Post: [SPRX] MSGDIALOG like "Do you want to quit the game? Yes No" on PS3
11-01-2014, 09:09 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello Guys,


i was inactive for some reasons but now i am active and want to release something special for SPRX

its the MSGDIALOG - here is a screen -> You must login or register to view this content.

include:
    
#include <sysutil\sysutil_msgdialog.h>
#include <sysutil\sysutil_oskdialog.h>
#include <sysutil\sysutil_oskdialog_ext.h>



Callback [credits to : Ita, but i edited it]
    
void my_dialog2(int button, void *userdata)
{
switch(button) {



case CELL_MSGDIALOG_BUTTON_OK:
case CELL_MSGDIALOG_BUTTON_NONE:
case CELL_MSGDIALOG_BUTTON_ESCAPE:
dialog_action = 1;
break;
default:
break;
}
}


MSGDIALOG FUNC:
    
cellMsgDialogOpen(1,"Hello",my_dialog2,(void*) 0x0000aaab, NULL);



the first argument are the types , 1 is the OK-Dialog , 2 is i think YES-NO-Dialog and there are some other types like progressbars , but i release it next weekSmile


have fun Enzo

Credits:
Me
Ita-Team for the callback

The following 2 users say thank you to EnVatoHD for this useful post:

ImAzazel, th3_goodGuy
11-01-2014, 09:11 PM #2
SONYS✮NIGHTMARE
League Champion
Originally posted by EnVatoHD View Post
Hello Guys,


i was inactive for some reasons but now i am active and want to release something special for SPRX

its the MSGDIALOG

include:
    
#include <sysutil\sysutil_msgdialog.h>
#include <sysutil\sysutil_oskdialog.h>
#include <sysutil\sysutil_oskdialog_ext.h>



Callback [credits to : Ita, but i edited it]
    
void my_dialog2(int button, void *userdata)
{
switch(button) {



case CELL_MSGDIALOG_BUTTON_OK:
case CELL_MSGDIALOG_BUTTON_NONE:
case CELL_MSGDIALOG_BUTTON_ESCAPE:
dialog_action = 1;
break;
default:
break;
}
}


MSGDIALOG FUNC:
    
cellMsgDialogOpen(1,"Hello",my_dialog2,(void*) 0x0000aaab, NULL);



the first argument are the types , 1 is the OK-Dialog , 2 is i think YES-NO-Dialog and there are some other types like progressbars , but i release it next weekSmile


have fun Enzo

Credits:
Me
Ita-Team for the callback

Who are u?
By the way this is no news
11-01-2014, 09:13 PM #3
i am envato Winky Winky
and lol everyone messaged me to release it lol
Choco
11-01-2014, 09:15 PM #4
xReaperv3
Bounty hunter
Good work, Hans Gobble

The following user thanked xReaperv3 for this useful post:

EnVatoHD
11-01-2014, 09:40 PM #5
Nana
Can’t trickshot me!
Nice fgt
11-01-2014, 09:44 PM #6
SONYS✮NIGHTMARE
League Champion
Originally posted by EnVatoHD View Post
i am envato Winky Winky
and lol everyone messaged me to release it lol
Choco

OK nice to meet u

The following user thanked SONYS✮NIGHTMARE for this useful post:

EnVatoHD
11-01-2014, 09:54 PM #7
DGMDR
Haxor!
Originally posted by xReaperv3 View Post
Good work, Hans Gobble

Herr Müller wenn ich bitten darf Happy

The following user thanked DGMDR for this useful post:

xReaperv3
11-01-2014, 10:36 PM #8
optantic
Pokemon Trainer
nice, already got this
is there anyway to get Notify working, like Trophy popups (instead of Dialog popup) when you earn a Trophy in game???
Last edited by optantic ; 11-01-2014 at 10:50 PM.
11-02-2014, 09:31 AM #9
Originally posted by EnVatoHD View Post
Hello Guys,


i was inactive for some reasons but now i am active and want to release something special for SPRX

its the MSGDIALOG - here is a screen -> You must login or register to view this content.

include:
    
#include <sysutil\sysutil_msgdialog.h>
#include <sysutil\sysutil_oskdialog.h>
#include <sysutil\sysutil_oskdialog_ext.h>



Callback [credits to : Ita, but i edited it]
    
void my_dialog2(int button, void *userdata)
{
switch(button) {



case CELL_MSGDIALOG_BUTTON_OK:
case CELL_MSGDIALOG_BUTTON_NONE:
case CELL_MSGDIALOG_BUTTON_ESCAPE:
dialog_action = 1;
break;
default:
break;
}
}


MSGDIALOG FUNC:
    
cellMsgDialogOpen(1,"Hello",my_dialog2,(void*) 0x0000aaab, NULL);



the first argument are the types , 1 is the OK-Dialog , 2 is i think YES-NO-Dialog and there are some other types like progressbars , but i release it next weekSmile


have fun Enzo

Credits:
Me
Ita-Team for the callback


please make
1:Trophy popups in game(instead of Dialog popup)
2:keynoard + case# = enable trainer #

Thank you !
03-06-2018, 04:50 PM #10
abuu28
Haxor!
can't call the function 'cellMsgDialogOpen' Gives me the following error: undefined reference to `cellMsgDialogOpen'
can someone help how and where to call this func? Thx

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