Hello, and welcome to NGU.
Today, I am releasing something I feel will be most helpful for developers or anyone who builds tools.
I've been working on this for the whole day, freezing countless times, but everything should be working now.
Now, this is a .NET DLL(for use with RTM projects) that allows you to call functions without the need of normal RPC.
Something special, is that this allows you to call functions that require a hook.
It works using functions that are in the .SPRX
This
SHOULD work for any game, and it requires a DEX PS3 and PS3Lib.
I'm sure it would work on CEX, but I wanted to release ASAP.
After attaching, well, before calling a function you need to add something like this:
SPRX.setTOC(TOC ADDRESS);
SPRX.setHookAddress(ADDRESS TO HOOK TO);
This is only needed if you call a function that requires to be hooked
To call a function, you'd simply do it the same way as you'd do with RPC. Example:
SPRX.Call<RETURN TYPE>(ADDRESS, HOOKED?, PARAMETERS);
Example:
SPRX.Call<string>(0x12345678, false, 5);
Once downloaded you'll find a READ ME.txt with some information about this project.
Download also includes the .DLL(to use with your own projects), the .SPRX.
Lastly it has a "demo" project for GTA, with a single function, which lets you spawn a vehicle(adder) which is/should be visible for all players.
Download:
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There aren't any known bugs atm, but if you find any, please do report them immediately.
Any suggestions are appreciated!
Credits:
- Me, for creating this
- Whoever released PatchInJump
- Choco for original RPC
Change Log:
v1.0: Initial release
v1.1: Some bug fixes
v1.2: More bug fixes. Added support for different return types
v1.3: Choose whether or not function should be hooked. Released source