Resource: ControlConsoleAPI 2.70Rev6 (CCAPI) - Page 2 - NextGenUpdate
THREAD: ControlConsoleAPI 2.70Rev6 (CCAPI)
  1. 11-11-2013, 01:34 PM
    #11
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    Enstone why u did that
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  4. 11-11-2013, 01:35 PM
    #12
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    Originally Posted by FM|T Enstone View Post
    Hello everyone,

    Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
    But this one "CCAPI" works for CEX and DEX.
    It will give you those features :

    Features:
    - Compatible CEX/DEX/SEX/(TOOL ?)
    - Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
    - Debug kernel in real time(lv2_kernel.self and lv1.self)
    *Classic functions (RTE on CEX + DEX):
    -getProcessMemory
    -setProcessMemory
    -shutdown/reboot
    -work with Wireless connection
    - bypass exec pages writing restriction
    - bypass lv2 memory protection
    *new fonctionalities like:
    - peek/poke lv1 and lv2
    - set********* at anytime/anywhere
    - setConsoleLed
    - ringBuzzer
    - getTemperature
    - VSH module loading
    - notify

    Compatible firmwares:
    CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

    VSH module loading:
    - create a directory in your /dev_usb000/ called plugins
    and put all your sprx plugins into, it should be
    /dev_usb000/plugins/prx_name1.sprx
    /dev_usb000/plugins/prx_name2.sprx
    ....
    All of the sprx that are present in this folder, will be loaded at ps3 boot.

    How to install CCAPI?
    Just download and run this pkg on your ps3.
    [Only registered and activated users can see links. ]
    It will tell you to reboot, and it's done. You only need to do this once.

    How to uninstall CCAPI?
    Just run again the pkg.

    Is it risky?
    No, in the worst case, you could need to reinstall your firmware.

    Quick control console:
    It's just a quick tool to use some of CCAPI functions.


    A CCAPI Debugger still in developpement:


    Credits:
    iMCSx, flukes1


    Some examples:
    MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



    A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
    Please give me some feedbacks, i would like to know if you get some bugs or not.
    It is still in BETA, so some bugs can occur
    Dual Kernals FUCK YEA
  5. 11-11-2013, 01:37 PM
    #13
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    Originally Posted by FM|T Enstone View Post
    Hello everyone,

    Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
    But this one "CCAPI" works for CEX and DEX.
    It will give you those features :

    Features:
    - Compatible CEX/DEX/SEX/(TOOL ?)
    - Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
    - Debug kernel in real time(lv2_kernel.self and lv1.self)
    *Classic functions (RTE on CEX + DEX):
    -getProcessMemory
    -setProcessMemory
    -shutdown/reboot
    -work with Wireless connection
    - bypass exec pages writing restriction
    - bypass lv2 memory protection
    *new fonctionalities like:
    - peek/poke lv1 and lv2
    - set********* at anytime/anywhere
    - setConsoleLed
    - ringBuzzer
    - getTemperature
    - VSH module loading
    - notify

    Compatible firmwares:
    CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

    VSH module loading:
    - create a directory in your /dev_usb000/ called plugins
    and put all your sprx plugins into, it should be
    /dev_usb000/plugins/prx_name1.sprx
    /dev_usb000/plugins/prx_name2.sprx
    ....
    All of the sprx that are present in this folder, will be loaded at ps3 boot.

    How to install CCAPI?
    Just download and run this pkg on your ps3.
    [Only registered and activated users can see links. ]
    It will tell you to reboot, and it's done. You only need to do this once.

    How to uninstall CCAPI?
    Just run again the pkg.

    Is it risky?
    No, in the worst case, you could need to reinstall your firmware.

    Quick control console:
    It's just a quick tool to use some of CCAPI functions.


    A CCAPI Debugger still in developpement:


    Credits:
    iMCSx, flukes1


    Some examples:
    MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



    A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
    Please give me some feedbacks, i would like to know if you get some bugs or not.
    It is still in BETA, so some bugs can occur
    Awesome stuff enstone, You are the best nothing to say
  6. 11-11-2013, 01:42 PM
    #14
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    Thanks for this, you are the best.
  7. 11-11-2013, 01:46 PM
    #15
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    Does this steal ids tho? :lol:
    Maybe open source.
  8. 11-11-2013, 01:49 PM
    #16
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    Originally Posted by Harry View Post
    Holy shit, this is an awesome concept.

