Post: How To Make A Debug Eboot For RTM For Any Game
01-23-2013, 10:41 PM #1
primetime43
Knowledge is power Tiphat
(adsbygoogle = window.adsbygoogle || []).push({}); Ok first off you're going to need these files:
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1.) Get the file that you want to use and move it to your desktop. It could be an Eboot to run the game on DEX or it can be a self file (mp.self,sp.self, and whatever else) to do some real time editing.

2.) Extract the files and put them on your desktop. (The TrueAncestor file & make_fself file) Now first were going to use the TrueAncestor SELF Resigner. Take your self file that you want to use for rtm, and put it into the self folder in the Resigner.

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3.) Now open the Resigner.exe, and it will show the program with a bunch of different options to choose from. Now to get our .self file to convert into an .elf file, (which we need to use for the make_fself) choose the #4 option on the left side by typing 4 and hit enter. After you hit enter, the program should show up like this: You must login or register to view this content. And then choose your files number, mine is 1 so I type 1 and hit enter. It will then say decrypting etc and complete.

4.) Now, go into the self folder again where you first placed your self file in step 2. In the self folder, you will see the file that you put in there, and the new file that you just made, which is the .elf file. You must login or register to view this content.

5.) Take your elf file and move it into your make_fself folder. Now that its in that folder, you want to open up the cmd. (Do not run as Admin)

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6.) In cmd, you want to type this.
    cd desktop/make_fself
and then type
    
make_fself yourfile.elf EBOOT.BIN


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7.) Now after all that, go back to the make_fself folder, and in there you should see your .elf file, and now a brand new EBOOT.BIN, the EBOOT.BIN is now the debug EBOOT.BIN.

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8.) Now take the debug EBOOT and put it on your ps3 for the game that you want it for. Just replace the old EBOOT that is on there now with the new debug Eboot. Now since you have a debug eboot, you can now run the game on DEX and rtm. Smile

- Enjoy, primetime43 Winky Winky
Last edited by primetime43 ; 02-11-2017 at 06:50 PM.

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04-15-2013, 04:50 AM #65
anyody else end up with an eboot WAY smaller? ie: from 9mb to 122kb
04-20-2013, 04:20 AM #66
primetime43
Knowledge is power Tiphat
Originally posted by OverflowinStack View Post
anyody else end up with an eboot WAY smaller? ie: from 9mb to 122kb

Depends what game your doing it too.
04-26-2013, 01:00 AM #67
primetime43
Knowledge is power Tiphat
Originally posted by AmmarTheZombie View Post
how to know if I'm on DEX or CEX ?


Haha, your probably on CEX because you would know if your on DEX becuase you need to convert to it.
04-28-2013, 03:55 AM #68
Fox243
[b]Elite Founder[/b]
when i do this to bf3 i just get a black screen.
it goes from a working eboot to not working after the conversion
Working eboot
    
scetool 0.2.9 <public build> (C) 2011-2012 by naehrwert
NP local license handling (C) 2012 by flatz

