Post: [RELEASE] [SPRX] button monitoring for everygame(no addresses)
08-12-2014, 12:26 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hi ngu, i was testing a round with the pad library in the ps3sdk... i got it working Smile but it can mess with your game controls so try to use in game. the header: You must login or register to view this content.
how to use:
initialize:
    
#inlcude "pad.h"
extern "C" int main(void)//main entry
{
cellPadInit(MAX_PAD);
}

detect buttons:
    
uint32_t button1,button2;
PadRead(&button1, &button2);//use in thread
if(button2 & CELL_PAD_CTRL_TRIANGLE)
{
print("pad detected");
}

enjoy Happy

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01-01-2015, 07:37 PM #11
SC58
Former Staff
Originally posted by milky4444 View Post
hi ngu, i was testing a round with the pad library in the ps3sdk... i got it working Smile but it can mess with your game controls so try to use in game. the header: You must login or register to view this content.
how to use:
initialize:
    
#inlcude "pad.h"
extern "C" int main(void)//main entry
{
cellPadInit(MAX_PAD);
}

detect buttons:
    
uint32_t button1,button2;
PadRead(&button1, &button2);//use in thread
if(button2 & CELL_PAD_CTRL_TRIANGLE)
{
print("pad detected");
}

enjoy Happy


I found this on the web somewhere but this is a more simpler way of doing this and work for any game as well, Cause i had problem of never getting this way of working so i used this one.

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But there is a few other ways aswell i seen, but it's all the same as they all use cell/pad or whatever.

The following user thanked SC58 for this useful post:

Tmapi_No_LAN

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