that's their id's:
    
Bone Spike = 3979070794 (ED 2B CD 4A)
Mlthra = 983654400 (3A A1 60 00)
Pure Steel = 3568238892 (D4 AF 01 2C)
Evil Eye = 52800614 (03 25 AC 66)
Njordium = 3393080409 (CA 3E 4C 59)
Bragillite = 3126114518 (BA 54 B8 D6)
Electrum = 2745708986 (A3 A8 31 BA)
Dragon Crystal = 1302745238 (4D A6 50 96)
Mlthra = 983654400 (3A A1 60 00)
Orichaicum 1870599144 (6F 7F 13 ECool Man (aka Tustin)
Frostite = 2782930873 (A5 E0 27 B9)
Alvinium = 1832496561 (6D 39 AD B1)
Vicious Claw = 2586639836 (9A 2C FD DC)
Forsetium = 1396121059 (53 37 1D E3)
Gnlpahellr Ore = 3174661327 (BD 39 7C CF)
Solite = 578304886 (22 78 3B 76)
White Cloth = 3542449432 (D3 25 7D 1Cool Man (aka Tustin)
Marrow = 1244408994 (4A 2C 2C A2)
White Feather = 2739898775 (A3 4F 89 97)
Serpent's Tail = 1026235444 (3D 2B 1C 34)
Sultrie = 607137141 (24 30 2D 75)
Black yggdrasil rock = 1036821529 (3D CC A4 19)
Lunanium = 1986273961 (76 64 22 A9)
Odinium = 2753711502 (A4 22 4D 8E)
Dverglite = 3170572024 (BC FB 16 FCool Man (aka Tustin)
Iron sand = 1828439942 (6C FB C7 86)
Hot mud = 294400963 (11 8C 33 C3)
Anemodium = 996346423 (3B 63 0A 37)
Hihiro = 156592309 (09 55 68 B5)
Wellgunium = 273570292 (10 4E 59 F4)
Teranium = 1594871603 (5F 0F CF 33)
Woglite = 1175780978 (46 14 FE 72)
Divine Crystal = 1948425456 (74 22 9C F0)

Offset + 5 = (0 - Have, 1 - Dont Have)
Offset - 6 = ID (4 Bytes UInt32)

Max Value must be 999 (Int16) Otherwise it will not work
Min Value = 1, 0 will disable it

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