[*] SCE Header:
Magic 0x53434500 [OK]
Version 0x00000002
Key Revision 0x0004
Header Type [SELF]
Metadata Offset 0x00000480
Header Length 0x0000000000000800
Data Length 0x0000000000ABFFF0
[*] Metadata Info:
Key 3B 70 F5 A9 E1 36 3E BB F8 04 64 43 D8 DA F8 31
IV D7 4A 69 F7 73 6F 50 CF 3A 37 04 7E 48 A8 B1 5F
[*] Metadata Header:
Signature Input Length 0x00000000000007D0
unknown_0 0x00000001
Section Count 0x00000004
Key Count 0x0000001E
Optional Header Size 0x00000030
unknown_1 0x00000000
unknown_2 0x00000000
[*] Metadata Section Headers:
Idx Offset Size Type Index Hashed SHA1 Encrypted Key IV Compressed
000 00000800 00A5A7D7 02 00 [YES] 00 [YES] 06 07 [YES]
001 00A5AFE0 00064F42 02 01 [YES] 08 [YES] 0E 0F [YES]
002 00ABFF30 00000000 02 02 [YES] 10 [YES] 16 17 [NO ]
003 00ABFF30 000008C0 01 04 [YES] 18 [NO ] -- -- [NO ]
[*] SCE File Keys:
00: 2D 01 B5 8D 1E 7E 8C E3 33 32 6F 53 46 EB 0C 21
01: B5 A2 EB D5 00 00 00 00 00 00 00 00 00 00 00 00
02: 53 55 52 50 52 49 5A 45 20 3A 44 20 DB 47 97 74
03: 49 4D 20 49 4E 20 55 52 20 4B 45 59 5A 20 21 21
04: 09 B8 BE AE 83 C0 17 A6 3B 11 B0 50 C4 CE ED F9
05: 32 32 32 38 33 38 3A 3A 32 37 30 33 32 30 31 33
06: 8F E1 84 92 EB 22 BF B5 16 58 36 6F F1 43 A1 C7
07: 46 7E 6A BC B0 CB 30 ED 85 C9 92 4B ED EE 18 58
08: 5C E9 70 2A 90 49 D8 49 3D 9E BF A2 B1 0F 51 28
09: 1B E9 11 2C 00 00 00 00 00 00 00 00 00 00 00 00
0A: C9 36 44 46 CC D7 54 E3 3F EC 09 66 7A CC 16 8B
0B: A8 FF 85 8D C2 77 B5 B5 EC F2 FE 30 52 92 48 0C
0C: 8D E1 C8 F5 8C 85 77 80 9C 9B C7 CB 55 76 AF DD
0Sad Awesome 11 ED 9F 17 A0 3E 0A 8F C4 69 27 25 13 2C CD BC
0E: 9D 4F 66 0F 38 72 B1 01 9F 60 55 9A A2 4B 32 C1
0F: E8 35 C6 29 A2 A8 16 BF 68 CF 38 9C 63 04 07 42
10: 4A 5E 15 CE 78 73 9E 4D C2 DA 93 20 67 05 EF 88
11: 9F E3 5F D2 00 00 00 00 00 00 00 00 00 00 00 00
12: FD E2 57 12 5A 5A 10 CD 5A A0 77 46 04 1C 54 A3
13: 67 1C 45 B6 C0 49 70 54 B8 2E A6 23 0E 52 E7 DC
14: 5A B4 D2 72 A9 E3 23 F4 C3 E5 6C 93 CF D0 7B EB
15: A0 36 A1 22 72 21 1C 64 D7 FE 3C 88 67 0A EA CB
16: AB 4D 3D E2 6C CF 55 4C 3F C3 AC BC 1B 7D 78 A9
17: D4 F9 74 D4 3E DB 71 00 44 8D E7 68 85 BB F9 03
18: FC 34 66 D5 51 8C D2 46 AF A6 94 39 B8 F6 58 15
19: 5E 62 13 E1 00 00 00 00 00 00 00 00 00 00 00 00
1A: A7 58 23 AA 44 99 F6 39 8A AF 22 71 2B 22 C4 42
1B: D0 68 CD 11 17 3C B5 28 6B 0A B6 C6 B7 ED 5F F6
1C: 59 04 D5 60 F2 2E 8B 89 1A 3E C4 E0 73 3B F9 46
1Sad Awesome F2 6B 82 8C C4 C1 88 86 85 5A 52 A1 AB D9 35 DD
[*] SELF Header:
Header Type 0x0000000000000003
App Info Offset 0x0000000000000070
ELF Offset 0x0000000000000090
PH Offset 0x00000000000000D0
SH Offset 0x0000000000ABFF30
