Post: ControlConsoleAPI 2.80 REV4 (CCAPI)
11-11-2013, 05:34 PM #1
FM|T Enstone
Bounty hunter
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Current version : 2.80 REV4


Hello everyone,


CCAPI is a software that establishes a connection between your ps3 and your computer. You can control your ps3 from your pc. Some CCAPI functions:
Debug non-fself & fself in real time
Real time memory edit on CEX/DEX
Wire(less) connection
Module loading
Modify idps and psid
Edit console Leds
Ring console buzzer
Get ps3 temperature
...


Compatible firmwares:

CFW 4.21, 4.30, 4.40, 4.41, 4.46, 4.50, 4.53, 4.55, 4.60, 4.65, 4.70, 4.75 CEX or DEX + 4.66, 4.76 CEX or DEX
Cobra/Non-Cobra, 4.78 CEX or DEX, 4.80 CEX or DEX, 4.81 CEX or DEX, 4.82 CEX or DEX, 4.83 CEX


VSH module loading:

- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.
Important: If some games refuse to work, just don't use plugins (delete plugins folder from /dev_usb000)

How to install CCAPI?

Just download and run the ccapi pkg on your ps3.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?

Just run again the pkg.

Console Manager:

Add consoles (name/ip) usable in all ccapi tools
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Virus scan:
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ChangeLog


  • 2.80
    (rev4) Added 4.83 CEX support
    (rev3) Added 4.82 DEX support
    (rev2) Reduced memory use
    Added ps3 TOOL support (with DEX/CEX kernel only)
    Added console finder into consolemanager
    Added vsh menu
    Added 4.82 CEX support
  • 2.70
    (rev6) Added 4.81 DEX support
    (rev5) Added 4.81 CEX support
    (rev4) Added 4.80 DEX support
    (rev4) Added 4.80 CEX support
    (rev3) Added 4.78 DEX support
    (rev2) Added 4.78 CEX support
    (rev2) Added 4.76 DEX support
    Added other platform support
    Optimized network bitrate
  • 2.60
    (rev7) Added 4.76 CEX support
    (rev6) Added 4.75 DEX support
    (rev5) Added 4.75 CEX support
    (rev4) Added 4.70 DEX support
    (rev3) Added 4.70 CEX support
    (rev2) Added 4.66 CEX support
    Added 4.60/4.65 support
    Added Cobra support
    Added SetBootPsid/SetBootIdps/SetPsid
  • 2.50
    Added 4.53/4.55 support
    Added a console list
  • 2.00
    Reduced memory use
    DLL (C++ / C#) released to build programs for ccapi
  • 1.00
    Original version




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Last edited by James reborn ; 11-25-2018 at 09:10 PM. Reason: Added most recent update.

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11-11-2013, 07:34 PM #20
Cesei
Banned
Nice release.
11-11-2013, 07:43 PM #21
Iventory || RGFR
Pokemon Trainer
When I downloaded the v4, I am redirected to the v3.

The following user thanked Iventory || RGFR for this useful post:

Raz0rMind
11-11-2013, 07:50 PM #22
John Leepe
< ^ > < ^ >
Originally posted by FM
Hello everyone,

Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
But this one "CCAPI" works for CEX and DEX.
It will give you those features :

Features:
- Compatible CEX/DEX/SEX/(TOOL ?)
- Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
- Debug kernel in real time(lv2_kernel.self and lv1.self)
*Classic functions (RTE on CEX + DEX):
-getProcessMemory
-setProcessMemory
-shutdown/reboot
-work with Wireless connection
- bypass exec pages writing restriction
- bypass lv2 memory protection
*new fonctionalities like:
- peek/poke lv1 and lv2
- setConsoleID at anytime/anywhere
- setConsoleLed
- ringBuzzer
- getTemperature
- VSH module loading
- notify

Compatible firmwares:
CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

VSH module loading:
- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.

How to install CCAPI?
Just download and run this pkg on your ps3.
You must login or register to view this content.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?
Just run again the pkg.

Is it risky?
No, in the worst case, you could need to reinstall your firmware.

Quick control console:
It's just a quick tool to use some of CCAPI functions.
You must login or register to view this content.