    If you can get RTM to work on a CEX Console... Then you're a genius!
    Plugins buddy
  9. 11-11-2013, 01:50 PM
    #17
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    Nice Work Enstone
  10. 11-11-2013, 02:14 PM
    #18
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    Originally Posted by FM|T Enstone View Post
    Hello everyone,

    Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
    But this one "CCAPI" works for CEX and DEX.
    It will give you those features :

    Features:
    - Compatible CEX/DEX/SEX/(TOOL ?)
    - Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
    - Debug kernel in real time(lv2_kernel.self and lv1.self)
    *Classic functions (RTE on CEX + DEX):
    -getProcessMemory
    -setProcessMemory
    -shutdown/reboot
    -work with Wireless connection
    - bypass exec pages writing restriction
    - bypass lv2 memory protection
    *new fonctionalities like:
    - peek/poke lv1 and lv2
    - set********* at anytime/anywhere
    - setConsoleLed
    - ringBuzzer
    - getTemperature
    - VSH module loading
    - notify

    Compatible firmwares:
    CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

    VSH module loading:
    - create a directory in your /dev_usb000/ called plugins
    and put all your sprx plugins into, it should be
    /dev_usb000/plugins/prx_name1.sprx
    /dev_usb000/plugins/prx_name2.sprx
    ....
    All of the sprx that are present in this folder, will be loaded at ps3 boot.

    How to install CCAPI?
    Just download and run this pkg on your ps3.
    [Only registered and activated users can see links. ]
    It will tell you to reboot, and it's done. You only need to do this once.

    How to uninstall CCAPI?
    Just run again the pkg.

    Is it risky?
    No, in the worst case, you could need to reinstall your firmware.

    Quick control console:
    It's just a quick tool to use some of CCAPI functions.


    A CCAPI Debugger still in developpement:


    Credits:
    iMCSx, flukes1


    Some examples:
    MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



    A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
    Please give me some feedbacks, i would like to know if you get some bugs or not.
    It is still in BETA, so some bugs can occur
    End of Ps3 is nigh.
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  12. 11-11-2013, 02:15 PM
    #19
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    Originally Posted by FM|T Enstone View Post
    Hello everyone,

    Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
    But this one "CCAPI" works for CEX and DEX.
    It will give you those features :

    Features:
    - Compatible CEX/DEX/SEX/(TOOL ?)
    - Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
    - Debug kernel in real time(lv2_kernel.self and lv1.self)
    *Classic functions (RTE on CEX + DEX):
    -getProcessMemory
    -setProcessMemory
    -shutdown/reboot
    -work with Wireless connection
    - bypass exec pages writing restriction
    - bypass lv2 memory protection
    *new fonctionalities like:
    - peek/poke lv1 and lv2
    - set********* at anytime/anywhere
    - setConsoleLed
    - ringBuzzer
    - getTemperature
    - VSH module loading
    - notify

    Compatible firmwares:
    CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

    VSH module loading:
    - create a directory in your /dev_usb000/ called plugins
    and put all your sprx plugins into, it should be
    /dev_usb000/plugins/prx_name1.sprx
    /dev_usb000/plugins/prx_name2.sprx
    ....
    All of the sprx that are present in this folder, will be loaded at ps3 boot.

    How to install CCAPI?
    Just download and run this pkg on your ps3.
    [Only registered and activated users can see links. ]
    It will tell you to reboot, and it's done. You only need to do this once.

    How to uninstall CCAPI?
    Just run again the pkg.

    Is it risky?
    No, in the worst case, you could need to reinstall your firmware.

    Quick control console:
    It's just a quick tool to use some of CCAPI functions.


    A CCAPI Debugger still in developpement:


    Credits:
    iMCSx, flukes1


    Some examples:
    MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



    A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
    Please give me some feedbacks, i would like to know if you get some bugs or not.
    It is still in BETA, so some bugs can occur
    Virus Scan?
    [Only registered and activated users can see links. ]
    Last edited by Mango_Knife; 11-11-2013 at 02:18 PM.

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  14. 11-11-2013, 02:34 PM
    #20
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    Nice release.

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