Section Info Offset 0x0000000000000290
SCE Version Offset 0x0000000000000390
Control Info Offset 0x00000000000003A0
Control Info Size 0x0000000000000100
[*] Application Info:
Auth-ID [retail game/update]
Vendor-ID [normal]
SELF-Type [NPDRM Application]
Version 01.00
[*] SCE Version:
Header Type 0x00000001
Present [FALSE]
Size 0x00000010
unknown_3 0x00000000
[*] Control Info
Type Flags
Size 0x00000030
Next [TRUE]
Flags 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02
[*] Control Info
Type Digest
Size 0x00000040
Next [TRUE]
Digest 1 62 7C B1 80 8A B9 38 E3 2C 8C 09 17 08 72 6A 57
9E 25 86 E4
Digest 2 64 B1 3B 8E FE A7 53 70 2A 87 78 2C D2 96 44 2F
7E A2 C9 B3
FW Version 34000 [03.40]
[*] Control Info
Type NPDRM
Size 0x00000090
Next [FALSE]
Magic 0x4E504400 [OK]
unknown_0 0x00000001
Licence Type 0x00000003
App Type 0x00000021
ContentID UP0006-BLUS30762_00-BF3MPUPDATE00006
Random Pad 77 61 74 65 72 6D 61 72 6B 74 72 6F 6C 6F 6C 6F
CID_FN Hash 39 5F A7 42 8D A1 E0 6D EC 48 08 0E CA B9 D7 7F
CI Hash B1 EE CD E0 85 62 00 7E 49 61 EE E5 A1 84 ED CC
unknown_1 0x0000000000000000
unknown_2 0x0000000000000000
[*] Optional Header
Type Capability Flags
Size 0x00000030
Next [FALSE]
unknown_3 0x0000000000000000
unknown_4 0x0000000000000000
Flags 0x000000000000003B [ 0x01 0x02 REFTOOL DEBUG RETAIL ]
unknown_6 0x00000001
unknown_7 0x00002000
[*] Section Infos:
Idx Offset Size Compressed unk0 unk1 Encrypted
000 00000800 00A5A7D7 [YES] 00000000 00000000 [YES]
001 00A5AFE0 00064F42 [YES] 00000000 00000000 [YES]
002 00ABFF30 00000000 [NO ] 00000000 00000000 [YES]
003 00000000 00000000 [NO ] 00000000 00000000 [YES]
004 00000000 00000000 [NO ] 00000000 00000000 [YES]
005 00000000 00000340 [NO ] 00000000 00000000 [NO ]
006 00000000 00000028 [NO ] 00000000 00000000 [NO ]
007 00000000 00000040 [NO ] 00000000 00000000 [NO ]
[*] ELF64 Header:
Type [EXEC]
Machine [PPC64]
Version 0x00000001
Entry 0x00000000016C1DC8
Program Headers Offset 0x0000000000000040
Section Headers Offset 0x0000000001780438
Flags 0x00000000
Program Headers Count 0008
Section Headers Count 0035
SH String Index 0034
[*] ELF64 Program Headers:
Idx Type Offset VAddr PAddr FileSize MemSize PPU SPU RSX Align
000 LOAD 00000000 00010000 00010000 016821E8 016821E8 X-R --R --- 00010000
001 LOAD 01690000 016A0000 016A0000 000ED134 001A73C8 -WR -WR --- 00010000
002 LOAD 0177D134 00000000 00000000 00000000 00000000 --R --- --- 00010000
003 LOAD 0177D134 00000000 00000000 00000000 00000000 -WR --- --- 00010000
004 LOAD 0177D134 00000000 00000000 00000000 00000000 -WR -WR -WR 00010000
005 TLS 01728740 01738740 01738740 00000340 00000340 --R --- --- 00000008
