string Gamertag = "iMoD1998";
bool Rainbow = false, Cycle = false, KDR = false, Reverse = false;
int Colour = 0, Shifted = 0, CycleColour = 1, CycleColourPrevious = 0, CycleShifted = 0, KDRPostion = 0;
int[] Colours = new int[] { 1, 2, 3, 4, 5 };//Have no idea why i did this
if (Rainbow)
{
string Buffer = "";
Shifted = Shifted >= Colours.Length ? 0 : Shifted;
Colour = Shifted;
for (int i = 0; i < Gamertag.Length; ++i)
{
Colour = Colour >= Colours.Length ? 0 : Colour;
Buffer += "^" + Colours[Colour] + Gamertag[i];
Colour++;
}
SetName(Buffer);
Shifted++;
}
if(Cycle)
{
string Buffer = "";
CycleColour = CycleShifted == Gamertag.Length ? CycleColour + 1 : CycleColour;
CycleShifted = CycleShifted >= Gamertag.Length ? 0 : CycleShifted;
for (int i = 0; i < Gamertag.Length; ++i)
{
if (i <= CycleShifted)
{
CycleColour = CycleColour >= Colours.Length ? 0 : CycleColour;
Buffer += "^" + Colours[CycleColour] + Gamertag[i];
}
else
{
CycleColourPrevious = CycleColour == 0 ? 4 : CycleColour - 1;
Buffer += "^" + Colours[CycleColourPrevious] + Gamertag[i];
}
}
SetName(Buffer);
CycleShifted++;
}
if(KDR)
{
string Buffer = "";
for (int i = 0; i < Gamertag.Length; ++i)
{
Buffer += "^" + (i == KDRPostion ? 1 : 7) + Gamertag[i];
}
KDRPostion = Reverse ? KDRPostion - 1 : KDRPostion + 1;
Reverse = Reverse && KDRPostion > 0 ? true : KDRPostion == Gamertag.Length - 1;
SetName(Buffer);
}
string Gamertag = "iMoD1998";
bool Rainbow = false, Cycle = false, KDR = false;
int Colour = 0, Shifted = 0, CycleColour = 1, CycleColourPrevious = 0, CycleShifted = 0, KDRPostion = 0;
int[] Colours = new int[] { 1, 2, 3, 4, 5 };//Have no idea why i did this
if (Rainbow)
{
string Buffer = "";
Shifted = Shifted >= Colours.Length ? 0 : Shifted;
Colour = Shifted;
for (int i = 0; i < Gamertag.Length; ++i)
{
Colour = Colour >= Colours.Length ? 0 : Colour;
Buffer += "^" + Colours[Colour] + Gamertag[i];
Colour++;
}
SetName(Buffer);
Shifted++;
}
if(Cycle)
{
string Buffer = "";
CycleColour = CycleShifted == Gamertag.Length ? CycleColour + 1 : CycleColour;
CycleShifted = CycleShifted >= Gamertag.Length ? 0 : CycleShifted;
for (int i = 0; i < Gamertag.Length; ++i)
{
if (i <= CycleShifted)
{
CycleColour = CycleColour >= Colours.Length ? 0 : CycleColour;
Buffer += "^" + Colours[CycleColour] + Gamertag[i];
}
else
{
CycleColourPrevious = CycleColour == 0 ? 4 : CycleColour - 1;
Buffer += "^" + Colours[CycleColourPrevious] + Gamertag[i];
}
}
SetName(Buffer);
CycleShifted++;
}
if(KDR)
{
string Buffer = "";
for (int i = 0; i < Gamertag.Length; ++i)
{
Buffer += "^" + (i == KDRPostion ? 1 : 7) + Gamertag[i];
}
KDRPostion = Reverse ? KDRPostion - 1 : KDRPostion + 1;
Reverse = Reverse && KDRPostion > 0 ? true : KDRPostion == Gamertag.Length - 1;
SetName(Buffer);
}
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