A CCAPI Debugger still in developpement:
You must login or register to view this content.

Credits:
iMCSx, flukes1


Some examples:
MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
Please give me some feedbacks, i would like to know if you get some bugs or not.
It is still in BETA, so some bugs can occur


This is great for people who dont wanna switch to DEX.

Project Reborn v4 :thinking: I would def buy this stare
11-11-2013, 07:53 PM #23
xkoeckiiej
At least I can fight
just wow :O
11-11-2013, 07:58 PM #24
Originally posted by FM
Hello everyone,

Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
But this one "CCAPI" works for CEX and DEX.
It will give you those features :

Features:
- Compatible CEX/DEX/SEX/(TOOL ?)
- Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
- Debug kernel in real time(lv2_kernel.self and lv1.self)
*Classic functions (RTE on CEX + DEX):
-getProcessMemory
-setProcessMemory
-shutdown/reboot
-work with Wireless connection
- bypass exec pages writing restriction
- bypass lv2 memory protection
*new fonctionalities like:
- peek/poke lv1 and lv2
- setConsoleID at anytime/anywhere
- setConsoleLed
- ringBuzzer
- getTemperature
- VSH module loading
- notify

Compatible firmwares:
CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

VSH module loading:
- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.

How to install CCAPI?
Just download and run this pkg on your ps3.
You must login or register to view this content.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?
Just run again the pkg.

Is it risky?
No, in the worst case, you could need to reinstall your firmware.

Quick control console:
It's just a quick tool to use some of CCAPI functions.
You must login or register to view this content.

A CCAPI Debugger still in developpement:
You must login or register to view this content.

Credits:
iMCSx, flukes1


Some examples:
MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
Please give me some feedbacks, i would like to know if you get some bugs or not.
It is still in BETA, so some bugs can occur


Thanks man! I just have 1 question, I have never been able to RTE a game before. Do I just put in the offset and the input in vsh.self in the processes list or do I need to change that to the game process?
11-11-2013, 08:22 PM #25
Mango_Knife
In my man cave
Originally posted by FM
Hello everyone,

Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
But this one "CCAPI" works for CEX and DEX.
It will give you those features :

Features:
- Compatible CEX/DEX/SEX/(TOOL ?)
- Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
- Debug kernel in real time(lv2_kernel.self and lv1.self)
*Classic functions (RTE on CEX + DEX):
-getProcessMemory
-setProcessMemory
-shutdown/reboot
-work with Wireless connection
- bypass exec pages writing restriction
- bypass lv2 memory protection
*new fonctionalities like:
- peek/poke lv1 and lv2
- setConsoleID at anytime/anywhere
- setConsoleLed
- ringBuzzer
- getTemperature
- VSH module loading
- notify

Compatible firmwares:
CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

VSH module loading:
- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.

How to install CCAPI?
Just download and run this pkg on your ps3.
You must login or register to view this content.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?
Just run again the pkg.

Is it risky?
No, in the worst case, you could need to reinstall your firmware.

Quick control console:
It's just a quick tool to use some of CCAPI functions.
You must login or register to view this content.

A CCAPI Debugger still in developpement:
You must login or register to view this content.

Credits:
iMCSx, flukes1


Some examples:
MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
Please give me some feedbacks, i would like to know if you get some bugs or not.
It is still in BETA, so some bugs can occur

Virus scan:
You must login or register to view this content.
some false positives because of packing.


See you adding the Virus Scan Winky Winky
I Remove my Groanded :y:
11-11-2013, 08:25 PM #26
Tustin
Balls of Steel
Originally posted by YouViolateMe View Post
Thanks man! I just have 1 question, I have never been able to RTE a game before. Do I just put in the offset and the input in vsh.self in the processes list or do I need to change that to the game process?

Change it to the games' process first.
11-11-2013, 08:31 PM #27
big2k
Banned
So you can not RTE ghosts with this?
11-11-2013, 08:35 PM #28
John Leepe
< ^ > < ^ >
Originally posted by ResistTheRed. View Post
So you can not RTE ghosts with this?


If someone develops a program with the correct .DLL then yes.

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