006 PARAMS 01682180 01692180 01692180 00000028 00000028 --- --- --- 00000008
007 PRX 016821A8 016921A8 016921A8 00000040 00000040 --- --- --- 00000004
[*] ELF64 Section Headers:
Idx Name Type Flags Address Offset Size ES Align LK
000 0000 NULL --- 00000000 00000000 00000000 0000 00000000 000
001 0077 PROGBITS -AE 00010200 00000200 0000002C 0000 00000004 000
002 001D PROGBITS -AE 00010230 00000230 0121BF48 0000 00000010 000
003 000B PROGBITS -AE 0122C178 0121C178 00000024 0000 00000004 000
004 0011 PROGBITS -AE 0122C1A0 0121C1A0 00095BE8 0000 00000010 000
005 0015 PROGBITS -AE 012C1D88 012B1D88 00004EC0 0000 00000004 000
006 0023 PROGBITS -AE 012C6C60 012B6C60 00000088 0000 00000004 000
007 003C PROGBITS -AE 012C6D00 012B6D00 00000008 0000 00000008 000
008 0050 PROGBITS -AE 012C6D20 012B6D20 00000000 0000 00000008 000
009 006D PROGBITS -AE 012C6D20 012B6D20 00000038 0000 00000004 000
010 007D PROGBITS -A- 012C6D58 012B6D58 000001BC 0000 00000004 000
011 0091 PROGBITS -A- 012C6F14 012B6F14 000005A0 0000 00000004 000
012 00A1 PROGBITS -A- 012C74B4 012B74B4 00000004 0000 00000004 000
013 00AE PROGBITS -A- 012C74B8 012B74B8 00000004 0000 00000004 000
014 00BB PROGBITS -A- 012C74BC 012B74BC 00000004 0000 00000004 000
015 00C9 PROGBITS -A- 012C74C0 012B74C0 000004A4 0000 00000004 000
016 00D3 PROGBITS -A- 012C7964 012B7964 00000004 0000 00000004 000
017 00E1 PROGBITS -A- 012C7970 012B7970 001A91B0 0000 00000010 000
018 00E9 PROGBITS WA- 01470B80 01460B80 00221600 0000 00000080 000
019 00F4 PROGBITS WA- 01692180 01682180 00000028 0000 00000008 000
020 0104 PROGBITS -A- 016921A8 016821A8 00000040 0000 00000004 000
021 0118 PROGBITS WA- 016A0000 01690000 000004DC 0000 00000004 000
022 011F PROGBITS WA- 016A04DC 016904DC 000002AC 0000 00000004 000
023 0126 PROGBITS WA- 016A0788 01690788 00000004 0000 00000004 000
024 012B PROGBITS WA- 016A0790 01690790 00014DD4 0000 00000008 000
025 0138 PROGBITS WA- 016B5564 016A5564 000005A0 0000 00000004 000
026 0147 PROGBITS WA- 016B5B08 016A5B08 0000BF04 0000 00000008 000
027 014D PROGBITS WA- 016C1A10 016B1A10 00072F00 0000 00000008 000
028 0152 PROGBITS WA- 01734910 01724910 00003E30 0000 00000008 000
029 0157 PROGBITS WA- 01738740 01728740 0000000C 0000 00000004 000
030 015E NOBITS WA- 01738750 01728750 00000330 0000 00000008 000
031 0164 PROGBITS WA- 01738A80 01728A80 000546B4 0000 00000080 000
032 016A NOBITS WA- 0178D180 0177D134 000BA248 0000 00000080 000
033 016F PROGBITS --- 00000000 0177D138 00003185 0000 00000001 000
034 0001 STRTAB --- 00000000 017802BD 0000017B 0000 00000001 000

