[UPDATE] CCAPI Debugger 2.2 - NextGenUpdate
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THREAD: [UPDATE] CCAPI Debugger 2.2
  1. 12-28-2013, 09:04 AM
    #1
    MaDetho's Avatar
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    CCAPI Debugger
    Current version: 2.2 - [Only registered and activated users can see links. ]
    Virus scan (Errors in virus result are because I used an Obfuscator) - [Only registered and activated users can see links. ]


    This application will let you debug the PS3 memory and search values/changes.



    Features
    Spoiler:

    • Connection via CCAPI(CEX) and TMAPI(DEX - Not tested).
    • Set/Get offset value (1 byte, 2 bytes, 4 bytes and text).
    • Debugging: Show current PS3 memory, starting at a specific address.
    • Auto update PS3 Memory in a specified interval time (Changes will be shown red in Hex).
    • Search for a value (Hex or Dec) in a specific range of memory. Results will be shown in a table. Refresh searched results to get current values of memory.
    • Search in Result for specific changes like ammo changing from 345 to 344.
    • Single click on result: Offset and current value will be shown in Offset Box to edit. Double click: Same as single click + PS3 memory at clicked offset will be shown.
    • Dump memory: Dumps PS3 Memory in specific range to a binary file.
    • Find Offset ranges for your game.



    Shortcuts
    Spoiler:

    • CTRL + D - Dump memory
    • F6 - Reload debug PS3 memory
    • F5 - Refresh search results



    Changelog
    Spoiler:

    Version 2.2
    • Bugfix: "[...] is not a parameter-less method, property or field of type '????????'"
    • Bugfix: small searching performance fix

    Version 2.1
    • Optimized the layout for people with lower resolutions.
    • Finding game ranges (Credits to Dnawrkshp).
    • Search in Result performance update (For 53,000 results: Old algorithm = 9:48 mins / New algorithm = 39 secs!).
    • Added time counter for Search/Refresh

    Version 2.0
    • Added search features.
    • Added a dump feature.
    • Added shortcuts.

    Version 1.1
    • When a byte is clicked in hex view, it will automatically set the offset + byte to the inputs and focus on them, so it’s very close to live editing.

    Version 1.0
    • Thanks [Only registered and activated users can see links. ] for the design.
    • Initial release.



    Credits
    Spoiler:

    • ccarlsen Design Concept and Thread
    • byDaan for testing
    • Enstone CCAPI
    • iMCSx PS3Lib
    • Dnawrkshp NetCheat idea

    Last edited by MaDetho; 01-11-2014 at 03:41 PM.

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  5. 12-28-2013, 10:07 AM
    #2
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    cant wait!!!!!!!!!!!
  6. 12-28-2013, 01:16 PM
    #3
    Mango_Knife's Avatar
    Mango_Knife
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    Originally Posted by MaDetho View Post
    Hey there,

    I started making a quick CCAPI Debugger yesterday, for the people who can’t wait for Enstones Debugger.

    Features:
    • Auto updating.
    • Changes on auto update and manual refresh will be displayed as red text in hex view, just like in ProDG.
    • Scrolling was a bit tricky, so I made Jump - and +.
    • Live editing is a bit different. When you click a byte in hex view, the current offset will be set in the Offset Set/Get box at the top.
    • Setting refresh speed in milliseconds. I recommend 500ms - 1000ms (1 second)
    • Set length of bytes being fetched from the PS3 memory (Starting from current address). Default is set to 500 bytes, I recommend not setting it over 1000 bytes.

    Heres a screenshot:


    Release is either today or tomorrow. Just need a friend to do some testing.

    Peace
    Great Release Man :yes:
    Last edited by Mango_Knife; 12-29-2013 at 09:11 AM.

  7. 12-28-2013, 01:58 PM
    #4
    king21's Avatar
    king21
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    king21
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    NextGenUpdate
    awesome work. cant wait to try it
  8. 12-28-2013, 04:24 PM
    #5
    Dannie Fresh's Avatar
    Dannie Fresh
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    NextGenUpdate
    Originally Posted by MaDetho View Post
    Hey there,

    I started making a quick CCAPI Debugger yesterday, for the people who can’t wait for Enstones Debugger.

    Features:
    • Auto updating.
    • Changes on auto update and manual refresh will be displayed as red text in hex view, just like in ProDG.
    • Scrolling was a bit tricky, so I made Jump - and +.
    • Live editing is a bit different. When you click a byte in hex view, the current offset will be set in the Offset Set/Get box at the top.
    • Setting refresh speed in milliseconds. I recommend 500ms - 1000ms (1 second)
    • Set length of bytes being fetched from the PS3 memory (Starting from current address). Default is set to 500 bytes, I recommend not setting it over 1000 bytes.

    Heres a screenshot:


    Release is either today or tomorrow. Just need a friend to do some testing.

    UPDATE:
    - Updated the design, Thanks ccarlsen for the concept
    - testing works well
    Release is near.. working hard

    Peace
    ah this is looking good from what i have heard enstone isn't continuing his debugger so alot of people will love this :yes:
  9. 12-28-2013, 04:34 PM
    #6
    MaDetho's Avatar
    MaDetho
    Haxor!
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    MaDetho
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    NextGenUpdate
    Released 1.0
    Feedback is welcome
  10. 12-28-2013, 04:36 PM
    #7
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    NextGenUpdate
    Looks great, good job dude
  11. 12-29-2013, 06:30 AM
    #8
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    NextGenUpdate
    good job
  12. 12-29-2013, 06:48 AM
    #9
    DANNY G's Avatar
    DANNY G
    Suck a Minge
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    NextGenUpdate
    your release is great thank you.any way for you to add a dump function.
  13. 12-29-2013, 06:51 AM
    #10
    Top_Dog_Uk's Avatar
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    NextGenUpdate
    Noob question here but what does this do?
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