Post: The final offsets uncharted 3 1.19 + tool rtm by sony-mods
08-04-2016, 02:27 AM #1
xxxppp
Haxor!
(adsbygoogle = window.adsbygoogle || []).push({}); [MODS] GODMODE ON = 0x00479CD8 | 60000000
GODMODE OFF = 0x00479CD8 | 4E800421
AMMO ON = 0x006E4284 | 39290000
AMMO OFF = 0x006E4284 | 3929FFFF
INFINITE KICKBACK= 0x03316A8 | 38000020 + 0x03316AC | 901F0000
1 HITKILL ON = 0x849924 | 38000000
1 HITKILL OFF = 0x849924 | 7c004838
VISION ON = 0x11D20F0 | 2F
VISION OFF = 0x11D20F0 | 3F
SPEED 170 ON = 0x11DFDD0 | 3F140
SPEED 180 ON = 0x11DFDD0 | 3F180
SPEED 190 ON = 0x11DFDD0 | 3F190
SPEED MAX ON = 0x11DFDD0 | 41
SPEED ALL OFF = 0x11DFDD0 | 3F800000

ENERGY 120%
0x123B2F4 3F99FBE7
ENERGY 200%
0x123B2F4 40003127
ENERGY 300%
0x123B2F4 40403126
ENERGY 400%
0x123B2F4 40801893
.............

WIN IN GAME!

HERO POINT
0x01262e47
0x01262e49
0x01264ad5
0x01264c48

DEATH-MATCH
0x123B2F8 918704f2
PLUNDER POINT
0x123B019 30
100 KILL GOAL
0x123B2E7 64

TCT HERO
0x124E303 00
TCT VILLAIN
0x124E303 01

CLASS1 ALL SLOT
CLASS2 ALL SLOT
CLASS3 ALL SLOT
CLASS4 ALL SLOT

SPEED 1%
0x11DFDD0 1
................
FRIEND KILL
CHAT GLOBAL
VANTAGGI
TRESURED
WEAPONS
..........................

[MOD LOBBY IN GAME]

RPC 99 IN GAME //VALID FOR ALL
0x123B2F8 915a2980
MEGA BONB IN GAME //VALID FOR ALL
0x123B2F8 76204C85
T-BOLT IN GAME //VALID FOR ALL
0x123B2F8 918704f2
..................

[STATS:]

PLAYED TIME
0x0124d6f8

KILLS
0x00124d6e4

DEATH
0x00124d6e8

HEADSHOT
0x00124d6f4

WINS
0x00124d6ec

LOSE
0x00124d6f0

PLUNDER
0x00124d794

OBJ POINT
0x00124d798

=============================

[COOP]

TIME PLAYED
0x0124d700

COOP KILLS
0x00124d79c

EASY
0x00124d7a0

NORMAL
0x00124d7a4

HARD
0x00124d7a8

CRUSHING
0x00124d7ac
............

[LEADERBOARD]

PLAYED TIME
0x0124f070

KILLS
0x0124ed94

DEATH
0x0124ed98

WINS
0x0124f074

LOSE
0x0124f064

MONEY
0x0124f078
.................................................................

[MOD BOOSTERS//EXCHANGE//DOUBLE]

[BOOSTER 1 TO ---> BOOSTER 2]