after conversion
    
scetool 0.2.9 <public build> (C) 2011-2012 by naehrwert
NP local license handling (C) 2012 by flatz

[*] Error: Could not find keyset for SELF.
[*] Warning: Could not decrypt header.
[*] SCE Header:
Magic 0x53434500 [OK]
Version 0x00000002
Key Revision [DEBUG]
Header Type [SELF]
Metadata Offset 0x000003F0
Header Length 0x0000000000000900
Data Length 0x0000000001780CF8
[*] SELF Header:
Header Type 0x0000000000000003
App Info Offset 0x0000000000000070
ELF Offset 0x0000000000000090
PH Offset 0x00000000000000D0
SH Offset 0x0000000001780D38
Section Info Offset 0x0000000000000290
SCE Version Offset 0x0000000000000390
Control Info Offset 0x00000000000003A0
Control Info Size 0x0000000000000070
[*] Application Info:
Auth-ID [retail game/update]
Vendor-ID [normal]
SELF-Type [Application]
Version 01.00
[*] SCE Version:
Header Type 0x00000001
Present [FALSE]
Size 0x00000010
unknown_3 0x00000000
[*] Control Info
Type Flags
Size 0x00000030
Next [TRUE]
Flags 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[*] Control Info
Type Digest
Size 0x00000040
Next [FALSE]
Digest 1 62 7C B1 80 8A B9 38 E3 2C 8C 09 17 08 72 6A 57
9E 25 86 E4
Digest 2 64 B1 3B 8E FE A7 53 70 2A 87 78 2C D2 96 44 2F
7E A2 C9 B3
[*] Section Infos:
Idx Offset Size Compressed unk0 unk1 Encrypted
000 00000900 016821E8 [NO ] 00000000 00000000 [NO ]
001 01690900 000ED134 [NO ] 00000000 00000000 [NO ]
002 0177DA34 00000000 [NO ] 00000000 00000000 [NO ]
003 0177DA34 00000000 [NO ] 00000000 00000000 [NO ]
004 0177DA34 00000000 [NO ] 00000000 00000000 [NO ]
005 01729040 00000340 [NO ] 00000000 00000000 [NO ]
006 01682A80 00000028 [NO ] 00000000 00000000 [NO ]
007 01682AA8 00000040 [NO ] 00000000 00000000 [NO ]
[*] ELF64 Header:
Type [EXEC]
Machine [PPC64]
Version 0x00000001
Entry 0x00000000016C1DC8
Program Headers Offset 0x0000000000000040
Section Headers Offset 0x0000000001780438
Flags 0x00000000
Program Headers Count 0008
Section Headers Count 0035
SH String Index 0034
[*] ELF64 Program Headers:
Idx Type Offset VAddr PAddr FileSize MemSize PPU SPU RSX Align
000 LOAD 00000000 00010000 00010000 016821E8 016821E8 X-R --R --- 00010000
001 LOAD 01690000 016A0000 016A0000 000ED134 001A73C8 -WR -WR --- 00010000
002 LOAD 0177D134 00000000 00000000 00000000 00000000 --R --- --- 00010000
003 LOAD 0177D134 00000000 00000000 00000000 00000000 -WR --- --- 00010000
004 LOAD 0177D134 00000000 00000000 00000000 00000000 -WR -WR -WR 00010000
005 TLS 01728740 01738740 01738740 00000340 00000340 --R --- --- 00000008
006 PARAMS 01682180 01692180 01692180 00000028 00000028 --- --- --- 00000008
007 PRX 016821A8 016921A8 016921A8 00000040 00000040 --- --- --- 00000004
[*] ELF64 Section Headers:
Idx Name Type Flags Address Offset Size ES Align LK
000 0000 NULL --- 00000000 00000000 00000000 0000 00000000 000
001 0077 PROGBITS -AE 00010200 00000200 0000002C 0000 00000004 000
002 001D PROGBITS -AE 00010230 00000230 0121BF48 0000 00000010 000
003 000B PROGBITS -AE 0122C178 0121C178 00000024 0000 00000004 000
004 0011 PROGBITS -AE 0122C1A0 0121C1A0 00095BE8 0000 00000010 000
005 0015 PROGBITS -AE 012C1D88 012B1D88 00004EC0 0000 00000004 000
006 0023 PROGBITS -AE 012C6C60 012B6C60 00000088 0000 00000004 000
007 003C PROGBITS -AE 012C6D00 012B6D00 00000008 0000 00000008 000
008 0050 PROGBITS -AE 012C6D20 012B6D20 00000000 0000 00000008 000
009 006D PROGBITS -AE 012C6D20 012B6D20 00000038 0000 00000004 000
010 007D PROGBITS -A- 012C6D58 012B6D58 000001BC 0000 00000004 000
011 0091 PROGBITS -A- 012C6F14 012B6F14 000005A0 0000 00000004 000
012 00A1 PROGBITS -A- 012C74B4 012B74B4 00000004 0000 00000004 000
013 00AE PROGBITS -A- 012C74B8 012B74B8 00000004 0000 00000004 000
014 00BB PROGBITS -A- 012C74BC 012B74BC 00000004 0000 00000004 000
015 00C9 PROGBITS -A- 012C74C0 012B74C0 000004A4 0000 00000004 000
016 00D3 PROGBITS -A- 012C7964 012B7964 00000004 0000 00000004 000
017 00E1 PROGBITS -A- 012C7970 012B7970 001A91B0 0000 00000010 000
018 00E9 PROGBITS WA- 01470B80 01460B80 00221600 0000 00000080 000
019 00F4 PROGBITS WA- 01692180 01682180 00000028 0000 00000008 000
020 0104 PROGBITS -A- 016921A8 016821A8 00000040 0000 00000004 000
021 0118 PROGBITS WA- 016A0000 01690000 000004DC 0000 00000004 000
022 011F PROGBITS WA- 016A04DC 016904DC 000002AC 0000 00000004 000
023 0126 PROGBITS WA- 016A0788 01690788 00000004 0000 00000004 000
024 012B PROGBITS WA- 016A0790 01690790 00014DD4 0000 00000008 000
025 0138 PROGBITS WA- 016B5564 016A5564 000005A0 0000 00000004 000
026 0147 PROGBITS WA- 016B5B08 016A5B08 0000BF04 0000 00000008 000
027 014D PROGBITS WA- 016C1A10 016B1A10 00072F00 0000 00000008 000
028 0152 PROGBITS WA- 01734910 01724910 00003E30 0000 00000008 000
029 0157 PROGBITS WA- 01738740 01728740 0000000C 0000 00000004 000
030 015E NOBITS WA- 01738750 01728750 00000330 0000 00000008 000
031 0164 PROGBITS WA- 01738A80 01728A80 000546B4 0000 00000080 000
032 016A NOBITS WA- 0178D180 0177D134 000BA248 0000 00000080 000
033 016F PROGBITS --- 00000000 0177D138 00003185 0000 00000001 000
034 0001 STRTAB --- 00000000 017802BD 0000017B 0000 00000001 000
05-05-2013, 09:19 PM #69
AGENT RIPGUT
Error… Cat invasion!
Originally posted by primetime43 View Post
Ok first off your going to need these files:
- You must login or register to view this content.
- You must login or register to view this content.

