Post: ControlConsoleAPI 2.80 REV4 (CCAPI)
11-11-2013, 05:34 PM #1
FM|T Enstone
Bounty hunter
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Current version : 2.80 REV4


Hello everyone,


CCAPI is a software that establishes a connection between your ps3 and your computer. You can control your ps3 from your pc. Some CCAPI functions:
Debug non-fself & fself in real time
Real time memory edit on CEX/DEX
Wire(less) connection
Module loading
Modify idps and psid
Edit console Leds
Ring console buzzer
Get ps3 temperature
...


Compatible firmwares:

CFW 4.21, 4.30, 4.40, 4.41, 4.46, 4.50, 4.53, 4.55, 4.60, 4.65, 4.70, 4.75 CEX or DEX + 4.66, 4.76 CEX or DEX
Cobra/Non-Cobra, 4.78 CEX or DEX, 4.80 CEX or DEX, 4.81 CEX or DEX, 4.82 CEX or DEX, 4.83 CEX


VSH module loading:

- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.
Important: If some games refuse to work, just don't use plugins (delete plugins folder from /dev_usb000)

How to install CCAPI?

Just download and run the ccapi pkg on your ps3.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?

Just run again the pkg.

Console Manager:

Add consoles (name/ip) usable in all ccapi tools
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Virus scan:
You must login or register to view this content.

ChangeLog


  • 2.80
    (rev4) Added 4.83 CEX support
    (rev3) Added 4.82 DEX support
    (rev2) Reduced memory use
    Added ps3 TOOL support (with DEX/CEX kernel only)
    Added console finder into consolemanager
    Added vsh menu
    Added 4.82 CEX support
  • 2.70
    (rev6) Added 4.81 DEX support
    (rev5) Added 4.81 CEX support
    (rev4) Added 4.80 DEX support
    (rev4) Added 4.80 CEX support
    (rev3) Added 4.78 DEX support
    (rev2) Added 4.78 CEX support
    (rev2) Added 4.76 DEX support
    Added other platform support
    Optimized network bitrate
  • 2.60
    (rev7) Added 4.76 CEX support
    (rev6) Added 4.75 DEX support
    (rev5) Added 4.75 CEX support
    (rev4) Added 4.70 DEX support
    (rev3) Added 4.70 CEX support
    (rev2) Added 4.66 CEX support
    Added 4.60/4.65 support
    Added Cobra support
    Added SetBootPsid/SetBootIdps/SetPsid
  • 2.50
    Added 4.53/4.55 support
    Added a console list
  • 2.00
    Reduced memory use
    DLL (C++ / C#) released to build programs for ccapi
  • 1.00
    Original version




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Last edited by James reborn ; 11-25-2018 at 09:10 PM. Reason: Added most recent update.

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11-11-2013, 06:34 PM #11
Fatality
1337 H4x0r
Enstone why u did that Choco

The following user thanked Fatality for this useful post:

IntarPops
11-11-2013, 06:35 PM #12
Turk_Warrior
League Champion
Originally posted by FM
Hello everyone,

Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
But this one "CCAPI" works for CEX and DEX.
It will give you those features :

Features:
- Compatible CEX/DEX/SEX/(TOOL ?)
- Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
- Debug kernel in real time(lv2_kernel.self and lv1.self)
*Classic functions (RTE on CEX + DEX):
-getProcessMemory
-setProcessMemory
-shutdown/reboot
-work with Wireless connection
- bypass exec pages writing restriction
- bypass lv2 memory protection
*new fonctionalities like:
- peek/poke lv1 and lv2
- setConsoleID at anytime/anywhere
- setConsoleLed
- ringBuzzer
- getTemperature
- VSH module loading
- notify

Compatible firmwares:
CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

VSH module loading:
- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.

How to install CCAPI?
Just download and run this pkg on your ps3.
You must login or register to view this content.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?
Just run again the pkg.

Is it risky?
No, in the worst case, you could need to reinstall your firmware.

Quick control console:
It's just a quick tool to use some of CCAPI functions.
You must login or register to view this content.

A CCAPI Debugger still in developpement:
You must login or register to view this content.

Credits:
iMCSx, flukes1


Some examples:
MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
Please give me some feedbacks, i would like to know if you get some bugs or not.
It is still in BETA, so some bugs can occur


Dual Kernals FUCK YEA
11-11-2013, 06:37 PM #13
SnaY
Former Lead of GS
Originally posted by FM
Hello everyone,

Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
But this one "CCAPI" works for CEX and DEX.
It will give you those features :

Features:
- Compatible CEX/DEX/SEX/(TOOL ?)
- Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
- Debug kernel in real time(lv2_kernel.self and lv1.self)
*Classic functions (RTE on CEX + DEX):
-getProcessMemory
-setProcessMemory
-shutdown/reboot
-work with Wireless connection
- bypass exec pages writing restriction
- bypass lv2 memory protection
*new fonctionalities like:
- peek/poke lv1 and lv2
- setConsoleID at anytime/anywhere
- setConsoleLed
- ringBuzzer
- getTemperature
- VSH module loading
- notify

Compatible firmwares:
CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

VSH module loading:
- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.