COME HERE = CLASS1 0x0124D15C AF141766 | CLASS2 0X0124D18C AF141766 | CLASS3 0X0124D1BC AF141766 | CLASS4 0x0124D1EC AF141766
ENDURANCE = CLASS1 0x0124D15C 08745E2B | CLASS2 0X0124D18C 08745E2B | CLASS3 0X0124D1BC 08745E2B | CLASS4 0x0124D1EC 08745E2B
KICKBACK ENDURANCE = CLASS1 0x0124D15C 23ABADC3 | CLASS2 0X0124D18C 23ABADC3 | CLASS3 0X0124D1BC 23ABADC3 | CLASS4 0x0124D1EC 23ABADC3
LET ME SEE = CLASS1 0x0124D15C D90CA142 | CLASS2 0X0124D18C D90CA142 | CLASS3 0X0124D1BC D90CA142 | CLASS4 0x0124D1EC D90CA142
SCOPED IN = CLASS1 0x0124D15C DADD10E4 | CLASS2 0X0124D18C DADD10E4 | CLASS3 0X0124D1BC DADD10E4 | CLASS4 0x0124D1EC DADD10E4
CLOAKED = CLASS1 0x0124D15C 6A57B0CE | CLASS2 0X0124D18C 6A57B0CE | CLASS3 0X0124D1BC 6A57B0CE | CLASS4 0x0124D1EC 6A57B0CE
FLEET FOOT = CLASS1 0x0124D15C 7A74FDE3 | CLASS2 0X0124D18C 7A74FDE3 | CLASS3 0X0124D1BC 7A74FDE3 | CLASS4 0x0124D1EC 7A74FDE3
AMMO AWARD = CLASS1 0x0124D15C 4D02E800 | CLASS2 0X0124D18C 4D02E800 | CLASS3 0X0124D1BC 4D02E800 | CLASS4 0x0124D1EC 4D02E800
BARGAIN = CLASS1 0x0124D15C 355EDF7D | CLASS2 0X0124D18C 355EDF7D | CLASS3 0X0124D1BC 355EDF7D | CLASS4 0x0124D1EC 355EDF7D
TEAM SAFE = CLASS1 0x0124D15C 50CD79FA | CLASS2 0X0124D18C 50CD79FA | CLASS3 0X0124D1BC 50CD79FA | CLASS4 0x0124D1EC 50CD79FA
WEAPON EXPERT = CLASS1 0x0124D15C 04214B02 | CLASS2 0X0124D18C 04214B02 | CLASS3 0X0124D1BC 04214B02 | CLASS4 0x0124D1EC 04214B02
----
[BOOSTER 2 TO ---> BOOSTER 1]

POWER HUNTER = CLASS1 0x0124D158 38714853 | CLASS2 0X0124D188 38714853 | CLASS3 0X0124D1B8 38714853 | CLASS4 0x0124D1E8 38714853
DAREDEVIL = CLASS1 0x0124D158 9A1283A3 | CLASS2 0X0124D188 9A1283A3 | CLASS3 0X0124D1B8 9A1283A3 | CLASS4 0x0124D1E8 9A1283A3
BEAST MODE = CLASS1 0x0124D158 ABD81A48 | CLASS2 0X0124D188 ABD81A48 | CLASS3 0X0124D1B8 ABD81A48 | CLASS4 0x0124D1E8 ABD81A48
MONKEY MAN = CLASS1 0x0124D158 72EF4DAD | CLASS2 0X0124D188 72EF4DAD | CLASS3 0X0124D1B8 72EF4DAD | CLASS4 0x0124D1E8 72EF4DAD
TREASURE HUNTER = CLASS1 0x0124D158 DF56FBA5 | CLASS2 0X0124D188 DF56FBA5 | CLASS3 0X0124D1B8 DF56FBA5 | CLASS4 0x0124D1E8 DF56FBA5
DEPOSIT = CLASS1 0x0124D158 D02D6332 | CLASS2 0X0124D188 D02D6332 | CLASS3 0X0124D1B8 D02D6332 | CLASS4 0x0124D1E8 D02D6332
REGENERATION = CLASS1 0x0124D158 A35F1DA1 | CLASS2 0X0124D188 A35F1DA1 | CLASS3 0X0124D1B8 A35F1DA1 | CLASS4 0x0124D1E8 A35F1DA1
BACK IN THE SADDLE = CLASS1 0x0124D158 5FE10AE8 | CLASS2 0X0124D188 5FE10AE8 | CLASS3 0X0124D1B8 5FE10AE8 | CLASS4 0x0124D1E8 5FE10AE8
EXPLOSIVE SHELL EXPERT = CLASS1 0x0124D158 C2BD7CF5 | CLASS2 0X0124D188 C2BD7CF5 | CLASS3 0X0124D1B8 C2BD7CF5 | CLASS4 0x0124D1E8 C2BD7CF5
REVENGE = CLASS1 0x0124D158 F89C4713 | CLASS2 0X0124D188 F89C4713 | CLASS3 0X0124D1B8 F89C4713 | CLASS4 0x0124D1E8 F89C4713
EXPLOSIVE EXPERT = CLASS1 0x0124D158 73B8A224 | CLASS2 0X0124D188 73B8A224 | CLASS3 0X0124D1B8 73B8A224 | CLASS4 0x0124D1E8 73B8A224
................................