1.) Get the file that you want to use and move it to your desktop. It could be an Eboot to run the game on DEX or it can be a self file (mp.self,sp.self, and whatever else) to do some real time editing.

2.) Extract the files and put them on your desktop. (The TrueAncestor file & make_fself file) Now first were going to use the TrueAncestor SELF Resigner. Take your self file that you want to use for rtm, and put it into the self folder in the Resigner.

You must login or register to view this content.


3.) Now open the Resigner.exe, and it will show the program with a bunch of different options to choose from. Now to get our .self file to convert into an .elf file, (which we need to use for the make_fself) choose the #4 option on the left side by typing 4 and hit enter. After you hit enter, the program should show up like this: You must login or register to view this content. And then choose your files number, mine is 1 so I type 1 and hit enter. It will then say decrypting etc and complete.

4.) Now, go into the self folder again where you first placed your self file in step 2. In the self folder, you will see the file that you put in there, and the new file that you just made, which is the .elf file. You must login or register to view this content.

5.) Take your elf file and move it into your make_fself folder. Now that its in that folder, you want to open up the cmd. (Do not run as Admin)

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6.) In cmd, you want to type this.
    cd desktop/make_fself
and then type
    
make_fself yourfile.elf EBOOT.BIN


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7.) Now after all that, go back to the make_fself folder, and in there you should see your .elf file, and now a brand new EBOOT.BIN, the EBOOT.BIN is now the debug EBOOT.BIN.

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8.) Now take the debug EBOOT and put it on your ps3 for the game that you want it for. Just replace the old EBOOT that is on there now with the new debug Eboot. Now since you have a debug eboot, you can now run the game on DEX and rtm. Smile

- Enjoy, primetime43 Winky Winky


where do i get a file to mod mw3?
05-07-2013, 11:59 PM #70
Without this, I would never had made one lol :P
05-08-2013, 03:45 PM #71
MrSpliiffy
Bounty hunter
Originally posted by Source
Nice! Can you please explain how you attach your process in ProDG, because i cant seem to get it to show. Please reply and thanks in advance <3



did you fix it i cant see it aswell :(
05-08-2013, 07:49 PM #72
primetime43
Knowledge is power Tiphat
Originally posted by MrSpliiffy View Post
did you fix it i cant see it aswell :(


what is the problem?
05-08-2013, 07:51 PM #73
RAB
Splicer
nice tut bud Winky Winky :y:

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