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Resource:
: Mortal Kombat 9 [1.07] Updated Offsets
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Mortal Kombat 9 [1.07] Updated Offsets
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04-27-2015, 05:16 AM
#1
Phreaker
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Hello NGU, Anxify here with another offset thread
Mortal Kombat 9 Offsets: [Update 1.07]
Player 1 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 2 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 3 Health offset: (0x32aac750, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 4 Health offset: (0x32aa01d0, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 1 X-Ray offset [On]:
byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x18cdf90, buffer);
Player 1 X-Ray offset [Off]:
(0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });
Player 2 X-Ray offset [On]:
byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x18cec1c, buffer);
Player 2 X-Ray offset [Off]:
(0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });
Give 100K : (0x18db054, new byte[] { 0, 1, 0x86, 160 });
1 Hit kill: (0x17b2a4, new byte[] { 0x30, 0x63, 0x35, 0x7c });
Max Points: (0x17b2a8, new byte[] { 60, 0x80, 0x3f, 0x80 });
Speed: byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x2a30, buffer);
Infinite time:
byte[] buffer = new byte[4];
buffer[3] = 90;
(0x18d5244, buffer);
Please if used give credit , enjoy
Last edited by
Phreaker
; 04-27-2015 at 04:10 PM.
The following 4 users say thank you to Phreaker for this useful post:
Chirra92
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Reyz
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Stunz
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vicious_results
The following user groaned Phreaker for this awful post:
flynhigh09
04-27-2015, 06:25 AM
#2
qamartheone
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does this work for komplete edition as well ? also do they work online ?
04-27-2015, 04:09 PM
#3
Phreaker
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Originally posted by qamartheone
does this work for komplete edition as well ? also do they work online ?
Yes it does work on komplete edition
04-27-2015, 04:14 PM
#4
Stunz
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Originally posted by Anxify
Hello NGU, Anxify here with another offset thread
Mortal Kombat 9 Offsets: [Update 1.07]
Player 1 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 2 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 3 Health offset: (0x32aac750, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 4 Health offset: (0x32aa01d0, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 1 X-Ray offset [On]:
byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x18cdf90, buffer);
Player 1 X-Ray offset [Off]:
(0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });
Player 2 X-Ray offset [On]:
byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x18cec1c, buffer);
Player 2 X-Ray offset [Off]:
(0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });
Give 100K : (0x18db054, new byte[] { 0, 1, 0x86, 160 });
1 Hit kill: (0x17b2a4, new byte[] { 0x30, 0x63, 0x35, 0x7c });
Max Points: (0x17b2a8, new byte[] { 60, 0x80, 0x3f, 0x80 });
Speed: byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x2a30, buffer);
Infinite time:
byte[] buffer = new byte[4];
buffer[3] = 90;
(0x18d5244, buffer);
Please if used give credit , enjoy
Nice job bro
04-27-2015, 04:16 PM
#5
Reyz
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Originally posted by Anxify
Hello NGU, Anxify here with another offset thread
Mortal Kombat 9 Offsets: [Update 1.07]
Player 1 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 2 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 3 Health offset: (0x32aac750, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 4 Health offset: (0x32aa01d0, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 1 X-Ray offset [On]:
byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x18cdf90, buffer);
Player 1 X-Ray offset [Off]:
(0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });
Player 2 X-Ray offset [On]:
byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x18cec1c, buffer);
Player 2 X-Ray offset [Off]:
(0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });
Give 100K : (0x18db054, new byte[] { 0, 1, 0x86, 160 });
1 Hit kill: (0x17b2a4, new byte[] { 0x30, 0x63, 0x35, 0x7c });
Max Points: (0x17b2a8, new byte[] { 60, 0x80, 0x3f, 0x80 });
Speed: byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x2a30, buffer);
Infinite time:
byte[] buffer = new byte[4];
buffer[3] = 90;
(0x18d5244, buffer);
Please if used give credit , enjoy
Nice one, i might make a tool for this game
04-27-2015, 04:53 PM
#6
Phreaker
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Originally posted by Reyz
Nice one, i might make a tool for this game
Cool I'll be looking forward to it :p
04-27-2015, 04:55 PM
#7
Phreaker
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Originally posted by Stunz
Nice job bro
Thanks mate
04-27-2015, 06:05 PM
#8
SONYS✮NIGHTMARE
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Originally posted by Anxify
Hello NGU, Anxify here with another offset thread
Mortal Kombat 9 Offsets: [Update 1.07]
Player 1 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 2 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 3 Health offset: (0x32aac750, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 4 Health offset: (0x32aa01d0, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 1 X-Ray offset [On]:
byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x18cdf90, buffer);
Player 1 X-Ray offset [Off]:
(0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });
Player 2 X-Ray offset [On]:
byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x18cec1c, buffer);
Player 2 X-Ray offset [Off]:
(0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });
Give 100K : (0x18db054, new byte[] { 0, 1, 0x86, 160 });
1 Hit kill: (0x17b2a4, new byte[] { 0x30, 0x63, 0x35, 0x7c });
Max Points: (0x17b2a8, new byte[] { 60, 0x80, 0x3f, 0x80 });
Speed: byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x2a30, buffer);
Infinite time:
byte[] buffer = new byte[4];
buffer[3] = 90;
(0x18d5244, buffer);
Please if used give credit , enjoy
Most offsets don't work
04-27-2015, 06:29 PM
#9
Xavier Hidden
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Originally posted by Anxify
Thanks mate
What about online? Works online? And what did you use to find the offsets? Prodg-debugger?
04-27-2015, 06:56 PM
#10
Phreaker
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Originally posted by Xavier
What about online? Works online? And what did you use to find the offsets? Prodg-debugger?
I used both netcheat and debugger, and works online and offline.
Last edited by
Phreaker
; 04-27-2015 at 06:59 PM.
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