[UNLOCK OBJECTS TO PAID]

PS3.SetMemory((uint)0x418D105C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D10CC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D113C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D11AC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D121C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D128C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D12FC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D136C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D13DC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D144C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D14BC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D152C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D159C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D160C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D167C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D16EC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D175C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D17CC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D183C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D18AC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D191C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D198C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D19FC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1A6C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1ADC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1B4C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1BBC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C2C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C9C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1D0C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1D7C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1DEC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1E5C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1ECC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1E40, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1EB0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1DD0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1D60, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1CF0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C80, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C10, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1BA0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1B30, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1AC0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1A50, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D19E0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1970, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1900, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1890, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1820, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D17B0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1040, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0FD0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0F60, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0EF0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0E80, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0E10, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0DA0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0D30, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0CC0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0C50, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0BE0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0B70, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0B00, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0A90, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0A20, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D09B0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0940, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D08D1, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0860, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D07F0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0780, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0710, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D06A0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0630, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D05C0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0550, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D04E0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0470, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0400, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0390, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0320, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D02B0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0240, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D01D0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0160, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D00F0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0080, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0010, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFFA0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFF30, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFEC0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFE50, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFDE0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFD70, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFD00, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFC90, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFC20, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFBB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFB40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFAD0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFA60, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF9F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF980, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF910, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF8A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF831, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF7C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF750, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF6E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF7C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF750, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF6E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF670, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF600, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF590, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF520, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF4B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF440, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF3D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF360, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF2F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF280, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF210, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF210, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF130, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF0C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF050, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEFE0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEF70, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEF00, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEE90, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEE20, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEDB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CED40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CECD0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEC60, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEBF0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEB80, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEB10, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEAA0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEA30, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE9C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE950, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE8E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE870, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE800, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE790, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE720, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE6B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE640, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE5D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE560, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE4F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE480, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE410, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE3A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE330, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE2C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE250, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE1E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE170, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE100, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE090, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE020, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDFB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDF40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDED0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDE60, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDDF0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDD80, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDD10, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDCA0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDC30, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDBC0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDB50, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDAE0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDA70, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDA00, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD990, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD920, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD8B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD840, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD7D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD760, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD6F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD680, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD610, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD8B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD840, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD7D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD760, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD6F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD680, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD610, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD8B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD840, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD7D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD760, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD6F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD680, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD610, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD5A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD4C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD450, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD3E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD370, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD300, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD290, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD220, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD1B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD140, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD0D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD060, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCFF0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCF80, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCF10, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCEA0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCE30, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCDC0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCD50, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCCE0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCC70, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCC00, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCB90, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCB20, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCAB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCA40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC9D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC960, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC8F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC880, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC810, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC7A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC730, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC6C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC650, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC5E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC570, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC500, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC490, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC420, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC3B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC340, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC2D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC260, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC1F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC180, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC110, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC0F4, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC164, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC1D4, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC244, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC228, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC148, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC12C, new byte[] { 0X00 });
..............................

[UNLOCK]

[CLASS 1234 PUT WEAPONS]
0x124D168
0x124D198
0x124D1C8
0x124D1F8

PAX G-MAL
07727365
PAX EAST PARA
AF4179BD

NAUGHTY DOG AK
13146063
NAUGHTY DOG PARA 9
07A81837

PAX PRIME AK
ACD15EB2
PAX PRIME PARA 9
87AF22F4

NDI AK
AA692891
NDI PISTOL
4E333409
.........................................