How to install CCAPI?
Just download and run this pkg on your ps3.
You must login or register to view this content.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?
Just run again the pkg.

Is it risky?
No, in the worst case, you could need to reinstall your firmware.

Quick control console:
It's just a quick tool to use some of CCAPI functions.
You must login or register to view this content.

A CCAPI Debugger still in developpement:
You must login or register to view this content.

Credits:
iMCSx, flukes1


Some examples:
MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
Please give me some feedbacks, i would like to know if you get some bugs or not.
It is still in BETA, so some bugs can occur


Awesome stuff enstone, You are the best nothing to say HiYou must login or register to view this content.
11-11-2013, 06:42 PM #14
Convex
Ain't No Telling
Thanks for this, you are the best.
11-11-2013, 06:46 PM #15
Default Avatar
Masr
Guest
Does this steal ids tho? :lol:
Maybe open source.

The following 2 users say thank you to Masr for this useful post:

-JM-, flynhigh09
11-11-2013, 06:49 PM #16
SC58
Former Staff
Originally posted by Harry View Post
Holy shit, this is an awesome concept.

If you can get RTM to work on a CEX Console... Then you're a genius!


Plugins buddy Moo
11-11-2013, 06:50 PM #17
Nice Work Enstone :vince:
11-11-2013, 07:14 PM #18
Hammy
[b]#Hammy4IMGPerms McCoy[/b]
Originally posted by FM
Hello everyone,

Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
But this one "CCAPI" works for CEX and DEX.
It will give you those features :

Features:
- Compatible CEX/DEX/SEX/(TOOL ?)
- Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
- Debug kernel in real time(lv2_kernel.self and lv1.self)
*Classic functions (RTE on CEX + DEX):
-getProcessMemory
-setProcessMemory
-shutdown/reboot
-work with Wireless connection
- bypass exec pages writing restriction
- bypass lv2 memory protection
*new fonctionalities like:
- peek/poke lv1 and lv2
- setConsoleID at anytime/anywhere
- setConsoleLed
- ringBuzzer
- getTemperature
- VSH module loading
- notify

Compatible firmwares:
CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

VSH module loading:
- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.

How to install CCAPI?
Just download and run this pkg on your ps3.
You must login or register to view this content.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?
Just run again the pkg.

Is it risky?
No, in the worst case, you could need to reinstall your firmware.

Quick control console:
It's just a quick tool to use some of CCAPI functions.
You must login or register to view this content.

A CCAPI Debugger still in developpement:
You must login or register to view this content.

Credits:
iMCSx, flukes1


Some examples:
MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
Please give me some feedbacks, i would like to know if you get some bugs or not.
It is still in BETA, so some bugs can occur


End of Ps3 is nigh.

The following user thanked Hammy for this useful post:

illusion_time
11-11-2013, 07:15 PM #19
Mango_Knife
In my man cave
Originally posted by FM
Hello everyone,

Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
But this one "CCAPI" works for CEX and DEX.
It will give you those features :

Features:
- Compatible CEX/DEX/SEX/(TOOL ?)
- Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
- Debug kernel in real time(lv2_kernel.self and lv1.self)
*Classic functions (RTE on CEX + DEX):
-getProcessMemory
-setProcessMemory
-shutdown/reboot
-work with Wireless connection
- bypass exec pages writing restriction
- bypass lv2 memory protection
*new fonctionalities like:
- peek/poke lv1 and lv2
- setConsoleID at anytime/anywhere
- setConsoleLed
- ringBuzzer
- getTemperature
- VSH module loading
- notify

Compatible firmwares:
CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

VSH module loading:
- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.

How to install CCAPI?
Just download and run this pkg on your ps3.
You must login or register to view this content.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?
Just run again the pkg.

Is it risky?
No, in the worst case, you could need to reinstall your firmware.

Quick control console:
It's just a quick tool to use some of CCAPI functions.
You must login or register to view this content.

A CCAPI Debugger still in developpement:
You must login or register to view this content.

Credits:
iMCSx, flukes1


Some examples:
MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
Please give me some feedbacks, i would like to know if you get some bugs or not.
It is still in BETA, so some bugs can occur


Virus Scan?
You must login or register to view this content.
Last edited by Mango_Knife ; 11-11-2013 at 07:18 PM.

The following 2 users say thank you to Mango_Knife for this useful post:

annern, FM|T Enstone

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