[BRONZE]
0x0124eff0
[SOLD]
0x0124eff4
[GOLD]
0x0124eff8
[PLATINUM]
0x0124f004
RESET DISC
0x124efea 00

[BOOSTERS GOLD LVL3]
0x0124e308
0x0124e30c
0x0124e310
0x0124e314
0x0124DDE4
0x0124DDE8
0x0124DDEC

DIJINN
0x0124f014 01010101

TRESURED
0x0124d9c4 TO 0x0124da98

MISSION
0x0124ddc4 TO 0x0124ddd8

UNLOCK POGO M9
0x418D1E40 FFFFFFFF
0x418D8EE0 716E8F34

UNLOCK POGO GMAIL
0x418D1DD0 01010101
0x418D8EA80x1E C4C54A

UNLOCK POGO SNIPER
0x418D1DEC 01010101
0x418D8EC4 78388730

UNLCOK POGO FALL SS
0x418D1E08 01010101
0x418D8F18 BC0A3030


....................

[RAMPANT STATS MEDAL]

0x124D24F

1 = 256

...........

[TAG CLAN MOD]

0124D9B8 or 0x0124D005

ANALOG
|A|
CIRCLE
|C|
SQUARE
|S|
X
|X|
TRIANGLE
|T|

|R1|
|R2|
|L1|
|L2|
ANALOG
NORMAL//ID
SMALL//ID
BIG//ID
.............

[EMBLEM RARE]

MOUSTACHE
0x124E420 4d2dff
MAG 5
0x124E420 4e2dff
RING
0x124E420 4a2dff
PARA9
0x124E420 492dff
...............

[SPECIAL]

T-SHIRT PAX 0x124E2A0 06B674D2 + 0x124E280 06B674D2
MASK ND 0x124E29C 31C51288
------------------------------
0x124E280 // T-SHIRT NAUGHY DOG B66B1868
0x124E280 // T-SHIRT NAUGHY BALLS 587D61E8
0x124E280 // T-SHIRT SKELLO 2B658627

0x124E2A0 // T-SHIRT ERICK SCARECROW 8297F099
0x124E280 // T-SHIRT SKELLO HERO 2B658627


................

[FUTURE HACK/MODS]

UNCHARTED 4: A Thief's End

.................

CREDITS BY

SONY-MODS
Last edited by OfficialJesseP ; 08-04-2016 at 07:29 AM. Reason: Removed Facebook links & put everything in spoilers.

The following user thanked xxxppp for this useful post:

DOLIPRAN
08-05-2016, 04:05 AM #2
yessssss!!!!!!!
08-05-2016, 11:09 AM #3
Thanks so much !! Can u give us the byte for the gold boosters ?
08-05-2016, 07:22 PM #4
Ffffffff
08-06-2016, 06:26 PM #5
AmmarA1
I defeated!
loooool who is SONY-MODS to give him credits for all of this offsets ?
08-07-2016, 04:18 AM #6
Looks interesting but I'm not sure that "Sony-mods" found them, if we speak about the same "Sony-mods" Upside Down Stare
08-07-2016, 07:47 AM #7
AmmarA1
I defeated!
Originally posted by XxWSxX View Post
Looks interesting but I'm not sure that "Sony-mods" found them, if we speak about the same "Sony-mods" Upside Down Stare


the funny thing that I was giving this offsets to people on skype on a txt file
and now they just copy it as it is from the .txt file I sent to them

and share them, then give credits to other people ? lol
Last edited by AmmarA1 ; 08-07-2016 at 12:08 PM.

The following user thanked AmmarA1 for this useful post:

XxWSxX
08-07-2016, 04:44 PM #8
Originally posted by AmmarA1 View Post
the funny thing that I was giving this offsets to people on skype on a txt file
and now they just copy it as it is from the .txt file I sent to them

and share them, then give credits to other people ? lol


Damn, I'm tired of those leechers Facepalm
So you've stopped selling your tools ?
08-07-2016, 08:11 PM #9
AmmarA1
I defeated!
Originally posted by XxWSxX View Post
Damn, I'm tired of those leechers Facepalm
So you've stopped selling your tools ?


I didn't sell any tool Shiver
08-08-2016, 12:36 AM #10
Originally posted by AmmarA1 View Post
I didn't sell any tool Shiver


Rly ? I'm probably confusing ahah

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